[CotN] Instant Travel: Cross-Campaign Travel - Improvements and Discussion

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

The number of mouse clicks / loading times is a minor annoyance.

The shredding of your party if the mandatory path goes through Lion's Arch or Kamadan is inexcusable. I can't fathom how somebody considers this a feature instead of a design flaw.

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

A good idea would be to have on the 'M' screen, you can like click arrows Left/Right to see the different continents. And they flip through by fading, then you can simply click on it there.

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Quote:
Originally Posted by quickmonty
Yes, I know. Three whole mouse clicks is such a pain.
If you had actually read some of the posts, you'd understand it's not the mouseclicks that annoys people, but the loading times.

I have 2 gig ram and a 8800 GTS card, and it still takes ages to load huge port cities like LA or Kamadan, simply because of the large amount of people there and the incessant all/trade spamming. I'd REALLY like to travel to any location I want, thereby skipping the overcrowded port cities.

badly needed and suggested since Factions went live.

Quote:
Originally Posted by tmakinen
The shredding of your party if the mandatory path goes through Lion's Arch or Kamadan is inexcusable. I can't fathom how somebody considers this a feature instead of a design flaw.
And another very good reason. Thank you.

/signed, /signed again, /triple signed!

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

Quote:
Originally Posted by Sjeng
If you had actually read some of the posts, you'd understand it's not the mouseclicks that annoys people, but the loading times.

I have 2 gig ram and a 8800 GTS card, and it still takes ages to load huge port cities like LA or Kamadan, simply because of the large amount of people there and the incessant all/trade spamming. I'd REALLY like to travel to any location I want, thereby skipping the overcrowded port cities.

badly needed and suggested since Factions went live.



And another very good reason. Thank you.

/signed, /signed again, /triple signed!
Doesn't matter about RAM or Graphics. It's Hard Drive that defines loading time primarily.

I have an 8800GTS and 2GB RAM, and LA/Kamadan/Kaineng/GoA loads in less than a second for me. Click and I'm straight there, even at weekend events when the towns are choc-a-bloc.

Sounds like ya need a new HD :P

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by quickmonty
sorry ... still

/notsigned
Do not worry. There are always some people that vote no regardless of the idea.
They are ruled out when it comes to counting the average voting.

A 99% vs 1% it's like a 100%.

Having to split in Kamadan and then rejoin afte a long while in the Anguish is worse than anything.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Let me put it another way. Even if 3,000,000 people signed I would still rather have ANET working on GW2 then divert manpower over such a trivial thing as this. At least we have map travel and don't have to spend time running from point A to point B.

And if I'm only 1% of the vote, why get so worked up about my vote?

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Shiing!
Doesn't matter about RAM or Graphics. It's Hard Drive that defines loading time primarily.
Good try, but you're wrong. If this was an off-line game, you'd be right, but since there could be hundreds of random people at any place in the town at any time, doing whatever form of actions, you would need Random Access Memory. Yes, the HD plays a part, mostly for the background and things, and I'm guessing if he has 2 GB RAM and an 8800GTS, he probably has a halfway decent HD. Also, the bus speed on your motherboard plays a big part.

take_me

take_me

Furnace Stoker

Join Date: Mar 2006

Europe

Country Roads [HOME]

I have another suggestion.
When you click the ship... you will get additionally a list with your 5 most visited outposts (excluding Kamadan, LA, Kaineng and Temple or course).

(If this has already been suggested, then sorry, but I didn't read the 11 pages)

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

/signed
For changed mechanics to avoid splitting the party.

Aside: I don't understand the "I don't like because I want Anet to work on other things" argument. Honestly it isn't up to us to dictate what or how much time they spend on anything. More to the point if it is a quick fix then it will hardly be taking resources away from GW2. Besides GW1 makes a good testing ground for mechanics in GW2.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

Quote:
Originally Posted by quickmonty
Yes, I know. Three whole mouse clicks is such a pain.
It's not really the mouseclicks, it's the three loading screens that pisses me off. Oh and in that case isn't everything in the game "just a couple of mouseclicks?"

