Whats best Forge Armor for Monk/War

rotaulave

Wilds Pathfinder

Join Date: May 2005

Ftl Fla

Knights of Pallas [KOP]

W/Mo

Any suggestions for a Monk/war for the Forge armor i got the bucks so combinations are ok to. Is any one set better then the other and is there a mix and match kind of suggestion, what about for the head piece which are the most important
IGN Rota Ulave

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

What do you do / how do you play the character? Just a healer with /warrior as 2nd? Solo farmer?

Personally I recommend the tats for the energy.

masterbeef

masterbeef

Krytan Explorer

Join Date: Sep 2005

Canada

The Bretheren of Chaos [Dark]

W/E

If you dont mind the looks tats are usually the best to go with. For scalp designs just get +1 to whatever attribute you play most. i.e if you are a healer get the healers scalp design protter prot scalp design etc..

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

Or get a smiting tat with smiting rune, healing tat with healing rune, etc to maximize different builds. Don't forget to get each infused though.

Personally I have a smiting tat and divine favor tat and that works for me, with minor runes of protection and healing elsewhere.

Zephyr Jackson

Zephyr Jackson

Krytan Explorer

Join Date: Oct 2005

Kansas

E/Mo

I have Tats from the Drok, i like having 50 to 64 energy depending on what focii i use, there for i have mucho healing power

The Badplus

Pre-Searing Cadet

Join Date: Dec 2005

Athens, GA

Oni

Quote:
Originally Posted by Zephyr Jackson
I have Tats from the Drok, i like having 50 to 64 energy depending on what focii i use, there for i have mucho healing power
50-64 energy?

If you don't mind me asking, what weapon and off hand are you using (having energy problems myself).

Silly Sofia

Pre-Searing Cadet

Join Date: May 2005

I've got 52 - 67 energy depending on what focus i use. I got tattoo armor (except for the pants (just for looks )

I got a HoD sword and a +12e focus that gives me another +5 armor

I could get 67 energy if i used a focus of one of the collectors in the dunes, but then i would be sacrificing 1 pip of energy. I find this one pip to be much more valueable than those 15 extra energy, but that's just me. Maybe someone with much time could calculate wich one is better ?

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

all depends on nrg management. if you're not used to watching your nrg closely you better get tattoo's, makes things easier.

otherwise go for censors or wanderer's/sacred or mix it with tattoo's (chest or chest/legs censor/wanderer/sacred) . it gives less nrg but better armor ...