P

Pauli

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Nov 2009

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Recent Posts

Nov 15, 2009 at 4:46 PM Ideas to improve Fort Aspenwood

Quote: Originally Posted by Darkobra As far as I'm concerned, this is just another case of "If you can't beat it, nerf it." Far...

Nov 15, 2009 at 2:24 PM Ideas to improve Fort Aspenwood

Quote: Originally Posted by Hyperventilate Edit: You wouldn't even need a bad monk. A bad Mesmer can deter a monk long enough to allow...

Nov 15, 2009 at 11:03 AM Ideas to improve Fort Aspenwood

That's one of the most interesting ideas I've ever seen (for Fort Aspenwood). There are things to consider, though: - Turtles will be...

Nov 15, 2009 at 10:15 AM Ideas to improve Fort Aspenwood

You'll have to excuse me, but I dont understand what is it you want. Can you please explain your post again, or in detail?

Nov 15, 2009 at 9:38 AM Ideas to improve Fort Aspenwood

I pretty much have to agree about that.

Nov 15, 2009 at 8:48 AM Ideas to improve Fort Aspenwood

@ God Hand Your suggestions dont take care of the basic problem which is the way Players influence NPCs, ad not the other way around. Your...

Nov 14, 2009 at 6:47 PM Ideas to improve Fort Aspenwood

@ God Hand In my opinion: - Leave the turtle as it is right now. The turtle, right now, has a normal player's HP (or a very very similar...

Nov 14, 2009 at 3:10 PM Ideas to improve Fort Aspenwood

There's more than one occasion (at Fort Aspenwood) in which the R, P, D, A and W are at a disadvantage, while many others can be great at all...

Nov 14, 2009 at 10:07 AM Ideas to improve Fort Aspenwood

I've been asked, by one of the posters, to continue my feedback&suggestions thread over here. Here's the original post: Quote:...

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