hmm my first post so feel free to yell at me.
heres my suggestion.
i think there shouldnt be enemies on the radar.
all u runners are probably gonna freak out but having red dots on our radar makes the game unrealistic. i mean i dont expect gw to be EXTREMELY realistic but they should have more features.
not having enemy on ur radar makes everything more of a surprise.
u walk over a hill and see 50 nasty enemies. then thats when u say "holy shit" and turn around.
eh my idea. leave comments
radar
Mozart
Hell Marauder
In pve, radar should be kept, to reduce frustration.
In pvp, radar should be removed, to allow more strategy and sneaky action.
In pvp, radar should be removed, to allow more strategy and sneaky action.
Klmpee
i agree with hell.. cause theres so many damn monsters in some areas.. if it was just like.. BAM "omg im in a fight with 60 people all bunched up"heal monks would have a hard time healing and the wars would prob give them a hard time.." wtf noob why didnt u heal noob"..
in pvp that would be awsome.. gvg would be so much more fun.
in pvp that would be awsome.. gvg would be so much more fun.
Medion
in GvG having no radar would really 'add' something, sneaking around to let someone fire the catapult from behind ^^.
But then again, if someone holds down Ctrl, he sees everyone too so that would need to be removed as well shouldn't it?
But then again, if someone holds down Ctrl, he sees everyone too so that would need to be removed as well shouldn't it?