Guild Wars - Homes

Lothar of Kaii

Ascalonian Squire

Join Date: Dec 2005

Dragons of the eternal mists

W/Mo

What would be a good idea is to have your own house!!

The home area could be in the Guild hall area, each member of a guild could have there own little house to store there items and to chill and chat to guild members, a place where you could all have a drink and dance without taking any hassle off people.

There could even be an area in the guild hall where all the guild members have access to items which your willing to share ( but only for those who have been in the guild for some time )

What yeh think ???


Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Lothar of Kaii
What would be a good idea is to have your own house!!
What yeh think ???

]
it would be fun yes BUTTTT..............

the game engine does not seem to support small interior areas.

also big additionag bandwidth issue.

/regretfully no

Lothar of Kaii

Ascalonian Squire

Join Date: Dec 2005

Dragons of the eternal mists

W/Mo

bugger lol

Aww well nevermind

Could do with a bigger storage though.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I always try to push for the concept of Home = Loading Screen (the part where you pick your character when you log in) Now, add the ablity to rotate the camera around, able to get new decolrations and differnt style of house, and some interaction between your standing character to the enviorment, and you got your self a self-only house.

RPG Matthew

RPG Matthew

Ascalonian Squire

Join Date: Dec 2005

South Wales !

.:{VAG}:. Virtual Assault Group

Mo/Me

LETS BUILD OBER ORR MUHAHAHAHAHAHA !!!!!

lol would be cool though if we did have our own places

Kirbie

Lion's Arch Merchant

Join Date: Mar 2005

I've been support this house idea; but not sure about house built inside the guildhall though.
If a person decides to leave a guild, any excessive items(the items you stored in guild house) would have no place to go(if your inventory bag is near full).

I really like loading screen house idea which actionjack has mentioned above. ^^
Or we could have small personalized house shared by all characters in an account...maybe something like...mini-guildhall(with storage area and stuff)

Anyways...I like core idea of having a personalized house/space for an account

Lord Of Losers

Lord Of Losers

Lion's Arch Merchant

Join Date: Nov 2005

True Hero Within

W/

The Guild Hall is my home.

That box in the corner of the room is my bedroom.

That yellow jar in the narrow hallway is my bathroom.

Orbberius

Krytan Explorer

Join Date: Sep 2005

http://www.uo.com/

Leave the stupid MMORPG shit out of Guild Wars please.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

spoken like an actipn player....*shakes head*

look, if you dont like something....
*shocked expresion* you know you just.....
DONT USE IT!!!

i dont use PvP, but should i whine and cry about having it removed? No.
i leave it the frell alone, and let those that enjoy it have it to themselves.

simplest answer is to make homes part of an add on thats rpg fan based.
nothing in it that pvp or action only players will miss.
stuff like player run craftin, taverns, fishing ect.

if you dont want it, ou just dont buy the add on.
and those that dont want a gambling house, a fight pit (that much whined for 1v1) and apmitheater to watch said battles in, well they just dont buy the PvP baised one.

a good way to do homes, while keeping them to a minimum would be like in neverwinter.
a town has a small, medium and large player dwelling.
you just buy a deed and a key to a small to large and keep it on you.
its no drop, no transfer and can only be sold to the house seller (so you can upgrade)

if you want to go in, simply use the door of the same size as your key.
if someone else is using the same door, you cant get in.
you could alowe your party in, but that would be all, i guess.

have an item limit of furniture per size dwelling.
all items are recorded on the tital deed. they are sold at 2nd hand price when you sell the house.
you just buy a biger or smaller one then buy the furniture again.


just cause some of us want a place of our own, and must forgoe a huge guildhall because were casuals, dosent mean we dont want to colect what we think is cool stuff too.
few casual players will own a set of that ecto-swallowing, gold farmer-selling to get hands on armour.

and a lot of RPGers are here of GW BEACAUSE we can be casuals.
as you get older, get a job or a family or a sickness ect, you have less time for online games. your love of rpg does not lessen, but the time you have to play them DOES.
theres drinks to be drunk, kiddies to be put to bed and jobs to be slogged through befor you can get back and gather your party to venture forth ^^
some people have partners and social lives too, other than their PCs and online buddies.

sides...have ye never heard of 'if you have nothing nice to say, dont say anything, same goes if its not consturctive'?

