Prince Rurik green items?

Legendary Shiz

Legendary Shiz

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Šiljo
omg...yes....its the imba green
Rurik`s Fiery Dragon Sword of Mending

wammo FTW!!!!
DDD
LMAO!!

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Dr Imperial
lol that would be cool, but how would you manage to get his skull out of his body? -_-
His skin is pretty much gone by the time the Lich sets him on you. After you defeat him, you could simply pull it off.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by -LiamB
/Signed

Rurik Sword
The Prince's Shield


-20 armor , move 25 faster ? xD

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

isnt rurik's shield the grognars defender skin? if so then no thanks, that shield is ugly

Ramy Consigon

Ascalonian Squire

Join Date: May 2006

Tempora Heroica

E/Me

Rurik's Fiery Doom Sword Of Hell... 0.o....

I would find a few places to shove that if I got pissed.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by MistressYichi
isnt rurik's shield the grognars defender skin? if so then no thanks, that shield is ugly
Iruno...i love that skin >.>;;

Anyway:

Rurik's Royal Sword

Fire damage 15-22
15% while enchanted
20% longer enchantments

^_~ mending wammo!

Rurik's Defender
-2 while enchanted
+30 health.

eVeRt

Lion's Arch Merchant

Join Date: Feb 2006

Netherlands

N/

Quote:
Originally Posted by lyra_song
Iruno...i love that skin >.>;;

Anyway:

Rurik's Royal Sword

Fire damage 15-22
15% while enchanted
20% longer enchantments


^_~ mending wammo!

Rurik's Defender
-2 while enchanted
+30 health.
d00d mending nver xpires so y wud we need 20% longer enchants?!!11!!?!!11!? omg n00b!!!111!!!

Alotia Slipfeet

Alotia Slipfeet

Frost Gate Guardian

Join Date: Feb 2006

Iowa

R/E

Agroing Fiery sword of Rushing Wammo
fire damage - 15-28 req. 9 swordmanship
Agros 95% more monsters
Movment +30% controls respond 5 seconds slower
Mending +1

Rurik's Uber charr shield
+25 amour vs charr
-40 amour vs everything else
+30 Health

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Rurik's FDS
Fire Damage: 15-22 (Req 9 Swordsmanship)
Cheesey One-Liners +1 (20% while using skills)

Predator [CD]

Frost Gate Guardian

Join Date: Apr 2006

/Signed

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

It's not like 5 are going to drop from him whenever you kill him. So its not going to be super farmed. Its hard to get to as it is. THe supply will be low. RURIK's FDS FTW.

Nightwish

Krytan Explorer

Join Date: Jul 2005

Nice idea. Rurik holds quite a big role in Tyria storyline and having his own greens is definitely logical. This is the last mission and Rurik is found almost towards the end, hence, I do not think his greens are going to be much more overfarmed than other greens.

Rurik's Fiery Dragon Sword of Enchanting
15-22 Fire Dmg
15% (while enchanted) --> more power to the constant mending
Enchant last 20% longer ---> healing breeze/healing hands FTW

Ruriks Shield
+30hp
-2dmg (while enchanted)

Alpha Moth

Krytan Explorer

Join Date: Aug 2005

Yes ZOMG YES
/signed

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Surely its has to be a req 15 FDS to match Shiro's Sword? Sounds like a plan

/signed

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

Royal Escutcheon
Armor: 16 req 9 tactics
Health +30
Health +30

(you seen how much hp undead rurik has ? :O .. and i know anet like to make rumors true ..and there was one about a dual +30 shield somewhere)

chumsy

Academy Page

Join Date: May 2005

Edit:

Rurik's Fiery Dragon Sword of Rurik (yes, redundant)
sword 15-22 fire dmg, req 15 sword
20%^50 (yes, 20%^50 instead of 15%^50)
20% chance of activating the shout "For Ascalon!" - when activating skills

"For Ascalon!"
shout.
you move 25% faster for 9 seconds.

clarianaeneas

clarianaeneas

Frost Gate Guardian

Join Date: Sep 2005

R/E

good god...yes! This would be the only FDS I wouldn't be ashamed to wield.


+15% while enchanted is a must for mending -rofl

+30 hp would be a better suffix imo, or maybe charr-slaying? I guess that would be more appropriate, even though it would make the sword ceremonial at best. (or LDD farming ftw)

As someone said before the charr mod would probably make it unwanted by most people. I for one would like it more if it had a Charr mod, I mean it only makes sense.

Mars Dragonblade

Mars Dragonblade

Lion's Arch Merchant

Join Date: May 2006

Awesometon.

