Balthazar Aura
quanzong
25 energy is WAY TO MUCH ANET!!! WHAT WAS YOU THINKING? My monk has 33 energy at lvl 20, and 25 energy should be for ELEMENTALISTS. 1 spell costing 75% of your energy is WAY to much, especially when it has little benefits.
ANET you HAVE to do the following.
make Balt aura cost less.
make Balt aura last longer, perfer 60 seconds like zealot fire
make Balt aura deal WAY more damage
Anyone is welcomed to sign, because more people sign more ANET remembers to do the following stated earlier.
ANET you HAVE to do the following.
make Balt aura cost less.
make Balt aura last longer, perfer 60 seconds like zealot fire
make Balt aura deal WAY more damage
Anyone is welcomed to sign, because more people sign more ANET remembers to do the following stated earlier.
Arkantos
Its fine the way it is. If it was 60 seconds, It would be way too overpowered. At 16 smiting, it does 26 dmg for 10 seconds, so a possible of 260 dmg.
Selket
Ever heard of a focus?
lyra_song
60 seconds? Thats WAY WAY WAY overpowered.
Arkantos
Quote:
Originally Posted by lyra_song
60 seconds? Thats WAY WAY WAY overpowered.
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Captain Arne Is PRO
Lol /signed 60 Second Zealot Fire! + 55% Enchantments And Damn I'll Be Teh Own~
TheLordOfBlah
I do agree they need to lower energy cost... but thats it.
General Typhus
Quote:
Originally Posted by quanzong
25 energy is WAY TO MUCH ANET!!! WHAT WAS YOU THINKING? My monk has 33 energy at lvl 20, and 25 energy should be for ELEMENTALISTS. 1 spell costing 75% of your energy is WAY to much, especially when it has little benefits.
ANET you HAVE to do the following. make Balt aura cost less. make Balt aura last longer, perfer 60 seconds like zealot fire make Balt aura deal WAY more damage Anyone is welcomed to sign, because more people sign more ANET remembers to do the following stated earlier. |
Haha good one buddy.
TGgold
I think...an energy cost of 20 would be more appropriate. But..I guess ANET doesn't like that multiple of five :P
lishi
60 second mega rolf xD
unholy guardian
yeah maybe get the energy down to 20? I thought 15 at first, then i re read the skill lol
Arkantos
Quote:
Originally Posted by unholy guardian
yeah maybe get the energy down to 20? I thought 15 at first, then i re read the skill lol
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anonymous
its fine as is, dont fix something that isnt broken.
gabrial heart
With a sword (or axe) + %20 ench and a focus + %20 ench you can get it to last longer expecially if you add in blessed aura + %30 (lasts about 17 seconds) and use Air of enchant to lower the cost. Balths is already a pretty powerful spell if used correctly, but it's also AoE and bad for pve. You'll get about 200 dmg (per adjacent target) over the 17 seconds for about 20e, not to bad.
If you're set up right you should be pushing 50e, 33e is way to low for a monk. Not a wonder why you don't know about smiting prayer tricks...
If you're set up right you should be pushing 50e, 33e is way to low for a monk. Not a wonder why you don't know about smiting prayer tricks...
The Hand Of Death
Its used a lot of GvG already, I dont think it should be changed.
quanzong
Look at zealot fire, yeah 35 damage, and if you get hit each second for 60 seconds 2100 to adjecent foes, zealot fire doesnt cost 25 mana. If this spell can be overpowered at 60 seconds so is zealot fire. Yeah 4 real lower the mana.
See my 55 monk, hes having hard times, see whenever I goto HA I never have enough mana to cast balt aura, so yeah its way overlooked, people move away from it so you only get like 5- 7 seconds of it, its not like it hits entire area. 25 mana, kidding me, more like 15, maybe 20. This other spell that does damage in area costs 5 mana and lasts 10 seconds, I think that spell owns balt aura, compared to stats balt aura has now.
See my 55 monk, hes having hard times, see whenever I goto HA I never have enough mana to cast balt aura, so yeah its way overlooked, people move away from it so you only get like 5- 7 seconds of it, its not like it hits entire area. 25 mana, kidding me, more like 15, maybe 20. This other spell that does damage in area costs 5 mana and lasts 10 seconds, I think that spell owns balt aura, compared to stats balt aura has now.
Hidden in the Mist
Quote:
Originally Posted by quanzong
Look at zealot fire, yeah 35 damage, and if you get hit each second for 60 seconds 2100 to adjecent foes, zealot fire doesnt cost 25 mana. If this spell can be overpowered at 60 seconds so is zealot fire. Yeah 4 real lower the mana.
