w/e - eviscerate, executioners strike, shock, frenzy, windborne speed, warriors cunning, conjure lightning, res sig
me/n - shame, mind wrack, energy surge, signet of weariness, mantra of flame, energy burn, necrotic traversal, res sig
me/e - shame, mind wrack, energy surge, signet of weariness, mantra of flame, energy burn, grasping earth, res sig
r/me - qz, greater conflag, dust trap, flame trap, barbed trap, debilitating shot, mantra of resolve ,res sig
life bonder - elemental resistance
healer - mantra of flame
healer - mantra of flame
The idea is for the mesmers to each get a seperate monk target, the warriors get another monk. The ranger also uses debilitating shot on the monk left without a mesmer after setting up spirits and trapping them.
Quickening Zephyr drains the enemies energy.
Grasping earth is used in place of a ward and will only have a recharge of 15 secs with qz up.
Any crits are welcome and I hope i can improve this build
