swaaye

swaaye

Frost Gate Guardian

Joined
May 2005

Recent Posts

Nov 22, 2005 at 4:23 PM The Ultimate Video Card Guide!

Cuz you're overclocking too much. You can never tell how it will affect games. That's definitely a problem caused by overclocking though....

Nov 15, 2005 at 7:39 PM The Ultimate Video Card Guide!

X800XL is $50+ more than X800GTO. Performance is similar between the two if you take advantage of the mad overclocking the X800GTO can handle. The...

Nov 15, 2005 at 7:36 PM Who is running Dual Power Supplies?

Even the most equipped gaming PC you'll ever see would be less than 300W constant. In fact most SLI systems are around 200W. A non-SLI rig...

Nov 9, 2005 at 8:58 PM Does Guild Wars MAX OUT your CPU?

Guild Wars frequently does not max out my CPU when I'm not in town. In fact I've seen it drop to 50% and watched my CPU temp drop as a...

Nov 9, 2005 at 8:55 PM The Ultimate Video Card Guide!

Well I know that Geforce FX is what brought about the trinilear and anisotropic tweaks. Radeon 9700 can't do as much as the later chips with...

Nov 9, 2005 at 4:43 AM The Ultimate Video Card Guide!

No the 6800 does not do trilinear correctly by default. I have one and I can load up several games right now which show you how they tweaked...

Nov 9, 2005 at 3:19 AM The Ultimate Video Card Guide!

Both NV and ATI do exactly the same things. NV was FAR worse about it back in the FX days, but they are on about equal footing with ATI right now,...

Nov 8, 2005 at 8:59 PM The Ultimate Video Card Guide!

Highest Quality. I ran through the whole spectrum and only Lowest Quality sped it up significantly, to around 35fps max or so. 4X AA brought it...

Nov 8, 2005 at 8:54 PM The Ultimate Video Card Guide!

I've recently gotten myself a free Geforce FX5600 256MB. Immediately threw it into my AthlonXP 2.5Ghz (zoom). I'd place the Geforce FX5600...

Nov 6, 2005 at 4:03 AM The Ultimate Video Card Guide!

If it runs well I'm quite happy for you. Guild Wars is not pixel shader heavy and that is why. In fact I believe only the post-processing...

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