Poison Arrow (Elite Skill)
Energy Cost: 5
Casting time: 0
Cooldown: 1
Bow Attack. If Poison Arrow hits, your target becomes "Poisoned," receiving a health degeneration of -4 for 17 seconds. (Wilderness Survival 12) A poisoner's bow string increases this length by 25%, to 21 seconds.
Think about this: In 4-8 shots, I can have an entire party suffering from -4 health degeneration for 21 seconds. This is pure life degeneration that ignores all types of armor, and stacks with all other degeneration conditions. It only takes two buttons to send an onslaught of poison at the enemy team, "Next Target" and "Poison Arrow."
When people laugh about how many options they use to dispell conditions, they are lying. Almost nobody carries or uses spells to remove poisons, and few that do are mostly monks who are too busy spamming Orison of Healing. In the rare event that my poison is dispelled, I immediatley cast it again. It's a cheap spell with no real startup or cooldown, and it can be spammed relentlessly.
Whirling Defense
Energy Cost: 10
Casting Time: 0
Cooldown: 60
For 16 seconds, you have a 75% chance to "Block" attacks. When you block a projectile in this way, adjacent foes take 9 piercing damage. (Expertise 10)
How do rangers block without a shield? I don't know, but with this stance activated you have a 75% chance to evade physical attacks, taking no damage. It also appears that the direction an attack is coming from affects your chances on evasion. Still, I can literally activate this skill in front of two warriors and lay traps without being interrupted. You can also use this skill in conjunction with Oath shot(both skills are Expertise) and keep the 75% evade running every 16 out of 20 seconds.
I made a post commenting on these two skills because of how rare I see other rangers using them. These are two of the best skills a ranger can equip in their arsenal, yet people so often overlook them.
T

I think Poison Arrow sounds great; I may have to take it on my next ranger (Gah - if I find it...)