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Not just that:
- Total break in the 'Instant-travel' policy of the game, having to travel to 3 places to get to 1.
- Break in parties when they must separate and join again, with the usual pug leavers and slowdowns due to people getting lost or not knowing what happens and chaos and all.
- Slowdown to those that avoid large towns or usually crowded districts as much as they can due to their System limitations that are still over the highest system requirements show in any GW retail box.
- It's annoying.

That's more than enough.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by MithranArkanere
Not just that:
- Total break in the 'Instant-travel' policy of the game, having to travel to 3 places to get to 1.
Yes. This has been a problem ever since Chapter 2 was released. Most people got used to it and it has become routine.
Quote:
- Break in parties when they must separate and join again, with the usual pug leavers and slowdowns due to people getting lost or not knowing what happens and chaos and all.
I can see where that would be a problem with PuG's, which I no longer deal with. Organized guild groups: one person goes to destination and maps back to GH, forms party, then transports entire party to destination. Also works with alliance groups.
Quote:
- Slowdown to those that avoid large towns or usually crowded districts as much as they can due to their System limitations that are still over the highest system requirements show in any GW retail box.
Again, I don't PuG and use the system stated above to avoid that as much as possible.
Quote:
- It's annoying.

That's more than enough.
Annoying to some, but others manage to do it. Sorry to rain on your parade, but I just don't see it as necessary, and I believe I have the right to disagree with suggestions, even if those that bother to respond do not agree with me.

~Peace

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

So... As long as it doesn't concern you, you don't care about it? My, you are really, really selfish.

And why not add this option? District changing has been simplified, so why not map travel?

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

So now I'm selfish because I have the audacity to disagree with you? Get real!

Please note that I have not made any personal attacks in this thread. Just stated my opinion. I would appreciated it if you would refrain from calling me names. You don't know me at all. I'm actually a very generous person and not at all "selfish".

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Why not a /travel X?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by quickmonty
So now I'm selfish because I have the audacity to disagree with you? Get real!

Please note that I have not made any personal attacks in this thread. Just stated my opinion. I would appreciated it if you would refrain from calling me names. You don't know me at all. I'm actually a very generous person and not at all "selfish".
You are against 'anet wasting time with this', not against the idea, no one can be against the idea because it has no downsides for players.

So, if your point is that 'there are better things to do', you don't have a point, ince that's Anet and only Anet's matter.

Tyla

Emo Goth Italics

Join Date: Sep 2006

/Signed.

Maybe some little maps you can click on to change the current region?

It'll save alot of time imo.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by MithranArkanere
You are against 'anet wasting time with this', not against the idea, no one can be against the idea because it has no downsides for players.

So, if your point is that 'there are better things to do', you don't have a point, ince that's Anet and only Anet's matter.
You are correct in stating that it has no downside ..... in regards to others that see it as not needed. If ANET is going to devote time to GW, I'd rather see them devote that time to fixing HoM, but that's another topic. And since it is "Anet and only Anet's matter" then neither does this thread have a point, using the same rational.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

I've seen, not only this thread but also on others a lot of 'too much work for anet' QQing. Ye, maybe they should retire!!!

This would be very easy, and saves a lot of time since loading into kamadan/la/keaning takes long cause of the trade spam thats usually there

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by newbie_of_doom
I've seen, not only this thread but also on others a lot of 'too much work for anet' QQing. Ye, maybe they should retire!!!
No one is saying Anet devs are old or bored or anything. People say that because they'd rather have GW2 get done better/faster than to have additions added to GW1. I guess you live in a world where every human being has infinite time and resources for any endeavor they wish to undertake.

Basically, its a great idea, that should have been implemented 3 years ago, but it may be to late to do something like this.

