How much re-balancing is too much balancing?
milias
Hi all! Some people claim that change is good and it keeps the game fresh and interesting; however, as with anything else, can too much of it be a bad thing? Some seem to think so, as is evident in the amount of discontent seen with the latest updates. So what do you think? Is ANet re-balancing too much?
Question:
What do you think of the current level of re-balancing by ANet?
Choices:
It's too much
It's just right
It's too little
Pudding!
Again, I apologize for any choices that I neglected to include. Happy voting!
Question:
What do you think of the current level of re-balancing by ANet?
Choices:
It's too much
It's just right
It's too little
Pudding!
Again, I apologize for any choices that I neglected to include. Happy voting!
darkchakra
In my opinion, it's just a little too much. People whine about one thing (ie, touchers), and then they go on and nerf warriors? Some people are even quitting the game
Asrial
You see these responses with every major update.
milias
Quote:
Originally Posted by Asrial
You see these responses with every major update.
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Andy_M
I just wish they would stop buggering around with PvE. To be honest I couldn't care less about PvP 'balance', except that it constantly affects PvE.
Silent Kitty
This game is not balanced. Every time when something gets nerved, it is in favour of the monsters we fight. The individual player gets weaker and weaker, while monsters are not touched or only get stronger.
Maybe it's balanced PvP wise, but certainly not PvE wise.
Maybe it's balanced PvP wise, but certainly not PvE wise.
LoKi Foxfire
I think they use constant rebalancing to direct attention away from the fact that a lot of features people have been asking for months and months have not been implemented. Hell, storage was a horrible solution for anyone who has a lot of non-stackables (ie, everyone)...
I hope PCgamer rates the next Chapter lower and lower every time they have no grouping tools. It's 2006, not freaking 1998. (Hell, even EQ had a better initial grouping function than Guild Wars has after a year of the game being out)
I hope PCgamer rates the next Chapter lower and lower every time they have no grouping tools. It's 2006, not freaking 1998. (Hell, even EQ had a better initial grouping function than Guild Wars has after a year of the game being out)
Shaznat
I personally come from the PvP side of the game, and I think they should make balances more often. There are so many skills in this game that are overlooked and unused, while there are others that are staples to almost any successful build. If they made balances more often, the metagame would change more often, and would make for a more interesting experience...
Divinus Stella
I like some updates and hate others but as far as im concerned all change is good, i think they need to be more heavy handed and change the game a bit more with updates, i dont mind playing a game where things are unbalanced, aslong as the scales tip every so often.
I'd love to see the pvp side of the game shift faster, FoTM builds are great when they are only for the month.
As for PvE i think its less balance thats needed, but more maintainance, things go stale in MMO games, farming spots are abused and botted, the economy falls into dis-repair, changing mobs rather than skills, at the same time as closing one farming area, open another to be found.
I'd love to see the pvp side of the game shift faster, FoTM builds are great when they are only for the month.
As for PvE i think its less balance thats needed, but more maintainance, things go stale in MMO games, farming spots are abused and botted, the economy falls into dis-repair, changing mobs rather than skills, at the same time as closing one farming area, open another to be found.
Divinus Stella
Sorry about double post, usual database errors and such.
primal98
Rebalancing seems more like just mass nerfing than balancing. But then again I don't really care that much
~prime
~prime
Opeth11
Quote:
Originally Posted by primal98
Rebalancing seems more like just mass nerfing than balancing. But then again I don't really care that much
~prime |
Matix411
Quote:
Originally Posted by Silent Kitty
This game is not balanced. Every time when something gets nerved, it is in favour of the monsters we fight. The individual player gets weaker and weaker, while monsters are not touched or only get stronger.
Maybe it's balanced PvP wise, but certainly not PvE wise. |
PVE is getting absolutely ridiculous.
There's no concept of 'just exploring' anymore, because the amount of in-game monster mobs is getting outrageous.
I know, for places like Marhan's Grotto in prophecies, there are missions that get you closer, if not directly to the town. But if you're a true RPer like myself, you want to run yourself there, and you want to do it in a fun, adventurous way.
Well, step outside Thunderhead Keep, and it's what ... hordes upon hordes of ice imps. I don't want to fight these alone, let alone with henchies. I get overpowered, every time. I can barely even pull them because they're so crunched together, and they all move about so much.
It's sad when you want to get some place without having to do missions for once, and having to pay 1-3k to get there, and then, having the runner FAIL because they themselves can't even do it.
There's all this balancing going on with characters, and it seems like it's all for PvP. Now casters have an easier time dealing with warriors, ok, cool. So PvP is balanced. I don't PvP that much because my computer can't handle it, so I PvE. But now that our characters have been nerfed so much, and continue to be nerfed, I have such a hard time getting anywhere remotely important.
