farming nolani!
mortalis doleo
the charr... we all despised them... now we are all able to own them...
why farm nolani???
1. charr carvings used for holiday items!
2. black dyes.
3. for getting back at those charr bastards!
i open this thread so we can all share our strategies for farming nolani, in the most low-cost, high-speed way.
my build:
R/* (i am ele...)
1. barrage
2. troll
3. predatory season
4. favorable winds
5. edge of extinction
6. (enter secondary-specific skill here)
7. (enter secondary-specific skill here)
8. (enter secondary specific skill here)
secondary specific skills can be self-heal skills, enchantements for symbiosis or anything you choose.
you enter the mission, drop the spirits near the lever, pull the lever.
go to the front door, apply armor enhancing/health regening/blah blahing skill and let the charr swarm you.
barrage X5 and all the charr are dead.
time = 1-1.5 minutes!
why farm nolani???
1. charr carvings used for holiday items!
2. black dyes.
3. for getting back at those charr bastards!
i open this thread so we can all share our strategies for farming nolani, in the most low-cost, high-speed way.
my build:
R/* (i am ele...)
1. barrage
2. troll
3. predatory season
4. favorable winds
5. edge of extinction
6. (enter secondary-specific skill here)
7. (enter secondary-specific skill here)
8. (enter secondary specific skill here)
secondary specific skills can be self-heal skills, enchantements for symbiosis or anything you choose.
you enter the mission, drop the spirits near the lever, pull the lever.
go to the front door, apply armor enhancing/health regening/blah blahing skill and let the charr swarm you.
barrage X5 and all the charr are dead.
time = 1-1.5 minutes!
toastgodsupreme
Standard W/Mo is this:
Healing Breeze
Shield Of Judgement
Smite Hex
Cyclone Axe
Sprint
Rush (for picking shit up after battle)
Bal's Spirit (energy)
Start mission. Put on Bal's. Run to lever. Once lever is triggered, sprint to entrance. target the boss. Throw up SoJ, Cyclone, Healing breeze if needed (you should be fine really). By now, Boss is dead, SoJ is automatically recharged. All the charr warriors should be dead by the time SoJ wears off. Wave of archers come in, throw SoJ up again. Pick up whatever items you want while archers kill themselves.
Restart mission.
Gargoyles are far better for getting shards and xmas collector items though. I rarely got a shard with Charr, but with Gargs just north of nolani, I was getting AT LEAST 1 shard per run.
Healing Breeze
Shield Of Judgement
Smite Hex
Cyclone Axe
Sprint
Rush (for picking shit up after battle)
Bal's Spirit (energy)
Start mission. Put on Bal's. Run to lever. Once lever is triggered, sprint to entrance. target the boss. Throw up SoJ, Cyclone, Healing breeze if needed (you should be fine really). By now, Boss is dead, SoJ is automatically recharged. All the charr warriors should be dead by the time SoJ wears off. Wave of archers come in, throw SoJ up again. Pick up whatever items you want while archers kill themselves.
Restart mission.
Gargoyles are far better for getting shards and xmas collector items though. I rarely got a shard with Charr, but with Gargs just north of nolani, I was getting AT LEAST 1 shard per run.
Wretchman Drake
i saw burakus lightwing do this. lol his max dmg collectors axe with almost maxed out axe mastery owned all of them, and cyclone axe and shield of judgement, not even an entire army of charr could do a thing
Burakus Lightwing
Quote:
Originally Posted by toastgodsupreme
Standard W/Mo is this:
Healing Breeze
Shield Of Judgement
Smite Hex
Cyclone Axe
Sprint
Rush (for picking shit up after battle)
Bal's Spirit (energy)
Start mission. Put on Bal's. Run to lever. Once lever is triggered, sprint to entrance. target the boss. Throw up SoJ, Cyclone, Healing breeze if needed (you should be fine really). By now, Boss is dead, SoJ is automatically recharged. All the charr warriors should be dead by the time SoJ wears off. Wave of archers come in, throw SoJ up again. Pick up whatever items you want while archers kill themselves.
Restart mission.
Gargoyles are far better for getting shards and xmas collector items though. I rarely got a shard with Charr, but with Gargs just north of nolani, I was getting AT LEAST 1 shard per run.
That is pretty much it! With Balthazars spirit, I use Mending( I have a vampiric axe haft so I need it), Vig spirit(not that they really hurt me), SoJ, Judges Insight and Cyclone...yeah it takes seconds to Farm them in the beggining and then start it all over again. lol...easy as pie.
