The solution to leavers: henchmen!

Dj Tano

Dj Tano

Lion's Arch Merchant

Join Date: Mar 2006

Now its been about half a year tat for me the whole leaver issue has started. Before that people would nearly never leave and if they did they would warn people be4 or at least tell them when they where about to. Instead now its like people leave left and right all the time, some because theyre bored, some because of err7 and some because they want to get the survivor title.
So its been half a year now that in every pug ive been with leavers people complained about them, and in around 90% of the cases someone would come up with the solution to this problem: henchmen.

Since most of the times a mission/quest gets to be impossible after a couple people leave (even if its a good team with experienced players) people started thinking that its better to replace the leaver by a henchman of his class then to play with less players.

How many times was the mission/quest going really good until 2-3 people decided to leave and let the other players loose because of that. And how many times did the only monk in the team leave and every1 died even thought they wouldve been better off with alesia? Its like if anet is punishing us because of people leaving. And since its becoming an always bigger problem i think its time for a solution.

Lets say a lvl15 w/mo leaves durning the mission/quest (it doesnt matter why), then he gets replaced by a lvl15 w/mo henchman. Its that simple. Of course the henchman will never be as good as the real player but at least he will help in the mission/quest and it will be less difficult for the other players to accomplish the mission/quest.

SO ANET, REPLACE LEAVERS BY HENCHMAN COPIES OF THEM!!!

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

Quote:
Originally Posted by Dj Tano
Now its been about half a year tat for me the whole leaver issue has started. Before that people would nearly never leave and if they did they would warn people be4 or at least tell them when they where about to. Instead now its like people leave left and right all the time, some because theyre bored, some because of err7 and some because they want to get the survivor title.
So its been half a year now that in every pug ive been with leavers people complained about them, and in around 90% of the cases someone would come up with the solution to this problem: henchmen.

Since most of the times a mission/quest gets to be impossible after a couple people leave (even if its a good team with experienced players) people started thinking that its better to replace the leaver by a henchman of his class then to play with less players.

How many times was the mission/quest going really good until 2-3 people decided to leave and let the other players loose because of that. And how many times did the only monk in the team leave and every1 died even thought they wouldve been better off with alesia? Its like if anet is punishing us because of people leaving. And since its becoming an always bigger problem i think its time for a solution.

Lets say a lvl15 w/mo leaves durning the mission/quest (it doesnt matter why), then he gets replaced by a lvl15 w/mo henchman. Its that simple. Of course the henchman will never be as good as the real player but at least he will help in the mission/quest and it will be less difficult for the other players to accomplish the mission/quest.

SO ANET, REPLACE LEAVERS BY HENCHMAN COPIES OF THEM!!!
only problem is if they copy the skills, then it means arenanet will have to program massive amounts if AI into these coppy henchmen, if this were added, it would have to be one of a set build/or AI that was the same class as the leaver.

Bhaaltazar

Bhaaltazar

Frost Gate Guardian

Join Date: Jan 2006

Forgotten Myth

N/Me

I would suggest they leavers would be replaced with hencman which is the same class as leavers primary class ( with default skill set.. same as if u pick henc in town ).

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

/signed for Bhaaltazar's suggestion

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

At the current state i dont believe this is possible , simply because as soon as you go into a area/mission everything is loaded , and people/mobs dont get loaded in a map after your already in,So they would have to change the way the game is before being able to do that,it might be possible when you go tru a zone ,but besides that not.

However when/if they add the recconects then this might be possible.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by Raiin Maker
only problem is if they copy the skills, then it means arenanet will have to program massive amounts if AI into these coppy henchmen, if this were added, it would have to be one of a set build/or AI that was the same class as the leaver.
Haven't you ever fought the Doppleganger? It's completely possible.

As for the issue of replacing people, I'd have to say no. Namely because all I do is FoW and UW where henchmen aren't allowed and even in HA if someone leaves they are replaced with a random henchman.

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

/signed
this sounds awesome.
especially now with the skill templates - it could simply save that template and use it on the hench added to the team to replace the dropped one(s).

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

/shoots petition down

too much data and work for the dev team they ave their hands full like all games GW is imperfect but its imperfections make it enjoyable.

What is good in life Conan?

Crush your enemies,
See them driven before you,
and hear the lamentations of their women!

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

Quote:
Originally Posted by Raiin Maker
only problem is if they copy the skills, then it means arenanet will have to program massive amounts if AI into these coppy henchmen, if this were added, it would have to be one of a set build/or AI that was the same class as the leaver.
Lol.

Why would they have to write a complete new AI? You do remember there are heroes which have customizable skills and professions? The AI is already made.

stealthslicer

stealthslicer

Academy Page

Join Date: Dec 2006

Reign Of Shadows [RoS]

P/Mo

/signed, BUT how many hundreds of times has somthing like this been sugested??!! Please can an admin close this. Please!

