Ok, this is what I use when a group says they "need another monk" because...they don't like to heal themselves enough.
Mesmer/Monk
Inspiration (Varies) (superior rune, mask)
Healing 12
Fast Casting : Left Overs
Skill Bar:
Heal Other
Orison of Healing
Arcane Echo
Ether Feast
Leech Sig
Power Drain
Mantra of Recall
Res Spell of Choice
Basically, this build is designed to play monk. And it does it fairly well.
Prep with Mantra of Recall, and recast whenever it fades (this is effectively "lowering your max energy" by 10, but it works)
Begin Battles with Arcane Echo and Orison: Spam these to keep the parties health up for as long as possible (20 seconds of echo'd orison). Try not to use Heal other unless needed: The casting of orison every second should make up for not using it.
When the echo fades away, use Heal Other. Remember, since we don't have divine favor, this is equal to about 3 orisons, so cast accordingly.
When low on energy, leech sig and power block are your friends, they provide energy in a clinch.
The most important thing is to keep the MoR constant and to make sure you gian benefit from it: spike heal or over heal if you're near full and MoR is abou to end.
Thus, you have a fairly high Healing Per Second ratio and it should impress some.
Monk in Desguise: Mesmer Edition
TGgold
Esuna
Since you are not a primary healer (meaning not Mo/X), I would suggest you adding healing seed and heal party, or if needed, remove hex. Mostly because spells like those don't require divine favor to be effective, and makes your special attribute as a mesmer shine. But in my opinion, usually a E/Mo or N/Mo makes a better secondary healer, because their energy management is really better than a mesmer's. Mesmers have the inspiration line for it, but it's condition energy management. Ie. you need to spot a hex, interrupt, or enchantment. Eles have ether prodigy, and necros have offering of blood (not to mention soul reaping, which is AWESOME) for elite choices. Mesmers just don't have the energy to heal spam (if needed) to compete with those.
TGgold
It seems to work fine when I use it. I was considering heal party, but it just didn't fit. I'm saying that this has fine Healing per Second, but of course another class could do it better. Maybe it's me, but since I've played a mesmer so long, finding something to interurpt to gain energy take about a second or two, and it's not useually a big issue.
Also, this build is not for PvP, mainly because it can be trumped by many things and isn't competetive at healing versus spikes.
Mainly, this is for that situation where the party feels they need another healer, and there's no monk around to help : )
Also, this build is not for PvP, mainly because it can be trumped by many things and isn't competetive at healing versus spikes.
Mainly, this is for that situation where the party feels they need another healer, and there's no monk around to help : )
ecirbaf
Could we make a decent PvP mesmer/monk though (for CA) ?
I have unlocked a lot of monk & mesmer skills with my Mo/Me character, so I created a Mesmer/Monk PvP character for kicks.
I don't like spamming heals though, I'd like to create a Protection based Mesmer/Monk.
- Protective Spirit
- Shielding Hands
- Mark of Protection [elite]
- Dwayna's Kiss
- ...
- ?
I'm thinking either a Mesmer/Monk who helps another monk, and when alone, jsut tries to survive himself as long as possible. There's at least one CA map where if you die, you're letting the other party score..
Additionaly maybe render other meleers weak or blind ?
One thing that doesnt work is trying to burn energy or offense and protect/heal at the same time. JUst too difficult to keep track of ally/foe targets.
SHATTER HEX sounds fun too, it worked great vs bugs in the desert.. but in PvP I dont know.
I have unlocked a lot of monk & mesmer skills with my Mo/Me character, so I created a Mesmer/Monk PvP character for kicks.
I don't like spamming heals though, I'd like to create a Protection based Mesmer/Monk.
- Protective Spirit
- Shielding Hands
- Mark of Protection [elite]
- Dwayna's Kiss
- ...
- ?
I'm thinking either a Mesmer/Monk who helps another monk, and when alone, jsut tries to survive himself as long as possible. There's at least one CA map where if you die, you're letting the other party score..
Additionaly maybe render other meleers weak or blind ?
One thing that doesnt work is trying to burn energy or offense and protect/heal at the same time. JUst too difficult to keep track of ally/foe targets.
SHATTER HEX sounds fun too, it worked great vs bugs in the desert.. but in PvP I dont know.
TGgold
I ran a Prot Me/Mo Before.
Aegis
(prot spell of choice) x2
Spirit of Failure
Inspired Hex
Drain Enchantment
Mantra of Recovery
Res Sig/Res Spell
This was for random arena. Sure, it's not that efficient, but I like to keep SoF up on a few warriors, then throw prot spells around to help a bit. Drain enchant messes up a lot of people in random arenas, so I take it (since I'm in inspiration anyways). Aegis is nice to have to make use of the mesmer's fast casting abilities. ^_^
Anyone want to build on it?
Aegis
(prot spell of choice) x2
Spirit of Failure
Inspired Hex
Drain Enchantment
Mantra of Recovery
Res Sig/Res Spell
This was for random arena. Sure, it's not that efficient, but I like to keep SoF up on a few warriors, then throw prot spells around to help a bit. Drain enchant messes up a lot of people in random arenas, so I take it (since I'm in inspiration anyways). Aegis is nice to have to make use of the mesmer's fast casting abilities. ^_^
Anyone want to build on it?
ecirbaf
Interesting, I've had fun yesterday with Mesmer/Monk, though I went for more defense.
