ANet's endless creativity

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

When ANet released the original Guild Wars, we all thought they couldn't make any more original professions for the game... but then came the Ritualist and Assassin, who proved very different than all other professions. After that, we all assumed they couldn't come up with any other new professions... but here they have a support combat shout-caster (resembling a bard from Dungeons and Dragons), and an assassin bred for combat (the Dervish, who instead of doing hit-and-runs dances into the middle of the fray).

Personally, I think they have finally exhausted all original ideas for professions (unless they start making 'Fisherman' or 'Duck Hunter'), what's your opinion?

(On a side note, I wasn't interested in the Ritualist when Factions was being spoken of, and was only partially interested in the assassin... but for the upcoming professions I'm rather excited. It's probably my personal opinion, but who else followed that thought pattern?)

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

I think they exhausted the ideas already. Dervish and Paragon sound awful, and it's a shame they feel it mandatory to include two new professions to get people to buy the update. It just means it will be lacking in other areas.

I would much rather play richer PvE and more thought-out PvP with existing character classes.

Gneppe

Frost Gate Guardian

Join Date: Mar 2006

Denmark

Surprise Team Buttshizzle [TTUB]

Deleted By Me ^ Totally agree with Carth!

Leon_Ux-ixen

Leon_Ux-ixen

Krytan Explorer

Join Date: Feb 2006

America, how I dispise it...

Order Of The Mystic Phoenix

R/Mo

They have creativity and have done thier research to do so. If people look at the classes and do research on the real people, they will find alot of true history and chararistics behind them. I think even with the enwer chapters that WILL come out they will keep it up.

I excited for the Dervish I love the elegant fighting style that we are sure to see with thier arrival. This chapter will be very good, a bit early maybe but still very good and successful.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

I knew there'd be a spear chucker

TheUndertaker

TheUndertaker

Frost Gate Guardian

Join Date: May 2005

I agree that they are creative and sound cool. I'm excited about the combat buffs that will be provided by the Paragon, almost like bosses in RTS games. I've been disappointed by the shouts of the warrior. Watch Yourself? Hmm that's nice but it there's nothing to boost your team's attacking ability.

You may be suprised what Anet comes up w/ in future editions. I imagine they will eventually have to have races other than humans.
Goblins = Inventions.

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

I like new professions, but I don't think 2 new ones per chapter is good. Maybe just this chapter then leave it.

MtG doesn't introduce 2 new colours every expansion does it?

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I think that there will probably be a new game mechanic introduced in the new chapter, maybe something like an Aura or whatnot, that moves with the Paragon. I believe they said others would be influeced just by being near him, no? I'm sensing something new. I'm pretty sure eventually a technology will be included, yes, that would be primitive guns probably, maybe even alternate forms of spellcasting *gasp*.

ANET said there would not be new classes every chapter. By the end of the series, I'm guessing there will be 6 classes after this. (no-4, yes-5, no-6, yes-7, yes-8)

Then again, if you don't expect much, then when you get something good, it feels better : )

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

ahahahahahaha im laughing so much

what an idea! holy warrior deal with a Scythe!!!!!!!!!!!! HAAHAHAHAHAHA

guess what i'll make day one???


edit: and uh, spears aren't scythes.... remember the grim reaper? yeah, what he has.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Well.. I don't know about that. Theres tons of ideas, Anet just needs to listen. Check out Sardelic, the voting thread makes it evident what the people want.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Those two new professions sound interesting. Can't really say anything else before I have tried them.

So many professions to choose...90 different combinations. That is crazy.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by floppinghog
edit: and uh, spears aren't scythes.... remember the grim reaper? yeah, what he has.
Wait...who said spears are scythes?

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Quote:
Originally Posted by Ristaron
When ANet released the original Guild Wars, we all thought they couldn't make any more original professions for the game... but then came the Ritualist and Assassin, who proved very different than all other professions. After that, we all assumed they couldn't come up with any other new professions... but here they have a support combat shout-caster (resembling a bard from Dungeons and Dragons), and an assassin bred for combat (the Dervish, who instead of doing hit-and-runs dances into the middle of the fray).

