how does ranger spirt build works??

Lawfer

Lawfer

Ascalonian Squire

Join Date: Dec 2005

HI, they maybe a noob question...
but how does it work??

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

It doesn't anymore. The concept behind it was to have as many spirits out as possible, but now no two of the same spirits can be put up at any given time. Some spirits were nerfed, and it isn't something that I think will return anytime soon.

Lawfer

Lawfer

Ascalonian Squire

Join Date: Dec 2005

u mean b4 u have have more than (for example) spirt of favorable wind out on the same time?

yangster

Lion's Arch Merchant

Join Date: Oct 2005

Asian Syndicate

Me/E

Basically you just keep spamming every spirit you have in your slot. Your elite would be Oath Shot and whenever you need to recharge your spirits, you use that and then spam away. You keep doing that. Yes, you could have had more than one spirit of the same kind.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

it worked also because spirits effected each other, fertile season to be specific...

you could make 8 fertile spirits, causing every character and every spirit to have over 2000 hp. the spirits were then used to block stairs, hallways (for relic runs) and the ghostly hero (altar maches).

if such a team won HoH, it could stay there for as long as they liked, since they could drop tons of fertiles and the ghostly would be unkillable...

which is the reason for said nerf.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Spirits in general were "Teh Sex" for awhile :\ Alot was done the BIg August 25th update (noted was one of the biggest Skill updates this game has ever seen/will ever see).

Natures Renewel - Back in the day Natures Renewel didnt double cost of maintained enchantments, but had another effect of Removing all enchantments and hexes when it was cast. So yea...it was pretty much "Pwnzor".

Fertile Season - reduced the Duration..for some reason :\ It still outlasts its recharge under normal circumstances. But I geuss its harder to keep it up if they target it.

Quickening Zephyr - Many people think they absolutely killed this skill in the update. They increased its energy cost to 25 (alot for a ranger), and reduced its duration to almost zip..Under normal circumstances you cannot keep a QZ up all the time.

Then the big Spirit nerf in general - Spirits dont effect spirits, and only 1 of each kind of spirit can be up in an area.

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In CA sometimes I peeve people alittle with Spirit spammigng still lol. It doesnt help my team (sometiems hurts them), But I'll lay all the annoying sprits down.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

Quote:
Originally Posted by Former Ruling
Then the big Spirit nerf in general - Spirits dont effect spirits, and only 1 of each kind of spirit can be up in an area. Unless it's bugged, the rule is that if a spirit is placed under the effect of the same type of spirit from the same team, the original spirit dies. So you should be able to have Rangers on opposing teams drop the same spirit right next to each other and they'd both survive.

Lawfer

Lawfer

Ascalonian Squire

Join Date: Dec 2005

ty all for ur helps