So far I have this:
Attributes: 12 Fast Casting (11+1) 14 Domination (10+4) 11 Inspiration (10+1)
SkillsDiversion (Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional seconds to recharge) Mantra of Recovery (Elite Stance. For 17 seconds, Spells you cast recharge 50% faster) Drain Enchantment (Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 19 Energy) Guilt (Hex Spell. For 10 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and you steal 13 Energy from that foe) Wastrel's Worry (Hex Spell. After 3 seconds, target foe takes 60 damage. Wastrel's Worry ends prematurely if that foe uses a skill) Other skill (I was thinking about something like Backfire, to shut down another caster) Other skill (Energy management: inspired hex, leech signet, power drain) Res Signet
The idea is to spam diversion. Mantra of Recovery to spam Diversion even more


I this build any good, and do you have any ideas to fill in the last 2 slots? I think energy management will be a problem, but I don't know what other skills to take.
-Ruben
(PS. Sorry for my bad english