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Quote:
Originally Posted by quanzong
See my 55 monk, hes having hard times, see whenever I goto HA I never have enough mana to cast balt aura,
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Quote:
Originally Posted by quanzong
so yeah its way overlooked, people move away from it so you only get like 5- 7 seconds of it, its not like it hits entire area. 25 mana, kidding me, more like 15, maybe 20.
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With Air of Enchantment, Balthazar's Aura cost 20 energy.
Quote:
Originally Posted by quanzong
This other spell that does damage in area costs 5 mana and lasts 10 seconds, I think that spell owns balt aura, compared to stats balt aura has now.
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Zakarr
Zealot Fire does fire damage which do armor checks so anyone which have higher than 60 armor, will receive less damage. Zealot also requires more attention because the player who has it, must keep spamming skills on someone to get damage from it.
Balthazar's Aura does armor ignoring damage so it does same damage to everyone expect warriors which usually have 5-7 absorb. It does not require much attention from the caster to get some damage out of it. The player who has it, will do the rest. Timing is important. I don't know how bad glyphs are in PvP but they cut the energy cost a lot from 25 energy spells.
BA is not useless in PvE. With right skills, you can spit two BAs for example to two warriors and if they are surrounded, the damage output is just insane. Remember, it does double damage to undead.
Balthazar's Aura does armor ignoring damage so it does same damage to everyone expect warriors which usually have 5-7 absorb. It does not require much attention from the caster to get some damage out of it. The player who has it, will do the rest. Timing is important. I don't know how bad glyphs are in PvP but they cut the energy cost a lot from 25 energy spells.
BA is not useless in PvE. With right skills, you can spit two BAs for example to two warriors and if they are surrounded, the damage output is just insane. Remember, it does double damage to undead.
heist23
Quote:
Originally Posted by quanzong
Look at zealot fire, yeah 35 damage, and if you get hit each second for 60 seconds 2100 to adjecent foes, zealot fire doesnt cost 25 mana.
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ALSO, Zealot's deals FIRE DAMAGE. FIRE DAMAGE is MITIGATED BY ARMOR. BALTHAZAR'S AURA DEALS ARMOR IGNORING DAMAGE.
Quote:
Originally Posted by quanzong
If this spell can be overpowered at 60 seconds so is zealot fire. Yeah 4 real lower the mana.
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Quote:
Originally Posted by quanzong
See my 55 monk, hes having hard times, see whenever I goto HA I never have enough mana to cast balt aura, so yeah its way overlooked, people move away from it so you only get like 5- 7 seconds of it, its not like it hits entire area. 25 mana, kidding me, more like 15, maybe 20. This other spell that does damage in area costs 5 mana and lasts 10 seconds, I think that spell owns balt aura, compared to stats balt aura has now.
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TWO: Are you using a focus? a staff??!?!?!?! any items AT ALL?!??
THREE: this "other spell" is Symbol of Wrath, which is similiar only in the way it deals damage. it's like a land mine; you set it and anyone who comes near it will get damaged. IT DOES NOT OWN BALTHAZAR'S AURA. Balthazar's Aura can FOLLOW THE TARGET.
think about Balthazar's Aura before you start complaining about it.
yesitsrob
wow, some people are just incredible
xRustyx
Balzathar's Aura is fine. WTS Cheese with that whine.
wankey
Make eviscerate require 4 adrenaline and boost damage to 60.
Not overpowered at all.
Not overpowered at all.
Mariena Feladon
Quote:
Originally Posted by Winds in the Mist
With Air of Enchantment, Balthazar's Aura cost 20 energy.
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But if you use Air of Enchantment and Balthazar's Aura.. how much energy does that cost in total? That's right.
twicky_kid
This guy has been on the forums since May 05. There is no way he is this noobish.
Before Air of Enchantments I would agree to lower the cost to 20. With AoE running around it would reduce the cost to 15.
Lets see how AoE gets nerfed. After that the 20e cost might be justified. I've never liked the 25e cost. Especially after the dmg was reduced, casting time and recharge was increased.
Before Air of Enchantments I would agree to lower the cost to 20. With AoE running around it would reduce the cost to 15.
Lets see how AoE gets nerfed. After that the 20e cost might be justified. I've never liked the 25e cost. Especially after the dmg was reduced, casting time and recharge was increased.
Arkantos
Quote:
Originally Posted by Mariena Feladon
But if you use Air of Enchantment and Balthazar's Aura.. how much energy does that cost in total? That's right.
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Beat_Go_Stick
I thought this was a joke by the OP.....is it a joke, quanzong?
Mariena Feladon
Quote:
Originally Posted by Arkantos
And if you wanna put other enchants on that person? How much are you saving in total? Thats right.
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Air of Enchantment + Balthazar's Aura will still total 25 energy. What you're gonna do afterwards with AoE, I don't care and that wasn't the point. That's right.