Edit: No poll yet? Quit slacking Guru mods!!

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by Kanyatta
No one is saying Anet devs are old or bored or anything. People say that because they'd rather have GW2 get done better/faster than to have additions added to GW1. I guess you live in a world where every human being has infinite time and resources for any endeavor they wish to undertake.

Basically, its a great idea, that should have been implemented 3 years ago, but it may be to late to do something like this.

Edit: No poll yet? Quit slacking Guru mods!!
It's just sad that people cry about how much work something is and the Anet staff is busy, I mean there's a thing called maintance staff, also I'm sure this can be done under 10 mins.

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

Quote:
Originally Posted by newbie_of_doom
It's just sad that people cry about how much work something is and the Anet staff is busy, I mean there's a thing called maintance staff, also I'm sure this can be done under 10 mins.
Could you do this in under 10 minutes? You never know- it entirely depends on how the system is coded. Could be a 2 minute patch job, could take several hours depending on how it was set up. Maybe it's not possible with the current coding- who knows. That's why they started making GW2- because things they wanted to do were not possible with the current game structure.

/signed anyway, I hate waiting so long to get into towns sometimes.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

All I can say is... Finally! A decent CotN!!!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

There are much more things that much less needed than thins, and they are added, even being harder to implement.

Some may consider that there is no issue, but party-breaking it's a design flaw, and forcing people to enter towns it's another.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

3 ideas:

1: Add some preset locations to the ship travel menu - maybe drop-down lists like for example:
+Tyria
-Ascalon - ( party size 4! )
-Lion's Arch - ( party size 6! )
-Droknar's Forge
-Deldrimor War Camp
-Perdition Rock
*Cantha [click to expand]
*Elona [click to expand]
+North Tyria
-Boreal Station
-Eye of the North
-Gunnar's Hold
-Rata Sum
-Umbral Grotto

but in fact there are many more points of interest, different players would prefer different ones. So there's option 2:

2: Add a possibility for players to set their 'Favorite Towns' - a certain number of towns (even one would be great) that can be set for each character or even for whole account.

Best place to put that would be the Hero Panel, Account tab, where the [Travel To Hero Battles] button is now. I'd love to replace it with a Travel to [Heroes Ascent], I know many people that would love to have an insta Travel button to [Domain of Anguish] as this place requires 2-3 jumps to get into and another 2-3 to get back to another needed spot.

There would be a button [Add to Favorities] there, allowing to put the current outpost you're in onto the quick travel list, or even just replace the Hero Battle travel with that one place of your choice.

But maybe this would be simpliest and easiest to do:

3: Simply allow to open maps of different continents without the need of changing current location. Add a dropdown menu on the Map screen allowing to choose a map for display [Tyria, Cantha, Elona, Realm of Torment].
Just allow us to see those maps, we already know the game engine can easily handle travelling to anywhere in the world (there were client/packet hacks that were basically telling the server that user selected a travel destination number ###).
Should be very easy to implement.

and a mandatory /signed for the general idea

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

It's not a big deal, though it is an annoyance.

/signed for the whole "bring up submap of Tyria and choose outpost from there" idea.

Sora267

Sora267

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by Yawgmoth
2: Add a possibility for players to set their 'Favorite Towns' - a certain number of towns (even one would be great) that can be set for each character or even for whole account.

Best place to put that would be the Hero Panel, Account tab, where the [Travel To Hero Battles] button is now. I'd love to replace it with a Travel to [Heroes Ascent], I know many people that would love to have an insta Travel button to [Domain of Anguish] as this place requires 2-3 jumps to get into and another 2-3 to get back to another needed spot.

