Quote:
Originally Posted by Warskull
As for no wrong combo, this isn't entirely true. There are good skillsets and there are bad skillsets. For example the N/W combo brings little to the necro class. However Mo/E is a viable option (dual glyph healer.) In addition you are going to be playing pure monk until you start collecting elites anyway (even with /N and for the most part with /Me.)
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Let me repeat this- there is no bad class combo. N/W is a good mix. There are plenty of things you can do with swords creating conditions you can exploit with virulence. Bleeding, deep wound, weakness, poison and disease on one target is pretty rough. Or you can use victory is mine instead and exploit all the necro skills that give conditions. Nice healing and energy gain in one. Remember that non primary warriors can still do a lot of damage with their weapon, they lack the armour penetration that the strength attribute gives (which isnt significant really IMHO) and they cant use weapon runes, but if you put 12 into your weapon and they use curses or blood, you can have a tough character.
The thing with a N/W is that if you want do use a weapon, you have to really commit to your secondary. Other combos, like Mo/N work well when you just 'splash' a skill or two in your skill bar (like offering of blood).
The point is, there are lots of fun things you can find to do with every class combo.
As for R/N- try using mark of pain and barrage. Or splashing into curses for things like shadow of fear and enfeebling blood. Again, lots of fun things. The issue with rangers is that you really need to commit to the ranger attributes to make the most of the ranger- typically expertise, marksmenship and wilderness survival, which doesnt usually leave you a lot of points of other attribute lines. And of course, don't forget about the Touch Rangers- lots o fun to play in arena. I never tried one in PvE, but I reckon it could do rather nicely there too.