Originally Posted by SpeedyKQ
The understanding I have is that chapter-only classes can access all lands, but shouldn't hope for new skills.
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Reasons why I think Nightfall will have content for Canthan exclusive Professons
Rent
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floppinghog
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Originally Posted by felinette
Why? Because of their business model, they want people to buy the new chapters. They don't want to offer reasons to stick with the old.
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there in lies the problem.... hmmm
shadowfell
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Originally Posted by SpeedyKQ
Hm, apparently Anet didn't do a good enough job of communicating to people that they wouldn't be supporting sins and rits in future chapters. I'm quite sure that they DID say this. But it would have been good if everyone making a new sin or rit knew what they were getting into so they wouldn't be disappointed later.
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It is really dissapointing and like one person above me said, ritualist became his favourite class, and he feels let down because of this. I can certainly understand where he is coming from because my ritualist is my favourite character too.. just figures.
Cirian
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Originally Posted by felinette
Because of their business model, they want people to buy the new chapters. They don't want to offer reasons to stick with the old.
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If you carry over your old PvE character... you can explore all that new content right away with all your existing skill sets and gear.
If you're a PvP player... you carry all your old skills across to the new classes and can start unlocking new skills right away.
If you want to play a new class in PvE... well, unlucky buddy. All that time spent unlocking skills went right down the drain, but at least you can twink the new toon with equipment. Not that top end blue equipment was ever hard to get
I guess I'll buy Nightfall and get my money's worth like I certainly did with Factions, but I don't get much feeling of personal progress for rolling the new classes in PvE.
As for Assassins and Ritualists, I don't expect to see them expanded like the Core classes, but who knows?
I wonder if they'll do duplicate skills again for Core classes? Maybe some will become triplicate... I can just imagine the "Vampiric Lick" skill being added to the bars of Touch Rangers everywhere *shivers* /joke
Anyway, I'm looking forward to Nightfall so I hope I'm not disappointed
Stockholm
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Originally Posted by Retribution X
They NEED to add new skills for the Sins. Or I swear I either won't buy it, Or I'll call my lawyer...
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No new skills but ability to pick a new second proff. or use Sin/Rit as second, lot's of useful combos. Perhaps even Sin will get some use then(doubt full but?).
felinette
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Originally Posted by Cirian
I think they also need to give stronger reasons for merging accounts for people who want to play the new classes in PvE.
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Skuld
How about this, they promote some factions-only skills to core? Core looks like it isn't too well thought out, but lets see how it goes.
Sanji
I don't like the idea that Anet won't support stand-alone professions which need skills but give core professions (which I feel don't) new skills each expansion.
A lot of the Factions core profession skills felt rather stale as it is, it's rather irritating to think that one of the main draws to buying expansions, the new professions, are only mini-professions that will not be improved upon. Should that be the case, stand-alone also describes how poorly these expansions will interact with other chapters.
Just like the barrier for entry into PvP, I don't see how it's going to do anything but get worse for every new "stand-alone expansions" being released.
A lot of the Factions core profession skills felt rather stale as it is, it's rather irritating to think that one of the main draws to buying expansions, the new professions, are only mini-professions that will not be improved upon. Should that be the case, stand-alone also describes how poorly these expansions will interact with other chapters.
Just like the barrier for entry into PvP, I don't see how it's going to do anything but get worse for every new "stand-alone expansions" being released.
Zinger314
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Originally Posted by NJudson
Ya...800 skills and only 8 slots on the skill bar....geez! I know it goes against the whole design and structure of the game, but sometimes I wish the skill bar either had more slots or if you could access all your skills within a quest/mission...etc.
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MMSDome
why would you give assassains and ritualists new skills when 95% of those who play those classes dont even know how to use the skills at their disposal already. I dont think the devs want to confuse people anymore so wait a year for new skills for those classes till people learn. Chapter 4 MAYBE.
Sanji
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Originally Posted by Zinger314
Magic: The Gathering has 10,000 cards an a standard deck limit of 60. Nerf MtG.
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Markaedw
If the new profession are not supported it will hurt A-net is other ways.
Why should I buy charater slots at all? My rit it nice, my monk is boring, I'm not sure I want to put up with all the sin hate. As it stands do I want to play factions 1 more time for a character that won't be supported anyway? And then the game will rapidly get stale as the PvP and GvG will stick to the core classes and abandon the new professions as they become outdated and obsolete. Even if I don't take my rit or start a sin, I still may not get chapter 3.
