best axe in game?

bigworm79

Academy Page

Join Date: Sep 2005

SED

Mo/E

i am looking for the best axe in the game, but im what we will call a noob. so if anyone could help me out i would seure appreciate it. ty

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Chaos Axe is the popular skin.

Fortitude Mod (+30) is the most popular grip.

Hilt can be fussed about little.

Victory Gaint

Victory Gaint

Frost Gate Guardian

Join Date: Nov 2005

in a box

Archs of Cursed Blood [War]

R/W

there is no one "best" axe in the game. if u mean stats...there are all kinds...if u mean skins...there are the sickle, chaos axe, tribal axe, and some other i cant think of

bigworm79

Academy Page

Join Date: Sep 2005

SED

Mo/E

ty also what is the max dmg on a choas axe?

Stealthy Trapper

Stealthy Trapper

Frost Gate Guardian

Join Date: Dec 2005

Cincinnati, Ohio

Knights Assassins [Kill]

R/

Max damage on any axe is 6-28.

bigworm79

Academy Page

Join Date: Sep 2005

SED

Mo/E

k ty i shall go buy one thanx guys

Malchior Devenholm

Malchior Devenholm

Krytan Explorer

Join Date: Nov 2005

The Dragon Arena!!!

Pshycho Ninjas [oGod] | Vent Rage [vR] | Zealots of Shiverpeak [ZoS]

6-28 is max dmg for all axes-Chaos Axe is the most popular axe skin

The best axe would probably the following *add your own modifications*

Sundering Chaos Axe of Fortitude (req 8 axe mastery)
6-28 dmg
Dmg + 15 pct while health is above 50 pct *some ppl might prefer while enchanted*
Armor Penetration 10 pct (10 pct chance)-the Sundering Axe Hilt *some ppl might prefer Furious hilt for more adrenaline or a variety of other hilts*
Health +30-Fortitude Grip *some ppl might prefer max armor grip of +5 armor or a variety of other grips*

Nyways-if u looking for appearance and performance the above is the way to go, but if u just wanna kick butt i suggest just get The Razorstone

*someone correct me if im wrong on The Razorstone mods*

The Razorstone
6-28 dmg (req 9 axe mastery)
Dmg +15 pct when health is above 50 pct
Armor Penetration 10 pct (10 pct chance)
Health +30

The Razorstone is one of the special green items and is currently worth 65-100k *depending on how long a person wants to wait to sell it*

So those are your options for the perfect axes

Lou

Lou

Krytan Explorer

Join Date: Sep 2005

Colorado Springs colorado, denver when I'm not in school

Looking

W/

Quote:
Originally Posted by Malchior Devenholm
6-28 is max dmg for all axes-Chaos Axe is the most popular axe skin

The best axe would probably the following *add your own modifications*

Sundering Chaos Axe of Fortitude (req 8 axe mastery)
6-28 dmg
Dmg + 15 pct while health is above 50 pct *some ppl might prefer while enchanted*
Armor Penetration 10 pct (10 pct chance)-the Sundering Axe Hilt *some ppl might prefer Furious hilt for more adrenaline or a variety of other hilts*
Health +30-Fortitude Grip *some ppl might prefer max armor grip of +5 armor or a variety of other grips*

Nyways-if u looking for appearance and performance the above is the way to go, but if u just wanna kick butt i suggest just get The Razorstone

*someone correct me if im wrong on The Razorstone mods*

The Razorstone
6-28 dmg (req 9 axe mastery)
Dmg +15 pct when health is above 50 pct
Armor Penetration 10 pct (10 pct chance)
Health +30

The Razorstone is one of the special green items and is currently worth 65-100k *depending on how long a person wants to wait to sell it*

So those are your options for the perfect axes

actually the razerstone doesnt have a perfect fortitude mod it has axe master +1 20% chance

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

razorstone :
slashing dmg 6-28 (req 9 axemastery)
+15% dmg while health is above 50%
double adrenalin on hit (10% chance)
axe mastery +1 (20% chance)

both sundering and fortitude are highly overused. i prefer a +5 armor grip, cause it's waaaaay cheaper and it reduces dmg nicely, giving your monks a bit more space to breath :P

chippxero

chippxero

Krytan Explorer

Join Date: May 2005

norfolk

Super Anti Rabbit Squad [SARS]

Mo/Me

IMO

You want max damage 6-28 and +15% dmg while health is above 50% on it, then just upgrade it anyway you like, your upgrades will depend on what you're fighting,where you are and your gameplay style.

