Reasons why I think Nightfall will have content for Canthan exclusive Professons

Rent

Rent

Lion's Arch Merchant

Join Date: Feb 2006

Darkness Within

Mo/Me

Quote:
Originally Posted by SpeedyKQ
The understanding I have is that chapter-only classes can access all lands, but shouldn't hope for new skills.
This is the correct understanding. I don't know where people are getting the idea that the A/Rt will be getting more; they won't. Sorry.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by felinette
Why? Because of their business model, they want people to buy the new chapters. They don't want to offer reasons to stick with the old.
^^^

there in lies the problem.... hmmm

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Quote:
Originally Posted by SpeedyKQ
Hm, apparently Anet didn't do a good enough job of communicating to people that they wouldn't be supporting sins and rits in future chapters. I'm quite sure that they DID say this. But it would have been good if everyone making a new sin or rit knew what they were getting into so they wouldn't be disappointed later.
I am about 80% sure that they did say that the characters would be canthan only, and that they would be able to travel forward and backward in chapters, but wouldn't find new skills, armors, etc.



It is really dissapointing and like one person above me said, ritualist became his favourite class, and he feels let down because of this. I can certainly understand where he is coming from because my ritualist is my favourite character too.. just figures.

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

Quote:
Originally Posted by felinette
Because of their business model, they want people to buy the new chapters. They don't want to offer reasons to stick with the old.
I think they also need to give stronger reasons for merging accounts for people who want to play the new classes in PvE.

If you carry over your old PvE character... you can explore all that new content right away with all your existing skill sets and gear.
If you're a PvP player... you carry all your old skills across to the new classes and can start unlocking new skills right away.
If you want to play a new class in PvE... well, unlucky buddy. All that time spent unlocking skills went right down the drain, but at least you can twink the new toon with equipment. Not that top end blue equipment was ever hard to get

I guess I'll buy Nightfall and get my money's worth like I certainly did with Factions, but I don't get much feeling of personal progress for rolling the new classes in PvE.

As for Assassins and Ritualists, I don't expect to see them expanded like the Core classes, but who knows?

I wonder if they'll do duplicate skills again for Core classes? Maybe some will become triplicate... I can just imagine the "Vampiric Lick" skill being added to the bars of Touch Rangers everywhere *shivers* /joke

Anyway, I'm looking forward to Nightfall so I hope I'm not disappointed

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by Retribution X
They NEED to add new skills for the Sins. Or I swear I either won't buy it, Or I'll call my lawyer...
Do they have Kindergarten lawyers?

No new skills but ability to pick a new second proff. or use Sin/Rit as second, lot's of useful combos. Perhaps even Sin will get some use then(doubt full but?).

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

Quote:
Originally Posted by Cirian
I think they also need to give stronger reasons for merging accounts for people who want to play the new classes in PvE.
Being able to start the classes in any campaign would be nice. One of the biggest disappointments for me with Factions was that I couldn't start rits and sins in Prophecies.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

How about this, they promote some factions-only skills to core? Core looks like it isn't too well thought out, but lets see how it goes.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

I don't like the idea that Anet won't support stand-alone professions which need skills but give core professions (which I feel don't) new skills each expansion.

A lot of the Factions core profession skills felt rather stale as it is, it's rather irritating to think that one of the main draws to buying expansions, the new professions, are only mini-professions that will not be improved upon. Should that be the case, stand-alone also describes how poorly these expansions will interact with other chapters.

Just like the barrier for entry into PvP, I don't see how it's going to do anything but get worse for every new "stand-alone expansions" being released.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by NJudson
Ya...800 skills and only 8 slots on the skill bar....geez! I know it goes against the whole design and structure of the game, but sometimes I wish the skill bar either had more slots or if you could access all your skills within a quest/mission...etc.
Magic: The Gathering has 10,000 cards an a standard deck limit of 60. Nerf MtG.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

why would you give assassains and ritualists new skills when 95% of those who play those classes dont even know how to use the skills at their disposal already. I dont think the devs want to confuse people anymore so wait a year for new skills for those classes till people learn. Chapter 4 MAYBE.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Zinger314
Magic: The Gathering has 10,000 cards an a standard deck limit of 60. Nerf MtG.
Well, CCGs often limit that pool considerably when it comes to tournament legal cards/sets. Which also happens to be a great strategy for keeping people buying cards.

