Weapon mods question

Morangen

Morangen

Academy Page

Join Date: Dec 2005

Mountain West

Xen of Onslaught[XoO]

Mo/W

Hopefully this subject has not been addressed before on these forums (because I could not find it).

I have been wondering for a while about the weapon modifications. Mainly my question is how many mods can you put onto a weapon?

Any feedback would be great.

art_

art_

Jungle Guide

Join Date: Dec 2005

two. one on each end.

e.g zealous spatha of fortitude

has zealous mod and fortitude mod.


Good weapons also have inbuilt mods such +14% damage whilst enchanted, or +19% damage when health is under 50%.

X of Thulcandra

X of Thulcandra

Krytan Explorer

Join Date: Sep 2005

Sector 001

N/A

W/

On a second note, the Hilt adds a prefix to the weapon name, while a pommel adds the suffix. For example, with a Sundering Longsword of Fortitude, the Sundering Prefix would be the hilt, and the Fortitude suffix would be the pommel.
The names for the mods differ for each type of weapon. With staves, staff heads go first, and staff wrappings go second. For bows, the string goes first, then the grip. You get the idea...

Talin Verderben

Talin Verderben

Frost Gate Guardian

Join Date: Jun 2005

Columbus, Ohio

Guild of Calamatous Intent Officer

R/

Check here. Lots of good info!

http://guildwiki.org/wiki/Weapon_upgrade

Morangen

Morangen

Academy Page

Join Date: Dec 2005

Mountain West

Xen of Onslaught[XoO]

Mo/W

Thanks for the info. It helps out alot.