Let me break it down the N/W vs W/N
Cordub
Now, I have seen this post over and over and I just want to break it down.
"The Necromancer is the Anti- Warrior, ranger" Why? because he has spells the ignore the armor. Why is important to a N/W or W/N build? Well that means that you dont have to deal with the high armor of a warrior.
Ok so we want spells that ignore armor? Yes, this will help you put warriors at an armor rating lower then yours. So you Life transefer and Touches and what not, kill warriors faster then just hitting them.
So why a Necro/War over a War/necro well i just explained. Armor Ignoring spells and you cant get many of them off with a low energy regenation warrior. They cant get it back fast enough to be usefull, plus they have a very limited amount of energy. With a necro / warrior and scar chest pattern and an idol in the off hand you will have around 60 energy with a double to triple energy regan rate. So you may have more armor but in reality you dont as W/N.
"The Necromancer is the Anti- Warrior, ranger" Why? because he has spells the ignore the armor. Why is important to a N/W or W/N build? Well that means that you dont have to deal with the high armor of a warrior.
Ok so we want spells that ignore armor? Yes, this will help you put warriors at an armor rating lower then yours. So you Life transefer and Touches and what not, kill warriors faster then just hitting them.
So why a Necro/War over a War/necro well i just explained. Armor Ignoring spells and you cant get many of them off with a low energy regenation warrior. They cant get it back fast enough to be usefull, plus they have a very limited amount of energy. With a necro / warrior and scar chest pattern and an idol in the off hand you will have around 60 energy with a double to triple energy regan rate. So you may have more armor but in reality you dont as W/N.
sadrobot
does a N/w have less hp then its inverse? and you say they have armour ignoring moves; are you just refering to vampiric gaze and touch or are there a bunch others i am missing?
Cordub
Well life transefer Ignores armor Shadow touch(name may be wrong) Dark pact a good majority of the Blood magic spells ignore armor. That is the reason for some Like Dark pact to have 10% health lose. I belive a necro / warrior has only 50 less life i will check this tonight when i get off work and post it here.
sadrobot
last question..... lets say they are goihng against each other. wont the N/W loose because all the tools you have described so far that the N will use the warrior can use right backa nd have armour with those?
Manderlock
Quote:
Originally Posted by Cordub
Now, I have seen this post over and over and I just want to break it down.
"The Necromancer is the Anti- Warrior, ranger" Why? because he has spells the ignore the armor. Why is important to a N/W or W/N build? Well that means that you dont have to deal with the high armor of a warrior. Ok so we want spells that ignore armor? Yes, this will help you put warriors at an armor rating lower then yours. So you Life transefer and Touches and what not, kill warriors faster then just hitting them. So why a Necro/War over a War/necro well i just explained. Armor Ignoring spells and you cant get many of them off with a low energy regenation warrior. They cant get it back fast enough to be usefull, plus they have a very limited amount of energy. With a necro / warrior and scar chest pattern and an idol in the off hand you will have around 60 energy with a double to triple energy regan rate. So you may have more armor but in reality you dont as W/N. |
You cant say one is better than the other. They are two different playing styles, find the one your better with and use it.
sadrobot
i dont htink a N/W will beat the other they just do different things. the reason i play one is because they are cool as hell and everyone is always a W main not secondary
Cordub
Quote:
Originally Posted by Manderlock
Haha, you use you scar chest pattern aginst my warrior, and I promis you will be dead. I will sever, gash, FT you to death. if you are goint to use the scar patteren, use it on something other than your troso or legs. This is because most hits will land there.
