The +5 Energy from the HoD Sword...

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fgarvin
fgarvin
Jungle Guide
#1
I know what the sword is/was, and I know it's attributes, but what's the big deal? I've never understood what the big deal was all about. Yeah, you could add a +20 Enchantment mod, but even then, it's still only +5 engery. Are five extra points really that much? I have an i-monk and I don't miss those five points...what am I missing?

Thanks for any info..

btw...let the "noob" flames begin..
Tetris L
Tetris L
Jungle Guide
#2
As a monk, +5 energy is one "free" Word of Healing, which can mean the difference between life or death of a party member.

As a spellcaster the damage of your weapon doesn't really count much. You do 95% of your damage through spells, so the +5 energy are a lot more valuable.

The advantage of the HoD Sword over the Nolani E+5 wand is really that you can add upgrades to it. A +20% enchantment mod can make a huge difference, especially for a monk.
fgarvin
fgarvin
Jungle Guide
#3
Yeah, I know all of this, but c'mon, 200+k for one of these? I just don't see it being that valuable. For farming, I like my cheapo Flame Spitter...10% skill recharge and an added +20 enchant mod = farming goodness.
Tetris L
Tetris L
Jungle Guide
#4
Well ... I for one wouldn't pay 200k for it. I'm perfectly happy using the E+5 wands from Nolani or Serenity Temple, or the E+3/10%recharge rod that I got from loot. But then ... there are some people who got so much money, they don't know what to do with it. Those people need gold sinks.
C
CKaz
Jungle Guide
#5
it's the ability to mod and the fact that there simply won't be any more HoDs introduced
(which is an interesting choice imo )

until the expansion turns everything on its head
Jetdoc
Jetdoc
Hell's Protector
#6
I absolutely agree (even though I have one that I kept from pre-nerf).

Here's the direct comparison:

HoD Sword + Collector's Offhand:

+17 Energy
+20% Enchantments
+20% Specific Skill Recharge
+20% Specific Skill Casting Speed

Max Insightful Collector's Staff of Enchanting

+15 Energy
+20% Enchantments
+20% Specific Skill Recharge
+20% Specific Skill Casting Speed

In the end, it's only a 2 energy difference.

Another possible benefit is that the offhand can have a "+1 Attribute when using skills (20% chance)" when the staff cannot.
M
Munkies
Pre-Searing Cadet
#7
IW mes wouldn't have any use for a staff.