There are some really exciting games coming out, an authentic Ming dynasty marshall arts MMO and one SnS where the antogonist is a real person, who has the ability to throw a couple of extra monsters in that realm that you are steamrolling.
Yes I don't pay a monthly, but I won't pay for bonus features either. If GW fails it is not because they did anything wrong, but because they stopped doing everything right.
I'm putting my money wher my mouth is. If I buy chapter 3, I will buy a slot for a chapter 3 born mesmer and a chapter 3 born sin. If I can't create a sin, then I won't buy any slots at all and just make a mesmer with the new slots from merging. That's assuming I continue on.
Why should I buy charater slots at all? My rit it nice, my monk is boring, I'm not sure I want to put up with all the sin hate. As it stands do I want to play factions 1 more time for a character that won't be supported anyway? And then the game will rapidly get stale as the PvP and GvG will stick to the core classes and abandon the new professions as they become outdated and obsolete. Even if I don't take my rit or start a sin, I still may not get chapter 3.
There are some really exciting games coming out, an authentic Ming dynasty marshall arts MMO and one SnS where the antogonist is a real person, who has the ability to throw a couple of extra monsters in that realm that you are steamrolling.
Yes I don't pay a monthly, but I won't pay for bonus features either. If GW fails it is not because they did anything wrong, but because they stopped doing everything right.
I'm putting my money wher my mouth is. If I buy chapter 3, I will buy a slot for a chapter 3 born mesmer and a chapter 3 born sin. If I can't create a sin, then I won't buy any slots at all and just make a mesmer with the new slots from merging. That's assuming I continue on.
Zubey
Hey ANet -- I think we need a FAQ on this.
Domino
why the hell would they not add skills for the Assassin and the Ritualist....
How can assassins/ritualists evolve and continue playing the game without new skills?
This would be a serious mistake on the part of A-net. Nobody is going to roll a PvE character if they know it's not going to be improved/added on in future chapters (which makes me apprehensive to make a Dervish or Paragon, as if this is true, they will not get any new skills in chapter 4)
How can assassins/ritualists evolve and continue playing the game without new skills?
This would be a serious mistake on the part of A-net. Nobody is going to roll a PvE character if they know it's not going to be improved/added on in future chapters (which makes me apprehensive to make a Dervish or Paragon, as if this is true, they will not get any new skills in chapter 4)
beanerman_99
Nightwish
New skills and new armor provide better flexibility in both pve and pvp environments.
How does one suppose to carry on with a character, knowing that he/she will not get new skills or armors/weapons? What would be the point to keep on collecting gold or leveling up? The character will never get anything new to look forward to.
I really hope that future chapters will focus more on expanding the existing classes rather than keep on introducing new professions that will meet an early end.
Rather than giving 20 new skills to each core profession, its better off giving 10 new ones to all classes.
How does one suppose to carry on with a character, knowing that he/she will not get new skills or armors/weapons? What would be the point to keep on collecting gold or leveling up? The character will never get anything new to look forward to.
I really hope that future chapters will focus more on expanding the existing classes rather than keep on introducing new professions that will meet an early end.
Rather than giving 20 new skills to each core profession, its better off giving 10 new ones to all classes.
Saix The Spartan
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Originally Posted by Vengal
If ANet does decide to forget about the Assassin and Ritualist, I will be abandoning the game. People are saying that there is no reason for them to give the Rt or A new skills, but once people start leaving in droves, then they'll have plenty of reason. I will not be spending $50 every time they come out with another addition to the game simply to be screwed over once the next one comes out. So, to all the people who are touching themselves over the sight of the new Paragon and Dervish: Ask yourself if the investment in the game is really worth it, if in the end they are just gonna ignore them as they could ignore the Rt and A.
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eudas
You people are freaking out unnecessarily months and months in advance of any release. Just wait and fsckin' see, alright? Jesus.
eudas
eudas
Age
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Originally Posted by Gawayne
Lots of ppl forget that the Prophecies campaign wasn’t the way it is today the day it was launched. LOTS and LOTS of content were added, new maps, new armors, new itens, new quests and everything else. I think Prophecies was put aside because they had more than 18 months to upgrade it and they did a pretty good job in my opinion.
