Edit: Do to the auto-resize, I will list the skills needed: Res Sig, Physical Resistance, Endure Pain, Dolyak Signet, Healing Signet, Inspired Hex, IW, Flurry. The attribute values are Inspiration: 3, Illusion: 12, Strength: 11, and Tactics: 10 (9 + 1)
I was thinking about possibly swapping endure pain or the res sig (I was thinking of replacing the resurrection signet) with an energy stealing spell, such as energy tap, which nets you 10 energy at 3 Inspiration. The equipment needed are: Some kind of Illusionary Focus (I use the Rockmolder), and a preferrably high enchantment mod on your weapon (To reduce the IW downtime). This build also has a no-energy-loss hex removal (it's not completely free, but you need only 5 energy to basically remove a hex, use it, and gain 5 energy back in under a second, so your 5 energy stays on your energy bar. This build works well against warriors, as they can do almost nil damage to you with physical resistance and the dolyak signet on. With IW, and frenzy, you hit them at a good pace at a decent level of damage. Many warriors I take on in the CA begin to run when I start wailing on them

right now is energy management (for me at least).