Why must ANET always change the rules of the game?
Andy_M
I'm sure a lot of the kerfuffle going around about the knights armour could have been avoided if say around a month before they 'fixed' it they gave us some warning ? A quick message on the board saying it will be fixed in the very near future, or something like that.
That would have made sense to me, seeing as (people have already said) they have done nothing about it for 14 months or so and it had become an established strategy.
That would have made sense to me, seeing as (people have already said) they have done nothing about it for 14 months or so and it had become an established strategy.
Numa Pompilius
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Originally Posted by Kai Nui
Why else would they give us only 2 for adding accounts together and then charging to add more?
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Why is Cantha so much smaller with no extra space? |
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Why are they releasing more updates now every 6 months instead of working on Sorrow's Furnace like updates? |
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Why do 3 out of 5 gods not have their own realm? |
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Why doesn't Gwen and Rotscale have a finished story? |
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Why does Tyria have 25 missions while Cantha has 13, and the Canthan mission bonuses aren't different than the mission itself, so it's more like 50 Tyrian missions....? |
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Why are there less faces and most of them are closely identical for Canthan characters? |
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I am pretty sure it's because Guild Wars staff is no longer concerned with the players but with thier income. |
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The bottom line is the bottom line. Too many bad experiences with MMORPGs (Maybe this isn't technically MMORPG, but frankly my dear, I don't give a shit.), and I think I've finally out grown games. |
Now, I don't want to come across as saying that GW is perfect. It isn't, not by a loooong shot. It's a nice game, though, with outstanding value for money, but in the end we'll all tire of it and move on. Hopefully there'll then be something better to move on to, although at present there doesn't seem to be.
Andy_M
That 1 year vs 3 year thing does not hold water. Are ALL the subsequent chapters going to be as lacking as Factions in that respect then ? And if they are, then why are they being sold as stand alone when Factions is quite clearly an expansion ?
-Loki-
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Originally Posted by OxoZoso
We invest all kinds of time and game-gold in creating our characters within the rules and parameters of the game... then Anet changes the rules.
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Priest Of Sin
pshh, we ALL hate OxoZoso. It's old news.
Balance is good for the game, and it keeps you on your toes. As it has been stated before, it helps the game avoid uber builds. Except for my tank build, in which I survive almost anything unscathed, and do considerable damage. And it all runs on 25 energy What's my secret? I'll never tell, I dont want it "balanced" for the sake of the game.
Balance is good for the game, and it keeps you on your toes. As it has been stated before, it helps the game avoid uber builds. Except for my tank build, in which I survive almost anything unscathed, and do considerable damage. And it all runs on 25 energy What's my secret? I'll never tell, I dont want it "balanced" for the sake of the game.
Andy_M
Rather than insulting people, how about considering that we really should have some lead time before major changes are announced. So we can like, prepare/go farming for new armour ect ?
Nightwish
I welcome metagame changes due to following reasons:
1. New skills
2. New victory conditions
3. Unique mission objectives
4. New battle grounds with unique themes
Changing existing skills or armors constantly just for the sake of shaking up
metagame is quite annoying.
The pattern I am seeing now:
Good skills > overused > nerfed
The pattern we need:
Good skills > overused > other skill buffs to entice a change in metagame
1. New skills
2. New victory conditions
3. Unique mission objectives
4. New battle grounds with unique themes
Changing existing skills or armors constantly just for the sake of shaking up
metagame is quite annoying.
The pattern I am seeing now:
Good skills > overused > nerfed
The pattern we need:
Good skills > overused > other skill buffs to entice a change in metagame
zakaria
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Originally Posted by -Loki-
I take it you are talking about equipment, since you are talking about setting up a character, in particular, Warriors as your info has to tagged as a W/Mo? Yeah, the damage reduction only working against physical damage was a bit of a shock, but come on, if you didn't realise that the global nature of virtuoso and knights armour was a bug that was going to get fixed, you're an idiot.
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goodbye ..have nice day
Eet GnomeSmasher
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Originally Posted by zakaria
Did you complain or anyone else that it was bug/exploit and need to be fixed the LAST 14 MONTHS ? no ?!
goodbye ..have nice day |
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Originally Posted by Andy_M
Rather than insulting people, how about considering that we really should have some lead time before major changes are announced. So we can like, prepare/go farming for new armour ect ?
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Avarre
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Originally Posted by Nightwish
The pattern we need: Good skills > overused > other skill buffs to entice a change in metagame |
Navaros
What I don't get is why the devs always nerf the crap out of anything that doesn't totally suck.