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

If the new profession are not supported it will hurt A-net is other ways.

Why should I buy charater slots at all? My rit it nice, my monk is boring, I'm not sure I want to put up with all the sin hate. As it stands do I want to play factions 1 more time for a character that won't be supported anyway? And then the game will rapidly get stale as the PvP and GvG will stick to the core classes and abandon the new professions as they become outdated and obsolete. Even if I don't take my rit or start a sin, I still may not get chapter 3.

There are some really exciting games coming out, an authentic Ming dynasty marshall arts MMO and one SnS where the antogonist is a real person, who has the ability to throw a couple of extra monsters in that realm that you are steamrolling.

Yes I don't pay a monthly, but I won't pay for bonus features either. If GW fails it is not because they did anything wrong, but because they stopped doing everything right.

I'm putting my money wher my mouth is. If I buy chapter 3, I will buy a slot for a chapter 3 born mesmer and a chapter 3 born sin. If I can't create a sin, then I won't buy any slots at all and just make a mesmer with the new slots from merging. That's assuming I continue on.

Zubey

Frost Gate Guardian

Join Date: May 2005

Wildly Unsuccessful Pacifists

Hey ANet -- I think we need a FAQ on this.

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

why the hell would they not add skills for the Assassin and the Ritualist....

How can assassins/ritualists evolve and continue playing the game without new skills?

This would be a serious mistake on the part of A-net. Nobody is going to roll a PvE character if they know it's not going to be improved/added on in future chapters (which makes me apprehensive to make a Dervish or Paragon, as if this is true, they will not get any new skills in chapter 4)

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Nightwish

Krytan Explorer

Join Date: Jul 2005

New skills and new armor provide better flexibility in both pve and pvp environments.

How does one suppose to carry on with a character, knowing that he/she will not get new skills or armors/weapons? What would be the point to keep on collecting gold or leveling up? The character will never get anything new to look forward to.

I really hope that future chapters will focus more on expanding the existing classes rather than keep on introducing new professions that will meet an early end.

Rather than giving 20 new skills to each core profession, its better off giving 10 new ones to all classes.

Saix The Spartan

Saix The Spartan

Frost Gate Guardian

Join Date: May 2006

A/

Quote:
Originally Posted by Vengal
If ANet does decide to forget about the Assassin and Ritualist, I will be abandoning the game. People are saying that there is no reason for them to give the Rt or A new skills, but once people start leaving in droves, then they'll have plenty of reason. I will not be spending $50 every time they come out with another addition to the game simply to be screwed over once the next one comes out. So, to all the people who are touching themselves over the sight of the new Paragon and Dervish: Ask yourself if the investment in the game is really worth it, if in the end they are just gonna ignore them as they could ignore the Rt and A.
Truer words have never been said :P

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

You people are freaking out unnecessarily months and months in advance of any release. Just wait and fsckin' see, alright? Jesus.

eudas

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Gawayne
Lots of ppl forget that the Prophecies campaign wasn’t the way it is today the day it was launched. LOTS and LOTS of content were added, new maps, new armors, new itens, new quests and everything else. I think Prophecies was put aside because they had more than 18 months to upgrade it and they did a pretty good job in my opinion.

This make me believe that they will add new content to Factions campaign owners as time goes by. Factions don’t have half the content Prophecies have, and Anet always says that each “expansion” ISN’T an expansion but a stand-alone game. If they expect to acheive that they’ll have to do some huge upgrades in Factions on the following months before Nightfall is launched, or even after that happens.

Maybe i’m being naive, but i believe in Anet, it’s one of the best MMO admins out there.
Factions is just that all about getting Factions for the Kurzicks and Luxons.I don't think there will be much added to Factions when Nightfall comes out.I will say this Factions was a kind of disappointment for the start as you have to do the missions and such it was more towards PvP with Alliance Battles.I really hope the Nightfall is more like Prophecies and not that much in the way of gold sinks and quest rewards like weapons like you got in prophecies.Factions has to many gold sinks the only great thing about Factions was the ending.

