Sentinel
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Quote: Originally Posted by JoDiamonds And I appreciate those who thanked Sentinel and I for doing the tests. =) Thank you JoDiamonds for your...
Quote: Originally Posted by Dralon Then almost every experiment you would consider biased. We decide what to test in the world often based on our...
Quote: Originally Posted by arnansnow No matter what, if you are too far away to see the enemy on the minimap, you don't get drops, you...
Quote: Originally Posted by Epinephrine It would be simple, but it clearly doesn't happen that way. That's what statistics are for,...
Guys, Let's think about this from a programmer's stand point. You need to write code that assigns loot to players on a MM game. The smart...
Quote: Originally Posted by Diomedes ......... So we have 2 groups, near (N) and far (F). The frequency for drops for N is 17/20 = .85, the...
Quote: Originally Posted by JoDiamonds If you are nowhere near the enemies being killed, you have a 0% chance of getting a drop from it. Sentinel,...
When you are doing experiments you need to be unbiased. Do the experiment and take a look at the results after. The original poster had already a...
I don't know if you guys notice but the chaos axe is a vampiric one... I wonder if that's a deal breaker or not.... If you don't have...
On topic: Getting organized before the mission is paramount. The most important thing for me is to find out who the caller is and that everyone...
