[CotN] Instant Travel: Cross-Campaign Travel - Improvements and Discussion
tmakinen
The number of mouse clicks / loading times is a minor annoyance.
The shredding of your party if the mandatory path goes through Lion's Arch or Kamadan is inexcusable. I can't fathom how somebody considers this a feature instead of a design flaw.
The shredding of your party if the mandatory path goes through Lion's Arch or Kamadan is inexcusable. I can't fathom how somebody considers this a feature instead of a design flaw.
Shiing!
A good idea would be to have on the 'M' screen, you can like click arrows Left/Right to see the different continents. And they flip through by fading, then you can simply click on it there.
Sjeng
Quote:
Originally Posted by quickmonty
Yes, I know. Three whole mouse clicks is such a pain.
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I have 2 gig ram and a 8800 GTS card, and it still takes ages to load huge port cities like LA or Kamadan, simply because of the large amount of people there and the incessant all/trade spamming. I'd REALLY like to travel to any location I want, thereby skipping the overcrowded port cities.
badly needed and suggested since Factions went live.
Quote:
Originally Posted by tmakinen
The shredding of your party if the mandatory path goes through Lion's Arch or Kamadan is inexcusable. I can't fathom how somebody considers this a feature instead of a design flaw.
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/signed, /signed again, /triple signed!
Shiing!
Quote:
Originally Posted by Sjeng
If you had actually read some of the posts, you'd understand it's not the mouseclicks that annoys people, but the loading times.
I have 2 gig ram and a 8800 GTS card, and it still takes ages to load huge port cities like LA or Kamadan, simply because of the large amount of people there and the incessant all/trade spamming. I'd REALLY like to travel to any location I want, thereby skipping the overcrowded port cities. badly needed and suggested since Factions went live. And another very good reason. Thank you. /signed, /signed again, /triple signed! |
I have an 8800GTS and 2GB RAM, and LA/Kamadan/Kaineng/GoA loads in less than a second for me. Click and I'm straight there, even at weekend events when the towns are choc-a-bloc.
Sounds like ya need a new HD :P
MithranArkanere
Quote:
Originally Posted by quickmonty
sorry ... still
/notsigned |
They are ruled out when it comes to counting the average voting.
A 99% vs 1% it's like a 100%.
Having to split in Kamadan and then rejoin afte a long while in the Anguish is worse than anything.
quickmonty
Let me put it another way. Even if 3,000,000 people signed I would still rather have ANET working on GW2 then divert manpower over such a trivial thing as this. At least we have map travel and don't have to spend time running from point A to point B.
And if I'm only 1% of the vote, why get so worked up about my vote?
And if I'm only 1% of the vote, why get so worked up about my vote?
Kanyatta
Quote:
Originally Posted by Shiing!
Doesn't matter about RAM or Graphics. It's Hard Drive that defines loading time primarily.
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take_me
I have another suggestion.
When you click the ship... you will get additionally a list with your 5 most visited outposts (excluding Kamadan, LA, Kaineng and Temple or course).
(If this has already been suggested, then sorry, but I didn't read the 11 pages)
When you click the ship... you will get additionally a list with your 5 most visited outposts (excluding Kamadan, LA, Kaineng and Temple or course).
(If this has already been suggested, then sorry, but I didn't read the 11 pages)
Lady Lozza
/signed
For changed mechanics to avoid splitting the party.
Aside: I don't understand the "I don't like because I want Anet to work on other things" argument. Honestly it isn't up to us to dictate what or how much time they spend on anything. More to the point if it is a quick fix then it will hardly be taking resources away from GW2. Besides GW1 makes a good testing ground for mechanics in GW2.
For changed mechanics to avoid splitting the party.
Aside: I don't understand the "I don't like because I want Anet to work on other things" argument. Honestly it isn't up to us to dictate what or how much time they spend on anything. More to the point if it is a quick fix then it will hardly be taking resources away from GW2. Besides GW1 makes a good testing ground for mechanics in GW2.
freaky naughty
Quote:
Originally Posted by quickmonty
Yes, I know. Three whole mouse clicks is such a pain.