Personally, I think they have finally exhausted all original ideas for professions (unless they start making 'Fisherman' or 'Duck Hunter'), what's your opinion?

(On a side note, I wasn't interested in the Ritualist when Factions was being spoken of, and was only partially interested in the assassin... but for the upcoming professions I'm rather excited. It's probably my personal opinion, but who else followed that thought pattern?)
Have you ever take a step in the the suggestion forum and read some of the concept class around? Even from early day of GW beta, there were list of nice and well put concept class post by many creative people on the fourm.

So no, I don't think there are lack of ideas.

However, I am somewhat disapointed by their choice of new class to be add.. The two new one just sound so unoriginal and like another clone of exisiting class combo. Even Assassin and Ritualist are not that great too. I sure hope A.net would do better.

Won't even go into PvE... they really need alot there too...

WeiPing

Frost Gate Guardian

Join Date: May 2005

The classes seem cool, but what I'm really going to need is a lot more pve than Factions provided to make it worth my while.

If you wanna charge $50 for an expansion, you better make sure it's a pretty darn good expansion. I don't think I got my money's worth from Factions.

I'm hoping they're alternating focus between pvp and pve. Not being a pvp player myself, I get the feeling Factions might have had more pvp content to make up for a relative lack of pve. So, theoretically, Nightfall will focus more on pve than pvp.

If that's the case, then they may have just won my money again. If not...

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

I think they went too broad on the warrior, that limited ideas for other classes really.

Doomslay

Doomslay

Academy Page

Join Date: Apr 2006

Knights and Heros

Mo/

Quote:
Originally Posted by VitisVinifera
I knew there'd be a spear chucker
I've already got a female Ranger named Bow Azonn So it looks lik I will have a female Paragon named Spear Azonn.


Im sure you Dioblo fans Know what I mean

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Yes... and after playing Diablo for a couple of days cos my internets crashing, i'm now trying to cast TPs before bosses...

The Dervish sounds like a paper armour wammo.

Tbh i think they're completely destroying necros now. Everything they do seems to bring more and more anti hex skills, now we get an entire profession that gives resistances to them.

Ira Blinks

Banned

Join Date: Feb 2006

Paragon seems interesting, but that brings up whole new issue with ballancing shouts with enchantments and stances (i.e. having a fair number of counthers like later two). We already have binding ritual and weapon spells that fall into neither category and have serious advantage over old types of skills.

Dervish... I fail to see fundamental difference with existing melee classes.

Edit:
Quote:
Tbh i think they're completely destroying necros now. Everything they do seems to bring more and more anti hex skills, now we get an entire profession that gives resistances to them.
welcome to the ele world where every other class have interrupt/shutdown skills or simply very resistant to your attacks

Elessar Telrúnya

Elessar Telrúnya

Ascalonian Squire

Join Date: Jun 2005

Team Invincible [INV]

Mo/Me

A guildy of mine posted in our guild announcement with no other explanation :
Dervishes and Paragons -WTF- is that worth extra cash
To be honest I didn't understand what the hec it was about at first(we post a lot of random junk in our announcement at times) and thought it was food. ^_^

Anyway, the dervish sounds fun, but I'm confused - is it 70 AL like Rangers and Assassins or is it 80(?) AL like warriors?

Truthfully, I think Arenanet is a bit overcreative here - A Glorified Scythe wielding paladin and a spear chucking buffman? okay, I know they need to make sure every class has some damage to it, but that's a little far out of the box, but I think they're cool anyway.

Don't worry about the Necros though, lol, I'm sure they'll be as cool and wicked as ever.

BTW: was anyone else a little creeped out that both the guys were wearing a skirt/dress or think that the paragons were teh ones in the robes at first?