I should try that Drain + Inspired combo.
I'm not convinced by Aegis though, but I may be wrong. Seems often one or two party members are targetted, and a party wide protection may be less efficient in terms of energy. Maybe use Guardian instead, you can cast 3 for the price ?
Let's see if I can remember the skill bar..
1- Shield of Regeneration [elite]
2- Ether Feast
3- Mend Condition
4- Reversal of Fortune
5- Spirit of Failure
6- Protective Spirit
7- Physical Resistance [stance]
8- Res Signet
Protection 12+
Inspiration 12+
Fast Casting 8+
The idea is to get whatever healing I can out of Protection Prayers.
I spam Mend Condition and RoF to keep party members alive.
When someone is badly hexxed I use Shield of Regeneration.
Self-use Mend Condition if Crippled.
Ether Feast to self heal ~ 120HP.
Physical Resistance will last for 60+ seconds at a time, and helps to stay alive for a long while Recast immediately when it is down.
I've found it easier to stay alive with the Mesmer primary than my Monk primary, even though I was targetted by Warriors and Rangers nearly as much. Physical Resistance just rocks
As long as energy permits, Physical Resistance + Protective Spirit + Ether Feast and you can keep a warrior busy on yourself for awhile, wasting his time and resources.
I used Spirit of Failure as well, though Inspired Hex was handy.
I did great in a team with another monk, as I would help the other monk stay alive.
I liked playing this build but it's nowhere near as succesful as playing my monk.
I could probably swap Mend Condition for something more useful overall.
But WOW, can you save people's ass with Fast Casting ! THere were times when I kept warriors at the brink of death, for several seconds, with RoF, that I didnt know if they were still alive or not They would generally end up dying since I had not enough energy to cast Shield of Regeneration but if there is another monk, it works great.
Btw, I also tried ARCANE MIMICRY... this could be interesting in Team Arena.. in CA I would get another Monk's Word of Healing, which would be too weak without Healing Prayers.
I should try that Drain + Inspired combo.
I'm not convinced by Aegis though, but I may be wrong. Seems often one or two party members are targetted, and a party wide protection may be less efficient in terms of energy. Maybe use Guardian instead, you can cast 3 for the price ?
Let's see if I can remember the skill bar..
1- Shield of Regeneration [elite]
2- Ether Feast
3- Mend Condition
4- Reversal of Fortune
5- Spirit of Failure
6- Protective Spirit
7- Physical Resistance [stance]
8- Res Signet
Protection 12+
Inspiration 12+
Fast Casting 8+
The idea is to get whatever healing I can out of Protection Prayers.
I spam Mend Condition and RoF to keep party members alive.
When someone is badly hexxed I use Shield of Regeneration.
Self-use Mend Condition if Crippled.
Ether Feast to self heal ~ 120HP.
Physical Resistance will last for 60+ seconds at a time, and helps to stay alive for a long while Recast immediately when it is down.
I've found it easier to stay alive with the Mesmer primary than my Monk primary, even though I was targetted by Warriors and Rangers nearly as much. Physical Resistance just rocks
As long as energy permits, Physical Resistance + Protective Spirit + Ether Feast and you can keep a warrior busy on yourself for awhile, wasting his time and resources.
I used Spirit of Failure as well, though Inspired Hex was handy.
I did great in a team with another monk, as I would help the other monk stay alive.
I liked playing this build but it's nowhere near as succesful as playing my monk.
I could probably swap Mend Condition for something more useful overall.
But WOW, can you save people's ass with Fast Casting ! THere were times when I kept warriors at the brink of death, for several seconds, with RoF, that I didnt know if they were still alive or not They would generally end up dying since I had not enough energy to cast Shield of Regeneration but if there is another monk, it works great.
Btw, I also tried ARCANE MIMICRY... this could be interesting in Team Arena.. in CA I would get another Monk's Word of Healing, which would be too weak without Healing Prayers.
agent of ascalon
soo your saying its fast cast healer? we use these for gvg
Esuna
Aye, a stealth prot Me/Mo would work better than a healer because you can make more efficient use of fast casting. I.e. using Shield of Deflection to prevent a further spike. However, RoF isn't all that great without Divine Favor... If you're looking to just "heal faster" for the healer, then it's not really worth it, IMO. Unless, I guess you can use Word of Healing to work like an infuse health o.0? Sure you can do it... but what's the use if it's inefficient?
grimfas
Efficiency wise
Orison < Heal other < Word of healing
Using word of healing against spikes is way more efficient and useful than keeping mantra of recall as elite. Combo with fast cast and heal other, you can heal any tank to full from near death for 15 mana.
For prot monk, use mantra of recall. You can up keep 5 bonds. Dwayna's kiss for primary back up heal.
Orison < Heal other < Word of healing
Using word of healing against spikes is way more efficient and useful than keeping mantra of recall as elite. Combo with fast cast and heal other, you can heal any tank to full from near death for 15 mana.
For prot monk, use mantra of recall. You can up keep 5 bonds. Dwayna's kiss for primary back up heal.