K

Keneth

Frost Gate Guardian

Joined
May 2007

Recent Posts

Jul 8, 2007 at 6:45 PM Retroactive Character Titles

I don't know if this has been recommended before, I couldn't find it in the index or search (granted I didn't check every single...

Jul 6, 2007 at 9:16 PM Dragon Festival Mission One

You also get 240 victory tokens from just doing the 4 easy quests available all the time, so without some ulterior reward for finishing all the...

May 28, 2007 at 11:52 PM Difference between Margrid and Jin?

Jin is emo, Margrid isn't. Koss has hair products named after him, Goren doesn't need them

May 9, 2007 at 6:02 PM Tips and Maps for 100% Tyria Exploration (No Map Checks)

Got my GM title, I guess I owe you guys 3.8% of thanks Seriously though, you were a big help, for a moment there I thought about giving up and...

May 9, 2007 at 12:40 PM Tips and Maps for 100% Tyria Exploration (No Map Checks)

Quote: Originally Posted by DynamiteGoesBoom Those are the ratios listed in the rules on page one. Hrm, didn't read the first page but anyway....

May 9, 2007 at 12:01 AM Tips and Maps for 100% Tyria Exploration (No Map Checks)

Quote: Originally Posted by DynamiteGoesBoom 1024x768 1280x1024 1600x1200 So how does that fit? A normal resolution ratio for a casual screen is...

May 8, 2007 at 8:42 PM Tips and Maps for 100% Tyria Exploration (No Map Checks)

Well I've been to all the places Dynamite has circled and a couple of my own, except a select few bits (2 or 3), mainly because I suck at...

May 7, 2007 at 11:19 PM Tips and Maps for 100% Tyria Exploration (No Map Checks)

And I'm not trying to argue or anything but several of those circles were more or less pointless because 1) there was nothing to uncover (aka...

May 7, 2007 at 10:41 PM Tips and Maps for 100% Tyria Exploration (No Map Checks)

Yup, cleared those just recently, had those marked on my map already even before Dynamite pointed them out, thanks though I think I'll still...

May 7, 2007 at 9:16 PM Tips and Maps for 100% Tyria Exploration (No Map Checks)

It's not that they're completely random and unexplorable, what I was aiming at is that they're just not anymore explorable than they...

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