Other people may have an easier time doing it, that's good for them. I'm just saying I often find myself exiting the game because I can't do a simple task like exploring.
[edit] All of this indeed may not be a cause of simple nerfing. I am not saying I am a professional player, nor anywhere near as experienced as others. But in terms of people who are just beginning to play, I find some areas, especially in Factions, to be a little bit overwhelming. Whether this is a cause of all the 'balancing' that's been going on, I have no idea. It just strikes me as interesting.
Skawtt
I think its just right. But then again I dont do cookie cutter builds or sets of armor.
Esprit
You shouldn't have put pudding as an option, I was hungry.
I didn't see the armor balance coming, I was a bit surprised. I know Anet does not owe us an explanantion, but a little blurb for the reason of the balance would be nice.
I didn't see the armor balance coming, I was a bit surprised. I know Anet does not owe us an explanantion, but a little blurb for the reason of the balance would be nice.
Eet GnomeSmasher
Dont we already have enough gripe threads about the recent updates? We get it, you dont like updates "tinkering with your PVE"
milias
Quote:
Originally Posted by Eet GnomeSmasher
Dont we already have enough gripe threads about the recent updates? We get it, you dont like updates "tinkering with your PVE"
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Eet GnomeSmasher
Alright, I'll play along. But funny how these "impartial and nuetral" type of polls only pop up in droves after a controversial update.
Anyway, I dont think there is too much balancing at all at this point. Heck, there isnt enough skill balancing at this point. My opinion is that if you can't stand change then don't play MMOs... go play something standalone on the console.
Anyway, I dont think there is too much balancing at all at this point. Heck, there isnt enough skill balancing at this point. My opinion is that if you can't stand change then don't play MMOs... go play something standalone on the console.
milias
Quote:
Originally Posted by Eet GnomeSmasher
Alright, I'll play along. But funny how these "impartial and nuetral" type of polls only pop up in droves after a controversial update.
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Guardian of the Light
Hey there isn't enough choices
I wanted to pick ice cream instead of pudding
I wanted to pick ice cream instead of pudding
KamikazeChicken
Anything Anet could possibly do update wise is too little. This is because the chance of buffing all the worthless skills is extremely low, but they do well at balancing overpowered things properly.
<3 Izzy and the people who help him.
<3 Izzy and the people who help him.
Kaguya
I choose PUDDING!
I mean, can you do such thing as balance too much? Balance is when the ye olde scale is in the middle between both sides. If there's no balance, then the scales go too much in one direction or another.
Balance is good, there's never too much balance. Maybe the question should be, is ANet balancing too fast for the playerbase?
I mean, can you do such thing as balance too much? Balance is when the ye olde scale is in the middle between both sides. If there's no balance, then the scales go too much in one direction or another.
Balance is good, there's never too much balance. Maybe the question should be, is ANet balancing too fast for the playerbase?
floppinghog
Quote:
Originally Posted by Matix411
PVE is getting absolutely ridiculous.
There's no concept of 'just exploring' anymore, because the amount of in-game monster mobs is getting outrageous. I know, for places like Marhan's Grotto in prophecies, there are missions that get you closer, if not directly to the town. But if you're a true RPer like myself, you want to run yourself there, and you want to do it in a fun, adventurous way. Other people may have an easier time doing it, that's good for them. I'm just saying I often find myself exiting the game because I can't do a simple task like exploring. |
i'm hoping gw nightfall is like prophecies in respects to open lands, less mobs crunched together, and more about the PVE more about the enviroment. (yes Anet, give us the ability to break down bridges like it was advertised - yes i remember your statements.. its about time we saw more than gate locks.)
on topic: balance whatever, but i would like more of an explaination as to why some updates are done - damn it.
Silent Kitty
Quote:
Originally Posted by Kaguya
Balance is good, there's never too much balance. Maybe the question should be, is ANet balancing too fast for the playerbase?
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Sectus
I personally think they should do as much balancing which is necessary. And I think they should do more balancing than what has been done. There's currently builds out there which are very unpopular and which many feel destroy the fun of the game. I'd like to see anet re-balance those (and if they can't be balanced properly, destroy the builds)
I don't have anything against nerfs. There's been plenty of times skills I reguarly use has been nerfed, but as long as it was changed for a good reason I think it's great.
I just hope that anet will be willing to actually change how skills works instead of re-balancing numbers. I think something like IWAY shouldn't be balanced, I think it should be changed so much it can't be used in the way it's used now. Because it's in the current state it's just not fun.
I don't have anything against nerfs. There's been plenty of times skills I reguarly use has been nerfed, but as long as it was changed for a good reason I think it's great.
