a

aapo

Wilds Pathfinder

Joined
Apr 2006

Recent Posts

Nov 30, 2008 at 6:07 PM Game Theory, Discussion 1

Quote: Originally Posted by DreamWind Yes...and the problem is the game of Starcraft is not predefined, and apm has absolutely nothing to do with...

Nov 30, 2008 at 12:11 PM Game Theory, Discussion 1

I said: "However, the game of Starcraft is largely pre-defined, so such thing as button presses per minute directly correlates with your...

Nov 30, 2008 at 4:17 AM Game Theory, Discussion 1

Quote: Originally Posted by DreamWind You keep trying to make a point and then supporting it was terrible examples that are never used in actual...

Nov 30, 2008 at 3:08 AM Game Theory, Discussion 1

Quote: Originally Posted by DreamWind Dude you are so wrong here its not even funny. In any reputable game of skill, what you do determines your...

Nov 29, 2008 at 8:36 PM Game Theory, Discussion 1

Quote: Originally Posted by Akolo Its very useful outside of my skillbar. - So you don't know how to use a simple skill like Fireball. Points...

Nov 29, 2008 at 3:44 PM Game Theory, Discussion 1

Quote: Originally Posted by Akolo just had to chip in. this shows your true nature? :P - How would you use the skill Fireball?

Nov 29, 2008 at 11:12 AM Game Theory, Discussion 1

Quote: Originally Posted by DreamWind I refrained from entering this thread, but this was too much. You don't know what the hell you are...

Nov 28, 2008 at 12:33 PM Game Theory, Discussion 1

Quote: Originally Posted by tmakinen 17 per character, I have now told it three times in a row and it still doesn't seem to register on planet...

Nov 28, 2008 at 10:40 AM Game Theory, Discussion 1

Quote: Originally Posted by tmakinen Since GW runs on computers which are discrete, the game only simulates continuity and thus there are states...

Nov 28, 2008 at 10:02 AM Game Theory, Discussion 1

Quote: Originally Posted by tmakinen And the answer is: writing a bot capable of playing chess on grandmaster level is easy since chess is a...

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