how much EXACTLY adrenaline am i gaining?!?
Maria The Princess
i have been playing Warior profession for some time. now the thing that annoys me is that you can see how much energy you are gaining, but you never see how much adrenalinbe, so it is hard to calculate skill usage (example: if i use executioner strike, in how long can i run bonneties defence?) and amount of attributes to put in smiting prayers when you want to use Balthazar spirit to boost up adrenaline skills.
and no, the skill blinking is not relyable anouth
my suggestion for next game upgrade:
make adrenaline gain animation same as we see how much energy we are gaining, just diffrent color
i know its not a MAJOR game issue, but would help when craeting a build strategy and during the combat itself. and this is not a extremelly complicated upgrade either,
edit: so plz /sign this if you find that it would help many people who are either new to warior profession or that want to have a REAL plan for the build, such as use skill 1, then 2 then 3, and not have to wait indetermined time till you can use a skill
and no, the skill blinking is not relyable anouth
my suggestion for next game upgrade:
make adrenaline gain animation same as we see how much energy we are gaining, just diffrent color
i know its not a MAJOR game issue, but would help when craeting a build strategy and during the combat itself. and this is not a extremelly complicated upgrade either,
edit: so plz /sign this if you find that it would help many people who are either new to warior profession or that want to have a REAL plan for the build, such as use skill 1, then 2 then 3, and not have to wait indetermined time till you can use a skill
Dr Strangelove
/signed
I see no reason why you shouldn't have a more clear idea.
I see no reason why you shouldn't have a more clear idea.
lyra_song
o.o i dunno about you, but last i checked you can count how many strikes you made with your sword very easily...
unholy guardian
i thought when i first looked at the game guide that there was a bar for adrenline... yet somehow i was very disappointed when i finally did role out a warrior and relized, "no i'm not just not having the bar selected to be on, there just isn't one"
So i agree, there should have been one, not sure exactly how it could look but it should be a little bar with a bar when the line is green, and each time it gets full your adrenline numbers goes up.
kinda like this, except would look better lol
the green bar like thing with a number int he middle like health and energy
So i agree, there should have been one, not sure exactly how it could look but it should be a little bar with a bar when the line is green, and each time it gets full your adrenline numbers goes up.
kinda like this, except would look better lol
the green bar like thing with a number int he middle like health and energy
Almas
The idea of a "bar" wouldn't work, as each adrenaline skill has its own independant pool of regen - either multiple bars would have to be used (one for each adrenaline skill on your skillbar), potentially clogging up the interface, or the warrior class would have to be altered and rebalanced just to make it look nicer for some people.
It would be nice to see how many points of adrenaline you gain for each hit you take, but a better format for viewing adrenaline to reflect this would be in small numbers at the bottom corner of each skill (ie Bonetti's Defense 47/200).
It would be nice to see how many points of adrenaline you gain for each hit you take, but a better format for viewing adrenaline to reflect this would be in small numbers at the bottom corner of each skill (ie Bonetti's Defense 47/200).
unholy guardian
actually yeah good point, potentially you could have like 100 adrenline and it not help too much... so yeah a number would have to change on each skill to be useful
Legendary Shiz
I understand your frustration, but it wouldn't make sense to have a adren bar since they all have independent regen pools.
EDIT: Sorry, noticed somebody already said this
EDIT: Sorry, noticed somebody already said this
Dr Strangelove
Perhaps there could be a more clear animation for the skill as it's charging up? Right now, you can pretty much tell that it's not charged at all, maybe a little bit charged, 1 strike away from full, and full. Maybe chaging colors, or even a small number or tally in the corner? A few strike marks in the corner wouldn't look too bad.
anonymous
Does it matter if you can see your adrenaline? Either you have enough to use the skill, or you don't.
twicky_kid
A small numerical number for each adrenaline skill would work just fine.
I would like to see this happen since the little fire in the background is nothing that can be used to tell exactly how much you have.
You also gain adrenaline from taking dmg. I would like to find out exactly what I'm gaining.
I would like to see this happen since the little fire in the background is nothing that can be used to tell exactly how much you have.
You also gain adrenaline from taking dmg. I would like to find out exactly what I'm gaining.
Poison Ivy
Make bars on the AD skills (Simple as that, seriously!)
If you look at your AD skills, each time you hit, the fire burns a little bit higher, all they did is modify the grafics into flames instead of something else, they should really make a option for this
Anyways, as for the main idea : /signed
If you look at your AD skills, each time you hit, the fire burns a little bit higher, all they did is modify the grafics into flames instead of something else, they should really make a option for this
Anyways, as for the main idea : /signed
Ulivious The Reaper
As numerous people have said above, you can easily count your strikes adrenaline by counting how many times you hit... i also beleive each time you're hit by an attack you get .5 strikes of adrenaline.. not postive but it seems that way, i tend to take 8 hits from an attacker for Riposte to charge. but yeh, it might just be me wishing for stuff, how ever mabye a adrenaline Number in each skill maybe telling us how many strikes we have built up?
so partially signed partially not, just re work the idea ^.^
so partially signed partially not, just re work the idea ^.^
Poison Ivy
Quote:
Originally Posted by Ulivious The Reaper
As numerous people have said above, you can easily count your strikes adrenaline by counting how many times you hit... i also beleive each time you're hit by an attack you get .5 strikes of adrenaline.. not postive but it seems that way, i tend to take 8 hits from an attacker for Riposte to charge. but yeh, it might just be me wishing for stuff, how ever mabye a adrenaline Number in each skill maybe telling us how many strikes we have built up?
so partially signed partially not, just re work the idea ^.^ |
Living Legend
I think points like when you get energy from zelouse/life stealing or life from enchantment when you hit, would be good enough not to have a bar.