I just hope that anet will be willing to actually change how skills works instead of re-balancing numbers. I think something like IWAY shouldn't be balanced, I think it should be changed so much it can't be used in the way it's used now. Because it's in the current state it's just not fun.
Crimson Ashwood
?!?! ... is there ever such thing as too much "balancing", in a game that's SUPPOSED to be balanced. I mean, come on!!! Balancing is ongoing, to be accepted. If you don't LIKE balancing, stay away from balanced online RPG's... go play Neverwinter or something.
I'm all for balancing, and the recent update made the elementalists more effective. GOOD! Maybe I'll see some in town someday... rather than a mass of warriors LFG. :/
I'm all for balancing, and the recent update made the elementalists more effective. GOOD! Maybe I'll see some in town someday... rather than a mass of warriors LFG. :/
twicky_kid
I don't mind updates or balancing. They need to do more updates more often.
My problem is when Anet decides to nerf something they try to hit a home run with the nerf bat. Instead they should do it in small adjustments instead of nerfing past it being usable. Then 6 months later decide to bring it up to par with the other options. E-drain is the perfect example of this. There are many more examples of the same behavior.
More updates with small adjustments.
My problem is when Anet decides to nerf something they try to hit a home run with the nerf bat. Instead they should do it in small adjustments instead of nerfing past it being usable. Then 6 months later decide to bring it up to par with the other options. E-drain is the perfect example of this. There are many more examples of the same behavior.
More updates with small adjustments.
majoho
It's a fair subject but useless as a poll.
Why? Since no one here are able to properly assess if the balance is right.
People will have opinions on it, but they will also be super biased one way or the other.
Why? Since no one here are able to properly assess if the balance is right.
People will have opinions on it, but they will also be super biased one way or the other.
Abdul
Not enough balancing imho, still a ton of useless skills that never get buffed (eg. Otyugh's Cry) or when they do get buffed, the change is so insignificant it doesn't matter (eg. Dwarven Battle Stance which has been buffed multiple times and is still a waste of an elite skill).
As for PvP changes affecting PvE, I see this as an excellent thing. PvE is already too easy and quite stale, any change to increase the challenge, or encourage players to try new tactics is for the better. Personally, the warrior 'nerf' has made very little difference for me in PvE, I really think players are just using this balance issue as a scapegoat for their poor playing skills.
As for PvP changes affecting PvE, I see this as an excellent thing. PvE is already too easy and quite stale, any change to increase the challenge, or encourage players to try new tactics is for the better. Personally, the warrior 'nerf' has made very little difference for me in PvE, I really think players are just using this balance issue as a scapegoat for their poor playing skills.
Opeth11
Pudding sure is coming up recently as the wildcard in polls =/
Crimson Ashwood
Quote:
Originally Posted by majoho
It's a fair subject but useless as a poll.
Why? Since no one here are able to properly assess if the balance is right. People will have opinions on it, but they will also be super biased one way or the other. |
Give the Guild Wars team a little credit for what they do.
Beat_Go_Stick
Quote:
Originally Posted by Shaznat
I personally come from the PvP side of the game, and I think they should make balances more often. There are so many skills in this game that are overlooked and unused, while there are others that are staples to almost any successful build. If they made balances more often, the metagame would change more often, and would make for a more interesting experience...
|
If you ask how often I would like them to balance skills that are underpowered to allow for more variety when it comes to skill bars, my answer would be 'bring on as many as you can'. Unfortunately nearly every one of the updates they perform makes the game less fun and more limiting instead of more diverse and vast.
That, my friends, we've had too much of.
Fyre Brand
Quote:
Originally Posted by twicky_kid
I don't mind updates or balancing. They need to do more updates more often.
My problem is when Anet decides to nerf something they try to hit a home run with the nerf bat. Instead they should do it in small adjustments instead of nerfing past it being usable. Then 6 months later decide to bring it up to par with the other options. E-drain is the perfect example of this. There are many more examples of the same behavior. More updates with small adjustments. |
WhiteZombie
Quote:
Originally Posted by Silent Kitty
This game is not balanced. Every time when something gets nerved, it is in favour of the monsters we fight. The individual player gets weaker and weaker, while monsters are not touched or only get stronger.
Maybe it's balanced PvP wise, but certainly not PvE wise. |
Jetdoc
Mmmm...pudding.
Markaedw
Of course PvE will always be second place to PvP, are there celebrity PvE players in asia, when was the last time there was a Droks Run world champianship, or a internationally veiwed THK mission. PvP is what gets attention. As such PvP will alwys get preferred status, lets face it no matter what A-Net says, PvE will always be treated as second class. Any skills/armor that hurts PvP, regardless of it's effect on PvE, will be altered.