If they want to "balance the game", then they can buff all the skills/items that suck, rather than nerf the crap out of all the skills/items that do not suck.
There is no viable reason why the devs can't do it that way instead. This is why all the crazed nerfings upset the players.
If they want to "balance the game", then they can buff all the skills/items that suck, rather than nerf the crap out of all the skills/items that do not suck.
There is no viable reason why the devs can't do it that way instead. This is why all the crazed nerfings upset the players.
majoho
Don't play a competetive online game if you don't like changes - it's how it is.
Deal with it.
Deal with it.
majoho
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Originally Posted by Navaros
What I don't get is why the devs always nerf the crap out of anything that doesn't totally suck.
If they want to "balance the game", then they can buff all the skills/items that suck, rather than nerf the crap out of all the skills/items that do not suck. There is no viable reason why the devs can't do it that way instead. This is why all the crazed nerfings upset the players. |
Numa Pompilius
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Originally Posted by Andy_M
That 1 year vs 3 year thing does not hold water.
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Are ALL the subsequent chapters going to be as lacking as Factions in that respect then ? |
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And if they are, then why are they being sold as stand alone when Factions is quite clearly an expansion ? |
That said, I believe ANet refers to them as 'chapters' or 'episodes' or something like that - it's much like TV series have a feature-length first episode, all following episodes are 50 minutes, and all episodes are connected but stand-alone.
Me, I'm not crazy about Factions, I especially don't like the millions of fedex-quests and the fact that about half the game is so dark I have to adjust my gamma to see anything, but it's a decent enough game. Just a bit of a let-down compared to the brilliant Prophecies.
-Loki-
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Originally Posted by zakaria
Did you complain or anyone else that it was bug/exploit and need to be fixed the LAST 14 MONTHS ? no ?!
goodbye ..have nice day |
Kaguya
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Originally Posted by Witchblade
yeah, nerfing armors bring lotsa awesome content
-sorting mules -buying runes -infusing armors -... |
I mean. They haven't meddled with the armor that much. Factions messed up some, and now they fixed Knight's armor, and it was 'bout time. At best, or most commonly, all you have to do is buy new boots. And that 'bugged global' to 'local' change affected mesmer and warrior, not the other core classes.
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Originally Posted by Andy_M
Rather than insulting people, how about considering that we really should have some lead time before major changes are announced. So we can like, prepare/go farming for new armour ect ?
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Gorebrex
If the reason Factions is smaller, and has less overall content than Prophecies is it was only developed over 1 year, instead of 3, I have to ask, didnt they learn anything from developing Prophecies? The game engine is either exactly, or almost exactly the same(shouldnt take long to develop with it), they did have to make new skins(character/human mesh already there to use), some new mobs(skins and meshes, ok, that takes some time), a plotline(again, some time), NPC dialog(shouldnt take real long, as each character only has a few thing to say), ect. Alll in all, Im of the opinion they had ALOT of problems, for whatever reason, maybe tried to do too much with it, and couldnt agree on direction(?). Hell Im getting Factions soon, just for the the extra storage, and a single character to use as a mule(something Ive never had to do before, so it feels like a "wasted" character).
shardfenix
Sometimes arenanet wants to make good builds better, bad builds worse, and stupid builds playable. This is why PVP in GW sucks monkey nutz.
To give a more serious answer to your question...they change the skills and mechanics every season in order to make a more flavorful and diverse environment.
To give a more serious answer to your question...they change the skills and mechanics every season in order to make a more flavorful and diverse environment.
floplag
the answer is really quite simple .. we do it to ourselves
wefind some glitch, or exploit that wasnt intended .. we take advantage of it to the limits .. spread the word till everyone is.. and, viola.. the nerf bat comes out to fix it
its the nature of it guys ... if something in the game doesnt work as intended .. it should be fixed
wefind some glitch, or exploit that wasnt intended .. we take advantage of it to the limits .. spread the word till everyone is.. and, viola.. the nerf bat comes out to fix it
its the nature of it guys ... if something in the game doesnt work as intended .. it should be fixed
myword
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Originally Posted by dreamhunk
reasons why rpg players will never get along pvp balaning. this one is major
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off topic but
by the way, any new lies to spread today?
eternal pho
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Originally Posted by tomcruisejr
amending the rules is ok but changing existing rules confuses and sometimes pisses people.
its like all you see today is red and the next day, all you see blue. and it will feel weird, right? its better if say today, all you see is red and tomorrow you see red AND blue. |
Eet GnomeSmasher
That's only a good example if the change to warriors were as dramatic as "changing red to blue" And it's certainly nothing like that. Plus EVERYTHING changes in life...should people freak out everytime someone changes a shirt?
