20 Dec 2005 at 16:16 - 5
There was a thread about this before. Now that I've had time to think about it actually, it seems like it might be a nice idea now.
The way I would see it, you taunt for 5 energy, only 1 enemy at a time, 10 second recharge, and a percentage success rate based on your rank in the tactics attribute.
I think this would add a nice twist to the strategy, because the model mentioned above by Elena leaves something to be desired, namely there are some spells that are most effective when you get it on the enemy before they've aggroed. For example, Imagined Burden or Backfire (I tend to play mesmers). If you let the warrior get aggro first, those spells lose a lot of their utility.
So it'd be nice if warriors can get aggro after battle has started. They can now but it's very difficult, and frankly not terribly fun for the warrior.
Someone will probably mention that such a skill will have no PvP value. I used to have the same feelings that everything had to have a PvE use and a PvP use. That is, until I played a ranger, which has a few skills that have no use whatsoever in PvP (Otyugh's Cry for example). The necro spells that rely on dead bodies are not as useful either, unless you do that whole Resmer thing.