Give Iron Mine Henches Infusion

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twicky_kid
twicky_kid
Furnace Stoker
#1
I don't understand why the Iron Mine Henches do not have infusion.

This makes no since as it FORCES you to use a pug for this mission. Personally I hate pugs as do the majority of GW.
Kool Pajamas
Kool Pajamas
Forge Runner
#2
/signed
Skuld
Skuld
Furnace Stoker
#3
Infused players are only needed for the bonus, not the mission.

not signed
Bahumhat
Bahumhat
Krytan Explorer
#4
Quote:
Originally Posted by Skuld
Infused players are only needed for the bonus, not the mission.

Theres still Mursaat, and Jade to fight in the mission side



/signed
Age
Age
Hall Hero
#5
Don't the henchies get infused when you get infused when seeing the seer and getting the spectral essece?I though it was meant for the party but they tend to go down faster than yourself.I really haven't done that mission in full though.
Guardian of the Light
Guardian of the Light
Forge Runner
#6
/signed

I actually think this is a bug
nunix
nunix
Lion's Arch Merchant
#7
Forces you? Um.. why not just find yourself a decent guild (it being, you know, GUILD WARS) and some friends to do the mission with?

That aside, I've run this with me + another necro + rest henchmen and it was fine. You don't need for them to be infused to complete it (but bonus? maybe).
knives
knives
Jungle Guide
#8
I've done it with henchies about 3-5 times.
Lord Iowerth
Lord Iowerth
Wilds Pathfinder
#9
Interesting ... but I could go either way on this one. Allow me to play devil's advocate:

On one side, no they aren't infused and that makes bonus REALLY hard (if not impossible), and i'd like to think that I could hench mission + bonus on every mission. They are infused every mission after iron mines, which i'm sure most people know, which satisfies me for the most part.

On the other, at the very end of Iron Mines where Markis is, there are a handful of jade and some mursaat spellcasters. It might be nice if you actually went to the trouble of doing the infusion bit, that the henchies could be infused from that point onwards. (although i've never had the henchies die TOO badly at the last fight with markis ... so perhaps they've fixed those mursaat to not spectral agony that often, or at all)

/left brain signed
/right brain rejected
d
dargon
Furnace Stoker
#10
Infused henchies aren't required if you don't charge in and aggro everything in sight. The healer bots can keep up with healing so long as it's only 1 or 2 spectrals.
chris_nin00
chris_nin00
Dun dun dun
#11
I've done the mission with henchies tons of times

Make sure you don't aggro everything in sight and you'll be alright.
twicky_kid
twicky_kid
Furnace Stoker
#12
i know how to play the game and am not a noob in pve. you don't have to tell me "don't arrgo everything"

if you run into 2+ mursaat with a full group of henches they will rip you apart every time.

if you want proof go into mission with full henches. after the first group you can go straight or right and follow the river. go straight and try to kill all those mursaat. you'll die trying i did it 10 times in a row and died every single time.
Age
Age
Hall Hero
#13
I was looking for a ranger elite on the Guildwikki and there is one I have yet to cap and it says that hechies don't get infused even when you see the seer with spectral essence.I justed wanted to correct myself on that as they aren't infused through the whole mission if you use all of them.
d
dargon
Furnace Stoker
#14
Thats because going straight is the wrong way and you're running into more than 2, jades can do spectral agony just as well as mursaat.
twicky_kid
twicky_kid
Furnace Stoker
#15
Quote:
Originally Posted by dargon
Thats because going straight is the wrong way and you're running into more than 2, jades can do spectral agony just as well as mursaat.
jades are mursaat so i don't know where you are going with that.

going straight is a short cut to the end of mission. its not the wrong way its a different way.
[
[email protected]
Frost Gate Guardian
#16
Infuse health on a henchie out heals the Spectral Agony damage, makes it not even matter they aren't infused, but then you need to be a /Mo to do it.
VGJustice
VGJustice
Desert Nomad
#17
I'm conflicted.

On the one hand, I've had a HARD time doing just the mission, because once you start fighting the Mursaat, the henchies go down fast, and build up some nasty DP before you can fight the boss. On the other hand, with a halfway decent build, you could do the bonus with just henchies if and only if they got their infusion when you get it.

I'd like to see them get the infusion, but mostly because I can't seem to ever find a group trying to do the bonus
Fantus
Fantus
Wilds Pathfinder
#18
/signed
twicky_kid
twicky_kid
Furnace Stoker
#19
Btw there are many good elites on this mission if you kill the mursaat bosses. Main reason I choose to go this route.

Problem is finding 2+ monks for mission. I stood in dist 1 with 6/8 players looking for 20 minutes for 2 monks.

I scanned the town and only 2 monks were not in a party. With infused henches you can go on 2nd route w/o having to find real monks. Monk henches are fine with me they do a good job.
hidden_agenda
hidden_agenda
Lion's Arch Merchant
#20
/signed

however, not because of the mission per say. rather the issue is that the maps outside of Iron Mines contains Mursaat. i was exploring the maps with the henchmen, and i had some serious issues with mursaats that bottlenecked parts of the map.

i am of the opinion that the henchmen should be designed as having infusion if you are completely infused. otherwise, they can remain un-infused.

in my opinion, this is definitely a bug that devs haven't thought through when they came up with the infusion vs. spectral agony idea.