This make me believe that they will add new content to Factions campaign owners as time goes by. Factions don’t have half the content Prophecies have, and Anet always says that each “expansion” ISN’T an expansion but a stand-alone game. If they expect to acheive that they’ll have to do some huge upgrades in Factions on the following months before Nightfall is launched, or even after that happens. Maybe i’m being naive, but i believe in Anet, it’s one of the best MMO admins out there. |
To those who think the Rit and Sin should continue in chapter 4 well they aren't really the hero's that first came out in prophecies and didn't have to go through the searing.There are more connections with them as real Halls of Heros is in Tyria not in the Battle Islands being the Tomps as Glint has talked about no mention about it in Factions but lots in Prophecies.The original 6 are the hero's sorry Rits and Sins and that will be the same for Nightfall char when chapter 4 comes out.There is way to continue and that is to make one of the 6 core profs on the pre island.
Kai Nui
Assassins and Ritualists don't even have any core skills, I don't see them leaving Factions for more skills. They already have less skills and are just a small simple secondary for core classes. As for the poor people who played A/Rt or Rt/A, you'll have to think about changing your secondary if you really want to gain more content.
LifeInfusion
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Originally Posted by shardfenix
lol after about 2 more years, each core class will have like 800 skills.
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Vilaptca
My take on this; Remember when they told us that there would be expansions that did not include new professions. Now think about that.
Does it make sense from a business stand point, to add on skills for EVERY profession each time you make an expansion, that'd add an insane amount of unnecessary development time to each and every future expansion.
What would be the purpose of an expansion with no new professions? Why to make a REAL expansion, one that does add on skills for EVERY class available at that time, as well as a whole new land to explore with all of them.
I wouldn't worry about it now anyways, they JUST announced the game, we know almost nothing about it right now, everything in this thread is just complaining for the chance to complain, for all you know maybe they noticed a trend of deletion of Assassins after level 2 and decided to leave Assassins out of all future expansions and keep Rits on as a almost core-like class. Complete garbage, but it could be just as true as all the nonsense flying around in this thread.
Does it make sense from a business stand point, to add on skills for EVERY profession each time you make an expansion, that'd add an insane amount of unnecessary development time to each and every future expansion.
What would be the purpose of an expansion with no new professions? Why to make a REAL expansion, one that does add on skills for EVERY class available at that time, as well as a whole new land to explore with all of them.
I wouldn't worry about it now anyways, they JUST announced the game, we know almost nothing about it right now, everything in this thread is just complaining for the chance to complain, for all you know maybe they noticed a trend of deletion of Assassins after level 2 and decided to leave Assassins out of all future expansions and keep Rits on as a almost core-like class. Complete garbage, but it could be just as true as all the nonsense flying around in this thread.
Vahn Roi
I understand the logic behind binding Assassins and Ritualists to Factions, but it kind of blows for those people who invested in the class (as well as future campaign exclusive classes) to know they can only go backwards as new games come out...
But I take comfort in what Vilaptca said; it's still too early to be sure.
But I take comfort in what Vilaptca said; it's still too early to be sure.
Parson Brown
As much as I understand how it would soon become impossible to maintain an ever-growing number of professions, I will be very upset if they do not support the Factions-specific professions.
That alone would not keep me from buying Chap. 3, but it probably would keep me from creating a Nightfall-specific character.
That alone would not keep me from buying Chap. 3, but it probably would keep me from creating a Nightfall-specific character.
Orinn
I'm hoping that Anet continues to develop ALL the classes that are introduced. They could still limit, for example, ritualist primary/secondary to Cantha- you would have to wither create a rit in cantha, or go to Senji's Corner to become a /rit. If they added some ritualist skills into Nightfall, then players who had nightfall and prophecies still wouldn't be able to be a rit/ or a /rit, unless they bought factions. new skills for ALL the classes encourages people to not only buy the new game (knowing that their character won't be left behind as new chapters come out,) but to also buy any chapters they missed, because nothing gets outdated, stale, or simply forgotten about.
Morganas
I don't understand why people are saying too few skills unbalance the sin and rit. They're just as powerful as any other class, and while a pure assassin will have less variety in powerful builds, as the skills for core classes grow and new classes are added, there will be tons more potential strong builds for assassin when combined with other classses, even if they never gain skills themselves.
There's no way they can add new skills to expansion classes. Otherwise, the number of skills they'd need to add for later expansion would increase to an absurd amount in later exps.
There's no way they can add new skills to expansion classes. Otherwise, the number of skills they'd need to add for later expansion would increase to an absurd amount in later exps.