You cant say one is better than the other. They are two different playing styles, find the one your better with and use it. |
Now as for the sever, gash i use the same combo, and i know if you dont have some High damage attacks this will not take a n/w down. The necro cancels the bleed for the most part with Life Transefer and Blood renew with a regan rate of 10 extra. Plus, Bleed Ignores armor from what i understand so sever doesnt matter the armor i have on i could be naked for the most part. Gash, is not a big damage attack, the way the attack seem to work is it takes the base HP then takes 20% away, now i have done this to you. Then you get blasted with a Vampiric touch which does around 67 damage and vampiric gaze which does around 54 damage. So that is 121, now with life transefer on and the First Vamiric gaze your down under half life and still losing. So that will kill you, Im not just trashing talking i use this combo for a warrior all the time. Now a few things change here and there do to the almost ever changing oppents(sp). But for the most part I hope I cleared it up for you
Lord Furious
Ok, but which is better pve / pvp. I don't see how a N/W has the survivability a W/N does. Anyone have any anecdots of pvp / pvp at high level, and then on the way to high level?
Cordub
They do have the same spells, but the warrior is not able to use then when they need to be used. Right in the frist of the match you want to cast Life Transefer, Blood Renew and Then Vampiric gaze before even getting in melee range. Now, you are out of energy and it is gaining a very slow rate. You probley wount be able to get off Frenzy, to build the warrior skills up fast so you have less time in melee range. So your kinda of screwed even if you do get the Sever gash combo you wont be able to finish it off with any and i many any High damage which you need. This at least what my build needs and I have tried to play this Class other ways this is just the most effective method i have currently came across.
EDIT: I should read Frenzy + For great justice to build the warrior skills up fast
EDIT: I should read Frenzy + For great justice to build the warrior skills up fast
Lord Furious
So pretty much, N/W is more offense, W/N is more defense, but which does the job of tanking better? Which has the greatest survivability vs multiple attackers either pc or npc.
Cordub
Quote:
Originally Posted by Blackace
The necro is anti warrior/ranger because of it's Curse line, not because of armor ignoring damage.
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Cordub
Quote:
Originally Posted by Lord Furious
So pretty much, N/W is more offense, W/N is more defense, but which does the job of tanking better? Which has the greatest survivability vs multiple attackers either pc or npc.
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Luggage
Shadow of fear, Enfeeble, Enfeeble Blood, Insidious Parasite, Rigor Mortis, Defile Flesh, Desecrate Enchantments, Faintheartedness, Price of Failure, Rend Enchantments, Weaken Armor... have you looked at the curse skill list?
It's such a collection of warrior/melee hate nothing comes close.
No they wont kill anything in themself but...
...they make warriors even more ignorable
It's such a collection of warrior/melee hate nothing comes close.
No they wont kill anything in themself but...
...they make warriors even more ignorable
Lord Furious
Quote:
Originally Posted by Cordub
I dont use the Curse line my self you can though. Im stating what i have found to work. The curse line will get the crap bet out of you. At least when i tried i was running around like chicken with my head off alot. Let people try the curse line i hope they do and will come back and help me to improve my build But as for the Curse line be way they kill Warrior right in the discription of the necro or the necro skills is states " Necromancer are great for taking down warriors and ranger do to there spells that IGNORE ARMOR" may not be word for word and i will post it when I find it but im currently at work so it could take a few min.
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Cordub
Quote:
Originally Posted by Lord Furious
Thank you for the response. And that's what I figured, I was mostly hoping I could here situations or fights people remember. Right now my W/N is level 5. I'm still in Pre-Sear, and am having a blast. I can take on groups of enemies, and am aware of the lack of magic usage, but was wondering if N/W can make up for that with extra casts of Vamp Touch and the like.
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Oh and for the Ignoring armour thing this is what it states as the Pros for a necro word for word. -anti warrior/ranger skills are abundant - armor ignoring damage skills. Hope this will help you understand I did do my research on the class.
Fallen Rain
I find that I enjoy my Warrior/Necro (axe/curse) a LOT more in PVE whilst I enjoy my Necro/Warrior (sword/blood) a LOT more in PVP.
It's all how you play it, axe warrior/curse necros can be AOE PVE MONSTERS and a Blood Necro/ *warrior will decimate an improperly prepared team such as pugs or bad arranged teams with low monk support. (drop life siphon on all four at the beginning with 12 ranks in blood for 3 pips of health degen each, and 12 pips of regen yourself.. then they can all four try to kill you and they will be unable to for the duration of the siphons)
A Blood Necro/* Warrior is a greater tank than a * Warrior/Blood Necro in PVP because they have the energy to fuel four consistent Life Siphons and that gives them the max of 12 pips of health regen while they are all up. A Warrior/Necro can not fuel this in PVP.
