Originally Posted by Šiljo
omg...yes....its the imba green
Rurik`s Fiery Dragon Sword of Mending wammo FTW!!!! DDD |
Prince Rurik green items?
Legendary Shiz
Quote:
bilateralrope
Quote:
Originally Posted by Dr Imperial
lol that would be cool, but how would you manage to get his skull out of his body? -_-
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lishi
Quote:
Originally Posted by -LiamB
/Signed
Rurik Sword The Prince's Shield |
-20 armor , move 25 faster ? xD
Yichi
isnt rurik's shield the grognars defender skin? if so then no thanks, that shield is ugly
Ramy Consigon
Rurik's Fiery Doom Sword Of Hell... 0.o....
I would find a few places to shove that if I got pissed.
I would find a few places to shove that if I got pissed.
lyra_song
Quote:
Originally Posted by MistressYichi
isnt rurik's shield the grognars defender skin? if so then no thanks, that shield is ugly
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Anyway:
Rurik's Royal Sword
Fire damage 15-22
15% while enchanted
20% longer enchantments
^_~ mending wammo!
Rurik's Defender
-2 while enchanted
+30 health.
eVeRt
Quote:
Originally Posted by lyra_song
Iruno...i love that skin >.>;;
Anyway: Rurik's Royal Sword Fire damage 15-22 15% while enchanted 20% longer enchantments ^_~ mending wammo! Rurik's Defender -2 while enchanted +30 health. |
Alotia Slipfeet
Agroing Fiery sword of Rushing Wammo
fire damage - 15-28 req. 9 swordmanship
Agros 95% more monsters
Movment +30% controls respond 5 seconds slower
Mending +1
Rurik's Uber charr shield
+25 amour vs charr
-40 amour vs everything else
+30 Health
fire damage - 15-28 req. 9 swordmanship
Agros 95% more monsters
Movment +30% controls respond 5 seconds slower
Mending +1
Rurik's Uber charr shield
+25 amour vs charr
-40 amour vs everything else
+30 Health
Vahn Roi
Rurik's FDS
Fire Damage: 15-22 (Req 9 Swordsmanship)
Cheesey One-Liners +1 (20% while using skills)
Fire Damage: 15-22 (Req 9 Swordsmanship)
Cheesey One-Liners +1 (20% while using skills)
Predator [CD]
/Signed
TheLordOfBlah
It's not like 5 are going to drop from him whenever you kill him. So its not going to be super farmed. Its hard to get to as it is. THe supply will be low. RURIK's FDS FTW.
Nightwish
Nice idea. Rurik holds quite a big role in Tyria storyline and having his own greens is definitely logical. This is the last mission and Rurik is found almost towards the end, hence, I do not think his greens are going to be much more overfarmed than other greens.
Rurik's Fiery Dragon Sword of Enchanting
15-22 Fire Dmg
15% (while enchanted) --> more power to the constant mending
Enchant last 20% longer ---> healing breeze/healing hands FTW
Ruriks Shield
+30hp
-2dmg (while enchanted)
Rurik's Fiery Dragon Sword of Enchanting
15-22 Fire Dmg
15% (while enchanted) --> more power to the constant mending
Enchant last 20% longer ---> healing breeze/healing hands FTW
Ruriks Shield
+30hp
-2dmg (while enchanted)
Alpha Moth
Yes ZOMG YES
/signed
/signed
Evilsod
Surely its has to be a req 15 FDS to match Shiro's Sword? Sounds like a plan
/signed
/signed
Dahnel
Royal Escutcheon
Armor: 16 req 9 tactics
Health +30
Health +30
(you seen how much hp undead rurik has ? :O .. and i know anet like to make rumors true ..and there was one about a dual +30 shield somewhere)
Armor: 16 req 9 tactics
Health +30
Health +30
(you seen how much hp undead rurik has ? :O .. and i know anet like to make rumors true ..and there was one about a dual +30 shield somewhere)
chumsy
Edit:
Rurik's Fiery Dragon Sword of Rurik (yes, redundant)
sword 15-22 fire dmg, req 15 sword
20%^50 (yes, 20%^50 instead of 15%^50)
20% chance of activating the shout "For Ascalon!" - when activating skills
"For Ascalon!"
shout.
you move 25% faster for 9 seconds.
Rurik's Fiery Dragon Sword of Rurik (yes, redundant)
sword 15-22 fire dmg, req 15 sword
20%^50 (yes, 20%^50 instead of 15%^50)
20% chance of activating the shout "For Ascalon!" - when activating skills
"For Ascalon!"
shout.
you move 25% faster for 9 seconds.
clarianaeneas
good god...yes! This would be the only FDS I wouldn't be ashamed to wield.
+15% while enchanted is a must for mending -rofl
+30 hp would be a better suffix imo, or maybe charr-slaying? I guess that would be more appropriate, even though it would make the sword ceremonial at best. (or LDD farming ftw)
As someone said before the charr mod would probably make it unwanted by most people. I for one would like it more if it had a Charr mod, I mean it only makes sense.
+15% while enchanted is a must for mending -rofl
+30 hp would be a better suffix imo, or maybe charr-slaying? I guess that would be more appropriate, even though it would make the sword ceremonial at best. (or LDD farming ftw)
As someone said before the charr mod would probably make it unwanted by most people. I for one would like it more if it had a Charr mod, I mean it only makes sense.