Thallandor
Why?
because its their game they can do whatever they want.
because they selectively listen to only some parts of their community.
because this is a PvP game so balance is more important than fun.
because they already got your 50 bucks and we are all just taking up server space and contribute to their maintaince cost so they try to discourage you from playing if possible.
because with 2 million copies sold they dont care what you think any more.
and more importantly they hate you personally OxoZoso :P jking.
because its their game they can do whatever they want.
because they selectively listen to only some parts of their community.
because this is a PvP game so balance is more important than fun.
because they already got your 50 bucks and we are all just taking up server space and contribute to their maintaince cost so they try to discourage you from playing if possible.
because with 2 million copies sold they dont care what you think any more.
and more importantly they hate you personally OxoZoso :P jking.
Crimson Ashwood
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Originally Posted by Thallandor
Why?
because its their game they can do whatever they want. because they selectively listen to only some parts of their community. because this is a PvP game so balance is more important than fun. because they already got your 50 bucks and we are all just taking up server space and contribute to their maintaince cost so they try to discourage you from playing if possible. because with 2 million copies sold they dont care what you think any more. and more importantly they hate you personally OxoZoso :P jking. |
What ISN'T fun, is gross imbalances that encourages everyone to use the same build...
Cottage Pie
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Originally Posted by Numa Pompilius
Because if they didn't continuously shake up the metagame, we'd all be running wammos with mending.
Not kidding - they were the first FOTM. Well, that, and that ANet hates OxoZoso personally, of course. |
the funny thing is, that when my guild last played a load of wammo paladins in team areas, we owned :| wasn't long ago ^_^
KingKryton
nerf touch rangers. they are the worst build in the game.
LoKi Foxfire
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Originally Posted by KingKryton
nerf touch rangers. they are the worst build in the game.
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But seriously, I guess it would be nice if you guys could you know... FIX the crap people have been asking for months and months. Hell, I think even PCgamer noticed that despite after this multiplayer game being out over a year, A-net still hasn't implemented any sort of grouping function. Or trading outpost. Or Auction house. Or a better way to deal with error 7s (hey EQ just let you log back into your instanced zone as long as it still had other players or wasn't finished; why can't you do that A-net?)
I guess it's kind of pointless. A-net doesn't do jack about anything that doesn't involve nerfing skills, items, or quests. The only new thing we've gotten is a half-ass implemented "storage expansion" which still doesn't allow me to store the massive amounts of event items I have. :[
Then again, you get what you pay for and it shows. :]
EternalTempest
As soon as I read / the dev compared aspects of GW to Magic The Gathering + the sheer number of chagnes during the beta events (orginal gw) + the 1st six months of GW, these changes (War in this case) doesn't suprise me.
Anyone who plays Magic The Gathering is use to rules changes, new skills, change in game mechancis as time goes on. Including "erratta" on cards .. only difference is you have to look up changes with magic cards .. GW changes the game and were all set to the same leve at the same time.
I know to expect change and I don't expect any following version (Factions, Nightfall, etc) to be any different. It's what keeps the game fresh and on your towns. When you look at GW as a whole, it's an awsome game.
When you play specific or only cetrain aspects of the game, when a changes affects you, it seems bigger then it really is. This is coming from a primary fire ele.. and they changed how AOE worked in PvE.
Anyone who plays Magic The Gathering is use to rules changes, new skills, change in game mechancis as time goes on. Including "erratta" on cards .. only difference is you have to look up changes with magic cards .. GW changes the game and were all set to the same leve at the same time.
I know to expect change and I don't expect any following version (Factions, Nightfall, etc) to be any different. It's what keeps the game fresh and on your towns. When you look at GW as a whole, it's an awsome game.
When you play specific or only cetrain aspects of the game, when a changes affects you, it seems bigger then it really is. This is coming from a primary fire ele.. and they changed how AOE worked in PvE.
BigTru
Quote:
Originally Posted by LoKi Foxfire
Or a better way to deal with error 7s (hey EQ just let you log back into your instanced zone as long as it still had other players or wasn't finished; why can't you do that A-net?)
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Kai Nui
Who actually reads this crap?
Eet GnomeSmasher
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Originally Posted by BigTru
Because that's easily abusable?
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Numa Pompilius
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Originally Posted by Kai Nui
Who actually reads this crap?