Orbberius

Krytan Explorer

Join Date: Sep 2005

Quote:
sides...have ye never heard of 'if you have nothing nice to say, dont say anything?
Haha as a matter of fact I have, and it's mindless ridiculousness. I guess we would all just have to keep quiet about people like Hitler eh? We wouldn't want to be rude to him, now would we? *guffaw* People never think about these vapid sayings before repeating them.

Anyway.

I bought this game because I thought it was going to be an action oriented, PvP-heavy game. This is what the beta events and E3 for Everyone led me to believe.

Would I be happy if I found out the developers are wasting precious time on completely useless things like homes and fishing instead of adding new PvP content? HELL NO. Since you aren't a PvP player, perhaps you haven't noticed that there's been NO new PvP content added to this game since release. Compare that to the constant PvE updates (Sorrow's Furnace, etc.) This game is not supposed to be an MMORPG. It is supposed to be (in the developpers' own words) a Competitive Online RPG. Competitive = PvP.

So do I have a right to be angry about any developments that move this game away from what I was led to believe it would be into a Ultima Online-esque glorified chatbox? HELL YES. Seriously, if you want these things so bad, why don't you go play the games that have it, instead of trying to doom Guildwars into a steam pile of care-bear crap. I have a busy life too, and Guildwars is the only game I play, for more than 6 months now. Don't ruin the game I bought.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

i think a house or player-owned shops could be interesting, albeit a lot of work&upkeep.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

riiiight.......

so, all those skills that were fixed, all those bugs, like the one that stopped pvp only players from getting into the snowball fight,
or geting turfed onto the startup screen,
or having invalid armour were not pvp content?

competetive means player verses player TO YOU.
dont presume to speak for all the devs at the software house.
besides....you looked at the word competetive, and compleately forgot about the RPG you typed on the end.

that means that if some of us wanna roleplay, its our right to.
besides, they are all slaving away (after the holiday season is over for them too) on part 2.

that means more pvp for you lot, just as it means more rpg for us lot

just cause one thing on this forum made it to the game for the holidays does not mean that they do everything we say they should.

when you mean no new pvp content, you mean no new skill, no new wepons, no new arenas ect.
thats not free content. it chapter content, and you would have to pay for it like we would have to pay for our homes and out fishing.

if you dont like rpg crap, then dont go near it.
sign the petition for rpg districts, then we crappy RPGers will be seperated from your leet dude PvP fans.
then start your own for pvp only districts, where only pvp only characters may enter, and non of the non pvp only players cant get inot.

do something usefull, and sugest something to the devs rather than just shooting any sugestion you dont agree with down.

guildwars in the only game I play too. since it came out here in the uk. and i came here cause i wanted a game that i could pick up and play without having to be constantly in character, but could roleplay if i wanted to.

we dont want 100% RPG content.
you lot might want 100% pvp though, but the devs and the owners and the moneymen know that will cost them in the long run

i could say to you, fine, if you want action and no rp, then go play dungeounsege or RF online....or the action server on neverwinter, they dont even know what the word roleplay is.

truthfully, we al of us that thought the game, we thought it was going to be more what we thought and hoped, not what we got.
we looked at the clames and the box with rose glasses on, anbd saw what we wanted to see.
PvP players saw unlimited playerVplayer possabilites
RPers saw a whole living, breathing world, full of new guys to go 'well met' to.
and those in between saw a bit of both in it.

they were closest to the truth, and theres no way to seperate it into pvp or rp, unless, that is, you have a few million dollars you can throw at NC soft and A net to buy them out and kill off the shtick you hate?

Orbberius

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by Rayea
so, all those skills that were fixed, all those bugs, like the one that stopped pvp only players from getting into the snowball fight,
or geting turfed onto the startup screen,
or having invalid armour were not pvp content?
Nope. Since when where bug fixes or skill balances content? That's right, never. Compare that to Sorrow's freaking Furnace and tell me with a straight face that these can be included in the same category. I'll give them Observer Mode though, that rocks.