Mars Dragonblade
I don't want to seem out of place here but I couldn't resist asking why everyone seems to be obsessed with having dmg +15% while enchanted? I think it would be better with a more generalised +15%^50, so everyone could benefit from it, or even as Chumsy said, maybe a +20%^50 on it, that would make it really desirable. The reason I think enchants should be left out is because although yes, it would be a great sword to have and show off, but it would only really apply to those who use enchants much more often that normal. Plus the fact enchants are very easily removed and I wouldn't want to waste my energy, especially as a warrior, re-applying them all the time. Thats why I personally use very very few or none at all. I think the ideal stats for it would be:
15-22 Fire Damage (req. 8 Swordsmanship)
Damage +15% (while health is above 50%) (+20%^50 ??? Why not?)
Sundering 20/20
Health +30
Armour +5
An extra mod over the top, but the end result is a sword with the potential for high damage output and with a boost to armour. If it had a Charr mod on it, I'd forget it. It would make sense I agree, although it's only for a small portion of the game.
15-22 Fire Damage (req. 8 Swordsmanship)
Damage +15% (while health is above 50%) (+20%^50 ??? Why not?)
Sundering 20/20
Health +30
Armour +5
An extra mod over the top, but the end result is a sword with the potential for high damage output and with a boost to armour. If it had a Charr mod on it, I'd forget it. It would make sense I agree, although it's only for a small portion of the game.
Dahnel
Quote:
Originally Posted by Mars Dragonblade
An extra mod over the top
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Praetor
What's with you people making uber broken mods? First off, the greens would have to drop from the lich otherwise you'll see all you tanks leave as soon as undead rurik is... dead... again. His sword wouldn't be anything special except that it better not have a +30HP mod.
Fiery Dmg 15-22 Req.9 Swords
+5 Energy
+5 Armor
As for his shield, duplicate mods sound interesting.
16 Armor Req. 9 Tactics (and a duplicate shield with Req. 9 Strength)
Received dmg -2 (while enchanted)
Received dmg -2 (while in stance)
Fiery Dmg 15-22 Req.9 Swords
+5 Energy
+5 Armor
As for his shield, duplicate mods sound interesting.
16 Armor Req. 9 Tactics (and a duplicate shield with Req. 9 Strength)
Received dmg -2 (while enchanted)
Received dmg -2 (while in stance)
Mars Dragonblade
Maybe it's got a blade mod on it >_> ...Anyway, now that I think about it, just ditch the health +30 and leave it with +5 armour. That sounds a wee bit better maybe.
David Lionmaster
Whats with you people who are like "zomg!!! 20/20 sundering!!!! l33t!!!"
First of all, its a firey dragon sword, meaning it does fire damage, which is its prefix.
And second of all, sundering mods suck, even the 20/20 ones, anyone who uses it is a n00b.
First of all, its a firey dragon sword, meaning it does fire damage, which is its prefix.
And second of all, sundering mods suck, even the 20/20 ones, anyone who uses it is a n00b.
Celab
Quote:
Originally Posted by bilateralrope
I have heard of shields that came with +1 to healing prayers.
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/signed, for a previously stated reason "I'm weilding a rurik Sword" *kick*
Mars Dragonblade
Lets hear your suggestions for a weapon which should, by at least its name, be a great weapon to wield then David. Would you prefer a vampiric mod on it? Zealous mod? Plus, a reaction like that one is uncalled for, the OP of this thread came up with an idea that so far everyone agrees with, you could at least have came up with some constructive criticism, not come out with verbal diarrhoea that makes you look more like an idiot than the people who at least have had suggestions.
The Hand Of Death
I don't see anything bad with this. More groups in Hell's Percipice.
Maybe there will be more monks willing to do the mission!!! I mean instead of the ones who sit there AFK in Hell's Percipice for hours at a time playing a cruel joke on the teams desperately trying to get some in their groups.
Maybe there will be more monks willing to do the mission!!! I mean instead of the ones who sit there AFK in Hell's Percipice for hours at a time playing a cruel joke on the teams desperately trying to get some in their groups.
Coridan
I think it should be called a fiery hellspawn sword...since he is in hell now...and the shield could be something like the Magmas shield but "flaming" effects on it. That would rock :P
Mars Dragonblade
Took me a while to find it, but I had to post in here to bump this to the front before we end up with a flood of rurik green items suggestions which are starting to pop up here and there. This is the most detailed one so far so lets try to keep it up to stop more threads bein made about it .
Edit: Btw, no one's answered my question: why all the suggestions for 'damage +15% while enchanted' and 'enchants last 20% longer' mods?
The reasons why I'd hate to see these are these:
1) Enchants are easily removed.
2) If the reason for this request is for warriors usin Mending, well Mending never expires, so what's the point in 20% longer enchants?
3) If it's for the benefit of warriors using enchants in general when not farmin, then because they're the first into battle they're the first to fall victim to enchant removals, so there was no point in putting them on.
4) Wouldn't it be easier to just have 'damage +15% while health >50%' or again as Chumsy said, maybe 'damage +20% while health >50%'? That way it benefits everyone in the long run AND you're still dealing (20%?) 15% more damage whether you're enchanted or not.
Edit: Btw, no one's answered my question: why all the suggestions for 'damage +15% while enchanted' and 'enchants last 20% longer' mods?
The reasons why I'd hate to see these are these:
1) Enchants are easily removed.
2) If the reason for this request is for warriors usin Mending, well Mending never expires, so what's the point in 20% longer enchants?
3) If it's for the benefit of warriors using enchants in general when not farmin, then because they're the first into battle they're the first to fall victim to enchant removals, so there was no point in putting them on.
4) Wouldn't it be easier to just have 'damage +15% while health >50%' or again as Chumsy said, maybe 'damage +20% while health >50%'? That way it benefits everyone in the long run AND you're still dealing (20%?) 15% more damage whether you're enchanted or not.