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MithranArkanere
Not just that:
- Total break in the 'Instant-travel' policy of the game, having to travel to 3 places to get to 1.
- Break in parties when they must separate and join again, with the usual pug leavers and slowdowns due to people getting lost or not knowing what happens and chaos and all.
- Slowdown to those that avoid large towns or usually crowded districts as much as they can due to their System limitations that are still over the highest system requirements show in any GW retail box.
- It's annoying.
That's more than enough.
- Total break in the 'Instant-travel' policy of the game, having to travel to 3 places to get to 1.
- Break in parties when they must separate and join again, with the usual pug leavers and slowdowns due to people getting lost or not knowing what happens and chaos and all.
- Slowdown to those that avoid large towns or usually crowded districts as much as they can due to their System limitations that are still over the highest system requirements show in any GW retail box.
- It's annoying.
That's more than enough.
quickmonty
Quote:
Originally Posted by MithranArkanere
Not just that:
- Total break in the 'Instant-travel' policy of the game, having to travel to 3 places to get to 1. |
Quote:
- Break in parties when they must separate and join again, with the usual pug leavers and slowdowns due to people getting lost or not knowing what happens and chaos and all. |
Quote:
- Slowdown to those that avoid large towns or usually crowded districts as much as they can due to their System limitations that are still over the highest system requirements show in any GW retail box. |
Quote:
- It's annoying. That's more than enough. |
~Peace
Abedeus
So... As long as it doesn't concern you, you don't care about it? My, you are really, really selfish.
And why not add this option? District changing has been simplified, so why not map travel?
And why not add this option? District changing has been simplified, so why not map travel?
quickmonty
So now I'm selfish because I have the audacity to disagree with you? Get real!
Please note that I have not made any personal attacks in this thread. Just stated my opinion. I would appreciated it if you would refrain from calling me names. You don't know me at all. I'm actually a very generous person and not at all "selfish".
Please note that I have not made any personal attacks in this thread. Just stated my opinion. I would appreciated it if you would refrain from calling me names. You don't know me at all. I'm actually a very generous person and not at all "selfish".
Proff
Why not a /travel X?
MithranArkanere
Quote:
Originally Posted by quickmonty
So now I'm selfish because I have the audacity to disagree with you? Get real!
Please note that I have not made any personal attacks in this thread. Just stated my opinion. I would appreciated it if you would refrain from calling me names. You don't know me at all. I'm actually a very generous person and not at all "selfish". |
So, if your point is that 'there are better things to do', you don't have a point, ince that's Anet and only Anet's matter.
Tyla
/Signed.
Maybe some little maps you can click on to change the current region?
It'll save alot of time imo.
Maybe some little maps you can click on to change the current region?
It'll save alot of time imo.
quickmonty
Quote:
Originally Posted by MithranArkanere
You are against 'anet wasting time with this', not against the idea, no one can be against the idea because it has no downsides for players.
So, if your point is that 'there are better things to do', you don't have a point, ince that's Anet and only Anet's matter. |
newbie_of_doom
I've seen, not only this thread but also on others a lot of 'too much work for anet' QQing. Ye, maybe they should retire!!!
This would be very easy, and saves a lot of time since loading into kamadan/la/keaning takes long cause of the trade spam thats usually there
This would be very easy, and saves a lot of time since loading into kamadan/la/keaning takes long cause of the trade spam thats usually there
Kanyatta
Quote:
Originally Posted by newbie_of_doom
I've seen, not only this thread but also on others a lot of 'too much work for anet' QQing. Ye, maybe they should retire!!!
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Basically, its a great idea, that should have been implemented 3 years ago, but it may be to late to do something like this.
