Strength: 10 (61)
Axe Mastery: 10+2 (61)
Swordsmanship: 1 (1) [one point left over, bah]
Tactics: 4+1 (10)
Blood Magic: 10 (61)
Curses: 3 (6)
Total attribute points used: 200/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Dismember [Axe Mastery] (0,0,7) If it hits, this axe blow will inflict a deep wound on the target foe, lowering that foe's maximum health by 20% for 17 seconds.
2) Axe Rake [Axe Mastery] (0,0,7) If this attack hits a foe suffering from a deep wound, you strike for +8 damage, and that foe becomes crippled.
3) Axe Twist [Axe Mastery] (0,0,8) If this attack hits a foe suffering from a deep wound, you strike for 16 more damage and that foe suffers from weakness.*
4) Sprint [Strength] (5,0,20) For 12 seconds, you move 25% faster.
5) Victory Is Mine!' [Tactics] (5,0,15) You gain 29 health and 5 energy for each condition suffered by adjacent foes. This is an elite skill.
6) Life Siphon [Blood Magic] (10,2,2) For 20 seconds, target suffers health degeneration of 3, and you gain health regeneration of 3.
7) Rend Enchantments [Curses] (10,3,30) Target foe loses 4 enchantments. For each Monk enchantment removed, you take 40 damage.
8) Plague Touch [none] (5,1,0) Transfer a negative condition from yourself to target touched foe.
*Switchblade Skill (may be traded depending on the mission/party)
Executioner's Strike - Just slap on the heavy damage.
Disrupting Chop - No spells for j00.
Frenzy - More adrenaline for me, faster dying for my enemies.
Wild Blow/Swift Chop - Stance Kill. Though I think it was removed, not sure.
Cyclone Axe - PvE mobber skill to shoot adrenaline through the roof.
Axe Twist is good for pve and anti-warrior rushers/rangers in pvp. But since there is no God-build, I think a bit of skillful skill choices are here. If I just want more healing from ViM!, then putting four conditions on my foe with half my skill bar pretty much fills my energy pool and a good 116hp. Hopefully, a smart Mesmer backup will chuck Epidemic on my target before I do ViM!

--------------------------------------------------------------------------
After doing some minor sacrificing and tweaking research, this is the build I've created for Offensive Tank purposes [chase enemies down and chop them to pieces.] He can't take as much damage as a more defensive tank but I think it's quite a powerful build.
It does good damage, snare/speed skills keep my enemy from getting away, and the ViM!/Necro skills keep me alive and healthy [with a strong bit of enchantment disruption]. If this type of build is effective, I can't wait to test it out!