To those who think the Rit and Sin should continue in chapter 4 well they aren't really the hero's that first came out in prophecies and didn't have to go through the searing.There are more connections with them as real Halls of Heros is in Tyria not in the Battle Islands being the Tomps as Glint has talked about no mention about it in Factions but lots in Prophecies.The original 6 are the hero's sorry Rits and Sins and that will be the same for Nightfall char when chapter 4 comes out.There is way to continue and that is to make one of the 6 core profs on the pre island.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Assassins and Ritualists don't even have any core skills, I don't see them leaving Factions for more skills. They already have less skills and are just a small simple secondary for core classes. As for the poor people who played A/Rt or Rt/A, you'll have to think about changing your secondary if you really want to gain more content.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by shardfenix
lol after about 2 more years, each core class will have like 800 skills.
Which is why its advantageous to make all core and swap secondaries. At least that's what I'm doing.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

My take on this; Remember when they told us that there would be expansions that did not include new professions. Now think about that.

Does it make sense from a business stand point, to add on skills for EVERY profession each time you make an expansion, that'd add an insane amount of unnecessary development time to each and every future expansion.

What would be the purpose of an expansion with no new professions? Why to make a REAL expansion, one that does add on skills for EVERY class available at that time, as well as a whole new land to explore with all of them.

I wouldn't worry about it now anyways, they JUST announced the game, we know almost nothing about it right now, everything in this thread is just complaining for the chance to complain, for all you know maybe they noticed a trend of deletion of Assassins after level 2 and decided to leave Assassins out of all future expansions and keep Rits on as a almost core-like class. Complete garbage, but it could be just as true as all the nonsense flying around in this thread.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

I understand the logic behind binding Assassins and Ritualists to Factions, but it kind of blows for those people who invested in the class (as well as future campaign exclusive classes) to know they can only go backwards as new games come out...

But I take comfort in what Vilaptca said; it's still too early to be sure.

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

As much as I understand how it would soon become impossible to maintain an ever-growing number of professions, I will be very upset if they do not support the Factions-specific professions.

That alone would not keep me from buying Chap. 3, but it probably would keep me from creating a Nightfall-specific character.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

I'm hoping that Anet continues to develop ALL the classes that are introduced. They could still limit, for example, ritualist primary/secondary to Cantha- you would have to wither create a rit in cantha, or go to Senji's Corner to become a /rit. If they added some ritualist skills into Nightfall, then players who had nightfall and prophecies still wouldn't be able to be a rit/ or a /rit, unless they bought factions. new skills for ALL the classes encourages people to not only buy the new game (knowing that their character won't be left behind as new chapters come out,) but to also buy any chapters they missed, because nothing gets outdated, stale, or simply forgotten about.

Morganas

Wilds Pathfinder

Join Date: May 2005

I don't understand why people are saying too few skills unbalance the sin and rit. They're just as powerful as any other class, and while a pure assassin will have less variety in powerful builds, as the skills for core classes grow and new classes are added, there will be tons more potential strong builds for assassin when combined with other classses, even if they never gain skills themselves.

There's no way they can add new skills to expansion classes. Otherwise, the number of skills they'd need to add for later expansion would increase to an absurd amount in later exps.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Orinn
I'm hoping that Anet continues to develop ALL the classes that are introduced. They could still limit, for example, ritualist primary/secondary to Cantha- you would have to wither create a rit in cantha, or go to Senji's Corner to become a /rit. If they added some ritualist skills into Nightfall, then players who had nightfall and prophecies still wouldn't be able to be a rit/ or a /rit, unless they bought factions. new skills for ALL the classes encourages people to not only buy the new game (knowing that their character won't be left behind as new chapters come out,) but to also buy any chapters they missed, because nothing gets outdated, stale, or simply forgotten about.
They would have no choice since these professions can and will be used in PvP. Their favorite part of the game.

unknown entity

Ascalonian Squire

Join Date: Apr 2006

Ring of Explorers

I knew Rt and A are exclusive class of Cantha from one of Jeff's interview well before the release of Factions. Though I translated it as no support (extra skills/equipments) to Rt and A outside C2, I made Rt and A across 2 accounts.

If C3 would add some contents for Rt and A, then ANet have to add some exclusive contents for D and P to C2 for balance. I highly doubt it.

My bet is C3 exclusive - Darvish and Paragon will have the same amount of skills as Ritualist and Assassin (75each), no more, no less.