Ristaron
Quote:
Originally Posted by Living Legend
I think points like when you get energy from zelouse/life stealing or life from enchantment when you hit, would be good enough not to have a bar.
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Maria The Princess
Quote:
Look at the fire on the skills, that'll give you a good representation of how much adreno you have for that skill,... just no numbers. On the other hand you could count the strokes of your weapon... its not too hard for the average preschooler. |
well evbery skill has its own recharge time, that is unconditional (unless u using ele buffers or something) but would be nice to have either a small numericals (like when i gain energy from a zealots mode, i see +1s flying around me) to tell how much adrenaline... or have a 3th bar, that is empty normally, but with each time u would suposable get 1 point of adrenaline it would get +1, now when you are not fighting, it blinks and desapaers or just degenarates fast.
honestly i dont see a reason WHY anyone would /notsign this....
Maria The Princess
Quote:
Originally Posted by anonymous
Does it matter if you can see your adrenaline? Either you have enough to use the skill, or you don't.
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Kaguya
Quote:
Originally Posted by Maria The Princess
some players use a thing called a strategy. so yes i would like to know, if u use Executioner strike now to do damage, in how long will i'll be able to use Disrupting Chop to interrupt?
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You can't have Adren bar for that reason, there is no way to track it since every skill is it's own bar, recharging and discharging regardless of how you use your other adren skills.
Thallandor
/signed for Adrenline point bar in the interface.
long overdue IMO.
long overdue IMO.
!!!nexus!!!
Quote:
Originally Posted by Dr Strangelove
/signed
I so no reason why you shouldn't have a more clear idea. |
Also if the amount of adrenaline given to you is shown it will make item-testing a lot easier than it already is...
/notsigned
Liu
I think the whole idea is that adrenaline can't be exactly measured. And It fine by me.
Bak Chi Jai
/signed
Maria The Princess
Quote:
Originally Posted by Kaguya
Right after Executioner's Strike? Every adren skill is independent. Every hit you do, every adren skill you have charges by one (or two. Or three, depending on what stances/enchants you have on). When you use one skill, all the other skills STILL have the charge they had. If you charge up Executioner, use it, you can use Distrupting Chop right after it, if you have kept the Chop in reserve.
You can't have Adren bar for that reason, there is no way to track it since every skill is it's own bar, recharging and discharging regardless of how you use your other adren skills. |
Maria The Princess
Quote:
Originally Posted by !!!nexus!!!
Outstanding english William Shakespeare
Also if the amount of adrenaline given to you is shown it will make item-testing a lot easier than it already is... /notsigned |
and ya, at least i would like to see how REALY the "double adrenaline on hit" mode is usefull or is it junk? cuz u cant see results
art_
When you have played warrior for a while you instinctively know how far you are from being able to execute a given skill
TadaceAce
http://gw.gamewikis.org/wiki/Adrenaline
Its not a difficult system, numbers would just be clutter.
Try thinking people. When you use an adrenaline skill you lose 25 points and skill resets. You can't have an adrenaline bar unless you want one above every skill. In this case we already have one, its the flames on the adrenaline skill.
Its not a difficult system, numbers would just be clutter.
Try thinking people. When you use an adrenaline skill you lose 25 points and skill resets. You can't have an adrenaline bar unless you want one above every skill. In this case we already have one, its the flames on the adrenaline skill.
Dr Strangelove
Quote:
Originally Posted by !!!nexus!!!
Outstanding english William Shakespeare
Also if the amount of adrenaline given to you is shown it will make item-testing a lot easier than it already is... /notsigned |
Oh, and while we're on the subject of poor English, you forgot to capitalize "English", the first line is a sentence fragment that lacks punctuation, there should be a comma after "also", "item testing" is not an adjective and thus does not require a hyphen, and "..." is not a valid punctuation mark.
TheLordOfBlah
I'd rather see a big flame that uses the whole skill icon than a s***ty little bar that runs accross the top of the icon. IMO thats harder to read.
quanzong
good idea, I like to see progress, if I cant see it I dont know if its working lol.
/signed
/signed
Kaguya
Quote:
Originally Posted by Maria The Princess
well i kinda noticed that when 2 adrenaline skills just got charged, i use 1, and second 1 becomes notcharged, so no its not every skill independend.
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Mr D J
Quote:
Originally Posted by lyra_song
o.o i dunno about you, but last i checked you can count how many strikes you made with your sword very easily...