Ministry of Fate [MoF]

W/

I don't want to seem out of place here but I couldn't resist asking why everyone seems to be obsessed with having dmg +15% while enchanted? I think it would be better with a more generalised +15%^50, so everyone could benefit from it, or even as Chumsy said, maybe a +20%^50 on it, that would make it really desirable. The reason I think enchants should be left out is because although yes, it would be a great sword to have and show off, but it would only really apply to those who use enchants much more often that normal. Plus the fact enchants are very easily removed and I wouldn't want to waste my energy, especially as a warrior, re-applying them all the time. Thats why I personally use very very few or none at all. I think the ideal stats for it would be:

15-22 Fire Damage (req. 8 Swordsmanship)
Damage +15% (while health is above 50%) (+20%^50 ??? Why not?)
Sundering 20/20
Health +30
Armour +5

An extra mod over the top, but the end result is a sword with the potential for high damage output and with a boost to armour. If it had a Charr mod on it, I'd forget it. It would make sense I agree, although it's only for a small portion of the game.

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

Quote:
Originally Posted by Mars Dragonblade
An extra mod over the top
2 extra mods over the top ...cant have 2 hilts now can we ?

Praetor

Praetor

Frost Gate Guardian

Join Date: May 2005

Somewhere over the rainbow

Devil Me [DEvM]

E/D

What's with you people making uber broken mods? First off, the greens would have to drop from the lich otherwise you'll see all you tanks leave as soon as undead rurik is... dead... again. His sword wouldn't be anything special except that it better not have a +30HP mod.
Fiery Dmg 15-22 Req.9 Swords
+5 Energy
+5 Armor

As for his shield, duplicate mods sound interesting.
16 Armor Req. 9 Tactics (and a duplicate shield with Req. 9 Strength)
Received dmg -2 (while enchanted)
Received dmg -2 (while in stance)

Mars Dragonblade

Mars Dragonblade

Lion's Arch Merchant

Join Date: May 2006

Awesometon.

Ministry of Fate [MoF]

W/

Maybe it's got a blade mod on it >_> ...Anyway, now that I think about it, just ditch the health +30 and leave it with +5 armour. That sounds a wee bit better maybe.

David Lionmaster

Frost Gate Guardian

Join Date: Jul 2005

above the floor and below the celing

Fortunes Favored

Whats with you people who are like "zomg!!! 20/20 sundering!!!! l33t!!!"

First of all, its a firey dragon sword, meaning it does fire damage, which is its prefix.

And second of all, sundering mods suck, even the 20/20 ones, anyone who uses it is a n00b.

Celab

Lion's Arch Merchant

Join Date: Jun 2006

[VENT]

W/

Quote:
Originally Posted by bilateralrope
I have heard of shields that came with +1 to healing prayers.
think i got one whilst killing afflicted for a mission. Probably sold it by accident. Ill check when im next online.

/signed, for a previously stated reason "I'm weilding a rurik Sword" *kick*

Mars Dragonblade

Mars Dragonblade

Lion's Arch Merchant

Join Date: May 2006

Awesometon.

Ministry of Fate [MoF]

W/

Lets hear your suggestions for a weapon which should, by at least its name, be a great weapon to wield then David. Would you prefer a vampiric mod on it? Zealous mod? Plus, a reaction like that one is uncalled for, the OP of this thread came up with an idea that so far everyone agrees with, you could at least have came up with some constructive criticism, not come out with verbal diarrhoea that makes you look more like an idiot than the people who at least have had suggestions.

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

I don't see anything bad with this. More groups in Hell's Percipice.

Maybe there will be more monks willing to do the mission!!! I mean instead of the ones who sit there AFK in Hell's Percipice for hours at a time playing a cruel joke on the teams desperately trying to get some in their groups.

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

I think it should be called a fiery hellspawn sword...since he is in hell now...and the shield could be something like the Magmas shield but "flaming" effects on it. That would rock :P

Mars Dragonblade

Mars Dragonblade

Lion's Arch Merchant

Join Date: May 2006

Awesometon.

Ministry of Fate [MoF]

W/

Took me a while to find it, but I had to post in here to bump this to the front before we end up with a flood of rurik green items suggestions which are starting to pop up here and there. This is the most detailed one so far so lets try to keep it up to stop more threads bein made about it .

Edit: Btw, no one's answered my question: why all the suggestions for 'damage +15% while enchanted' and 'enchants last 20% longer' mods?

The reasons why I'd hate to see these are these:

1) Enchants are easily removed.
2) If the reason for this request is for warriors usin Mending, well Mending never expires, so what's the point in 20% longer enchants?
3) If it's for the benefit of warriors using enchants in general when not farmin, then because they're the first into battle they're the first to fall victim to enchant removals, so there was no point in putting them on.
4) Wouldn't it be easier to just have 'damage +15% while health >50%' or again as Chumsy said, maybe 'damage +20% while health >50%'? That way it benefits everyone in the long run AND you're still dealing (20%?) 15% more damage whether you're enchanted or not.