Here are a couple, I searched for them but was unable to find them, so sorry if they are buried deep in here somewhere:
Mesmers - Invisibility (Illusion Magic) - *Maintained enchantment* - Target ally has 90% chance to evade attacks. Enchantment ends is ally takes any offensive actions.
Elementalists - Fire storm is great, but this might be a good alternative:
- Thunderstorm (Air obviously) - 10 seconds, damage is 25% less than equivalent Firestorm, but has either armor penetration or cause blindness.
- Also, Firestorm should cause burning - 1-3 seconds (and maybe Meteor/Meteor shower as well).
Also, and again I apologize if these have been mentioned, but our weapon selection could use some broadening. Examples as follows:
2 handed swords and axes - speed and damage similar to hammers
1 handed hammers - speed and damage similar to swords, not capable of knockdowns but more likely to interrupt.
Staves/wands/etc. should have a melee attack - speed similar to swords, damage is lower.
*edit on 1/1/6*:
How about holy/dark damage components for weapon upgrades? And if this was already suggested, let me know where, I will remove mine and sign yours.
Thanks for a great game Arena-net.
Yet even more skill suggestions
ishmael darkblade
Guardian of the Light