There would be a button [Add to Favorities] there, allowing to put the current outpost you're in onto the quick travel list, or even just replace the Hero Battle travel with that one place of your choice.
That's a great idea! But it would have to be per character to prevent people from ferrying all their new characters all over the place >_>

Zesbeer

Zesbeer

Banned

Join Date: Oct 2007

LLJK

Quote:
Originally Posted by Yawgmoth
3 ideas:

1: Add some preset locations to the ship travel menu - maybe drop-down lists like for example:
+Tyria
-Ascalon - ( party size 4! )
-Lion's Arch - ( party size 6! )
-Droknar's Forge
-Deldrimor War Camp
-Perdition Rock
*Cantha [click to expand]
*Elona [click to expand]
+North Tyria
-Boreal Station
-Eye of the North
-Gunnar's Hold
-Rata Sum
-Umbral Grotto

but in fact there are many more points of interest, different players would prefer different ones. So there's option 2:

2: Add a possibility for players to set their 'Favorite Towns' - a certain number of towns (even one would be great) that can be set for each character or even for whole account.

Best place to put that would be the Hero Panel, Account tab, where the [Travel To Hero Battles] button is now. I'd love to replace it with a Travel to [Heroes Ascent], I know many people that would love to have an insta Travel button to [Domain of Anguish] as this place requires 2-3 jumps to get into and another 2-3 to get back to another needed spot.

There would be a button [Add to Favorities] there, allowing to put the current outpost you're in onto the quick travel list, or even just replace the Hero Battle travel with that one place of your choice.

But maybe this would be simpliest and easiest to do:

3: Simply allow to open maps of different continents without the need of changing current location. Add a dropdown menu on the Map screen allowing to choose a map for display [Tyria, Cantha, Elona, Realm of Torment].
Just allow us to see those maps, we already know the game engine can easily handle travelling to anywhere in the world (there were client/packet hacks that were basically telling the server that user selected a travel destination number ###).
Should be very easy to implement.

and a mandatory /signed for the general idea
i had an idea very close to this that i posted earlier but instead of in the ship it would be a tab in the hero panel.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

didnt feel like reading all of these so heres my suggestion.

Make it tab based, hell if the people with windows can figure it out, anet should be able to.

open map, click on tyria tab (map to anywhere in tyria) cantha (map to anywhere in cantha) I think you see where i am going. Of course you would have to have opened these areas before.

~the rat~

Cloudstriker

Cloudstriker

Ascalonian Squire

Join Date: Jan 2006

Eclyptic Phoenix

Mo/E

all that needs to be done is another zoom out function on the map...currently when you're zoomed in on a city, you can zoom out to the continent. add a second zoom out to go to the world map and problem solved.

Liberations

Liberations

Lion's Arch Merchant

Join Date: Nov 2006

Azeroth (shhh)

Ryders of the Sword [FrNd]

E/

I made a thread like this a while ago, and I thought that I was the only one that cared about this kind of thing.

I'd like to add another suggestion to thread:

I think it would be cool if when you zoom out, maybe twice like Cloudstriker said, you could kind of drag the map or globe around and go to the locations you've been to. The globe/map would be completely visible to all players regardless of campaign, but of course you would still need to buy the appropiate game before you could go to areas linked to their respective campaign. This way, everything is on one seamless map.

The Battle Isles could sort of be in the middle somewhere, Elona would be connected to Tyria sort of near the North, and Cantha would be at the south. Now assuming that these continents don't comprise the entire Guild Wars universe, a globe may not be the best idea. Instead we could just have a map that could be zoomed out.

This coupled with fast dialog-box/window travel would make Guild Wars a lot more accessible and PvP would not so readily be abandoned as it is now

I remember seeing over 60+ districts in Competition Arenas in one day before Factions came out. Once they made the Battle Isles, that number dipped considerably and hasn't risen to anywhere near that since.

I feel like one of the reason that places (far out Factions outposts, out of the way areas, PvP arenas) don't receive attention is because people are too lazy to go there because of the extra travelling involved. As pathetic as that sounds, that's the truth. Also, people tend to forget things they don't see often, no?

