25 Dec 2005 at 05:04 - 4
Errr
Please ignore the first person who responded. You do not need defensive skills on a Warrior Primary. The only exception where a defensive skill and/or healing skill is needed is the random arena.
Also you swapped in another elite for a non-elite skill. Can only have one elite.
The biggest point of being a warrior primary is to gain the benefit of the Strength attribute, which has a passive, every attack, armor penetration bonus. And to also pump your primary damage source, your weapon, to maximum damage and critical rate, which is 16 skill.
Also Healing Prayers on a PvP oriented Warrior is nigh useless. In PvP the Warriors are the ones doing the most damage consistently and do VERY little damage tanking, that is until the end when everyone else is dead. And to use your healing skills on another player is a waste do to the low energy and low recharge you have as a Warrior.
Your attack speed is slower than what most teams consider necessary for a spike damage Warrior, especially as sword, using Sever, Gash, Galrath, Final Thrust as your spike. Skills to improve this are the stances: Flurry, Frenzy, and the shout I Will Avenge You! which only works if you have dead teammates within range.
What I would consider a solid W/Mo Sword PvP build would be:
Sword: 12+3+1
Strength: 9+1
Smiting Prayers: 9
Strength of Honor
Judge's Insight
Sever Artery
Gash
Final Thrust
Hundred Blades{E}
Frenzy
Sprint
If you feel you must have a res, drop Judge's Insight for Res Signet.
You do your job, which is damage, and let your support staff of Monks and Mesmers worry about the mitigation.
A popular Axe variant would be:
Axe: 12+3+1
Strength: 9+1
Smiting Prayers: 9
Strength of Honor
Smite Hex
Purge Conditions/Mend Ailment
Res Signet/Judge's Insight
Eviscerate{E}
Executioner's Strike
Frenzy
Sprint
A much, MUCH more self sufficient build, able to remove conditions and hexes from himself and others.
Hope this helps you some.