Profession: Me/Mo
Name: Raine Swift(name of character)
Type: PvE
Category: Interrupt
Attributes:
Fast Casting 10 + 1
Domination 11 + 1 + 3
Inspiration 10 + 1
Skills Set:
Empathy
Ether Feast
Shatter Enchantment
Power Leak
Power Drain
Power Spike
Backfire
Energy Drain {Elite-Inspiration}
Summary:
Basically, this is a build to stop spellcasters while still damaging fighters of a group. I use this build to farm in Sorrows Furnace with henchmen(2W/2Mo). I do effectively well, I can clear SF with little DP. When farming with henchies, you have say of who gets hit and you attack first. Good and bad, since you, as a weak Mesmer would be targetted first by the badguys.
First off, lets run down the spellcaster classes. Necros are easy to interrupt. So, targetting a necro, I would use empathy, the power(interrupt skills) and basically they are dead. A monk, say Doylak Master. Oriscon of Healing is a little faster to interrupt, but can be done. Shatter enchantment is used for any prolonged spell, Healing Breeze, Mark of Protection, etc, etc. Mesmers I usually attack first, casting backfire. Once it hits, the mesmer starts casting, usually 3 spells in the 10 second time limit, which brings their HP next to 0. Elems can be interrupted as well as backfired. An ice imp continously casting ice spear is toast when backfire is cast on them. Rangers and Warriors I use empathy, which is like attacking them with another warrior, doing 30-31 damage each time they attack.
Say a basic battle against 2W, 1Mo, 1N, 1Me, 1R. I would backfire the Mesmer first, switch to the closest fighter and cast empathy, then switch back to the Mesmer, kill him, then go to the Necro, interrupt him(regaining some energy using power drain) and continue on him till he is dead. All this time, the monk is casting spells, so I am looking out for any spells cast on targetted creatures that I might use shatter enchantment on. With the necro and mesmer dead, I am my sights on the immediate threat. This being either the Warriors or if the Monk had a Raise ability. I would use empathy on the Warriors, if it was them, casting energy drain to regain energy from them, since my Me interrupts do not work on skills, and continue with them. The monk, I interrupt while my Warriors pound him into dust, and set my sights on the ranger. Casting empathy, rangers go down fairly quickly, especially if they use tiger fury. *This is not always how I face a battle. Variables and A.I. decide what I do and when I do it.
The one spell I did not talk about yet is rarely used, except to ease the healing duties of a monk or in dire situations. Ether feast, when used, would give my build roughly 120hp, about 1/4 his HP.
Notes & Concerns:
As with any spellcaster, even a fast casting mesmer, they can be interrupted, using savage slash, etc, etc. I can have a spell down to 1/4 sec casting time and have seen it interrupted by A.I. enemies. Using power drain and energy drain successfully, you will never run out of energy. Health on the other hand is really dependant on your monk(s). When being attacked by 3 or 4 people, Ether feast is like Demonic flesh or Endure pain, it prolongs the inevitable, until a monk helps you, you escape, you kill them, or you die. Last, but not least, this build is for the nibble-fingered on the keyboard. A second slow on some interrupts and you miss and lose 5-10 energy(depending on the interrupt) and have to wait for the recharge time to use them again.
Credit:*
I would like to say that I am apart of a great guild, Elite Danger Society. Although this build is of my own ideas, I would like to thank Dark Purity(the big chief) for giving me Korvald's Cane.
Me-Dom/Inspir build
Gares Redstorm
Hendorr
If it's a pve build why no rez? It's so annoying when ppl don't have rez with them in a mission.
So you could replace power leak with rez, cause that one doesn't give you energy.
So you could replace power leak with rez, cause that one doesn't give you energy.
Gares Redstorm
Quote:
Originally Posted by Hendorr
If it's a pve build why no rez? It's so annoying when ppl don't have rez with them in a mission.
So you could replace power leak with rez, cause that one doesn't give you energy. You must die a lot.
But seriously,
I will on occasion take ressurect if I am going into a mission with people I think might not be the best. I won't say noobs, cause that term is stupid IMO. Remember that a mission(all or nothing) is something different than regular PvE. And say you are playing with a group of ppl, and everyone brings a rez(sig or spell), how many times do you think each player would use their's?Thats a wasted skill slot.
And power leak is there because that is what the build was intended for, to interrupt and basically nix spellcasters. Interrupt a spell and take away around 28 of the caster's energy, they won't be casting for a while, unless an elem.
So you could replace power leak with rez, cause that one doesn't give you energy. You must die a lot.

I will on occasion take ressurect if I am going into a mission with people I think might not be the best. I won't say noobs, cause that term is stupid IMO. Remember that a mission(all or nothing) is something different than regular PvE. And say you are playing with a group of ppl, and everyone brings a rez(sig or spell), how many times do you think each player would use their's?Thats a wasted skill slot.
And power leak is there because that is what the build was intended for, to interrupt and basically nix spellcasters. Interrupt a spell and take away around 28 of the caster's energy, they won't be casting for a while, unless an elem.
Nilles
Thanks for the hint. It works surprisingly good, only groups with several healers are very difficult to face.
Hella Good
Interrupts never work well unless you have an Arcane Conundrum/Migraine base. If you are really good with it, Stolen Speed is an option. And this comes from some1 who started out Mes as interrupt... so... yea, I learned my lesson the hard way.
Gares Redstorm
Its been a while since I've been to this thread.
Quote:
Originally Posted by Hella Good
Quote:
Interrupts never work well unless you have an Arcane Conundrum/Migraine base. If you are really good with it, Stolen Speed is an option. And this comes from some1 who started out Mes as interrupt... so... yea, I learned my lesson the hard way.
There are those that do not have the dexterity to be a good interrupter. You can always sub power leak for diversion if you are not that quick on the draw.
Kai Nui
Quote:
Originally Posted by Hella Good
Interrupts never work well unless you have an Arcane Conundrum/Migraine base. If you are really good with it, Stolen Speed is an option. And this comes from some1 who started out Mes as interrupt... so... yea, I learned my lesson the hard way.
Speak for yourself...
Cebe
Quote:
Originally Posted by Gares Redstorm
I will on occasion take ressurect if I am going into a mission with people I think might not be the best.
Finally - someone who feels the same as me...it can be such a waste of space on a skillbar if the team you're going out with looks able enough. I don't take ressurect just because the 'leader' says I have to - I make up my own mind. If a lot of people say 'gogogogogogogogo', that's usually a cue to take it!
Wolfger
I agree that res is usually a wasted skill slot. If your build has a skill slot to spare, take it. If you have reason to suspect you'll need it (aka, you got whomped on this mission last time out), take it. Otherwise, find something useful to stick there. I typically game with my two housemates and as many henchies will fill out the roster, and seldom does more than one of us take a res. Sometimes nobody does. It's called "kill the bad guys first".
