Standart W/E With Conjure.

Xero Silvam

Frost Gate Guardian

Join Date: Aug 2005

Holland

PM me if you want to know

Mo/

I used the search function and I couldn't believe no one had made a topic about this build.

Frenzy
Sprint
Executioners Strike
Eviscerate
Axe Rake
Gale
Conjure Lighting
Ressurection signet

Axe: 16 [12+3+1]
Air: 12
Strenth: 4 [3+1]

Full Glads, but use the Knights boots.
Also take the +while enchanted axe for the Conjure Weapon box. Mod this with a lighting mod and with a + enchant duration mod.

For your second weapon box, take the 15>50 Axe, mod this with a zealous and with a +Axe mastery Mod. [Or whatever suits you best]

The idea is to use Conjure Lighting..

THIS BUILD IS NOT MINE! I just thought that seeing every top TopK guild use this proofs that this is a pretty good build.

Kaiser

Kaiser

Academy Page

Join Date: Sep 2005

Philippines

House Of Ancient Dragons [WYRM]

W/Mo

Quote:
Originally Posted by Xero Silvam
I used the search function and I couldn't believe no one had made a topic about this build.

Frenzy
Sprint
Executioners Strike
Eviscerate
Axe Rake
Gale
Conjure Lighting
Ressurection signet

Axe: 16 [12+3+1]
Air: 12
Strenth: 4 [3+1]

Full Glads, but use the Knights boots.
Also take the +while enchanted axe for the Conjure Weapon box. Mod this with a lighting mod and with a + enchant duration mod.

For your second weapon box, take the 15>50 Axe, mod this with a zealous and with a +Axe mastery Mod. [Or whatever suits you best]

The idea is to use Conjure Lighting..

THIS BUILD IS NOT MINE! I just thought that seeing every top TopK guild use this proofs that this is a pretty good build.
Just a suggestion, why not change GALE to SHOCK? if you have 12 on Air Magic then SHOCK would be:

SHOCK
Skill. Target touched foe is struck for 50 lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
Energy: 5
Cast: 0.75 seconds
Recast: 10 seconds

MadOnion

MadOnion

Lion's Arch Merchant

Join Date: May 2005

Maybe because shock causes exhaustion?

atreyu83

Ascalonian Squire

Join Date: Sep 2005

Quote:
Originally Posted by MadOnion
Maybe because shock causes exhaustion? He is well aware of that fact just as the OP must be aware that gale does also. Imo exhaustion is a small price to pay if you gets you the kill. With an air focus possibly even a -1 regen one you could have 50 energy giving you many uses of gale/shock.

DarkZeal

Lion's Arch Merchant

Join Date: Jul 2005

N/Me

I perfer Gale because it can interrupt Res Sigs at a distance, also with no speed buffs you can Gale someone and give you time to land a snare on them, not with this build of course.. However Shock does damage and can interrupt alot better close distance...

Xero Silvam

Frost Gate Guardian

Join Date: Aug 2005

Holland

PM me if you want to know

Mo/

I chose Gale because of the distant you can cast it, and the shorter recharge time.