I agree with Vilaptca, though. There might be additional contents for exclusive classes in the future campaigns which won't introduce extra class of the own.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

yeah it would make since for those chapters that don't get proffessions to get a lot of skills, everyone with a rit sin paragon dervish or whatever, would buy it. Instant money for anet

Rok

Rok

Lion's Arch Merchant

Join Date: Dec 2005

Guild Wars

Quote:
Originally Posted by Orinn
I'm hoping that Anet continues to develop ALL the classes that are introduced. They could still limit, for example, ritualist primary/secondary to Cantha- you would have to wither create a rit in cantha, or go to Senji's Corner to become a /rit. If they added some ritualist skills into Nightfall, then players who had nightfall and prophecies still wouldn't be able to be a rit/ or a /rit, unless they bought factions. new skills for ALL the classes encourages people to not only buy the new game (knowing that their character won't be left behind as new chapters come out,) but to also buy any chapters they missed, because nothing gets outdated, stale, or simply forgotten about.
What you seem to have missed is this....

Anet already made their money off Factions, selling it to the merchants...they wont make any more money from someone buying it from a merchant. They have absolutely no reason to support it any further unless they put out another edition of it they hope to sell copies of. They couldn't care less about the copies of Factions sitting on store shelves collecting dust.

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

Quote:
Originally Posted by Rok
What you seem to have missed is this....

Anet already made their money off Factions, selling it to the merchants...they wont make any more money from someone buying it from a merchant. They have absolutely no reason to support it any further unless they put out another edition of it they hope to sell copies of. They couldn't care less about the copies of Factions sitting on store shelves collecting dust.
Not quite, the stores can send the games back for a refund, it is a pain and they would rather put it on sale.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Vilaptca
My take on this; Remember when they told us that there would be expansions that did not include new professions. Now think about that.

Does it make sense from a business stand point, to add on skills for EVERY profession each time you make an expansion, that'd add an insane amount of unnecessary development time to each and every future expansion.

What would be the purpose of an expansion with no new professions? Why to make a REAL expansion, one that does add on skills for EVERY class available at that time, as well as a whole new land to explore with all of them.

I wouldn't worry about it now anyways, they JUST announced the game, we know almost nothing about it right now, everything in this thread is just complaining for the chance to complain, for all you know maybe they noticed a trend of deletion of Assassins after level 2 and decided to leave Assassins out of all future expansions and keep Rits on as a almost core-like class. Complete garbage, but it could be just as true as all the nonsense flying around in this thread.
It's far better to get our views out there before it happens than after. It may seem like nonsense to you, but if we can't speculate or complain, what exactly is the point of having this forum? What service is this intended to provide us much less the community? A place where we can give each other thumbs up and high fives for owning/playing Guild Wars and never mention our doubts about the future of it or our displeasure of directions it may have went?

We pat Anet on the back and tell them they are doing a good job by buying their games. Sure, there are appreciation threads but most of them end up being overt jabs at people who love the game no less but want more for it. Though you might scoff and write threads like this off as full of garbage and empty threats, it could very well be useful for not only your users but also Anet to have this feedback.

Sure, I have a problem with "Oh no, Guild Wars is doooomeeeed" threads too, but I see this as far more of a "Man, I'm not sure what Anet is thinking because they hardly talk about it" type deal.

Carl Butanananowski

Carl Butanananowski

Krytan Explorer

Join Date: Mar 2006

Arizona

We Have Big [Meat]

they should probably make the skillbar have 10 slots in ch4 :/ or maybe they already have in ch3.

one can never know. :P

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Factions is on profit. I also think it have bad ideas (the faction grinding to control zones), but overall it is a good game and I am happy I took it. I believe nightfall will be very good game too (since I also beliave people learn from and listen), and the two new classes sound very cool too! They are just like prestige classes

About the skill update stuff - I fear it is true - only the core classes got their skills addons and yet they will always be seen over the others. But that is the point from the start.

About the unhappy people - wait untill the game is released, see the new stuff, the cons and pros and then decide to get it or not. There are plenty more games on the internet right now. It is like Me to buy WoW and be unhappy after the 3rd major update that I still cannot have a wagoon with a mule!

The only think I am not happy is that the Container upgrade is only for factions people. I smell it may have something with some people above the whole Anet firm, but is it only a ...thought.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Having another chapter with skills available to an Assassin and Ritualist or even the Dervish and Paragon will create a HUGE gap. People who buy that chapter only will be like. "I can't use these skills because I don't own Factions or Nightfall, blah blah blah." Way to dig a hole for yourself Anet.

