I don't understand why the Iron Mine Henches do not have infusion.
This makes no since as it FORCES you to use a pug for this mission. Personally I hate pugs as do the majority of GW.
Give Iron Mine Henches Infusion
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Interesting ... but I could go either way on this one. Allow me to play devil's advocate:
On one side, no they aren't infused and that makes bonus REALLY hard (if not impossible), and i'd like to think that I could hench mission + bonus on every mission. They are infused every mission after iron mines, which i'm sure most people know, which satisfies me for the most part.
On the other, at the very end of Iron Mines where Markis is, there are a handful of jade and some mursaat spellcasters. It might be nice if you actually went to the trouble of doing the infusion bit, that the henchies could be infused from that point onwards. (although i've never had the henchies die TOO badly at the last fight with markis ... so perhaps they've fixed those mursaat to not spectral agony that often, or at all)
/left brain signed
/right brain rejected
On one side, no they aren't infused and that makes bonus REALLY hard (if not impossible), and i'd like to think that I could hench mission + bonus on every mission. They are infused every mission after iron mines, which i'm sure most people know, which satisfies me for the most part.
On the other, at the very end of Iron Mines where Markis is, there are a handful of jade and some mursaat spellcasters. It might be nice if you actually went to the trouble of doing the infusion bit, that the henchies could be infused from that point onwards. (although i've never had the henchies die TOO badly at the last fight with markis ... so perhaps they've fixed those mursaat to not spectral agony that often, or at all)
/left brain signed
/right brain rejected
d
i know how to play the game and am not a noob in pve. you don't have to tell me "don't arrgo everything"
if you run into 2+ mursaat with a full group of henches they will rip you apart every time.
if you want proof go into mission with full henches. after the first group you can go straight or right and follow the river. go straight and try to kill all those mursaat. you'll die trying i did it 10 times in a row and died every single time.
if you run into 2+ mursaat with a full group of henches they will rip you apart every time.
if you want proof go into mission with full henches. after the first group you can go straight or right and follow the river. go straight and try to kill all those mursaat. you'll die trying i did it 10 times in a row and died every single time.
d
Quote:
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Originally Posted by dargon
Thats because going straight is the wrong way and you're running into more than 2, jades can do spectral agony just as well as mursaat.
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going straight is a short cut to the end of mission. its not the wrong way its a different way.
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I'm conflicted.
On the one hand, I've had a HARD time doing just the mission, because once you start fighting the Mursaat, the henchies go down fast, and build up some nasty DP before you can fight the boss. On the other hand, with a halfway decent build, you could do the bonus with just henchies if and only if they got their infusion when you get it.
I'd like to see them get the infusion, but mostly because I can't seem to ever find a group trying to do the bonus
On the one hand, I've had a HARD time doing just the mission, because once you start fighting the Mursaat, the henchies go down fast, and build up some nasty DP before you can fight the boss. On the other hand, with a halfway decent build, you could do the bonus with just henchies if and only if they got their infusion when you get it.
I'd like to see them get the infusion, but mostly because I can't seem to ever find a group trying to do the bonus

Btw there are many good elites on this mission if you kill the mursaat bosses. Main reason I choose to go this route.
Problem is finding 2+ monks for mission. I stood in dist 1 with 6/8 players looking for 20 minutes for 2 monks.
I scanned the town and only 2 monks were not in a party. With infused henches you can go on 2nd route w/o having to find real monks. Monk henches are fine with me they do a good job.
Problem is finding 2+ monks for mission. I stood in dist 1 with 6/8 players looking for 20 minutes for 2 monks.
I scanned the town and only 2 monks were not in a party. With infused henches you can go on 2nd route w/o having to find real monks. Monk henches are fine with me they do a good job.
/signed
however, not because of the mission per say. rather the issue is that the maps outside of Iron Mines contains Mursaat. i was exploring the maps with the henchmen, and i had some serious issues with mursaats that bottlenecked parts of the map.
i am of the opinion that the henchmen should be designed as having infusion if you are completely infused. otherwise, they can remain un-infused.
in my opinion, this is definitely a bug that devs haven't thought through when they came up with the infusion vs. spectral agony idea.
however, not because of the mission per say. rather the issue is that the maps outside of Iron Mines contains Mursaat. i was exploring the maps with the henchmen, and i had some serious issues with mursaats that bottlenecked parts of the map.
i am of the opinion that the henchmen should be designed as having infusion if you are completely infused. otherwise, they can remain un-infused.
in my opinion, this is definitely a bug that devs haven't thought through when they came up with the infusion vs. spectral agony idea.