And I don't want just action, I want PvP action. Infinitely better than fighting dumb AI.

Funk_Styles

Funk_Styles

Banned

Join Date: Dec 2005

Dayton Ohio

W/N

homes? NO, i dig the nomadic feel of the game

Auldaur

Ascalonian Squire

Join Date: Dec 2005

Texas

R/Mo

Quote:
Originally Posted by Funk_Styles
homes? NO, i dig the nomadic feel of the game
Me too. I wouldn't mind if it was added, I just wouldn't use it myself.

DJ Josh

DJ Josh

Krytan Explorer

Join Date: Aug 2005

if your pvp only stay out of the rp threads same for rp only + its pvp that gets all the big events and comps like wc which apparently as real prizes to be won.also check the update log on official site to remind yourself just how much each oppossing faction has been given.

anyhow love the idea of being able to buy my own pad,i would finaly have somewhere to take alesia and lina after our dates.but seriously i have always liked extras in my games be it collectibles or mini games and have done previous threads with ideas all shot down by guess who, yep, pvp only guys.still pushing for collectible character cards with yu-gi-oh style battle system and a tavern to play them in.

legendel

legendel

Frost Gate Guardian

Join Date: May 2005

UK

League of Friends (LOF)

R/

Yeah, having a house would be nice, but as perople have said it may be difficult to program. If we cant have something like this, somewhere to store "ALL" of our crap would be nice, and i dont mean having all 4 charachters full and swapping stuff all the time.

Nice idea though, i loved my house in SWG

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

hm..duno about a ccg here..i can see it degenerating into strip poker with a 3 charr pair beating an alessia in the hand ^^

its mostly a script from what i know, though i have only had homes in neverwinter.
there they were just a script that was added to the version that was running on the server, so i guess it is possible.

sides, most peeps are right now begging a net to leave the snowball fights in after wintersday....
i guess since its only snow and all, its not realy pvp proper, hmm?
that is going to draw in non pvp players more than shoving arenas down thier throat and screaming for pve to be abolished..
(and i have never seen a pve-only player scream that pvp is a total waste of time, and should be totaly yanked from the game...unlike pvp-only, who yell for that from time to time)

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Orbberius

I bought this game because I thought it was going to be an action oriented, PvP-heavy game. This is what the beta events and E3 for Everyone led me to believe.

.
that is your fault not Anets.

you played the part of the game you wanted to and completely ignored the rest.

since my friends and i only played pvp it has to be a pvp game.

guess what?

there is a heavy pve content which is only going to be heavier in chapter 2

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Quote:
Originally Posted by Lothar of Kaii
What would be a good idea is to have your own house!!

The home area could be in the Guild hall area, each member of a guild could have there own little house to store there items and to chill and chat to guild members, a place where you could all have a drink and dance without taking any hassle off people.

There could even be an area in the guild hall where all the guild members have access to items which your willing to share ( but only for those who have been in the guild for some time )

What yeh think ???



Don't take this the wrong way but.... do you have a life?

Hells Vengeance

Hells Vengeance

Academy Page

Join Date: Dec 2005

Eight Deadly Sins

W/Mo

Easy solution to Orbberius whining... Don't do RPG or buy a house and the rest of us who wants to have a house or like to RPG can, so just shut up about it.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Orberrius, I've noticed you've built a reputation for arguing in one or two other threads. Sure, it's good to argue, for arguing in some ways means the same as discussing/debating. But your way of arguing is not one that goes well.

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

They dont need homes. They need Holmes
The best detective in Tyria!