Omega X
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Originally Posted by Orinn
I'm hoping that Anet continues to develop ALL the classes that are introduced. They could still limit, for example, ritualist primary/secondary to Cantha- you would have to wither create a rit in cantha, or go to Senji's Corner to become a /rit. If they added some ritualist skills into Nightfall, then players who had nightfall and prophecies still wouldn't be able to be a rit/ or a /rit, unless they bought factions. new skills for ALL the classes encourages people to not only buy the new game (knowing that their character won't be left behind as new chapters come out,) but to also buy any chapters they missed, because nothing gets outdated, stale, or simply forgotten about.
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unknown entity
I knew Rt and A are exclusive class of Cantha from one of Jeff's interview well before the release of Factions. Though I translated it as no support (extra skills/equipments) to Rt and A outside C2, I made Rt and A across 2 accounts.
If C3 would add some contents for Rt and A, then ANet have to add some exclusive contents for D and P to C2 for balance. I highly doubt it.
My bet is C3 exclusive - Darvish and Paragon will have the same amount of skills as Ritualist and Assassin (75each), no more, no less.
I agree with Vilaptca, though. There might be additional contents for exclusive classes in the future campaigns which won't introduce extra class of the own.
If C3 would add some contents for Rt and A, then ANet have to add some exclusive contents for D and P to C2 for balance. I highly doubt it.
My bet is C3 exclusive - Darvish and Paragon will have the same amount of skills as Ritualist and Assassin (75each), no more, no less.
I agree with Vilaptca, though. There might be additional contents for exclusive classes in the future campaigns which won't introduce extra class of the own.
unholy guardian
yeah it would make since for those chapters that don't get proffessions to get a lot of skills, everyone with a rit sin paragon dervish or whatever, would buy it. Instant money for anet
Rok
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Originally Posted by Orinn
I'm hoping that Anet continues to develop ALL the classes that are introduced. They could still limit, for example, ritualist primary/secondary to Cantha- you would have to wither create a rit in cantha, or go to Senji's Corner to become a /rit. If they added some ritualist skills into Nightfall, then players who had nightfall and prophecies still wouldn't be able to be a rit/ or a /rit, unless they bought factions. new skills for ALL the classes encourages people to not only buy the new game (knowing that their character won't be left behind as new chapters come out,) but to also buy any chapters they missed, because nothing gets outdated, stale, or simply forgotten about.
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Anet already made their money off Factions, selling it to the merchants...they wont make any more money from someone buying it from a merchant. They have absolutely no reason to support it any further unless they put out another edition of it they hope to sell copies of. They couldn't care less about the copies of Factions sitting on store shelves collecting dust.
Markaedw
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Originally Posted by Rok
What you seem to have missed is this....
Anet already made their money off Factions, selling it to the merchants...they wont make any more money from someone buying it from a merchant. They have absolutely no reason to support it any further unless they put out another edition of it they hope to sell copies of. They couldn't care less about the copies of Factions sitting on store shelves collecting dust. |
Sanji
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Originally Posted by Vilaptca
My take on this; Remember when they told us that there would be expansions that did not include new professions. Now think about that.
Does it make sense from a business stand point, to add on skills for EVERY profession each time you make an expansion, that'd add an insane amount of unnecessary development time to each and every future expansion. What would be the purpose of an expansion with no new professions? Why to make a REAL expansion, one that does add on skills for EVERY class available at that time, as well as a whole new land to explore with all of them. I wouldn't worry about it now anyways, they JUST announced the game, we know almost nothing about it right now, everything in this thread is just complaining for the chance to complain, for all you know maybe they noticed a trend of deletion of Assassins after level 2 and decided to leave Assassins out of all future expansions and keep Rits on as a almost core-like class. Complete garbage, but it could be just as true as all the nonsense flying around in this thread. |
We pat Anet on the back and tell them they are doing a good job by buying their games. Sure, there are appreciation threads but most of them end up being overt jabs at people who love the game no less but want more for it. Though you might scoff and write threads like this off as full of garbage and empty threats, it could very well be useful for not only your users but also Anet to have this feedback.
Sure, I have a problem with "Oh no, Guild Wars is doooomeeeed" threads too, but I see this as far more of a "Man, I'm not sure what Anet is thinking because they hardly talk about it" type deal.
Carl Butanananowski
they should probably make the skillbar have 10 slots in ch4 :/ or maybe they already have in ch3.
one can never know. :P
one can never know. :P
Arcador
Factions is on profit. I also think it have bad ideas (the faction grinding to control zones), but overall it is a good game and I am happy I took it. I believe nightfall will be very good game too (since I also beliave people learn from and listen), and the two new classes sound very cool too! They are just like prestige classes
About the skill update stuff - I fear it is true - only the core classes got their skills addons and yet they will always be seen over the others. But that is the point from the start.