Edit: No poll yet? Quit slacking Guru mods!!
newbie_of_doom
Quote:
Originally Posted by Kanyatta
No one is saying Anet devs are old or bored or anything. People say that because they'd rather have GW2 get done better/faster than to have additions added to GW1. I guess you live in a world where every human being has infinite time and resources for any endeavor they wish to undertake.
Basically, its a great idea, that should have been implemented 3 years ago, but it may be to late to do something like this. Edit: No poll yet? Quit slacking Guru mods!! |
CyberMesh0
Quote:
Originally Posted by newbie_of_doom
It's just sad that people cry about how much work something is and the Anet staff is busy, I mean there's a thing called maintance staff, also I'm sure this can be done under 10 mins.
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/signed anyway, I hate waiting so long to get into towns sometimes.
Kanyatta
All I can say is... Finally! A decent CotN!!!
MithranArkanere
There are much more things that much less needed than thins, and they are added, even being harder to implement.
Some may consider that there is no issue, but party-breaking it's a design flaw, and forcing people to enter towns it's another.
Some may consider that there is no issue, but party-breaking it's a design flaw, and forcing people to enter towns it's another.
Yawgmoth
3 ideas:
1: Add some preset locations to the ship travel menu - maybe drop-down lists like for example:
+Tyria
-Ascalon - ( party size 4! )
-Lion's Arch - ( party size 6! )
-Droknar's Forge
-Deldrimor War Camp
-Perdition Rock
*Cantha [click to expand]
*Elona [click to expand]
+North Tyria
-Boreal Station
-Eye of the North
-Gunnar's Hold
-Rata Sum
-Umbral Grotto
but in fact there are many more points of interest, different players would prefer different ones. So there's option 2:
2: Add a possibility for players to set their 'Favorite Towns' - a certain number of towns (even one would be great) that can be set for each character or even for whole account.
Best place to put that would be the Hero Panel, Account tab, where the [Travel To Hero Battles] button is now. I'd love to replace it with a Travel to [Heroes Ascent], I know many people that would love to have an insta Travel button to [Domain of Anguish] as this place requires 2-3 jumps to get into and another 2-3 to get back to another needed spot.
There would be a button [Add to Favorities] there, allowing to put the current outpost you're in onto the quick travel list, or even just replace the Hero Battle travel with that one place of your choice.
But maybe this would be simpliest and easiest to do:
3: Simply allow to open maps of different continents without the need of changing current location. Add a dropdown menu on the Map screen allowing to choose a map for display [Tyria, Cantha, Elona, Realm of Torment].
Just allow us to see those maps, we already know the game engine can easily handle travelling to anywhere in the world (there were client/packet hacks that were basically telling the server that user selected a travel destination number ###).
Should be very easy to implement.
and a mandatory /signed for the general idea
1: Add some preset locations to the ship travel menu - maybe drop-down lists like for example:
+Tyria
-Ascalon - ( party size 4! )
-Lion's Arch - ( party size 6! )
-Droknar's Forge
-Deldrimor War Camp
-Perdition Rock
*Cantha [click to expand]
*Elona [click to expand]
+North Tyria
-Boreal Station
-Eye of the North
-Gunnar's Hold
-Rata Sum
-Umbral Grotto
but in fact there are many more points of interest, different players would prefer different ones. So there's option 2:
2: Add a possibility for players to set their 'Favorite Towns' - a certain number of towns (even one would be great) that can be set for each character or even for whole account.
Best place to put that would be the Hero Panel, Account tab, where the [Travel To Hero Battles] button is now. I'd love to replace it with a Travel to [Heroes Ascent], I know many people that would love to have an insta Travel button to [Domain of Anguish] as this place requires 2-3 jumps to get into and another 2-3 to get back to another needed spot.
There would be a button [Add to Favorities] there, allowing to put the current outpost you're in onto the quick travel list, or even just replace the Hero Battle travel with that one place of your choice.