The skin makes no difference to the way the axe works you'll just be paying a lot more money for popular skin. You're better getting any skin you can till you have a lot of money to burn.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

"fortitude [is] highly overused. i prefer a +5 armor grip, cause it's waaaaay cheaper and it reduces dmg nicely, giving your monks a bit more space to breath"

Agreed. Cheaper and more effective.
Armor > HP (for warriors)

+5 armor mod is a must for tanks IMO. Anything else is just like eating an expensive hamburger while you could be eating steak for less. And why eat hamburger when you could have streak, right?

AxeMe

Lion's Arch Merchant

Join Date: Aug 2005

Atlanta

HEX

W/

Quote:
Originally Posted by Grammar
"fortitude [is] highly overused. i prefer a +5 armor grip, cause it's waaaaay cheaper and it reduces dmg nicely, giving your monks a bit more space to breath"

Agreed. Cheaper and more effective.
Armor > HP (for warriors)

+5 armor mod is a must for tanks IMO. Anything else is just like eating an expensive hamburger while you could be eating steak for less. And why eat hamburger when you could have streak, right?
Agree but hope it does not become an accepted fact. I love to see +health mods at the top end of the price scale and +5 armor selling at 5k for below. I do a lot of farming and - when you are fighting alone - you learn fast that the health mod is almost worthless but armor can keep you alive.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I am a strong proponent of armor and nonsundering mods like furious XD

Sundering adds less than 10% of the time

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Axe
Dmg: 6-28 (req. X)
Additional Modifiers (each of one):
+15% Damage (while health is above 50%)
+20% Damage (while health is below 50%)
+20% Damage (while hexed)
Prefix:
Anything, depends 100% on what/how you're fighting.
Suffix:
Of <something>slaying when, fighting a specific kind.
Of Defense, when fighting many different kinds of creatures/creatures that don't belong to any kind.
Enchantments last 20% longer, when using lots of non-permanent enchantments.

This is what I prefered to bring on my Warrior.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

The best axe in the game is which ever axe you need for your build and that character. a cheap collectors 15>50 battle axe with the same mods, will perform no different than a razorstone, yet the razorstone will cost you 5 times more. not sayingthat paying for looks is a bad idea, just research what youll need before buying your axe.

A zealous axe hat can be a very useful mod for an axe. it will allow for almost constant energy (cyclone axe is amazing for filling an almost empty energy bar with a zealous axe) elemental dmg is also very useful depending on the location youre in. an icy axe works well in places like the fire islands chain. same with a firey in the shiverpeaks.

The +30 health grip can be useful for running or stance tanking, while i found that a +5 always or +7 vs physical/elemental (depending on area) can be much more helpful as it will reduce the damage more. The damage reduction can be far more useful that the little extra health.

Just research what type of build you want to run. then look at your skills youll be using. then look at the areas youll be going into. then decide on whats the best Modifier for you axe. then decide on the look of the axe you want to go with. granted i know i sound like a gaming nerd, but it can make the difference between a successful expierence, and a frustrating one.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

No way..

I forgot the Fiery Flame Spitter

CKaz

Jungle Guide

Join Date: Feb 2005

/agree with most of what you said their Yichi except for the collector part
You have a primary warrior?

One of the big bummers is that the axe was passed up for 15^50 in the crafter scene while the sword and the hammer got the love. And to be a bit more specific there are *no* collector melee weapons 15^50, just the ones you can craft in Droknars. For collectors, Bows get the love 15^50.

So really the axe is the only one without a built in 15^50
(the recent IDS adds to the sword options)

Thus gold ones and green ones with it get some love even apart from the skin
Feel free to correct me if you know of one I missed, but I don't think it's out there.