Ellipson
Calm down, it's obviously flamebait/sarcasm.
Look at the last line.
Look at the last line.
TheGuildWarsPenguin
Quote:
Originally Posted by quanzong
25 energy is WAY TO MUCH ANET!!! WHAT WAS YOU THINKING? My monk has 33 energy at lvl 20, and 25 energy should be for ELEMENTALISTS. 1 spell costing 75% of your energy is WAY to much, especially when it has little benefits.
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Caleb
This thread is frickin hilarious.
/not signed
/not signed
quanzong
I have armor + defense toward elemental damage, I dont like tattoes.
I think Symbol of Rath is better than Balt Aura, because time people notice they getting hit, they start running, same with Balt Aura, cept some people are newbies and just inhale it. Zealot Fire lasts for 60 seconds so time you use it all it will be more beneficial than Balt Aura. This Balt Aura is trying to mimic Meteor I think, with 25 energy lol. I think meteor is more worth 25 energy than Balt Aura. Most undead is easy to kill so dont give if it does double to them, what do you go after the necromancer or the flesh golem, I go for the necromancer. I was actually trying to get the energy to go lower because I cant solo any lvl 20+ with my monk, because I guess its because I get fustrated all the time trying the 55 monk builds suggested by others and cant use it effectively. But ya for real 25 energy = too much, if a spell costs over 60% energy it better be a real deal. I think either they should lower Balt Aura mana, or raise Zealot Fire mana, because Zealot Fire in my opinion is way better, its not hard spamming reversal of fortune over and over again, and my monk is monk ranger, if I dont like fire damage, I can always cast winter. You always have a bunch of stupid warriors in HA who come for the monks and just concentrate on the skill bar and dont pay any attention whats hitting them, or dont know what all Zealot Fire does.
I think Symbol of Rath is better than Balt Aura, because time people notice they getting hit, they start running, same with Balt Aura, cept some people are newbies and just inhale it. Zealot Fire lasts for 60 seconds so time you use it all it will be more beneficial than Balt Aura. This Balt Aura is trying to mimic Meteor I think, with 25 energy lol. I think meteor is more worth 25 energy than Balt Aura. Most undead is easy to kill so dont give if it does double to them, what do you go after the necromancer or the flesh golem, I go for the necromancer. I was actually trying to get the energy to go lower because I cant solo any lvl 20+ with my monk, because I guess its because I get fustrated all the time trying the 55 monk builds suggested by others and cant use it effectively. But ya for real 25 energy = too much, if a spell costs over 60% energy it better be a real deal. I think either they should lower Balt Aura mana, or raise Zealot Fire mana, because Zealot Fire in my opinion is way better, its not hard spamming reversal of fortune over and over again, and my monk is monk ranger, if I dont like fire damage, I can always cast winter. You always have a bunch of stupid warriors in HA who come for the monks and just concentrate on the skill bar and dont pay any attention whats hitting them, or dont know what all Zealot Fire does.
Skuld
33E.. you must have anything except ascetic's + 3 energy from grim cesta.. right it's time to go back to shing jea for you
Hidden in the Mist
Quote:
Originally Posted by Arkantos
And if you wanna put other enchants on that person? How much are you saving in total? Thats right.
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heist23
Quote:
Originally Posted by quanzong
I have armor + defense toward elemental damage, I dont like tattoes.
I think Symbol of Rath is better than Balt Aura, because time people notice they getting hit, they start running, same with Balt Aura, cept some people are newbies and just inhale it. Zealot Fire lasts for 60 seconds so time you use it all it will be more beneficial than Balt Aura. This Balt Aura is trying to mimic Meteor I think, with 25 energy lol. I think meteor is more worth 25 energy than Balt Aura. Most undead is easy to kill so dont give if it does double to them, what do you go after the necromancer or the flesh golem, I go for the necromancer. I was actually trying to get the energy to go lower because I cant solo any lvl 20+ with my monk, because I guess its because I get fustrated all the time trying the 55 monk builds suggested by others and cant use it effectively. But ya for real 25 energy = too much, if a spell costs over 60% energy it better be a real deal. I think either they should lower Balt Aura mana, or raise Zealot Fire mana, because Zealot Fire in my opinion is way better, its not hard spamming reversal of fortune over and over again, and my monk is monk ranger, if I dont like fire damage, I can always cast winter. You always have a bunch of stupid warriors in HA who come for the monks and just concentrate on the skill bar and dont pay any attention whats hitting them, or dont know what all Zealot Fire does. |
.....some people don't read.
