Necromancer/Mesmer
ODIN [Offensive Defensive Intensive Necromancer]
Blood Magic - 12+4
Soul Reaping - 12+2
1. Awaken the Blood
2. Demonic Flesh
3. Shadow Strike
4. Vampiric Gaze
5. Barbed Signet
6. Well of Power
7. Arcane Echo
8. Ressurection Signet
-First cast Awaken the Blood then chase it with Demonic Flesh. (You will get well over 600 health with this.)
-Choose a target and cast Arcane Echo, then follow it with Shadow Strike.
-After you have used your first Shadow Strike follow it with the echoed Shadow Strike, continue to do this until the target is below 50% health.
-Once the target is below 50% health start spamming Barbed Signet and Vampric Gaze.
-Use Well of Power once target is dead.
What is everyone's opinion of this build?
PvP ODIN Build
Plastiqq
Lichtenberg
in PvP its kind of likely theres someone thats going to heal the target so its not going to be so easy
especially in team arenas
especially in team arenas
Lichtenberg
Crap srry for double post
anyways have u tried this build yet?
u do know echo and all those other skills waste a lot of energy
anyways have u tried this build yet?
u do know echo and all those other skills waste a lot of energy
ivanthefool
Hi,
Last couple of weeks I've been playing mainly a necro in 4v4 random arenas. With a similar build, not at all original I'm sure but.
1 Life Transer
2 Life Syphon
3 Shadow Strike
4 Dark Pact
5 Vampiric gaze
6. Well of Blood usually, or ...
7. I tried Arcane Echo with well of blood for a few runs.
8. rez sig of course.
What happened most often, I'd either run out of power, they'd get healing, or with that much sacrificing going on, my health would start getting low and the other team would focus on me. Since then I've replaced Arcane Echo with Hex Breaker, and the number 6 slot changes depending on what I'm seeing most of that night. I like Signet of weariness, and also the Intterupt signet from inspiration line of mesmers. Just because Necro spells cost a ton, alot of the time I'm bouncing between 10 and zeero mana after just a minute or so, the signets give me something usefull to do while my mana rebuilds.
Let me know how you runs with that build go in the arenas.
-- Grapes From Hell or some other random damned fruit if I'm playing a different class.
Last couple of weeks I've been playing mainly a necro in 4v4 random arenas. With a similar build, not at all original I'm sure but.
1 Life Transer
2 Life Syphon
3 Shadow Strike
4 Dark Pact
5 Vampiric gaze
6. Well of Blood usually, or ...
7. I tried Arcane Echo with well of blood for a few runs.
8. rez sig of course.
What happened most often, I'd either run out of power, they'd get healing, or with that much sacrificing going on, my health would start getting low and the other team would focus on me. Since then I've replaced Arcane Echo with Hex Breaker, and the number 6 slot changes depending on what I'm seeing most of that night. I like Signet of weariness, and also the Intterupt signet from inspiration line of mesmers. Just because Necro spells cost a ton, alot of the time I'm bouncing between 10 and zeero mana after just a minute or so, the signets give me something usefull to do while my mana rebuilds.
Let me know how you runs with that build go in the arenas.
-- Grapes From Hell or some other random damned fruit if I'm playing a different class.
mortalis doleo
i dont really like well of power in pvp, but that is another debate entirely...
if you plan on spiking with a necromancer, i would go with an FoC build:
1. parasitic bond/shadow of fear (SoF for tombs, parasitic for 4v4)
2. arcane echo
3. feast of corruption<e>
4. desecrate enchantements
5. rend enchantements
6. awaken the blood
7. vampiric gaze/shadow strike/energy management/barbed sig
8. res sig
awaken the blood -> hex -> arcane echo -> FoC -> FoC
target should either be dead by now, or really close (could be a few enemies, since this is aoe...). finish off with desecrate enchantements and then another damage skill if you can, probably barbed sig, since you will run into some energy problems after the first or second spike.
if the enemy has big enchantements on him (prot spirit, high regen...), use rend. this can also be used before a team spike.
i like FoC spike
if you plan on spiking with a necromancer, i would go with an FoC build:
1. parasitic bond/shadow of fear (SoF for tombs, parasitic for 4v4)
2. arcane echo
3. feast of corruption<e>
4. desecrate enchantements
5. rend enchantements
6. awaken the blood
7. vampiric gaze/shadow strike/energy management/barbed sig
8. res sig
awaken the blood -> hex -> arcane echo -> FoC -> FoC
target should either be dead by now, or really close (could be a few enemies, since this is aoe...). finish off with desecrate enchantements and then another damage skill if you can, probably barbed sig, since you will run into some energy problems after the first or second spike.
if the enemy has big enchantements on him (prot spirit, high regen...), use rend. this can also be used before a team spike.
i like FoC spike
Plastiqq
That FoC Spike is really nice man.
I'm going to try that out.
FoC has interested me for a while, I was thinking of building a N/E or E/N focusing on Water Magic and chasing it with FoC. I like your build a lot better than that idea though.
Thank you very much for contributing.
The build I posted has not been tested by me, but by others. They say they get a little over 100 damage per Shadow Strike because of Awaken the Blood.
Shadow Strike + Echoed Shadow Strike = 200+ Damage
I do see where the ODIN could have big energy problems though.
Awaken the Blood + Demonic Flesh = 15 Energy
Arcane Echo + Shadow Strike + Echoed Shadow Strike = 35 Enegry
Plus if you factor in Vampiric Gaze and all that, it is a LOT of energy.
Thank you everyone for contributing, it has helped me a lot.
I'm going to try that out.
FoC has interested me for a while, I was thinking of building a N/E or E/N focusing on Water Magic and chasing it with FoC. I like your build a lot better than that idea though.
Thank you very much for contributing.
The build I posted has not been tested by me, but by others. They say they get a little over 100 damage per Shadow Strike because of Awaken the Blood.
Shadow Strike + Echoed Shadow Strike = 200+ Damage
I do see where the ODIN could have big energy problems though.
Awaken the Blood + Demonic Flesh = 15 Energy
Arcane Echo + Shadow Strike + Echoed Shadow Strike = 35 Enegry
Plus if you factor in Vampiric Gaze and all that, it is a LOT of energy.
Thank you everyone for contributing, it has helped me a lot.
natus
Quote:
Originally Posted by Plastiqq
FoC has interested me for a while, I was thinking of building a N/E or E/N focusing on Water Magic and chasing it with FoC. I like your build a lot better than that idea though.
i used soul barbs and water hexes for some time, it's pretty fun.
cast soul barbs, then shard storm, ice spikes, foc, then more shard storm :3, after this start spamming parasitic bond.
cast soul barbs, then shard storm, ice spikes, foc, then more shard storm :3, after this start spamming parasitic bond.
Carinae
Quote:
Originally Posted by Plastiqq
They say they get a little over 100 damage per Shadow Strike because of Awaken the Blood.
Shadow Strike does 110 armor-ignoring damage at 18 Blood. It does 116 at 19 Blood.
Vamp Gaze does 68 @ 18 and 71 @ 19
I think FoC does around 120 maxed.
Vamp Gaze does 68 @ 18 and 71 @ 19
I think FoC does around 120 maxed.
Plastiqq
I really wanna try that FoC Spiker out!
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