But maybe this would be simpliest and easiest to do:
3: Simply allow to open maps of different continents without the need of changing current location. Add a dropdown menu on the Map screen allowing to choose a map for display [Tyria, Cantha, Elona, Realm of Torment].
Just allow us to see those maps, we already know the game engine can easily handle travelling to anywhere in the world (there were client/packet hacks that were basically telling the server that user selected a travel destination number ###).
Should be very easy to implement.
and a mandatory /signed for the general idea
Eldin
It's not a big deal, though it is an annoyance.
/signed for the whole "bring up submap of Tyria and choose outpost from there" idea.
/signed for the whole "bring up submap of Tyria and choose outpost from there" idea.
Sora267
Quote:
Originally Posted by Yawgmoth
2: Add a possibility for players to set their 'Favorite Towns' - a certain number of towns (even one would be great) that can be set for each character or even for whole account.
Best place to put that would be the Hero Panel, Account tab, where the [Travel To Hero Battles] button is now. I'd love to replace it with a Travel to [Heroes Ascent], I know many people that would love to have an insta Travel button to [Domain of Anguish] as this place requires 2-3 jumps to get into and another 2-3 to get back to another needed spot. There would be a button [Add to Favorities] there, allowing to put the current outpost you're in onto the quick travel list, or even just replace the Hero Battle travel with that one place of your choice. |
Zesbeer
Quote:
Originally Posted by Yawgmoth
3 ideas:
1: Add some preset locations to the ship travel menu - maybe drop-down lists like for example: +Tyria -Ascalon - ( party size 4! ) -Lion's Arch - ( party size 6! ) -Droknar's Forge -Deldrimor War Camp -Perdition Rock *Cantha [click to expand] *Elona [click to expand] +North Tyria -Boreal Station -Eye of the North -Gunnar's Hold -Rata Sum -Umbral Grotto but in fact there are many more points of interest, different players would prefer different ones. So there's option 2: 2: Add a possibility for players to set their 'Favorite Towns' - a certain number of towns (even one would be great) that can be set for each character or even for whole account. Best place to put that would be the Hero Panel, Account tab, where the [Travel To Hero Battles] button is now. I'd love to replace it with a Travel to [Heroes Ascent], I know many people that would love to have an insta Travel button to [Domain of Anguish] as this place requires 2-3 jumps to get into and another 2-3 to get back to another needed spot. There would be a button [Add to Favorities] there, allowing to put the current outpost you're in onto the quick travel list, or even just replace the Hero Battle travel with that one place of your choice. But maybe this would be simpliest and easiest to do: 3: Simply allow to open maps of different continents without the need of changing current location. Add a dropdown menu on the Map screen allowing to choose a map for display [Tyria, Cantha, Elona, Realm of Torment]. Just allow us to see those maps, we already know the game engine can easily handle travelling to anywhere in the world (there were client/packet hacks that were basically telling the server that user selected a travel destination number ###). Should be very easy to implement. and a mandatory /signed for the general idea |
legion_rat
didnt feel like reading all of these so heres my suggestion.
Make it tab based, hell if the people with windows can figure it out, anet should be able to.
open map, click on tyria tab (map to anywhere in tyria) cantha (map to anywhere in cantha) I think you see where i am going. Of course you would have to have opened these areas before.
~the rat~
Make it tab based, hell if the people with windows can figure it out, anet should be able to.
open map, click on tyria tab (map to anywhere in tyria) cantha (map to anywhere in cantha) I think you see where i am going. Of course you would have to have opened these areas before.
~the rat~
Cloudstriker
all that needs to be done is another zoom out function on the map...currently when you're zoomed in on a city, you can zoom out to the continent. add a second zoom out to go to the world map and problem solved.
Liberations
I made a thread like this a while ago, and I thought that I was the only one that cared about this kind of thing.