Phoenix Ex
He does have a point, you know. Right now using Balthazar's Aura pretty much means doing very little of anything else other than zealot's fire+Aoe spam since it cost no energy. Then there's the fact that it causes AoE scatter which screws up aggro unless if MS is timed at the exact same time. People argue that Firestorm is not useless because of scarecrow effect, but what about the 25 energy Balth Aura?
Being able to use a skill in one pvp build doesn't mean its ok in PvE.
Being able to use a skill in one pvp build doesn't mean its ok in PvE.
Rampager
/signed just for the hell of it
gabrial heart
Quote:
Originally Posted by quanzong
I have armor + defense toward elemental damage, I dont like tattoes.
I think Symbol of Rath is better than Balt Aura, because time people notice they getting hit, they start running, same with Balt Aura, cept some people are newbies and just inhale it. Zealot Fire lasts for 60 seconds so time you use it all it will be more beneficial than Balt Aura. This Balt Aura is trying to mimic Meteor I think, with 25 energy lol. I think meteor is more worth 25 energy than Balt Aura. Most undead is easy to kill so dont give if it does double to them, what do you go after the necromancer or the flesh golem, I go for the necromancer. I was actually trying to get the energy to go lower because I cant solo any lvl 20+ with my monk, because I guess its because I get fustrated all the time trying the 55 monk builds suggested by others and cant use it effectively. But ya for real 25 energy = too much, if a spell costs over 60% energy it better be a real deal. I think either they should lower Balt Aura mana, or raise Zealot Fire mana, because Zealot Fire in my opinion is way better, its not hard spamming reversal of fortune over and over again, and my monk is monk ranger, if I dont like fire damage, I can always cast winter. You always have a bunch of stupid warriors in HA who come for the monks and just concentrate on the skill bar and dont pay any attention whats hitting them, or dont know what all Zealot Fire does. |
If you're just posting this as a joke then yay! You've been a playing member since 2005 and if you haven't figured out smiting and energy management yet, that in itself is a joke.
A dual smite build runs zealots and balths aura +air of enchant for RoF/Gaurdian spamming + judges insight on a k/o thumper or war to keep targets in place. This isn't rocket science and any duel smiter worth a grain of salt is running +12 focii, and at least a +5 wand, axe or sword with a 20% ench mod + blessed aura + tat or alternatively +e armor, period. You're also talking about using ele resistant armor, which is less then suitable most of the time, even in PVE. If you're running a 55, when why bother with any armor + stats, use cheap tat or e+ armor (lions arch, noob island), you don't need the armor stats anyway.
Balths aura is a mobile damage skill (ench), symbol of wraith (kurins) is not, which also goes to show you aren't practicing kiting either, if you're just standing still putting SoW on yourself. Zealots (w/ or w/o winter) isn't armor pen and you're going to be lucky to get about 10-12 for zealots against most classes at a very high energy cost +5 or better (for the cast trigger), it's less then a weak damage dealing skill.
It's really not hard to figure out that 99% of smiting is just not good enough, monk primaries are for healing and prot by design. Use another class to deal the damage you'd like to see or learn how the duel smite builds work effectively. I can point you to a thread that begs for a-net to nerf the duel smite builds because they are way to overpowered.
I'm not trying to flame you, but i think that you need to better assess your build to see if you are using it to it's full potential before you ask for a skill to be changed.
linkid
Not him again...
maybe 20 energy for balthazar's aura, but nothing less as it is. You could maybe change it to like 15 energy for even longer casting time, and add a bubble that says, "interrupt me, with anything you want".
And Symbol of Wrath doesn't move if your target moves away... balthazar you can have the enchanted person move and chase.
maybe 20 energy for balthazar's aura, but nothing less as it is. You could maybe change it to like 15 energy for even longer casting time, and add a bubble that says, "interrupt me, with anything you want".
And Symbol of Wrath doesn't move if your target moves away... balthazar you can have the enchanted person move and chase.
Arkantos
Quote:
Originally Posted by Mariena Feladon
That wasn't the point. We were talking about one single enchantment here called "Balthazar's Aura" that costs 25 energy in total and about the fact that people want it to cost less energy.
Air of Enchantment + Balthazar's Aura will still total 25 energy. What you're gonna do afterwards with AoE, I don't care and that wasn't the point. That's right. |
Gorebrex
Quote:
Originally Posted by quanzong
25 energy is WAY TO MUCH ANET!!! WHAT WAS YOU THINKING? My monk has 33 energy at lvl 20, and 25 energy should be for ELEMENTALISTS. 1 spell costing 75% of your energy is WAY to much, especially when it has little benefits.
ANET you HAVE to do the following. make Balt aura cost less. make Balt aura last longer, perfer 60 seconds like zealot fire make Balt aura deal WAY more damage Anyone is welcomed to sign, because more people sign more ANET remembers to do the following stated earlier. |