E/R WardTrapper?

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

I had a weird thought today. What would happen if you mixed the great energy boost of an Elementalist with the trapping capabilities of a Ranger? I'm thinking nifty things here.

Since I've never used an Elementalist (all my slots are taken), I'll just throw out some skills and ask the actual Ele users if it's even viable:

Attributes:
Energy Storage (should get this up to 16 I'm thinking)
Earth Magic (IIRC, this is what the Wards are under, please correct me if I'm wrong)
Wilderness Survival (12 would be desireable, but 11 should work as well)

Ward Against Foes (this is the one that slows them down, right? )
Spike Trap {E}
Barbed Trap
Flame Trap
Serpent's Quickness
Quickening Zephire
Dryder's Defense
Res Sig

This build should be for trapper groups going into the UW or FoW rather than PvP. The basic idea I'm forming here is to have one of the Rangers pull a mob into the minefield, then have the Ele here drop the Ward to slow them down and maximize the damge from Flame Trap. This should also give the others in the group some time to 1) Put up defenses if they are not already up, and 2) Allow everyone to put down another layer of traps for a PB effect (leading with Spike, naturally). An obvious weak point is the lack of self healing, but if you're going to trap UW and FoW, then you should be resting after every mob anyway. This build should have a bonus in attack damage (for those enemies that CAN be attacked) if they can get an Energy Storage Staff. I can't remember seeing such a staff, so if it doesn't exsist, no biggie.

Anyone have any thoughts on this? I have no way of testing it outside of PvP, and I don't think I have any Wards anyway. Non-Ele user here and all.

bono

Academy Page

Join Date: Dec 2005

canada

Mo/N

FoE trapper groups have no problems with energy conservation. When I started trapping in 4 man teams i used a mesmer staff for +10 energy. Found I never ran out of energy so i switched to a bow.

Needed trapper spritis..

Quicken Zephy + Energizing Winds
optional winnowing

An Elem woulnt be allowed on a trapper team: Wild Survive of 12 isnt the same as 16

Take 4 traps and serpents quckness

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I tried this idea, the problem is expertise is just too good for energy management of trapping. If you are going to go secondary ranger, you lose almost all capability of using bow effectively since you cannot get the runes.

This was discussed before in
http://www.guildwarsguru.com/forum/s...ad.php?t=53050