It's all how you play it, axe warrior/curse necros can be AOE PVE MONSTERS and a Blood Necro/ *warrior will decimate an improperly prepared team such as pugs or bad arranged teams with low monk support. (drop life siphon on all four at the beginning with 12 ranks in blood for 3 pips of health degen each, and 12 pips of regen yourself.. then they can all four try to kill you and they will be unable to for the duration of the siphons)
A Blood Necro/* Warrior is a greater tank than a * Warrior/Blood Necro in PVP because they have the energy to fuel four consistent Life Siphons and that gives them the max of 12 pips of health regen while they are all up. A Warrior/Necro can not fuel this in PVP.
SiggeH
After readin the strategy in the opening post, im gonna take a while guess and say you've been fighting Conan the librarian warrior/monks in arena's.. hehe. That way works really well against them. Cause thier skill bar is pretty one side.
I wonder how that would fair against my Warrior/Ranger, I got a feeling I would come out on top. 2 20s skill disable and one instant knock down interrupt, while my pet is chewing at you (which, contrary to popular beliefe, hurts when you spec it).
But I got a 20 necro/monk who was /warrior up until lvl 19 and those spells work brialliantly against your typical warrior.
I wonder how that would fair against my Warrior/Ranger, I got a feeling I would come out on top. 2 20s skill disable and one instant knock down interrupt, while my pet is chewing at you (which, contrary to popular beliefe, hurts when you spec it).
But I got a 20 necro/monk who was /warrior up until lvl 19 and those spells work brialliantly against your typical warrior.
Cordub
Quote:
Originally Posted by SiggeH
After readin the strategy in the opening post, im gonna take a while guess and say you've been fighting Conan the librarian warrior/monks in arena's.. hehe. That way works really well against them. Cause thier skill bar is pretty one side.
I wonder how that would fair against my Warrior/Ranger, I got a feeling I would come out on top. 2 20s skill disable and one instant knock down interrupt, while my pet is chewing at you (which, contrary to popular beliefe, hurts when you spec it). But I got a 20 necro/monk who was /warrior up until lvl 19 and those spells work brialliantly against your typical warrior. |
Edit: Oh and your pets damage is easly taken away with life transefer. I do like to caste this on pets in the beginning of a match as alot of people will not attack them and i can get the full use of it.
Cordub
Quote:
Originally Posted by Luggage
Shadow of fear, Enfeeble, Enfeeble Blood, Insidious Parasite, Rigor Mortis, Defile Flesh, Desecrate Enchantments, Faintheartedness, Price of Failure, Rend Enchantments, Weaken Armor... have you looked at the curse skill list?
It's such a collection of warrior/melee hate nothing comes close. No they wont kill anything in themself but... ...they make warriors even more ignorable |
Luggage
This is gonna sound like a flame but - you really didn't understand what my post said did you?
I said to look the skills up - not try to fit them all in your skillbar.
Pick a few that works well with your other skills.
That enhances them.
And a curser works for the team - not in a 1on1 situation.
Taking away a warriors attacks and armor makes him a sitting duck for focused attacks... and gives you time to take care of the threats instead, killing off monks and casters.
The dot's and stuff rock at low level yes but you will notice that they dont scale that well to higher level. (on the other hand curses hardly scale at all - they just get longer :P )
I said to look the skills up - not try to fit them all in your skillbar.
Pick a few that works well with your other skills.
That enhances them.
And a curser works for the team - not in a 1on1 situation.
Taking away a warriors attacks and armor makes him a sitting duck for focused attacks... and gives you time to take care of the threats instead, killing off monks and casters.