Victory Gaint

Victory Gaint

Frost Gate Guardian

Join Date: Nov 2005

in a box

Archs of Cursed Blood [War]

R/W

I call it..."The Guild Hall". I dont know if u ever heard of it but it really is a nice place to live your lifeless days partying and drinking and playing tag


d(.:O_O:.)b

Banin Galori

Frost Gate Guardian

Join Date: Dec 2005

R/Mo

Quote:
Originally Posted by Rayea
look, if you dont like something....
*shocked expresion* you know you just.....
DONT USE IT!!!

i dont use PvP, but should i whine and cry about having it removed? No.
i leave it the frell alone, and let those that enjoy it have it to themselves.

simplest answer is to make homes part of an add on thats rpg fan based.
nothing in it that pvp or action only players will miss.
stuff like player run craftin, taverns, fishing ect.

if you dont want it, ou just dont buy the add on.
and those that dont want a gambling house, a fight pit (that much whined for 1v1) and apmitheater to watch said battles in, well they just dont buy the PvP baised one.
Sadly, that's not the way it works. Guild Wars was designed and meant to be a competitive RPG. Competitive means you fight. RPG means you play as a character you design, i.e. you're playing the "role" of your character. Whether you like it or not, the game is much more heavily focused on the competitive part - hence, all the championships, tournaments, etc.

Your idea of a separate RPG add-on is a nice one, but one that would not work. Unfortunately, it costs developers money and time to add new content. It's simply not in their best interests to meaninglessly diversify the essence of a game in order to please some people. You don't see Blizzard releasing an expansion pack for Starcraft or Warcraft III that lets you go into first-person mode and shoot your enemies in FPS style. Nor do you see expansion packs for Diablo II or other online action RPGs that let you role-play through crafting, taverns, or fishing. It is simply not the goal of Guild Wars to provide a deep role-playing experience. If you're looking for that, a traditional MMORPG is what you're looking for, not Guild Wars. Rather, Guild Wars is about fighting and beating your opponent, whether AI or human, using skill. It is not about role-playing, and going to lengths to provide a role-playing background, while nice, would be missing the point of the game and a waste of money.

Of course, I often wish that Guild Wars could provide more of a role-play basis. I know, however, that the game is not meant for that, and I have no wish of seeing it implemented at the expense of focus and quality in the existing areas.

Orbberius

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by Banin Galori
Your idea of a separate RPG add-on is a nice one, but one that would not work. Unfortunately, it costs developers money and time to add new content. It's simply not in their best interests to meaninglessly diversify the essence of a game in order to please some people. You don't see Blizzard releasing an expansion pack for Starcraft or Warcraft III that lets you go into first-person mode and shoot your enemies in FPS style. Nor do you see expansion packs for Diablo II or other online action RPGs that let you role-play through crafting, taverns, or fishing. It is simply not the goal of Guild Wars to provide a deep role-playing experience. If you're looking for that, a traditional MMORPG is what you're looking for, not Guild Wars. Rather, Guild Wars is about fighting and beating your opponent, whether AI or human, using skill. It is not about role-playing, and going to lengths to provide a role-playing background, while nice, would be missing the point of the game and a waste of money.

Of course, I often wish that Guild Wars could provide more of a role-play basis. I know, however, that the game is not meant for that, and I have no wish of seeing it implemented at the expense of focus and quality in the existing areas.
Thank you. Finally, someone with some sense.

Orbberius

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by Loviatar
that is your fault not Anets.

you played the part of the game you wanted to and completely ignored the rest.

since my friends and i only played pvp it has to be a pvp game.

guess what?

there is a heavy pve content which is only going to be heavier in chapter 2
Oh Guild Wars still is heavily PvP-oriented, otherwise I would not be playing. This game has also been marketed as a competitive online RPG, so if Anet were at some point to steer away from that, then yes it would be their fault. I am gladdened by the addition of things like Observer Mode and the $100,000 championship price, so I still believe this game is a heavily PvP-oriented one. I mean, if you haven't noticed, this game is called Guild Wars.

Hells Vengeance

Hells Vengeance

Academy Page

Join Date: Dec 2005

Eight Deadly Sins

W/Mo

The title Guild Wars doesn't have anything to do with more PvP. It just means Guilds have wars. FYI they've added more PvE updates than PvP...

Quote:
Originally Posted by Banin Galori
Sadly, that's not the way it works. Guild Wars was designed and meant to be a competitive RPG. Competitive means you fight. RPG means you play as a character you design, i.e. you're playing the "role" of your character. Whether you like it or not, the game is much more heavily focused on the competitive part - hence, all the championships, tournaments, etc.

