You also have to remember that the energy degeneration is one energy per 3 seconds. Even if you don't use an attack-speed enhancing attack, swords and axes attack at one hit per 1.33 seconds. So, over 12 seconds, you will lose 4 energy buy gain 9 energy from hitting enemies.
Also, think of AoE attacks (i.e. Hundred Blades and Cyclone Axe). If you're swamped with enemies, you can run those attacks almost constantly with the mod.
Zealous - what's the point?
2 pages • Page 2
Quote:
|
Originally Posted by gou
zealous gives energy in the mere act of attacking, you don't have to land a hit (eg through blind)
also good for the spirit shackles mind wrack combo, as long as you don't use an energy skill you never hit 0 energy so the wrack doesn't hurt. |
C
yep, my w/? regularly goes zealous, even when farming with a maintain w/mo (or in some rare cases 2!) it's symbiotic with flurry/frenzy/fury each powering the other
If this sounds good get the collectors stance axe, that with zealous and another mod your choice, fun stuff - one of my best axes, similiarly consider for swords
Now Hammer runs into more question marks, and you'd virtually HAVE to go speedup to make it useful, with the slower swing. There are better mods/routes to go as a Hammer warrior.
If this sounds good get the collectors stance axe, that with zealous and another mod your choice, fun stuff - one of my best axes, similiarly consider for swords
Now Hammer runs into more question marks, and you'd virtually HAVE to go speedup to make it useful, with the slower swing. There are better mods/routes to go as a Hammer warrior.
Unless you are blinded or hexed to miss most of the time, Zealous melee weapons (swords and axes anyway, a Zealous hammer would be just silly) regen energy WAY faster than 2 pips of energy. The only thing to give a warrior energy faster is Balthazaar's Spirit, but that's a used skill slot and requires a specific secondary. It's best to keep a zealous and regular version of your primary weapon, and switch according to need.
e
Quote:
|
Originally Posted by kvndoom
Unless you are blinded or hexed to miss most of the time, Zealous melee weapons (swords and axes anyway, a Zealous hammer would be just silly) regen energy WAY faster than 2 pips of energy. .
|
w/o using skills, my understanding is that you'd get 3en/4s - 1 pip (1en/3s) = 5 en/12s, plus the natural 2 pips.
2 pips = 2 en/3s = 8 en/12s
so, every 3 seconds you'd be getting about 3 energy instead of 2, for a 50% improvement.
you'd be gaining a pip of regen.
this would be before skills that increase the efficiency.
edit: this is assuming you're attacking all the time, which probably never happens, so I guess you'd really need to use a skill to make this mod pay off.
Just thought I would post this for all you nay sayers for using zealous upgrades on hammer. THEY WORK GREAT ON HAMMERS.
I use it all the time, I SWAP OUT TO A FURIOUS when giving chase or when blinded or hexed to miss.
Just thought I'd let you all know from a guy that actualy uses a zealous hammer and not theorycarfters
Oops forgot to mention I be TF hammer, dont know if its any good for those not using an IAS
I use it all the time, I SWAP OUT TO A FURIOUS when giving chase or when blinded or hexed to miss.
Just thought I'd let you all know from a guy that actualy uses a zealous hammer and not theorycarfters
Oops forgot to mention I be TF hammer, dont know if its any good for those not using an IAS
R
Quote:
|
Originally Posted by Barinthus
I read somewhere else that Zealous String is better used on a Horn Bow (or her cousins Ivory/Shadow) due to the bow refiring rate and barrage recharging rate being the same.
I wonder what you guys think of this? |
There is nothing to prevent someone from firing with a shortbow and making every shot a barrage. It's just that each time, your Ranger with prepare a normal shot first, then recoil and knock the Barrage shot. Many people look at this as wasted time. This is not entirely wrong in this comparison, but not entirely right either. It essentially negates the refire rate advantage that Shortbows have over hornbows.
But that does not do anything to fix the differences in flight times. One could also correct this by bringing Favorable Winds (Read the Wind isn't an option with Barrage), making the Hornbow the clear winner, but that is spending an extra skill slot to do so. Depending on your opinions on flight times, this might not be an issue, or on the flip side you might feel it's not worth spending the skill slot on Favorable Winds and just go with the Shortbow and ignore the 10% AP.
As is a lot of things in this game, there's a trade-off here that largely comes down to personal preference.
R
Quote:
|
Originally Posted by Sol_Vie
Heh, Hundred Blades is another way to gain energy... It strikes each enemy twice as compared to the one time Cyclone hits. (I'm also looking for a zealous sword hilt if anyone has one. Whisper me please. Sorry for the semi-hijack)
|

Quote:
|
Originally Posted by The Muffen Man
Just thought I would post this for all you nay sayers for using zealous upgrades on hammer. THEY WORK GREAT ON HAMMERS.
I use it all the time, I SWAP OUT TO A FURIOUS when giving chase or when blinded or hexed to miss. Just thought I'd let you all know from a guy that actualy uses a zealous hammer and not theorycarfters Oops forgot to mention I be TF hammer, dont know if its any good for those not using an IAS |
R
For a sword Warrior zealous upograde is the best one if you ask me.
A combination of 1 enchantment of choice and a zealous weapon =0 regen but you gain energy much faster than 2 pips without any enchantment. Best upgrade if you ask me. I switch between zealous and furious weapons for maximum effect and also recharde between fights. Also using a zealous weapon with Berserker stance for example gives you not only increased energy as your attack rate is increased, but also increaed adrenalin
this isnt for everyone though because most people cant seem to manage the cooldown with stances and skills and preffer frenzy etc.
A combination of 1 enchantment of choice and a zealous weapon =0 regen but you gain energy much faster than 2 pips without any enchantment. Best upgrade if you ask me. I switch between zealous and furious weapons for maximum effect and also recharde between fights. Also using a zealous weapon with Berserker stance for example gives you not only increased energy as your attack rate is increased, but also increaed adrenalin
this isnt for everyone though because most people cant seem to manage the cooldown with stances and skills and preffer frenzy etc.Quote:
|
Originally Posted by kvndoom
Naysayers? Theory crafters? Um, okay, you basically just said zealous works great on hammers if you're attacking 33% faster. Well, no shit. Hell, I suppose zealous would work even GREATER on swords and axes if you're attacking 33% faster with them too, eh? Moving on...
|