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Rieselle
People might not have heard the interview with Izzy, the head skill balance designer, on Weapon of Choice.
His explanation for why they tend to nerf things more, and harder, than buff things is as follows:
It's a lot safer to nerf something. If you accidentally nerf it too hard, then the thing simply isnt used anymore, and the rest of the game is still fine.
If you accidentally buff something too much, then all of a sudden everyones using it, and the whole game just becomes all about using that thing, how to stop that thing, what goes with that thing the best, who has that thing, who hasnt got that thing, etc.
This is his explanation for why they tend to nerf things more freely than they buff. Having said that, although I dont mind the nerfs, I really wish they would buff underpowered skills more often :/
His explanation for why they tend to nerf things more, and harder, than buff things is as follows:
It's a lot safer to nerf something. If you accidentally nerf it too hard, then the thing simply isnt used anymore, and the rest of the game is still fine.
If you accidentally buff something too much, then all of a sudden everyones using it, and the whole game just becomes all about using that thing, how to stop that thing, what goes with that thing the best, who has that thing, who hasnt got that thing, etc.
This is his explanation for why they tend to nerf things more freely than they buff. Having said that, although I dont mind the nerfs, I really wish they would buff underpowered skills more often :/
Gorebrex
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Originally Posted by Rieselle
People might not have heard the interview with Izzy, the head skill balance designer, on Weapon of Choice.
His explanation for why they tend to nerf things more, and harder, than buff things is as follows: It's a lot safer to nerf something. If you accidentally nerf it too hard, then the thing simply isnt used anymore, and the rest of the game is still fine. If you accidentally buff something too much, then all of a sudden everyones using it, and the whole game just becomes all about using that thing, how to stop that thing, what goes with that thing the best, who has that thing, who hasnt got that thing, etc. This is his explanation for why they tend to nerf things more freely than they buff. Having said that, although I dont mind the nerfs, I really wish they would buff underpowered skills more often :/ |
Tetris L
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Originally Posted by Young Hero
The bigger picture should be keeping loyal players happy,this is NOT the case.
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Rieselle
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Originally Posted by Gorebrex
Theres the answer! Nerf everything! Then there'll be nothing to complain about!
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sounds rather fun actually
Clone
While I unerstand their need to balance the game, I wasn't seeing thousands of "OMG Warriors need to be nerfed. Elemental damage absorbtion is just too much for me to compete againsts!"
I too wish they'd improve on the game. And yes, that will net me the standard fanboy response of "if they did everything the players wanted, the game would start to get bad" I'll just translate that as "I love standing around for hours spamming WTS! Repetitive spamming is the most fun game in the world!" Arenanet obviously shouldn't do everything every player asks for, but should work on something that would probably easily get a 90% vote like some sort of improved auction system.
And, for the people who say they were fixing a bug with absorbtion placement as well as elemental damage, alll well and good. But how were players to automatically know that this was a bug in the first place? There was nothing in my manual that said exactly how this was supposed to work, and never saw this on the official website either. The guildwiki page that I saw before the nerf said that its old behavior is how it behaved. It worked as said, so why was I to assume that its condition was somehow broken? I know people were making purchaces of shields and armor because the information they looked at made it look like the best choice. Since Anet is usually silent on such things, how do we know when the current behavior is bugged?
I too wish they'd improve on the game. And yes, that will net me the standard fanboy response of "if they did everything the players wanted, the game would start to get bad" I'll just translate that as "I love standing around for hours spamming WTS! Repetitive spamming is the most fun game in the world!" Arenanet obviously shouldn't do everything every player asks for, but should work on something that would probably easily get a 90% vote like some sort of improved auction system.
And, for the people who say they were fixing a bug with absorbtion placement as well as elemental damage, alll well and good. But how were players to automatically know that this was a bug in the first place? There was nothing in my manual that said exactly how this was supposed to work, and never saw this on the official website either. The guildwiki page that I saw before the nerf said that its old behavior is how it behaved. It worked as said, so why was I to assume that its condition was somehow broken? I know people were making purchaces of shields and armor because the information they looked at made it look like the best choice. Since Anet is usually silent on such things, how do we know when the current behavior is bugged?
majoho
It's been known FOREVER that the global absorbtion was a bug.
Gorebrex
And Im guessing people assumed that since it hadnt been fixed for about a year or so, it was being left in.
Avarre
I didn't assume that, but I'm not a person maybe Dx
I just stuck with full enchanter rather than using a piece of +15/cast.
I just stuck with full enchanter rather than using a piece of +15/cast.