Your idea of a separate RPG add-on is a nice one, but one that would not work. Unfortunately, it costs developers money and time to add new content. It's simply not in their best interests to meaninglessly diversify the essence of a game in order to please some people. You don't see Blizzard releasing an expansion pack for Starcraft or Warcraft III that lets you go into first-person mode and shoot your enemies in FPS style. Nor do you see expansion packs for Diablo II or other online action RPGs that let you role-play through crafting, taverns, or fishing. It is simply not the goal of Guild Wars to provide a deep role-playing experience. If you're looking for that, a traditional MMORPG is what you're looking for, not Guild Wars. Rather, Guild Wars is about fighting and beating your opponent, whether AI or human, using skill. It is not about role-playing, and going to lengths to provide a role-playing background, while nice, would be missing the point of the game and a waste of money.

Of course, I often wish that Guild Wars could provide more of a role-play basis. I know, however, that the game is not meant for that, and I have no wish of seeing it implemented at the expense of focus and quality in the existing areas.
Sadly, that isn't true. Exaggerating how much it would cost them to put in fishing. They added Holloween and Wintersday events only for a week, and I think its more complex than adding fishing, and if it cost them so much money, why did they put it in for a week?

Orbberius

Krytan Explorer

Join Date: Sep 2005

Next you're going to tell me that having guilds in the game has nothing to do with PvP.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Orbberius
I mean, if you haven't noticed, this game is called Guild Wars.
just a fun tidbit of information.

if you caught it in passing there is a reference in a cut scene and lore information which states it was the *GUILD WARS* which caused so much damage that the char were able to get the upper hand.

now you have small guild skermishes in arenas instead of the super strong guilds which warred before.

just some info

Victory Gaint

Victory Gaint

Frost Gate Guardian

Join Date: Nov 2005

in a box

Archs of Cursed Blood [War]

R/W

lol and the next post to this will be making families....( GW BABY MAKING!?!?)
w/mo+r/me=me/w?-mo/r?

Banin Galori

Frost Gate Guardian

Join Date: Dec 2005

R/Mo

Quote:
Originally Posted by Hells Vengeance
Sadly, that isn't true. Exaggerating how much it would cost them to put in fishing. They added Holloween and Wintersday events only for a week, and I think its more complex than adding fishing, and if it cost them so much money, why did they put it in for a week?
You're missing the point. I'm not just talking about fishing, I'm talking about the whole idea of expanding the game to do stuff it wasn't meant to do.

Quote:
Originally Posted by Victory Gaint
lol and the next post to this will be making families....( GW BABY MAKING!?!?)
w/mo+r/me=me/w?-mo/r?
We should definitely have that! If the people in Ascalon had more babies, they could overwhelm the Charr with sheer numbers! Especially since the people right now have a nasty habit of not staying dead. =D

draugr

Academy Page

Join Date: Nov 2005

Quote:
Originally Posted by Orbberius
Would I be happy if I found out the developers are wasting precious time on completely useless things like homes and fishing instead of adding new PvP content? HELL NO.
QFT. Its a pvp game. Now if your house could be torn down by other players, we might be on to something...

burai

burai

Lion's Arch Merchant

Join Date: May 2005

Fishermen's Haven

W/

Quote:
Originally Posted by Banin Galori
Unfortunately, it costs developers money and time to add new content. It's simply not in their best interests to meaninglessly diversify the essence of a game in order to please some people.
If it pleases enough people to make Anet more money, I'm sure they would consider it.

And can we please stop referring to GW as a PvP game. I play GW, but I do not PvP. It has both PvP and PvE content - two different styles of play wrapped up in one game.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Banin Galori
You're missing the point. I'm not just talking about fishing, I'm talking about the whole idea of expanding the game to do stuff it wasn't meant to do.

