N/Me ultimate punisher [oh the humanity!]
Yukito Kunisaki
This is the do anything and die build. Of course, since this is a game based on teammates, it's not that simple... Here goes...
12+1+3 Curses [booyah]
8 Inspiration
10 Domination
Spiteful Spirit {E}
Price of Failure
Parasitic Bond
Soul Barbs / Res Signet
Empathy
Backfire
Spirit of Failure
Drain Enchantment
As you can see, this has a heavy anti-fighter mindset built in. Soul Barbs therein buried by Price of Failure, Spirit of Failure, Empathy, Parasitic Bond and Spiteful Spirit can add up to a dead fighter. However, it's not always best to pile on like that. Usually, Soul Barbs with both /of Failures and Spiteful Spirit is enough. Energy management can become an issue.
For casters, Backfire, Soul Barbs, Spiteful Spirit, and Drain Enchantment can keep you running and on your toes. Come to think of it, fighting conservatively with the hexes isn't a bad idea really.
So in general, you want to hex as many targets as possible with warriors first in line. /of Failures with Empathy and Spiteful Spirit will kill them quickly, but for best effect, I'd probably save Spiteful and Empathy for a 2nd fighter and let the first /of failure target give me a lot of energy and die slowly... [evil laugh] Combatting 2 fighting types using a split of /of Failures on one and Empathy + SS on the other works just fine.
Casters really are stuck dealing with Soul Barbs, Backfire, Spiteful Spirit, and Parabond.
One Convert Hexes and this build as a whole is toast. Be wary of those casters and fight accordingly.
the 16 curses is for excessive amounts of damage [always good to have]
One could make a Fast Casting version of this build as a mesmer primary but damage would dive substantially.
Any ideas and thoughts/suggestions? ^_^
12+1+3 Curses [booyah]
8 Inspiration
10 Domination
Spiteful Spirit {E}
Price of Failure
Parasitic Bond
Soul Barbs / Res Signet
Empathy
Backfire
Spirit of Failure
Drain Enchantment
As you can see, this has a heavy anti-fighter mindset built in. Soul Barbs therein buried by Price of Failure, Spirit of Failure, Empathy, Parasitic Bond and Spiteful Spirit can add up to a dead fighter. However, it's not always best to pile on like that. Usually, Soul Barbs with both /of Failures and Spiteful Spirit is enough. Energy management can become an issue.
For casters, Backfire, Soul Barbs, Spiteful Spirit, and Drain Enchantment can keep you running and on your toes. Come to think of it, fighting conservatively with the hexes isn't a bad idea really.
So in general, you want to hex as many targets as possible with warriors first in line. /of Failures with Empathy and Spiteful Spirit will kill them quickly, but for best effect, I'd probably save Spiteful and Empathy for a 2nd fighter and let the first /of failure target give me a lot of energy and die slowly... [evil laugh] Combatting 2 fighting types using a split of /of Failures on one and Empathy + SS on the other works just fine.
Casters really are stuck dealing with Soul Barbs, Backfire, Spiteful Spirit, and Parabond.
One Convert Hexes and this build as a whole is toast. Be wary of those casters and fight accordingly.
the 16 curses is for excessive amounts of damage [always good to have]
One could make a Fast Casting version of this build as a mesmer primary but damage would dive substantially.
Any ideas and thoughts/suggestions? ^_^
The Son Of Morgoth
hmmm pretty good this does seem to be a nice warrior killer at least in CA where hex removal sux. Makes a warrior think twice before attacking.
Angel Develin
Yep this is allmost the same as what I use, very handy and Soul Barbs is a must,
and it works perfect on monks 2.
and it works perfect on monks 2.
Ventius Hozza
woah i used this exact same build once before... hax! although i swapped price for spirit and i couldnt find a decent way to get energy back other than that
judge1121
ya this is kinda like my anti-all build. it will really kill those warrior badly. of course u know the major weakness of this. spellbreaker and obsidian flesh. also a lot of energy management. im guessing after u casted all ur spells u kind wait around for them to die. im also guessing u added some in soul reaping and u didnt tell us right?. aside from that GJ
dont feel no pain
i got 3 skills to destory a warrior.
mind wack
spirit shackles
sigit of midnight = 95 dmg each time he attacks.
mind wack
spirit shackles
sigit of midnight = 95 dmg each time he attacks.
Vesital
I've used a very similar build before, but throw in mark of pain when we have a few warriors in the group. Overall a great and effective build.
Tricose
have u thought about using dessecrates for aoe dmg (ie finishing em of)
DarkAynjil
Quote:
Originally Posted by The Son Of Morgoth
hmmm pretty good this does seem to be a nice warrior killer at least in CA where hex removal sux. Makes a warrior think twice before attacking.
MMM --- I've noticed a disturbing trend in CA, monks with Contemplation of Purity running around..... If you run into one of those, methinks you're useless until he can be killed. Other than that, this build should farm you faction in CA quite steadily.
imaginary friend
I saw something somewhat like this except it was a me/n and used soul leech+backfire and some other anti casting crap that shut me down the whole match