The dot's and stuff rock at low level yes but you will notice that they dont scale that well to higher level. (on the other hand curses hardly scale at all - they just get longer :P )
SiggeH
"The dot's and stuff rock at low level yes but you will notice that they dont scale that well to higher level. (on the other hand curses hardly scale at all - they just get longer :P )"
This is actually my opponion of them aswell. My necro was blood magic from 1 to 20 and once you hit the higher lvl mobs the life siphon isn't "that" good anymore. It's still great, but it was much better until around 15. Was a blast in the ascalon area to life siphon 4 players and run around invisible. But.. a group with a monk will heal up the life siphon with one group heal. Still, think nercro is an awesome class. Think my life siphon gives me 140'ish hp over 18s, if I remember doing the math right.
This is actually my opponion of them aswell. My necro was blood magic from 1 to 20 and once you hit the higher lvl mobs the life siphon isn't "that" good anymore. It's still great, but it was much better until around 15. Was a blast in the ascalon area to life siphon 4 players and run around invisible. But.. a group with a monk will heal up the life siphon with one group heal. Still, think nercro is an awesome class. Think my life siphon gives me 140'ish hp over 18s, if I remember doing the math right.
Cordub
See at later lvls you get Life Transefer and is worth capturing the skill. With Blood magic at full without runes. It has a 7 gain and 7 degeneration, it is a really upgrade version of the life siphion. For PvE I dont do to much of it I stick with PvP mostly, unless I have to go grind for gold, weapons, armor, and Elite Skills. Another way you could go is with order of the vampire. It will buff your full group to gain 13 health with every attack. This I have not messed with, the 5 sec timer kinda pushed me away. I felt to much energy usage may be a problem, which is with most Necro's. But if you dont have Life Transefer I suggest you go Capture it as soon as your able to its well worth the time and effort to get.
Cordub
Quote:
Originally Posted by Luggage
This is gonna sound like a flame but - you really didn't understand what my post said did you?
I said to look the skills up - not try to fit them all in your skillbar.
Pick a few that works well with your other skills.
That enhances them.
And a curser works for the team - not in a 1on1 situation.
Taking away a warriors attacks and armor makes him a sitting duck for focused attacks... and gives you time to take care of the threats instead, killing off monks and casters.
The dot's and stuff rock at low level yes but you will notice that they dont scale that well to higher level. (on the other hand curses hardly scale at all - they just get longer :P )
I see what you are saying but hex are dispelled with out very much work at all. The Life Siphion, I dont see it despelled much as long as dont hit a monk or mes right off the bat. Put it on pets - tanks the things that you are going to get the full reward from. Other then Life Transefer, the only other Dot's I use are the warrior bleed and deep wounds combo. The rest is pure damage, I like the fast kill and for the most part im group injoy's the fact that they can run a enemy to me and he will die, even if im already fighting somthing I can Life Transefer and get the enemy. Now, I have learned not to rush in when the battle starts as I will die almost for sure. Plus, I have learned to run out of the AoE spells as Fire Rain and the other Ele spells erupution. After they are casted they have long recharge and long cast times so I can get them out the way. It seems to be working real well with my play still
I said to look the skills up - not try to fit them all in your skillbar.
Pick a few that works well with your other skills.
That enhances them.
And a curser works for the team - not in a 1on1 situation.
Taking away a warriors attacks and armor makes him a sitting duck for focused attacks... and gives you time to take care of the threats instead, killing off monks and casters.
The dot's and stuff rock at low level yes but you will notice that they dont scale that well to higher level. (on the other hand curses hardly scale at all - they just get longer :P )
I see what you are saying but hex are dispelled with out very much work at all. The Life Siphion, I dont see it despelled much as long as dont hit a monk or mes right off the bat. Put it on pets - tanks the things that you are going to get the full reward from. Other then Life Transefer, the only other Dot's I use are the warrior bleed and deep wounds combo. The rest is pure damage, I like the fast kill and for the most part im group injoy's the fact that they can run a enemy to me and he will die, even if im already fighting somthing I can Life Transefer and get the enemy. Now, I have learned not to rush in when the battle starts as I will die almost for sure. Plus, I have learned to run out of the AoE spells as Fire Rain and the other Ele spells erupution. After they are casted they have long recharge and long cast times so I can get them out the way. It seems to be working real well with my play still