Quote:
Originally Posted by Vilaptca
My take on this; Remember when they told us that there would be expansions that did not include new professions. Now think about that.
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I've said this before and I'm sure I'll say it again many more times:
STOP SPREADING DISINFORMATION.
There WILL be new classes with every expansion.
Don't believe me? Listen to
Jeff Strain's interview with Gaming Steve. In this interview Jeff Strain forcibly recants another ANet employee's claim that not all expansions will have new classes. Jeff assures Steve that every expansion will have new classes because that is their primary mechanism for introducing new play styles to the game.
DO THE RIGHT THING: STOP SPREADING DISINFORMATION.
Now, granted, ANet could easily turn back on this claim. But until they do, this is their official stance on the matter. (And getting ANet's official stance on anything is a pretty rare thing, so savor it.)
About the topic on hand:
Ritualists and Assassins have a snowball's chance in hell of getting new skills with Nightfall. They might get new armor. (It is yet to be seen if armor sets work with the same core/expansion philosophy. Thus far nothing points towards it which leads me to believe every class with get new armor with every expansion that includes new armor.) But they sure won't get new skills.
Let me elaborate.
Exhibit #1: Assassins and Ritualists are unique to Cantha
Multiple times throughout the Factions PvE storyline Assassins and Ritualists are referred to as unique to Cantha or as heroes of Cantha. Unique to Cantha: Not on any other continent.
Exhibit #2: Assassins and Ritualists have a different skill distribution
Upon the release of Factions the 6 core professions had their skills separated into three groups -- Core Skills, Prophecies Skills and Factions Skills. Thus it is presumed that with Nightfall there will be a category of Nightfall Skills. This was to allow these professions to grow in a sane manner. If it weren't for this system ANet would have had to place 180 bosses with different elites instead of the 115 they did under this system. In Nightfall there would have to be 225 bosses with different elites just for the Core professions if not for this system. Thus, this system is designed to allow these professions to grow. Ritualists and Assassins do not have this system implemented. They do not have 50 Core skills and 25 Factions skills, as it would be if they were intended to grow. Instead they just have 75 Factions skills. Thus, they are not expected to grow.
Exhibit #3: Character birthplaces
You cannot create an Assassin or Ritualist in Tyria, only in Cantha. This is because Assassins and Ritualists are unique to Cantha.
Exhibit #4: The nature of Core professions and the nature of Expansion professions
The 6 Core professions are designed as over-arching archetypes. They cover broad, wide swaths of flavor and can be reinterpreted within any culture. The Assassin and the Ritualist, however, draw from narrow and deep flavor. They are tied to the flavor of Cantha. Their names are evocative, as opposed to vague. Dervishes and Paragons already exhibit some of these features as well -- a narrow and deep flavor is with them and they seem tailor made for their environment. The Expansion professions are inherently tied to their home continent.
Exhibit #5: Mathematical Elegance
If ANet was to support each and every profession with each and every chapter they would have two options: First, they can continue the precedent of creating each profession with 75 skills and adding 25 new skills with each chapter. Or, second, they could create each new profession with as many skills as the Core professions have and bump Assasins and Ritualists up to match. If ANet takes the first path, by Chapter 5 the Core professions will have 175 skills, the Factions professions will have 150 skills, the Nightfall professions will have 125 skills, the Chapter 4 professions with 100 skills and the Chapter 5 professions with 75 skills. This is not elegant in any way shape or form. If ANet takes the second path by Chapter 5 they will be facing the challenge of creating two new classes with 175 brand new skills and certainly they will fail. Creating and balancing 75 brand new skills for a new class is difficult enough. Attempting to do the same with 175 skills will run the developers dry of creativity, enlengthen testing periods and will kill the development schedule. Additionally, if ANet makes the stance of supporting each new class with each expansion pack they will be facing a growing amount of skills they need to create with each chapter. Factions introduced 300 new skills into the game. (Duplicates not included in that count.) If Nightfall treats Assassins and Ritualists with the same 25 new skills that the Core professions will be getting then Nightfall will bring 350 new skills. Chapter 5 will then introduce 450 new skills to the game, 50% more than Factions did. Creating that many skills will, once again, dry out creativity and enlengthen the process of creating each expansion. And, with method #2 listed above Chapter 5 would introduce a whopping 700 new skills to the pool. However, if ANet chooses not to support the Expansion professions with each new chapter then not only does ANet create mathematical elegance they also introduce a hard cap to the amount of skills they need to add with each chapter -- 300.
It's all extrapolation. But it's sensible. It's why they won't do it, mark my words.