Hopefully this subject has not been addressed before on these forums (because I could not find it).
I have been wondering for a while about the weapon modifications. Mainly my question is how many mods can you put onto a weapon?
Any feedback would be great.
Weapon mods question
Morangen
art_
two. one on each end.
e.g zealous spatha of fortitude
has zealous mod and fortitude mod.
Good weapons also have inbuilt mods such +14% damage whilst enchanted, or +19% damage when health is under 50%.
e.g zealous spatha of fortitude
has zealous mod and fortitude mod.
Good weapons also have inbuilt mods such +14% damage whilst enchanted, or +19% damage when health is under 50%.
X of Thulcandra
On a second note, the Hilt adds a prefix to the weapon name, while a pommel adds the suffix. For example, with a Sundering Longsword of Fortitude, the Sundering Prefix would be the hilt, and the Fortitude suffix would be the pommel.
The names for the mods differ for each type of weapon. With staves, staff heads go first, and staff wrappings go second. For bows, the string goes first, then the grip. You get the idea...
The names for the mods differ for each type of weapon. With staves, staff heads go first, and staff wrappings go second. For bows, the string goes first, then the grip. You get the idea...
![Big Grin](../Img/biggrin.gif)
Talin Verderben
Morangen
Thanks for the info. It helps out alot.