How can you say a game isn't meant to do something???
Ok, so houses and fishing and free-roaming and that kind of stuff is MMORPG stuff. So...what's the matter? As long as we don't have to pay, it would be great if Guild Wars turned more like an MMORPG. And to Orrberius, you seem to be saying that making Guild Wars more MMORPG like would lose its 'PVP orientation'. Well, firstly Guild Wars is half PvE half PvP. Second, if you made the PvE part more like an MMORPG with homes, fishing and stuff, that wouldn't have to affect PvP at all. Perhaps then PvP could be 'bolstered', to make up for just great expansion of the PvE aspect.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

GW does seem to be somewhat lacking in small interior areas...I agree with Symeon on what ANet can do.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

exactly...

chapter 2 (containing more maps for pve...more classes for both...more armour/skills/weps for both...a few new map arenas, a couple of newer guild halls, the usual sprinkling of quests and colectables ect)

RPG' r Us...the rpg peoples add on...(with small homes, decoratives for guild halls, crafting of wepons/shields and holdables/ clothing for in towns *has no armour rating*...adds taverns...adds fishing and other resource gathering (also good for falmers) ability to marry in game, with ceremony and rings (purely cosmetic) ton of rp based emotes, like /sing and /soliloqy and so on...)

and the PvP FtW add on...(containg pvp only arenas *alowing pvp players to play against only pvp-only chars* loads of pvp based emotes like /wins(ascalon) *alows players wins in ascalon areana to be displayed*
adds the mini-hall amd mini-guild option to the game, so that small guilds can be set up simply to practace with...coupled with the umbrella/Treaty polacy, alows for guilds to have sub-guilds that are conected thru Treaty to larger guilds *use of this will mean that guild members who become temporarily inactive can be moved to a sub-guild for the time of their inactivity without kicking them from guild. they can later be swapped back into main guild once they are active again.*

see, its not just about whether it costs money to implement these ideas....it costs the company simply to pay the workers wages, so are you gona say that the company will just tell everyone to go work on something new like *generic crap game like crazy frog racer that everyone seems to buy* and make them some cash?

they are thinking about stuff all the time, just like us.
the main chapter, yeah, everyone that wants to will buy it. but drop 2 seperate add-ins on us and see how much extra cash they can rake in, just by adding stuff that might be possible already. decorations for guild halls? easy, they thave decorated towns for halloween and wintersday, what more do they need, script wise?

oh, and its easy to have kids in a game like this...you just tell everyone that you *are* the kid of X player and Y player ^^

hidden_agenda

hidden_agenda

Lion's Arch Merchant

Join Date: Jun 2005

I totally agree with the view that Rayea presented. The game is a hybrid between PvE and PvP and that's part of its charm. People should treat that as a feature instead of a bug -- it's part of the game's design philosophy.

Meanwhile, return to the OP: I totally agree that the game should have more RPG elements such as homes. I disagree that it's hard to do -- after all, a fix number of home styles is no more difficult to do than a fix number of guild hall styles. I also believe that it's a great area to expand the GW basics.

Incidentally, this is really the point of the "RPG" portion of CRPG. From Wikipedia:

In role-playing, participants adopt characters, or parts, that have personalities, motivations, and backgrounds different from their own. Role-playing is like being in an improvisational drama or free-form theatre, in which the participants are the actors who are playing parts.

I am not advocating we all speaking in roleplaying all the time, but having more storyline and more personalizable touches is a great way to expand the game and one that I am certain many people would be willing to pay for (just look at all the people that bought the SIX add-ons to Sims).