Healing Breeze
Shield Of Judgement
Smite Hex
Cyclone Axe
Sprint
Rush (for picking shit up after battle)
Bal's Spirit (energy)
Start mission. Put on Bal's. Run to lever. Once lever is triggered, sprint to entrance. target the boss. Throw up SoJ, Cyclone, Healing breeze if needed (you should be fine really). By now, Boss is dead, SoJ is automatically recharged. All the charr warriors should be dead by the time SoJ wears off. Wave of archers come in, throw SoJ up again. Pick up whatever items you want while archers kill themselves.
Restart mission.
Gargoyles are far better for getting shards and xmas collector items though. I rarely got a shard with Charr, but with Gargs just north of nolani, I was getting AT LEAST 1 shard per run.
That is pretty much it! With Balthazars spirit, I use Mending( I have a vampiric axe haft so I need it), Vig spirit(not that they really hurt me), SoJ, Judges Insight and Cyclone...yeah it takes seconds to Farm them in the beggining and then start it all over again. lol...easy as pie.
Wretchman Drake
Quote:
Originally Posted by Burakus Lightwing
lol...easy as pie.
mmmm, pie..........
mmmm, pie..........
kimo the healer
Does black dye drop there more than other places?
IamI
Seems so. Just went to nolani to do the mission+bonus and a black dye dropped for the leader. I'll try and do this with my N/Me.
fallot
I got two black dyes there yesterday, they do seem to drop very often nowadays. I've got 2 greens, 2 reds, 6 yellows and the aformentioned black dyes from just the first wave of charr over the last week.
Cold
Ele with 16 in earth magic. Whirlwind + aftershock = lots of dead charrs in less then 1 sec. Beat that
dont feel no pain
rofl i just do earthquake aftershock :P
art_
Quote:
Originally Posted by Cold
Ele with 16 in earth magic. Whirlwind + aftershock = lots of dead charrs in less then 1 sec. Beat that
gotta try that
yangster
Quote:
Originally Posted by Cold
Ele with 16 in earth magic. Whirlwind + aftershock = lots of dead charrs in less then 1 sec. Beat that
I can beat that with my ranger. Wait for frezy, should be in a few sec, barrage them twice and boom EoE bomb.
mortalis doleo
that's what i said
i cant think of a faster way than EoE bomb...
i cant think of a faster way than EoE bomb...
Glasswalker
[Speculative_Build]
I'll try it later today, but it ought to work nicely:
Curses 10+3+1
Beast Mastery 11
Wilderness Survival 10
Edge of Extinction (40 damage/death)
Muddy Terrain
Winnowing (+4 damage per physical hit)
Mark of Pain (+38 damage AoE per physical hit)
Barbed Trap (53 physical damage AoE)
Flame Trap (26 damage AoE)
Spike Trap (53 physical damage AoE)
Serpent's Quickness
Barbed/Spike trap causes physical damage, so Winnowing will make it worse, and Mark of pain will spread it around. Muddy Terrain is to keep the Charr from scattering as MoP is cast, or as the first trap is hit. These should be timed to coincide.
Hit SQ, lay traps, when they recharge, lay them again. Run up and open the gate. Mark of pain on the guy in the lead just a bit before he hits the Barbed/Spike Trap.
140 on the lead guy, assuming he gets hit by all three types of traps once (Barb+Spike+Flame+Winnowing(2x)) and 216 (add MoP(2x)) to everyone surrounding him. Add 3 seconds of fire while knocked down, and you should get a few dead Charr. And that's pretty much it... Let the Charr kill themselves on the traps -- there should be no faster way to set off EoE, and it will do the rest.
[/Speculative_Build]
I'll try it later today, but it ought to work nicely:
Curses 10+3+1
Beast Mastery 11
Wilderness Survival 10
Edge of Extinction (40 damage/death)
Muddy Terrain
Winnowing (+4 damage per physical hit)
Mark of Pain (+38 damage AoE per physical hit)
Barbed Trap (53 physical damage AoE)
Flame Trap (26 damage AoE)
Spike Trap (53 physical damage AoE)
Serpent's Quickness
Barbed/Spike trap causes physical damage, so Winnowing will make it worse, and Mark of pain will spread it around. Muddy Terrain is to keep the Charr from scattering as MoP is cast, or as the first trap is hit. These should be timed to coincide.
Hit SQ, lay traps, when they recharge, lay them again. Run up and open the gate. Mark of pain on the guy in the lead just a bit before he hits the Barbed/Spike Trap.
140 on the lead guy, assuming he gets hit by all three types of traps once (Barb+Spike+Flame+Winnowing(2x)) and 216 (add MoP(2x)) to everyone surrounding him. Add 3 seconds of fire while knocked down, and you should get a few dead Charr. And that's pretty much it... Let the Charr kill themselves on the traps -- there should be no faster way to set off EoE, and it will do the rest.