Shadow-Hunter
Well looking at the last update as a Warrior player im pretty #¤"#¤"¤#ARRR#¤" over it... The knights/Ascalon fix where okay, since it was stupid that my boots could reduce dmg for the whole body. But making the Shields only absorb pysical dmg has been .... very annoying... Becouse that 2-5 extra dmg aint much for some.. But while tanking alot of enemys that crappy 5 absorb turns into alot of reduced dmg..
The Dmg reduce was mainly what made the Warrior into a better tank than a Goemancer, and other chars that just buff on their def.. Yea warriors still got absorb vs Pyscial.. But seeing how anet is trying to avoid areas with pure pysical dmg enemys (they are trying to avoid ppl farming -.-) then there is allways alot of huge dmg ele mobs there, along with some mesmers and necros.. So that Pysical absorb aint really worth shit..
looking at the "update" of factions itself.. Then i dont really like it.. The old explore thing where you walk around and watch the nice stuff there is like in the dessert and Southern siverpeaks is just gone.. Cantha is just ucked imo.. you walk, a little and get either Arm fah or Onis into your face from out of nowhere..
also there aint really the good old places being wierdly long away like Dragons something that is north of the Flame temple corridor.. Great place imo.. Some unique mobs, but still the thing that you can explore the area and walk alittle around.. Not just some close packed place full of dredges that has healers that is somewhere undefeatable with henches and the like..
Also Running in cantha is pretty much gone.. since you need a quest before being able to enter the new town, and the dude who want to enter that town need to be there himself x.x And further then all places that seems runable has all kinds of enemys that is just impossible to run past without Echo Spellbreaker..
One place we had to run in Cantha was the luxon supply running witch was pretty fun untill it got nerfed.. =/
I mean sure i can take changes.. But i just think that Anets way of "balancing" allways seems to be: Nerf the most build/skill/Char that is most overpowered in PvP atm. Then the 2nd most overpowered build or what ever gets used for a while untill that get hit by a mega nerf..
~Shadow
The Dmg reduce was mainly what made the Warrior into a better tank than a Goemancer, and other chars that just buff on their def.. Yea warriors still got absorb vs Pyscial.. But seeing how anet is trying to avoid areas with pure pysical dmg enemys (they are trying to avoid ppl farming -.-) then there is allways alot of huge dmg ele mobs there, along with some mesmers and necros.. So that Pysical absorb aint really worth shit..
looking at the "update" of factions itself.. Then i dont really like it.. The old explore thing where you walk around and watch the nice stuff there is like in the dessert and Southern siverpeaks is just gone.. Cantha is just ucked imo.. you walk, a little and get either Arm fah or Onis into your face from out of nowhere..
also there aint really the good old places being wierdly long away like Dragons something that is north of the Flame temple corridor.. Great place imo.. Some unique mobs, but still the thing that you can explore the area and walk alittle around.. Not just some close packed place full of dredges that has healers that is somewhere undefeatable with henches and the like..
Also Running in cantha is pretty much gone.. since you need a quest before being able to enter the new town, and the dude who want to enter that town need to be there himself x.x And further then all places that seems runable has all kinds of enemys that is just impossible to run past without Echo Spellbreaker..
One place we had to run in Cantha was the luxon supply running witch was pretty fun untill it got nerfed.. =/
I mean sure i can take changes.. But i just think that Anets way of "balancing" allways seems to be: Nerf the most build/skill/Char that is most overpowered in PvP atm. Then the 2nd most overpowered build or what ever gets used for a while untill that get hit by a mega nerf..
~Shadow
Caleb
Quote:
Originally Posted by KamikazeChicken
Anything Anet could possibly do update wise is too little. This is because the chance of buffing all the worthless skills is extremely low, but they do well at balancing overpowered things properly.
<3 Izzy and the people who help him. |
Guild Terror
anet are nerfin the wrong things, there are bigger issues that need solving, but there solving the little issues
and pve is cared for more than pvp, most of gw players are pve, there are updates because face it, when skills are nerfed it has a bigger impact on pvp, pve is almost unaffected, accept from a few peoples builds.
solve the big issues
and pve is cared for more than pvp, most of gw players are pve, there are updates because face it, when skills are nerfed it has a bigger impact on pvp, pve is almost unaffected, accept from a few peoples builds.
solve the big issues
Alleji
Quote:
Originally Posted by Silent Kitty
This game is not balanced. Every time when something gets nerved, it is in favour of the monsters we fight. The individual player gets weaker and weaker, while monsters are not touched or only get stronger.
Maybe it's balanced PvP wise, but certainly not PvE wise. |
And yes, it's not balanced PvE-wise. If you do everything the proper way PvE is ridiculously easy anyway. (And by "proper" I mean don't attempt to walk from drok's to grotto bypassing missions at lvl 14, get groups for the few hard missions instead of henching them, etc)