3 questions for you pros :
1) can ranger/war use shield? If yes, what type of 1 hand weapon can Ran/War use?
2) Do ran/war get extra armor to take more damage?
3) Does the shield increase armor ?
can ranger/war use sword+sheild?
Kryetstorm
Linkie
1) I believe any character can use any kind of off-hand item and weapon aslong as they have the correct attribute (Shields usually require Strength or Tactics).
2) You do not get 'extra' armour, other than what the ranger armour gives.
3) Yes.
2) You do not get 'extra' armour, other than what the ranger armour gives.
3) Yes.
Bgnome
Quote:
Originally Posted by Kryetstorm
3 questions for you pros :
1) can ranger/war use shield? If yes, what type of 1 hand weapon can Ran/War use? |
Quote:
2) Do ran/war get extra armor to take more damage? |
Quote:
3) Does the shield increase armor ? |
Here is a build for a sword/shield ranger/warrior that will give you an idea of where to start:
Attribute Calculator Character Dump
Class: Ranger / Warrior
Assumed items:
+2 to Expertise
+2 to Wilderness Survival
Attributes: (cost)
Expertise: 6+2 (21)
Wilderness Survival: 6+2 (21)
Swordsmanship: 12 (97)
Tactics: 10 (61)
Total attribute points used: 200/200
Skills:
1) Apply Poison - (15,2,12) For 12 seconds, enemies struck by your attacks become poisoned for 10 seconds.
2) Savage Slash - (5,0,10) If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 32 extra damage.
3) Hundred Blades - (5,0,8) Swing twice at target foe and foes adjacent to your target. You deal 75% damage with each hit.
4) Seeking Blade - (5,0,8) If this attack hits you strike for +16 damage. If Seeking Blade is evaded your target begins bleeding and takes 16 damage. Seeking Blade cannot be blocked.
5) Hamstring - (10,0,15) If this attack hits, your target is crippled for 13 seconds, slowing his movement.
6) "Victory Is Mine!" (elite) - (5,0,15) You gain 48 health and 5 energy for each condition suffered by adjacent foes. This is an elite skill.
7) Healing Signet - (0,2,4) You gain 115 health. You take double damage while using this skill.
8) Serpent's Quickness - (5,0,45) For 23 seconds, recharge times for your attack skills are reduced by 33%. Serpent's Quickness ends if your health drops below 50%.