Improving game play

tygerius

Pre-Searing Cadet

Join Date: May 2005

I have noticed certain game flaws that are really annoying. When moving about with a party of npcs or with just a pet you tend to get stuck between npcs/pet and objection or obsticle. Why cant pets and npcs be walk through-able like other players are. Another major hang up i have is if your casting a spell and your pet dies your spell is interupted because the spell timers are all reset. I also encountered in some areas of the game especially on bridges that mobs can attack you from under the bridge in melee attack but you can not attack them back. Also sometime when your using npcs you die and ressurrect back at a shrine a npc will go amuck and run off only to get stuck and if you die again you will not ressurrect because the npcs is still alive but unable to do anything. I suggest for pets and npcs a interface be added so you can either set pets and npcs on stay or follow and passive and agressive.

Deagol

Deagol

Krytan Explorer

Join Date: Apr 2005

Denmark

Other players are only through-able in towns. In combat zones, solid players/npc/pets/monsters means that there is a limit to how many tanks can attack the same player monster. It also means that that you can protect you monk from enemy tanks by blocking their way.