PC on some Gold stuff and some Upgrades

FrankSidious

Academy Page

Join Date: Nov 2005

W/Mo

Before I dare try the new auction stuff I hope someone can help me with some prices... If anyone can tell me how to get pictures of descriptions I would be really happy.



Here we go with the gold stuff:


1: Grim Cesta
Energy +12 (req 8 Death)
Armor +7 (vs Trolls)


2: Defensive Water Staff of Fortitude
Energy +10 (req 9 Water)
Improves Skill recharge (chance 8%)
Armor +5
Health +28


3: Skeleton Shield
Armor: 16 (req 9 Tactics)
Recieved dam: -2 (chance 10%)
Health +28 (while in a stance)


4:Composite Bow of Enchanting
Piercing dmg: 15-28 (req 8 Markmanship)
Damage +12% (while enchanted)
Enchantments last 18% longer


5: Hale Accursed Staff of Shelter
Energy +10
Dark dmg: 11-22 (req 9 Curses)
Improves skill recharge (chance 8%)
Health +28
Armor +6 (vs physical attacks)


6: Shocking Cleaver of Fortitude
Lighting dmg: 6-28 (req 10 Axe Mastery)
Damage +13% (vs hexed foes)
Health +25


7: Bone Staff
Energy +10
Cold dmg: 11-22 (req 8 Death)
Improves skill recharge using Inspiration Magic skills (chance 15%)
Improves casting speed (chance 9%)


8: Insightful Inscribed Staff
Energy +10
Chaos dmg: 11-22 (req 8 Domination)
Improves Casting speed (chance 10%)
Improves skill reacharge using Healing Prayers skills (chance 18%)
Energy +3


9: Hale Air Staff of Warding
Energy +10
Lighting dmg: 11-22 (req 8 Air)
Improves casting speed (Chance 10%)
Health +22
Armor +7 (vs elemental attacks)


10: War Axe of Warding
Slashing dmg: 6-28 (req 9 Axe Mastery)
Damage +13% (vs hexed foes)
Armor +6 (vs elemental attacks)


11: Sundering Battlepick of Fortitude
Piercing dmg: 6-28 (req 10 Axe Mastery)
Damage +14% (while enchanted)
Armor penetration +10% (chance 9%)
Health +26


12: Hale Water Staff of Warding
Energy +10
Cold dmg: 11-22 (req 10 Water)
Improves casting speed (chance 9%)
Improves skill recharge using Domination Magic skills (chance 18%)
Health +20
Armor +6 (vs elemental attacks)


13: Hand Axe of Axe Mastery
Slashing dmg: 6-28 (req 8 Axe Mastery)
Axe Mastery +1 (18% chance while using skills)


14: Insightful Air Staff of Defense
Energy +10
Lightning dmg: 11-22 (req 9 Air)
Improves casting speed using Water Magic skills (Chance 14%)
Energy +4
Armor +5


15: Insightful Inscribed Staff of Warding
Energy +10
Chaos dmg: 11-22 (req 8 Domination)
Improves skill recharge using Smiting Prayers skills (chance 17%)
Energy +3
Armor +7 (vs elemental attacks)


And now some Upgrade components:


16: Axe Grip of Enchanting
Enchantments last 19% longer


17: Sundering Sword Hilt
Armor Penetration +10% (chance 7%)


18: Sword Pommel of Swordsmanship
Swordsmanship +1 (18% chance while using skills)


19: Staff Wrapping of Fire Magic
Fire Magic +1 (17% chance while using skills)


20: Sundering Axe Haft
Armor Penetration +10% (chance 8%)


21: Staff Wrapping of Defense
Armor +5


22: Defensive Staff Head
Armor +5


23: Insightful Staff Head
Energy +4




Thank you very much in advance

Frank Sidious

Arya Nibelrund

Arya Nibelrund

McLovin!!!

Join Date: Aug 2005

Farming Zaishen [keYs]

Mo/

1. merchant
2. 8k
3. 10k not too sure
4. 2-3k
5. 5k
6. 1k
7. 3k
8. 8-10k
9. 5-7k
10. merchant
11. 12-15k
12. 4k
13. merchant
14. salvage
15. i would merchant it
About the upgrades there's a stick thread on top of these forums check it out all prices are listed and constantly updated.
To take a screenshot: place the cursor over the item and press Print Screen on you k-board; the screenshot will be saved on your hard disk (go to gw folder).
Then upload it from imageshack or on this site.