I'd like to add another suggestion to thread:
I think it would be cool if when you zoom out, maybe twice like Cloudstriker said, you could kind of drag the map or globe around and go to the locations you've been to. The globe/map would be completely visible to all players regardless of campaign, but of course you would still need to buy the appropiate game before you could go to areas linked to their respective campaign. This way, everything is on one seamless map.
The Battle Isles could sort of be in the middle somewhere, Elona would be connected to Tyria sort of near the North, and Cantha would be at the south. Now assuming that these continents don't comprise the entire Guild Wars universe, a globe may not be the best idea. Instead we could just have a map that could be zoomed out.
This coupled with fast dialog-box/window travel would make Guild Wars a lot more accessible and PvP would not so readily be abandoned as it is now
I remember seeing over 60+ districts in Competition Arenas in one day before Factions came out. Once they made the Battle Isles, that number dipped considerably and hasn't risen to anywhere near that since.
I feel like one of the reason that places (far out Factions outposts, out of the way areas, PvP arenas) don't receive attention is because people are too lazy to go there because of the extra travelling involved. As pathetic as that sounds, that's the truth. Also, people tend to forget things they don't see often, no?
I'd like to add another suggestion to thread:
I think it would be cool if when you zoom out, maybe twice like Cloudstriker said, you could kind of drag the map or globe around and go to the locations you've been to. The globe/map would be completely visible to all players regardless of campaign, but of course you would still need to buy the appropiate game before you could go to areas linked to their respective campaign. This way, everything is on one seamless map.
The Battle Isles could sort of be in the middle somewhere, Elona would be connected to Tyria sort of near the North, and Cantha would be at the south. Now assuming that these continents don't comprise the entire Guild Wars universe, a globe may not be the best idea. Instead we could just have a map that could be zoomed out.
This coupled with fast dialog-box/window travel would make Guild Wars a lot more accessible and PvP would not so readily be abandoned as it is now
I remember seeing over 60+ districts in Competition Arenas in one day before Factions came out. Once they made the Battle Isles, that number dipped considerably and hasn't risen to anywhere near that since.
I feel like one of the reason that places (far out Factions outposts, out of the way areas, PvP arenas) don't receive attention is because people are too lazy to go there because of the extra travelling involved. As pathetic as that sounds, that's the truth. Also, people tend to forget things they don't see often, no?
Itokaru
/signed
Great idea =D
Great idea =D
Phoenix Tears
most simple and best solution imo:
Ship Symbol shoudl brign us to:
Lion's Arch
Droknar's Forge
Amnoon Oasis
Tarnished Haven
Vlox's Falls
Gadd's Encampment
Ember Light Camp
Fishermen's Haven
Everythign simple, that can be logically ported by a Ship
Ascalon for example belongs not to that, because its simple NO Port Town, it can't be reached by Ship
Cantha:
Monastery of Shing Jea
Kaineng City
Cavalon
Amatz Basin
Elona:
Kamadan
Beknur Habor
Nundu Bay
because Elona has so less ways of Travel through Ships, there must be use then other methods...
At Gate of Isolation will be put in an Icon for a "Junundu Wurm"
Junundu Wurm brings you then to:
Remains of Sahlahja
Bone Palace
Basalt Grotto
Lair of the Forgotten
Ruins of Morah
Places get unlocked, once you enter those places for the first time with the character
At Bahdok Caverns get placed a secret Asura Gate Icon, that looks different, than the one on the Tyria Map, that will be able to teleport you to:
Camp Hojanu
Yohlon Haven
Dajkah Inlet
Kodash Basar
Honur Hill
Mihanu Township
This way becomes Elona much better travelable
-------
Asura Gate Icon on Tyria Map will be able to teleport you to:
All the Dungeons, once you have beaten them in Hard Mode to unlock them for Asura Gate Travel, but using the asura gate travel for the Dungeons will cost a small fee of say 1 Platin
and to use this service, all party members must have beaten the dungeons on hard mode, to that you want to travel through the gate.
So when 7 have beaten it, but the last 8th has not, then a message pops up, that Person XYZ is not prepared for the travel through the asura gate.
