Anything Anet could possibly do update wise is too little. This is because the chance of buffing all the worthless skills is extremely low, but they do well at balancing overpowered things properly.
<3 Izzy and the people who help him.
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Originally Posted by Matix411
PVE is getting absolutely ridiculous.
There's no concept of 'just exploring' anymore, because the amount of in-game monster mobs is getting outrageous. I know, for places like Marhan's Grotto in prophecies, there are missions that get you closer, if not directly to the town. But if you're a true RPer like myself, you want to run yourself there, and you want to do it in a fun, adventurous way. Other people may have an easier time doing it, that's good for them. I'm just saying I often find myself exiting the game because I can't do a simple task like exploring. |
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Originally Posted by Kaguya
Balance is good, there's never too much balance. Maybe the question should be, is ANet balancing too fast for the playerbase?
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Originally Posted by majoho
It's a fair subject but useless as a poll.
Why? Since no one here are able to properly assess if the balance is right. People will have opinions on it, but they will also be super biased one way or the other. |
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Originally Posted by Shaznat
I personally come from the PvP side of the game, and I think they should make balances more often. There are so many skills in this game that are overlooked and unused, while there are others that are staples to almost any successful build. If they made balances more often, the metagame would change more often, and would make for a more interesting experience...
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Originally Posted by twicky_kid
I don't mind updates or balancing. They need to do more updates more often.
My problem is when Anet decides to nerf something they try to hit a home run with the nerf bat. Instead they should do it in small adjustments instead of nerfing past it being usable. Then 6 months later decide to bring it up to par with the other options. E-drain is the perfect example of this. There are many more examples of the same behavior. More updates with small adjustments. |
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Originally Posted by Silent Kitty
This game is not balanced. Every time when something gets nerved, it is in favour of the monsters we fight. The individual player gets weaker and weaker, while monsters are not touched or only get stronger.
Maybe it's balanced PvP wise, but certainly not PvE wise. |
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Originally Posted by KamikazeChicken
Anything Anet could possibly do update wise is too little. This is because the chance of buffing all the worthless skills is extremely low, but they do well at balancing overpowered things properly.
<3 Izzy and the people who help him. |
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Originally Posted by Silent Kitty
This game is not balanced. Every time when something gets nerved, it is in favour of the monsters we fight. The individual player gets weaker and weaker, while monsters are not touched or only get stronger.
Maybe it's balanced PvP wise, but certainly not PvE wise. |