MerLock

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by Nevin
Having another chapter with skills available to an Assassin and Ritualist or even the Dervish and Paragon will create a HUGE gap. People who buy that chapter only will be like. "I can't use these skills because I don't own Factions or Nightfall, blah blah blah." Way to dig a hole for yourself Anet.
I disagree with that. Not everyone is going to make a character for each profession to begin with , so there are people out there who encounter skills they will never use. No biggie.

But my guess is that other than the core classes, the rest of the professions will be left as is unless for balancing issues in PvP.

markus_thom

Frost Gate Guardian

Join Date: Apr 2006

Australia(the land of lesser games)

neptunes grace

R/W

Quote:
Originally Posted by Omega X
They would have no choice since these professions can and will be used in PvP. Their favorite part of the game.
Well atleast they chose to continue some things and make it not "standalone"
Though it wouldnt suprise me if they dropped characters into the dirt.
Atleast I can be happy with pvp.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by LifeInfusion
Which is why its advantageous to make all core and swap secondaries. At least that's what I'm doing.
That's a very good point. Now I have made up my mind. Gonna give this FoW to my mesmer.

tear

tear

Academy Page

Join Date: Aug 2005

Personally, I think they should've made warrior, ranger, and elementalist the only core classes, and the necromancer and mesmer (as they're the more "original" and flavored, less "standard" of the five) Prophecies-unique. Then, expand upon the core classes in Chapter 2 (and the subsequent chapters that have yet to be released), but keep chapter-specific professions to their single origin. That'd made the pattern clear and sensible, and Prophecies would fit properly with the other games (instead of having only the five actual core classes, while the others have those plus two of their own).

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by Vilaptca
My take on this; Remember when they told us that there would be expansions that did not include new professions. Now think about that.

Does it make sense from a business stand point, to add on skills for EVERY profession each time you make an expansion, that'd add an insane amount of unnecessary development time to each and every future expansion.

What would be the purpose of an expansion with no new professions? Why to make a REAL expansion, one that does add on skills for EVERY class available at that time, as well as a whole new land to explore with all of them.

I wouldn't worry about it now anyways, they JUST announced the game, we know almost nothing about it right now, everything in this thread is just complaining for the chance to complain, for all you know maybe they noticed a trend of deletion of Assassins after level 2 and decided to leave Assassins out of all future expansions and keep Rits on as a almost core-like class. Complete garbage, but it could be just as true as all the nonsense flying around in this thread.
Right now, we are going on something that was on the GW site that basically said something like "The core professions are going to be supported in all future chapters, but the exclusive proffesions will only be supported in the chapters they come with." (I am too lazy right now to try to find it so don't assume I am right on that, cuz I might be completely wrong. I think it said something like that though.)

Quote:
Originally Posted by Morganas
I don't understand why people are saying too few skills unbalance the sin and rit. They're just as powerful as any other class, and while a pure assassin will have less variety in powerful builds, as the skills for core classes grow and new classes are added, there will be tons more potential strong builds for assassin when combined with other classses, even if they never gain skills themselves.

There's no way they can add new skills to expansion classes. Otherwise, the number of skills they'd need to add for later expansion would increase to an absurd amount in later exps.
Yes, right now they might be balanced, but in a couple chapters, when the core professions have twice as many skills and twice as many possible builds, how will that be balanced? (This is assuming only core professions get new skills.)

Quote:
Originally Posted by tear
Personally, I think they should've made warrior, ranger, and elementalist the only core classes, and the necromancer and mesmer (as they're the more "original" and flavored, less "standard" of the five) Prophecies-unique. Then, expand upon the core classes in Chapter 2 (and the subsequent chapters that have yet to be released), but keep chapter-specific professions to their single origin. That'd made the pattern clear and sensible, and Prophecies would fit properly with the other games (instead of having only the five actual core classes, while the others have those plus two of their own).
Hmmmmm. Isn't there currently six core proffesions? Warrior, ranger, elementalist, necro, mesmer, and (the one u left out) monk. Yup u forgot the healer.

And I agree with you. Prophecies also should have had some classes as "exclusive classes". It only make sence. All chapters would have warrior, ranger, monk, and elementalists, and then the two, more odd classes, necro and mesmer, would be exclusive. Oh well, too late for that now....