death fuzzy

Lion's Arch Merchant

Join Date: Sep 2005

Nefarius Union

this isnt runescape, get the f*** off this site

Banin Galori

Frost Gate Guardian

Join Date: Dec 2005

R/Mo

Quote:
Originally Posted by King Symeon
How can you say a game isn't meant to do something???
Ok, so houses and fishing and free-roaming and that kind of stuff is MMORPG stuff. So...what's the matter? As long as we don't have to pay, it would be great if Guild Wars turned more like an MMORPG. And to Orrberius, you seem to be saying that making Guild Wars more MMORPG like would lose its 'PVP orientation'. Well, firstly Guild Wars is half PvE half PvP. Second, if you made the PvE part more like an MMORPG with homes, fishing and stuff, that wouldn't have to affect PvP at all. Perhaps then PvP could be 'bolstered', to make up for just great expansion of the PvE aspect.
That's the point. You will have to pay, whether in added prices, lowered quality, or both. If not, why not add real-time strategy aspects to the game too? Maybe put in some FPS action for the rangers? Put in some vehicles, and we can do some racing. Hell, put in some Ascalonian Tetris while you're at it. Point is, one game can't do everything. The more material you put in, the more money it costs to develop (and upkeep in an online game), and the higher the prices will have to go in order to keep the game profitable. Many people don't want to pay loads more money for content that they won't use. Arenanet focused on making a competitive online game for a reason: that's its selling point. Guild Wars was meant to be a competitive game where players fight, and win based on player skill. It was developed as such, and straying from the original goal is more often than not unwise. (Look at Star Wars Galaxies.)

Quote:
Originally Posted by Rayea
RPG' r Us...the rpg peoples add on...(with small homes, decoratives for guild halls, crafting of wepons/shields and holdables/ clothing for in towns *has no armour rating*...adds taverns...adds fishing and other resource gathering (also good for falmers) ability to marry in game, with ceremony and rings (purely cosmetic) ton of rp based emotes, like /sing and /soliloqy and so on...)

and the PvP FtW add on...(containg pvp only arenas *alowing pvp players to play against only pvp-only chars* loads of pvp based emotes like /wins(ascalon) *alows players wins in ascalon areana to be displayed*
adds the mini-hall amd mini-guild option to the game, so that small guilds can be set up simply to practace with...coupled with the umbrella/Treaty polacy, alows for guilds to have sub-guilds that are conected thru Treaty to larger guilds *use of this will mean that guild members who become temporarily inactive can be moved to a sub-guild for the time of their inactivity without kicking them from guild. they can later be swapped back into main guild once they are active again.*
In essence, you're saying that they should spend twice the time and money to develop twice the content that they'll sell to the same group of people?

Quote:
Originally Posted by Rayea
see, its not just about whether it costs money to implement these ideas....it costs the company simply to pay the workers wages, so are you gona say that the company will just tell everyone to go work on something new like *generic crap game like crazy frog racer that everyone seems to buy* and make them some cash?
If you put it that way, ANY game development is just a matter of playing worker's wages. Why don't you see games that let you do everything out there then?

You're forgetting a crucial element: TIME. It takes time to make stuff, no matter how much you pay your employees or how many times you whip them.

If you're going to add role-playing aspects to the game, you might as well add it along with the rest of the content. Competitive people aren't going to AVOID buying the new chapter because it contains RP material. If it also has significant competitive elements in it, the competitive people will still buy it. Rather, what many are concerned about is adding RP stuff AT THE EXPENSE of competitive developments. Arenanet isn't god. (...No, they aren't.)

Quote:
Originally Posted by hidden_agenda
The game is a hybrid between PvE and PvP and that's part of its charm. People should treat that as a feature instead of a bug -- it's part of the game's design philosophy.
Both PvE and PvP share the same trait: the "v." "Versus" implies fighting. Guild Wars is about fighting. The fact that you create your own custom character to do this fighting is really where all the "role play" in the game lies. Some people like to take it a step further, and actually get into their characters. Those who do, however, are the minority. Furthermore, those who role-play most likely aren't going to quit the game because there is no added role-play content.

Quote:
Originally Posted by hidden_agenda
I am not advocating we all speaking in roleplaying all the time, but having more storyline and more personalizable touches is a great way to expand the game and one that I am certain many people would be willing to pay for (just look at all the people that bought the SIX add-ons to Sims).
More storyline is already planned for the next chapter. More personalizable touches are nice, I agree. People like something that they can call their own, something that shows the time they invested into the game. Too much, however, will detract from the quality of the primary aspects of the game.

As for the Sims, yes, many people bought its 6 expansion packs. Its 6 expansion packs also kept within the same basic premises of the game: you get to control a virtual character's life. People bought the expansion packs for the Sims to play more of the same game they got in the Sims. They didn't expect an expansion pack that would be an FPS.