[/Speculative_Build]
Former Ruling
People are forgetting one thing if they are going to just farm the charr army coming in from the lever.
You have roughly ~12 seconds before the army outside "gets bored" when you open gate.
So if you waste too much time, You can open the gate - and most of the charr will turn and run the other way into nowhere.
I was doing it with 2 spirits, like EoE and Pred, but I noticed that if I wasted 10 secs sitting spirits I had maybe a 50% success rate with getting all the Charr to come thorugh the door. If I sit 3 spirits they'd NEVER all come thorugh the door.
So I just started sitting EoE, pulling lever, and just using Armor of Earth (/e) as the charr come in. Now They are all coming in at a 99% success rate.
You have roughly ~12 seconds before the army outside "gets bored" when you open gate.
So if you waste too much time, You can open the gate - and most of the charr will turn and run the other way into nowhere.
I was doing it with 2 spirits, like EoE and Pred, but I noticed that if I wasted 10 secs sitting spirits I had maybe a 50% success rate with getting all the Charr to come thorugh the door. If I sit 3 spirits they'd NEVER all come thorugh the door.
So I just started sitting EoE, pulling lever, and just using Armor of Earth (/e) as the charr come in. Now They are all coming in at a 99% success rate.
Misz_Piggie
i'll normally just use pheonix,meteor shower,fire storm,and pheonix and i do it fine xD
Kyle
I use mo/w. very ez. and smite does double to charr. Or some how my SoJ is doing 100 to them
Ultimate Warrior
Quote:
Originally Posted by Wretchman Drake
mmmm, pie..........
Damn I love pie.
My charr farming build is:
cyclone axe
12 axe mastery
mortalis doleo
Quote:
Originally Posted by Kyle
I use mo/w. very ez. and smite does double to charr. Or some how my SoJ is doing 100 to them
frenzy ftw
Glasswalker
I've confirmed what Former Ruling said and encountered an additional problem, so I altered my build slightly:
Edge of Extinction (40 damage/death)
Mark of Pain (+38 damage AoE per physical hit)
Barbed Trap (53 physical damage AoE)
Flame Trap (26 damage AoE)
Spike Trap (53 physical damage AoE)
Ignite Arrows (+14 fire damage, doesn't change base type)
Dual Shot
Serpent's Quickness
I removed the two other spirits. The extra 8 damage from Winnowing wasn't doing much for me, and until I removed them, the Charr were just hanging out. Once I got rid of Muddy Terrain they charged in without problems, but they often ran over the traps too quickly and didn't set them off. Sometimes it did the damage, but didn't Cripple or Knockdown. So I added IA and Dual Shot.
I lay EoE next to the lever, run down, hit SQ and lay 2 sets of traps (I end up having to wait about 6 seconds on the last trap for energy to regen). I run back up and pull the lever, hitting IA at the same time. Run back down and get in their way. I put MoP on one of the Blade Warriors and when he hits the traps, I Dual Shot him. --- Just once.
I don't know if anyone else is having this problem, but a lot of the builds presented here require them to attack you. Roughly 75% of the time they run past me to the Flame Mage and on up into the Academy. For this build, you just need a group of 3-4, and no one has to attack you.
Edge of Extinction (40 damage/death)
Mark of Pain (+38 damage AoE per physical hit)
Barbed Trap (53 physical damage AoE)
Flame Trap (26 damage AoE)
Spike Trap (53 physical damage AoE)
Ignite Arrows (+14 fire damage, doesn't change base type)
Dual Shot
Serpent's Quickness
I removed the two other spirits. The extra 8 damage from Winnowing wasn't doing much for me, and until I removed them, the Charr were just hanging out. Once I got rid of Muddy Terrain they charged in without problems, but they often ran over the traps too quickly and didn't set them off. Sometimes it did the damage, but didn't Cripple or Knockdown. So I added IA and Dual Shot.
I lay EoE next to the lever, run down, hit SQ and lay 2 sets of traps (I end up having to wait about 6 seconds on the last trap for energy to regen). I run back up and pull the lever, hitting IA at the same time. Run back down and get in their way. I put MoP on one of the Blade Warriors and when he hits the traps, I Dual Shot him. --- Just once.
I don't know if anyone else is having this problem, but a lot of the builds presented here require them to attack you. Roughly 75% of the time they run past me to the Flame Mage and on up into the Academy. For this build, you just need a group of 3-4, and no one has to attack you.
Toffin
Just recently I (Wa/Mo) have been farming the area north of Nolani and not doing the mission in there. I have been using the following.
Hundred Blades
Severe Artery
Seeking Blade
Endure Pain
Rush
Healing Breeze
Balthazar's Spirit
Watchful Spirit
I usually take out the first group just to get my energy up and then go up the stairs and aggro all groups up there (should be a total of 4-5 groups of gargs). I pull them back to the boss into one big group. I pick out my target (usually a Ressurect Garg) and hit Blades. Takes out almost all of them.