PS : signed naturally
Ship Symbol shoudl brign us to:
Lion's Arch
Droknar's Forge
Amnoon Oasis
Tarnished Haven
Vlox's Falls
Gadd's Encampment
Ember Light Camp
Fishermen's Haven
Everythign simple, that can be logically ported by a Ship
Ascalon for example belongs not to that, because its simple NO Port Town, it can't be reached by Ship
Cantha:
Monastery of Shing Jea
Kaineng City
Cavalon
Amatz Basin
Elona:
Kamadan
Beknur Habor
Nundu Bay
because Elona has so less ways of Travel through Ships, there must be use then other methods...
At Gate of Isolation will be put in an Icon for a "Junundu Wurm"
Junundu Wurm brings you then to:
Remains of Sahlahja
Bone Palace
Basalt Grotto
Lair of the Forgotten
Ruins of Morah
Places get unlocked, once you enter those places for the first time with the character
At Bahdok Caverns get placed a secret Asura Gate Icon, that looks different, than the one on the Tyria Map, that will be able to teleport you to:
Camp Hojanu
Yohlon Haven
Dajkah Inlet
Kodash Basar
Honur Hill
Mihanu Township
This way becomes Elona much better travelable
-------
Asura Gate Icon on Tyria Map will be able to teleport you to:
All the Dungeons, once you have beaten them in Hard Mode to unlock them for Asura Gate Travel, but using the asura gate travel for the Dungeons will cost a small fee of say 1 Platin
and to use this service, all party members must have beaten the dungeons on hard mode, to that you want to travel through the gate.
So when 7 have beaten it, but the last 8th has not, then a message pops up, that Person XYZ is not prepared for the travel through the asura gate.
PS : signed naturally
MithranArkanere
XD
That is simple?
Showing each map is WAY much simpler.
Click the boat, choose each available campaign map.
Click the Vortex, change between Torment and Elona maps.
Click the Asura Gate, show Tyrian map focused in the north part.
That is simple?
Showing each map is WAY much simpler.
Click the boat, choose each available campaign map.
Click the Vortex, change between Torment and Elona maps.
Click the Asura Gate, show Tyrian map focused in the north part.
killing strife
I would like to see favorites in my map travel adventures. The way i see it, if i could pick 5/10 locations i could instantly travel 2 it would be enough 4 me. I usually go to the same places anyways.
Pleikki
Meh ppl You are too lazy.. It would be more fun that you would need visit every single outpost at middle like unwalking waters to ring of fire think theres like 30-40 outposts/miss you would need to visit. AWESOMES!
MithranArkanere
Quote:
Originally Posted by Pleikki
Meh ppl You are too lazy.. It would be more fun that you would need visit every single outpost at middle like unwalking waters to ring of fire think theres like 30-40 outposts/miss you would need to visit. AWESOMES!
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The less unnecessary data is loaded, the better.
Why should I load a town I don't want to go to?
The Only Warrior
/signed.... but would rather have all maps combined, right click to zoom out, left click to zoom in, slap cantha in the correct place, put little elona on the tyria map, have the battle isle's somewhere between cantha and tyria, and let Eotn hang where it is, would make the mpa like UBER-ly huge, but would save time and eliminate the ship.
MithranArkanere
Many people we'll se how good it would be during this weekend.
While skill capping, people usually travel a lot, specially when they focus in a single profession. And sometimes may jump from campaign to campaign, to get the skill where it is easier. Specially with core skills and skills that may be captured in EotN.
While skill capping, people usually travel a lot, specially when they focus in a single profession. And sometimes may jump from campaign to campaign, to get the skill where it is easier. Specially with core skills and skills that may be captured in EotN.
El Presidente
Although it'd be a good idea, especially for the players that have slow load times, this thread is over 2 years old and it hasn't happened yet. Maybe it'll be implemented in GW2 if the maps are similar?