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/sighed and it should work for warrior secondary aswell imo
Maria The Princess
Quote:
Originally Posted by carl jack
lol funniest thread ever thank you maria you are entertaining us all. Hopefully I am no the only veteran warrior out here.
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if you are aginst it, dont say "count how many times you hit" say WHY you dont want to have an option to see your adrenaline. yes i know before now weve been counting strikes and staring at a slowly blinking skill, its all ovious but wouldnt make your life better to be able to calculate and know instead of counting how many times you hit? ya ok i know how to cound but when im playing GW its not necessarly the only thing on my mind, so NO im not counting his, i want to see what im getting
Cmon ppl some REAL reasons why you dont want it
Nightwish
Its not a question of "why we dont want it" but more of "why we want it", which is a far more important factor to Anet when considering ideas.
So far, I failed to grasp the function/added benefit of knowing the exact adrenaline count, besides the sake of knowing it.
So with this function, I know my warrior need to hit 2 more times for executioner. Without this function, my warrior will still continue to hit until the skill is blinking.
Perhaps someone can explain more clearly from a tactical point of view on how knowing the exact adrenaline count will help us? I am not completely rejecting this idea yet until I get the better picture of its advantage.
So far, I failed to grasp the function/added benefit of knowing the exact adrenaline count, besides the sake of knowing it.
So with this function, I know my warrior need to hit 2 more times for executioner. Without this function, my warrior will still continue to hit until the skill is blinking.
Perhaps someone can explain more clearly from a tactical point of view on how knowing the exact adrenaline count will help us? I am not completely rejecting this idea yet until I get the better picture of its advantage.
Bale_Shadowscar
You know how they added a little count for minions in the top left corner? how about a similar count for adrenaline?
arcanemacabre
Quote:
Originally Posted by Kaguya
Then read the skill descriptions. You were probably using a skill that drains all adren skills.
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Quote:
Originally Posted by Guildwiki
When you use an adrenaline skill, that skill's adrenaline pool is emptied, and all other adrenaline skills in your bar lose 25 points. These lost 25 points can be recovered with your next hit (including the adrenaline attack itself), or by taking as much damage as 25% of your maximum health.
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Which means, if you happen to miss with that adrenal skill, then your previously recharged adrenal skills will now be 'not fully charged' until you hit again. Happens all the time.
Raiin Maker
Easy to solve. how how much adren that skill has in the bottom left of the skill icon, and how much it needs in the bottom right.
Beat_Go_Stick
Quote:
Originally Posted by lyra_song
o.o i dunno about you, but last i checked you can count how many strikes you made with your sword very easily...
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/signed
Rusty Deth
/unsigned
Kaguya and TadaceAce are right. Ever skill recharges on its own. Having an adrenaline bar would be completely useless.
Kaguya and TadaceAce are right. Ever skill recharges on its own. Having an adrenaline bar would be completely useless.
Amity and Truth
/Not Signed
Someone already linked the Guildwiki Article here so i can refrain from doing that.
Having numbers and bars to indicate your adrenaline gain would totally overload your Skillbar with useless information. Try to focus on 5 different numbers all increasing too fast to read them properly. Too fast you may ask? Well, each hit you take increases your individual Adrenaline Pool on each skill. For each % of health you lose, all your adrenalin skills gain 1 POINT of Adrenaline.
So, you would be absolutely incapable of processing all the numerical information fast enough. It's just a human flaw in having problems with multiple tasks at the same time.
The way adrenaline currently is displayed is perfect. You fight, you make your positioning. If you're good enough (biologically) to count your strikes, you do that. If you're not (and that's not your fault) you simply have a quick glance at your skillbar now and then. You don't need uber exact information on your adrenaline, you want to know roughly what you can expect.
It's simply the same reason why Pilots get all those nifty graphics and diagrams and information is served on a graphical basis first because simply, that just suits the human brain much better than numbers. Numbers are complex, they take concentration to process.
Use your concentration on the battle, use it on Battlefield Awareness, coordination. Whatever you might do, just don't waste it watching small numbers rise.
Someone already linked the Guildwiki Article here so i can refrain from doing that.
Having numbers and bars to indicate your adrenaline gain would totally overload your Skillbar with useless information. Try to focus on 5 different numbers all increasing too fast to read them properly. Too fast you may ask? Well, each hit you take increases your individual Adrenaline Pool on each skill. For each % of health you lose, all your adrenalin skills gain 1 POINT of Adrenaline.
So, you would be absolutely incapable of processing all the numerical information fast enough. It's just a human flaw in having problems with multiple tasks at the same time.
The way adrenaline currently is displayed is perfect. You fight, you make your positioning. If you're good enough (biologically) to count your strikes, you do that. If you're not (and that's not your fault) you simply have a quick glance at your skillbar now and then. You don't need uber exact information on your adrenaline, you want to know roughly what you can expect.
It's simply the same reason why Pilots get all those nifty graphics and diagrams and information is served on a graphical basis first because simply, that just suits the human brain much better than numbers. Numbers are complex, they take concentration to process.
Use your concentration on the battle, use it on Battlefield Awareness, coordination. Whatever you might do, just don't waste it watching small numbers rise.
Y.T.
/signed