Then I go on to the next group. I have received about 20 Dyes in 30 tries. Only 1 Black though.
Hundred Blades
Severe Artery
Seeking Blade
Endure Pain
Rush
Healing Breeze
Balthazar's Spirit
Watchful Spirit
I usually take out the first group just to get my energy up and then go up the stairs and aggro all groups up there (should be a total of 4-5 groups of gargs). I pull them back to the boss into one big group. I pick out my target (usually a Ressurect Garg) and hit Blades. Takes out almost all of them.
Then I go on to the next group. I have received about 20 Dyes in 30 tries. Only 1 Black though.
Viruzzz
Warrior/ranger
cyclone. EoE. are the only needed skills...
watch yourself, victory is mine(nice combo'ed with throw dirt btw), sprint(because it just can't be fast enough!)
run to lever. place EoE. activate lever. tun to the gate. cyclone 2 or 3 times. collect loot. repeat
cyclone. EoE. are the only needed skills...
watch yourself, victory is mine(nice combo'ed with throw dirt btw), sprint(because it just can't be fast enough!)
run to lever. place EoE. activate lever. tun to the gate. cyclone 2 or 3 times. collect loot. repeat
Sereng Amaranth
R/E....EoE + Phoenix at close range, buh bye.
Loviatar
elemonk
pull lever and run down past monk to opposite rampup halfway.
they kill monk and form cluster than charge me.
phoenix followed by inferno.
archers/casters on opposite side of wall are wasting their efforts shooting the wall
wait til energy comes back than run around the corner to their group and repeat.
pull lever and run down past monk to opposite rampup halfway.
they kill monk and form cluster than charge me.
phoenix followed by inferno.
archers/casters on opposite side of wall are wasting their efforts shooting the wall
wait til energy comes back than run around the corner to their group and repeat.
unclepunchy
minions ftw
i walk out the door from Nolani, head up the stairs, mop it up and head east accross the bridge to the large temple complex with 3 bosses in the area, mop that up, then head north to the Flame Temple corridor, and give the Charr a little taste of necro love...
its a long hike, and remember to bring lots of slavage kits
havent thought to try the mission
n/mo
12 blood
15 death
11 soul
6 heal
(*i think...dont remember)
morgriffs scepter
shadestone
animate bone horror
animate bone fiend
verata's sacrifice
OoB
deathly chill
deadlly swarm
vampiric gaze
heal area
i walk out the door from Nolani, head up the stairs, mop it up and head east accross the bridge to the large temple complex with 3 bosses in the area, mop that up, then head north to the Flame Temple corridor, and give the Charr a little taste of necro love...
its a long hike, and remember to bring lots of slavage kits
havent thought to try the mission
n/mo
12 blood
15 death
11 soul
6 heal
(*i think...dont remember)
morgriffs scepter
shadestone
animate bone horror
animate bone fiend
verata's sacrifice
OoB
deathly chill
deadlly swarm
vampiric gaze
heal area
Jetai12
lolz
EoE + barrage = no charr left
EoE + barrage = no charr left
ghostlyranger
well, i also always doing that if feel bored,
EoE + barrage can be use on alot of other low level monster area too.
EoE + barrage can be use on alot of other low level monster area too.
DarkusC
Almost any class combination can farm this place, its easy considering the low level.
I used to farm this constantly during the wintersday events so i didn't have to pay the inflated prices for the carvings.
Its simple...heres how my build works. (w/r)
Apply Poison, Cyclone Axe. Thats pretty much it.
All the charr surround you, you spin and poison them all.
They die. and you finish off the remaining few, collect and repeat
I used to farm this constantly during the wintersday events so i didn't have to pay the inflated prices for the carvings.
Its simple...heres how my build works. (w/r)
Apply Poison, Cyclone Axe. Thats pretty much it.
All the charr surround you, you spin and poison them all.
They die. and you finish off the remaining few, collect and repeat
VGJustice
DarkusC, what they're aluding to is opening the gates and tanking the first mob. Not so easy as walking through the mission the normal way ~_^
Personally, I prefer my Barrage Protbot for this. Just gotta remember that all the melee Charr have Wild Blow and will use it on you at every opportunity. So, Shielding Hands + Troll Ungent for the first mob, take them down with Barrage, then put up WD and take down the casters. Easy easy.
Personally, I prefer my Barrage Protbot for this. Just gotta remember that all the melee Charr have Wild Blow and will use it on you at every opportunity. So, Shielding Hands + Troll Ungent for the first mob, take them down with Barrage, then put up WD and take down the casters. Easy easy.