-Elessar

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

i myself think these 2 new professions are much better then assassain and ritualists, i think they are great ideas! I would like to see them make professions ike one person said duck hunter and stuff, i know it sounds dumb but a class that has one specific goal would be intresting.

Ventius Hozza

Ventius Hozza

Wilds Pathfinder

Join Date: Aug 2005

London, UK

Powerpuff Boys [PUFF]

R/

We got a wammo class (dervish) and a r/w class (paragon).

Yays. Now I can make a wammo/mo. Oh the joy.

rocinanted

rocinanted

Ascalonian Squire

Join Date: Feb 2006

GR, MI

R/

i think the new professions sound good but i agree, new professions means lacking in other areas. for example new skills for the already made characters we have grown to love. how many repeated skills were there for my ranger? bestial fury, tigers fury...sundering attack, penetrating attack. their creativity for characters are great but their creativity for some new skills not so much.

Rogier

Frost Gate Guardian

Join Date: Feb 2006

[GoT]

doesn't sound too good to me, i'm already fine with the 6 basic ones, i really don't need new one, and i hope Anet will do better with the PvE campaign

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by rocinanted
i think the new professions sound good but i agree, new professions means lacking in other areas. for example new skills for the already made characters we have grown to love. how many repeated skills were there for my ranger? bestial fury, tigers fury...sundering attack, penetrating attack. their creativity for characters are great but their creativity for some new skills not so much.
*sighs* The duplicate skills were not because of lack of creativity. Notice how they're exactly the same? They're there so people can have two of the same skill without having to echo it.

And how many times do I have to say that the team who does the skill balancing, skill making etc etc are NOT necessarily the same team that does PVE content, PVP content, weapon art, character art, etc etc.

One area of the game development does not necessarily affect the other....blah blah blah.

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

So much negativity... I read the news and was excited by the announcement and the new classes. I've always loved a paladin type holy warrior, and now it's gonna be hard keeping my W/Mo as my main. Nightfall sounds like a great game in the making.

I need to find some new forums. The negativity here from so many people here is disgusting. Take a break. Go spend some time outside or something. If the faults of an online game are too much to handle that you have to troll and flame you need to take a break.

disarm76

disarm76

Wilds Pathfinder

Join Date: Jul 2005

Portugal

Well, I sure hope they make 10 slots parties, or else someone's gonna be out.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Well, when they announced assassin and ritualist, all we thought was "another warrior and another necro/monk hybrid."

The dervish sounds like it'll be a "real" paladin, not like the current wammos, who are tanks with energy for 1 heal. It sounds to me that dervishes will have the types of spells that will say "heal target ally for X, they gain +20 armor for X seconds." or "transfer a hex fromtarget ally to you." You know, "real" paladin-like spells. Their melee abilities look flashy like an assassin. When fighting people, dervishes might remind you of the dancer class from soul calibur 3, where their attacks use their weapon in cool looking ways to make a dance.

The paragon sounds like Amazons from D2 (java/spearzons). They have the combat abilities plus the spear attacks.

Think of all the things they could do for chapter 4. Druids (which im waiting for), perhaps a real monk which uses his mind as well as his body for damage, a psion, or any other class from other rpgs.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Carth`
I think they exhausted the ideas already. Dervish and Paragon sound awful, and it's a shame they feel it mandatory to include two new professions to get people to buy the update. It just means it will be lacking in other areas.

I would much rather play richer PvE and more thought-out PvP with existing character classes.
Please PM a mod or admin if you have a question as to why your post was deleted

Now on to MY opinion: Yeah it's a shame that that included two new professions. How dare they? It's obvious that they have only one team working on the whole game. If this team is working on new professions, then they won't have time for other stuff! I say fire all the artists and hire more programmers so they can put out more game!

eternal pho

Banned

Join Date: Nov 2005

The Licious Fame Farmers {TLG}

W/E

I think Anet may be rushing a bit with the new chapter..

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Ventius Hozza
We got a wammo class (dervish) and a r/w class (paragon).