Itokaru

Itokaru

Academy Page

Join Date: Jan 2008

BC, Canada

Disciples of the Fish

R/Mo

/signed
Great idea =D

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

most simple and best solution imo:


Ship Symbol shoudl brign us to:

Lion's Arch
Droknar's Forge
Amnoon Oasis
Tarnished Haven
Vlox's Falls
Gadd's Encampment
Ember Light Camp
Fishermen's Haven

Everythign simple, that can be logically ported by a Ship

Ascalon for example belongs not to that, because its simple NO Port Town, it can't be reached by Ship


Cantha:

Monastery of Shing Jea
Kaineng City
Cavalon
Amatz Basin


Elona:

Kamadan
Beknur Habor
Nundu Bay


because Elona has so less ways of Travel through Ships, there must be use then other methods...

At Gate of Isolation will be put in an Icon for a "Junundu Wurm"

Junundu Wurm brings you then to:

Remains of Sahlahja
Bone Palace
Basalt Grotto
Lair of the Forgotten
Ruins of Morah

Places get unlocked, once you enter those places for the first time with the character


At Bahdok Caverns get placed a secret Asura Gate Icon, that looks different, than the one on the Tyria Map, that will be able to teleport you to:

Camp Hojanu
Yohlon Haven
Dajkah Inlet
Kodash Basar
Honur Hill
Mihanu Township

This way becomes Elona much better travelable
-------

Asura Gate Icon on Tyria Map will be able to teleport you to:

All the Dungeons, once you have beaten them in Hard Mode to unlock them for Asura Gate Travel, but using the asura gate travel for the Dungeons will cost a small fee of say 1 Platin

and to use this service, all party members must have beaten the dungeons on hard mode, to that you want to travel through the gate.
So when 7 have beaten it, but the last 8th has not, then a message pops up, that Person XYZ is not prepared for the travel through the asura gate.

PS : signed naturally

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

XD

That is simple?

Showing each map is WAY much simpler.
Click the boat, choose each available campaign map.
Click the Vortex, change between Torment and Elona maps.
Click the Asura Gate, show Tyrian map focused in the north part.

killing strife

Ascalonian Squire

Join Date: Oct 2006

W/Mo

I would like to see favorites in my map travel adventures. The way i see it, if i could pick 5/10 locations i could instantly travel 2 it would be enough 4 me. I usually go to the same places anyways.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Meh ppl You are too lazy.. It would be more fun that you would need visit every single outpost at middle like unwalking waters to ring of fire think theres like 30-40 outposts/miss you would need to visit. AWESOMES!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Pleikki
Meh ppl You are too lazy.. It would be more fun that you would need visit every single outpost at middle like unwalking waters to ring of fire think theres like 30-40 outposts/miss you would need to visit. AWESOMES!
If that is not a joke, my system's RAM want a word with you.

The less unnecessary data is loaded, the better.
Why should I load a town I don't want to go to?

The Only Warrior

Krytan Explorer

Join Date: Jun 2006

Guild Hall

[dth]/[sT]

W/

/signed.... but would rather have all maps combined, right click to zoom out, left click to zoom in, slap cantha in the correct place, put little elona on the tyria map, have the battle isle's somewhere between cantha and tyria, and let Eotn hang where it is, would make the mpa like UBER-ly huge, but would save time and eliminate the ship.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Many people we'll se how good it would be during this weekend.

While skill capping, people usually travel a lot, specially when they focus in a single profession. And sometimes may jump from campaign to campaign, to get the skill where it is easier. Specially with core skills and skills that may be captured in EotN.

El Presidente

El Presidente

Forge Runner

Join Date: Nov 2005

Lookout Post #1, Andes Mountains

Custer Was Ganked [7th]

R/

Although it'd be a good idea, especially for the players that have slow load times, this thread is over 2 years old and it hasn't happened yet. Maybe it'll be implemented in GW2 if the maps are similar?