Quote:
Originally Posted by MistressYichi
The best axe in the game is which ever axe you need for your build and that character. a cheap collectors 15>50 battle axe with the same mods, will perform no different than a razorstone, yet the razorstone will cost you 5 times more. not sayingthat paying for looks is a bad idea, just research what youll need before buying your axe.

A zealous axe hat can be a very useful mod for an axe. it will allow for almost constant energy (cyclone axe is amazing for filling an almost empty energy bar with a zealous axe) elemental dmg is also very useful depending on the location youre in. an icy axe works well in places like the fire islands chain. same with a firey in the shiverpeaks.

The +30 health grip can be useful for running or stance tanking, while i found that a +5 always or +7 vs physical/elemental (depending on area) can be much more helpful as it will reduce the damage more. The damage reduction can be far more useful that the little extra health.

Just research what type of build you want to run. then look at your skills youll be using. then look at the areas youll be going into. then decide on whats the best Modifier for you axe. then decide on the look of the axe you want to go with. granted i know i sound like a gaming nerd, but it can make the difference between a successful expierence, and a frustrating one.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

i stand corrected about the axe. there is only collectors for 15% in stance/while enchanted

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

The +15^50 is highly overrated because +15% while enchanted and +15% while in a stance can be used at all times. If your a stance tank you will be in a stance almost 100% of the time. If you are a w/mo then you should keep yourself enchanted 100% of the time. As far as axe hafts go I like to use the zealous mod and cast balthazars spirit on myself because I never run out of energy. When I am solo farming I like to use +18 or 19% longer enchatments grip (+20% does not help any more than +18 or 19% longer enchantments). If I go into an area that alot of the enemies are using degen spells then I use fortitude axe otherwise I like to use armor +5 mods.

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

But you know, if you're a warrior, you're going to be above 50% alot of the time assuming you have a monk. And a single wild blow or enchant strip doesn't end that.

Fye Duron

Fye Duron

Wilds Pathfinder

Join Date: May 2005

Chico, CA, USA

Dragon Fang

I agree with Sk8tborderx about the +15% stance/enchanted are a little nicer since you can control when you get the bonus. As for upgrades for my tanking I use a furious upgrade and a armor upgrade. The extra adren. really helps.

AxeMe

Lion's Arch Merchant

Join Date: Aug 2005

Atlanta

HEX

W/

Quote:
Originally Posted by Fye Duron
I agree with Sk8tborderx about the +15% stance/enchanted are a little nicer since you can control when you get the bonus. As for upgrades for my tanking I use a furious upgrade and a armor upgrade. The extra adren. really helps.
My farming axe is 3:1 vampiric and +5 armor ... it's 15% enchanted. Best combination for that particular chore. I think someone already said this in the thread but the real trick is to pick the right combination of mods and dmg modifiers for the specific task. One size really doesn't fit all. Maybe that's where the 15^50 makes sense - for those who just want one weapon. If I had to pick a one-size-fits-all axe, it would be that one.

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

Quote:
Originally Posted by Selket
But you know, if you're a warrior, you're going to be above 50% alot of the time assuming you have a monk. And a single wild blow or enchant strip doesn't end that.
That is true only if you have a monk that over heals. Good monks only heal you when you get to about 25% health. Monks that heal when you get only a little health taken away are the ones that always complain about batteries because they don't know energy management. Most enemies don't have wild blow and a stance tank should have bonettis, 1 or 2 cyclone axes should have it charged back up. The only time I used a +15^50 axe is when I also had a +20 below 50% so I could switch. The most popular class out there is a W/MO so you should always have an enchant on you. If your a w/e then you will most likely be using a conjure spell. If your a w/r you should be taking tigers fury. W/ME should always be in a stance or have an enchant. The only secondary that it would be better to have a +15^50 axe is necro.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Yes, Sk8borderx, all W/Mo's run around with teh Mending on... pfffft, I find things are much better when I Succor the monks and let them keep me healed. So, yeah, there really ought to be a cheaper collector/crafter 15^50 axe. Just for us Succor Whammos.