About the unhappy people - wait untill the game is released, see the new stuff, the cons and pros and then decide to get it or not. There are plenty more games on the internet right now. It is like Me to buy WoW and be unhappy after the 3rd major update that I still cannot have a wagoon with a mule!
The only think I am not happy is that the Container upgrade is only for factions people. I smell it may have something with some people above the whole Anet firm, but is it only a ...thought.
About the skill update stuff - I fear it is true - only the core classes got their skills addons and yet they will always be seen over the others. But that is the point from the start.
About the unhappy people - wait untill the game is released, see the new stuff, the cons and pros and then decide to get it or not. There are plenty more games on the internet right now. It is like Me to buy WoW and be unhappy after the 3rd major update that I still cannot have a wagoon with a mule!
The only think I am not happy is that the Container upgrade is only for factions people. I smell it may have something with some people above the whole Anet firm, but is it only a ...thought.
Nevin
Having another chapter with skills available to an Assassin and Ritualist or even the Dervish and Paragon will create a HUGE gap. People who buy that chapter only will be like. "I can't use these skills because I don't own Factions or Nightfall, blah blah blah." Way to dig a hole for yourself Anet.
MerLock
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Originally Posted by Nevin
Having another chapter with skills available to an Assassin and Ritualist or even the Dervish and Paragon will create a HUGE gap. People who buy that chapter only will be like. "I can't use these skills because I don't own Factions or Nightfall, blah blah blah." Way to dig a hole for yourself Anet.
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But my guess is that other than the core classes, the rest of the professions will be left as is unless for balancing issues in PvP.
markus_thom
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Originally Posted by Omega X
They would have no choice since these professions can and will be used in PvP. Their favorite part of the game.
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Though it wouldnt suprise me if they dropped characters into the dirt.
Atleast I can be happy with pvp.
lightblade
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Originally Posted by LifeInfusion
Which is why its advantageous to make all core and swap secondaries. At least that's what I'm doing.
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tear
Personally, I think they should've made warrior, ranger, and elementalist the only core classes, and the necromancer and mesmer (as they're the more "original" and flavored, less "standard" of the five) Prophecies-unique. Then, expand upon the core classes in Chapter 2 (and the subsequent chapters that have yet to be released), but keep chapter-specific professions to their single origin. That'd made the pattern clear and sensible, and Prophecies would fit properly with the other games (instead of having only the five actual core classes, while the others have those plus two of their own).
gamecube187
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Originally Posted by Vilaptca
My take on this; Remember when they told us that there would be expansions that did not include new professions. Now think about that.
Does it make sense from a business stand point, to add on skills for EVERY profession each time you make an expansion, that'd add an insane amount of unnecessary development time to each and every future expansion. What would be the purpose of an expansion with no new professions? Why to make a REAL expansion, one that does add on skills for EVERY class available at that time, as well as a whole new land to explore with all of them. I wouldn't worry about it now anyways, they JUST announced the game, we know almost nothing about it right now, everything in this thread is just complaining for the chance to complain, for all you know maybe they noticed a trend of deletion of Assassins after level 2 and decided to leave Assassins out of all future expansions and keep Rits on as a almost core-like class. Complete garbage, but it could be just as true as all the nonsense flying around in this thread. |
Quote:
Originally Posted by Morganas
I don't understand why people are saying too few skills unbalance the sin and rit. They're just as powerful as any other class, and while a pure assassin will have less variety in powerful builds, as the skills for core classes grow and new classes are added, there will be tons more potential strong builds for assassin when combined with other classses, even if they never gain skills themselves.
There's no way they can add new skills to expansion classes. Otherwise, the number of skills they'd need to add for later expansion would increase to an absurd amount in later exps. |
Quote:
Originally Posted by tear
Personally, I think they should've made warrior, ranger, and elementalist the only core classes, and the necromancer and mesmer (as they're the more "original" and flavored, less "standard" of the five) Prophecies-unique. Then, expand upon the core classes in Chapter 2 (and the subsequent chapters that have yet to be released), but keep chapter-specific professions to their single origin. That'd made the pattern clear and sensible, and Prophecies would fit properly with the other games (instead of having only the five actual core classes, while the others have those plus two of their own).
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And I agree with you. Prophecies also should have had some classes as "exclusive classes". It only make sence. All chapters would have warrior, ranger, monk, and elementalists, and then the two, more odd classes, necro and mesmer, would be exclusive. Oh well, too late for that now....