Yays. Now I can make a wammo/mo. Oh the joy.
Because we all know Dervish's have 80 Armor +20 vs physical attacks, and that R/W's have hex strip spells.. lol, people like you need to grow up.

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

I like the ideas for the new classes, but I'm still waiting for the "shapeshifter".

Ork Pride

Banned

Join Date: May 2005

dervish - Any Muslim ascetic orders, some of which perform whirling dances and vigorous chanting as acts of ecstatic devotion.
plus a dervish is equivalent to a muslim monk or friar

so the dervish twirls around with a scythe attack a few people at a time and using shouts/skills

Paragon - idk i googled it images and i got angel looking freak

so they didnt stretch anything lol

Heelz

Academy Page

Join Date: Aug 2005

TLH

E/N

Well, supposedly, the Dervish can transform into a representation of a god.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Ork Pride
Paragon - idk i googled it images and i got angel looking freak
I'm thinking the chick that was on the original Guild Wars preorder box is a pretty good representation of what I think of when I think of a Paragon.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

When I heard about the two new classes, I was excited because they sounded 'cool'.

After I read about them, that just adds to the proffesions that I could care less about. I wasn't interested in either the Ritualist or the Assassin when they first released them, and I am not very interested the Paragon and the Dervish classes.

The plot and gameplay in that game better be freaking amazing for me to get it. Otherwise, gogo Neverwinter Nights 2!

Meo Yeong

Meo Yeong

Krytan Explorer

Join Date: Oct 2005

Canada Eh!

Test

Mo/E

Paragon sounds ok and most likely the one I play.

But in all seriousness I am sick of just playing human models.

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by Carth`
I think they exhausted the ideas already. Dervish and Paragon sound awful, and it's a shame they feel it mandatory to include two new professions to get people to buy the update. It just means it will be lacking in other areas.

I would much rather play richer PvE and more thought-out PvP with existing character classes.
Agreed.

J snukka

Lion's Arch Merchant

Join Date: Feb 2005

New York

both profession interest me. when they were discussing factions and introduced the Ritualist and Assassin i was mainly interested in the assassin. And I still love my assassin. Then i made a ritualists and enjoy spiking and buffing my team up. I never was interested in buffing my teammates up until I played the ritualist.

Now that they introduced the Paragon and the Dervish, i can't wait to play both of them. Now that i dont mind being a team buffer i'm willing to make a paragon. The dervish profession sounds great too, it will be my first profession that I will make.

P.S and geez everyone in these threads are so negative. stop being such game freaks and enjoy the damn game, especially the professions that Anet comes up with.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

I bet they have a notebook already filled with ideas for new professions, otherwise they wouldn't announce that they would release new chapters every 6 months. (Their also doing that so they have enough money to live on, due to the non monthly payment)

Also, I think the new professions suck, totally lame.

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Quote:
Originally Posted by actionjack
Have you ever take a step in the the suggestion forum and read some of the concept class around? Even from early day of GW beta, there were list of nice and well put concept class post by many creative people on the fourm.

So no, I don't think there are lack of ideas.

However, I am somewhat disapointed by their choice of new class to be add.. The two new one just sound so unoriginal and like another clone of exisiting class combo. Even Assassin and Ritualist are not that great too. I sure hope A.net would do better.

Won't even go into PvE... they really need alot there too...
I have pointedly avoided the 'new character idea' threads for a long time. Far, far too many 'zOMG ninjas and turtle riders is wut dis game needs!' and otherwise cheap ripoffs of independant fantasy that would clash with the rest of the game.

Quote:
Originally Posted by Meo Yeong
Paragon sounds ok and most likely the one I play.

But in all seriousness I am sick of just playing human models.
I like the humanoid model, I would like some variety (dwarves and elves, maybe goblins), but not any savage races (ex. devourers and mantices (mantii?)). I would also object to adding radically different looking avatars... not because I just want pretty people in the game (well, that's not all of it...), but because I would be 100% against Guild Wars turning into WoW or Lineage...