Frazzy

Frazzy

Banned

Join Date: Dec 2006

Canada

Unavailable

Mo/Me

/notsigned
I just do everything with heroes, they are better than humans. Just unlock a few elites and gogogogo! A lvl 5 Koss with any Warrior elite in the game or a lvl 5 monk who tries to heal you with Troll Unguent...
Or possibly a human who attacks a Warrior when there is a Monk in the enemies group or a Henchmen who follows your targets. Just use the original henchmen in the town/outpost you are going to start your quest from...common sense.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

/signed for a "Ghost of X" replacement henchman using the leaver's template.

Lydz

Lydz

Krytan Explorer

Join Date: Jun 2006

Cape Town, South Africa

The Crazy Dragons [TCD]

E/Mo

Quote:
Originally Posted by Frazzy
/notsigned
I just do everything with heroes, they are better than humans. Just unlock a few elites and gogogogo! A lvl 5 Koss with any Warrior elite in the game or a lvl 5 monk who tries to heal you with Troll Unguent...
Or possibly a human who attacks a Warrior when there is a Monk in the enemies group or a Henchmen who follows your targets. Just use the original henchmen in the town/outpost you are going to start your quest from...common sense.
Do you realize how pointless this post is? Guild Wars is an online game, for the reason that it is meant to be played with other people. Yes, you may prefer henches and/or heros, but I prefer people. Use YOUR common sense

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

yea /signed.... i dont see the harm in this at all, this would be great in RA too. lol it would solve lots of complaints all in one fell swoop.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Raiin Maker
only problem is if they copy the skills, then it means arenanet will have to program massive amounts if AI into these coppy henchmen, if this were added, it would have to be one of a set build/or AI that was the same class as the leaver.
Let's think a bit, then answer again, young fellow player.

Do you actually think that Gorem and Koss have different AIs?
No, they use the very same AI.
I think that even the different classes use the same AI.
Don't you beleive me?
Put a Gr build to a monk and a monk built to a gr hero, and you'll see that they act accordinlgy to thei buiƱd, not to their classes.
Even if you use the same build a henchman has, an Hero will act EXACTLY as the hechmans usually does.
So I'm positive than all heroes and henchman use the same AI, that just considers the skills and weapons they have.
A Gr leaves, a copy of him that will act EXACTLY as

Currently, when you leave a party, your heroes stay behind.
Why not a 'shadow' version of yourself?

You leave, and your model becomes and empty shell controled by the AI.

I an see only one problem about this:
This will allow friends to give you up to 7 heroes, by entering with you and then leaving. So you could use completely personalized builds without real help of others, although you won't be able to completely control the 'shadows', that's true.

But it would be definitely a good idea, thet would prevent in most cases a domino effect when one player laves, then other do, and the mission goes to hell.

Lexxor

Academy Page

Join Date: Oct 2006

Majestic Dragons [MaD]

Mo/N

Quote:
Originally Posted by Bhaaltazar
I would suggest they leavers would be replaced with hencman which is the same class as leavers primary class ( with default skill set.. same as if u pick henc in town ).
/signed for the particular solution

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

/signed for bhaaltazar's solution, seems clean quick and easy

TigMagick

TigMagick

Ascalonian Squire

Join Date: Aug 2007

Gods Ravan [GR]

Me/

/signed for Bhaaltazar's suggestion
Or just being able to a a hero if someone has an extra one

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

What do you do if someone loses their connection with the server thanks to lag, but rejoins the team about 5 minutes later? Does their NPC replacement vanish when they reappear?

That seems like an awful lot of work. Yes, it's irritating when a key player decides to leave (screw you, survivor monk in ZD the other night), but then you get over it and press on without them or start over. I don't know how the dev team would even begin to implement this.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It would be very easy if the system made this:

1. Create copies of the players when the game loads. Copies do not ned to look like them, thy could look like PvP generic Zaishen hencmen.
2. When one of the players suffers from disconection, the copy receives the same effects and damege in energy and health, and is teleported to where the original was.

If the original reconnect, he can't go back in PvP, but he will replace the original again in PvE.

That should do.

Komradkyle

Komradkyle

Academy Page

Join Date: Aug 2005

Pennsylvania, USA

W/

This is a great idea but I can see too many clones being made by exploiting, those a holes showed their abilities with the armbraces

Quru

Frost Gate Guardian

Join Date: Feb 2007

Acolytes of Death

N/

Doppenganger is bad example. It just spams skills from 1-8.

KairuByte

Ascalonian Squire

Join Date: Aug 2007

The Sanctum Of Inner Darkness

N/

/signed for empty shell controlled by AI

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

http://www.guildwarsguru.com/forum/showthread.php?p=3095214#post3095214

Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.


EDIT: Shayne Hawke: The anti-leaver system referenced in the linked thread is likely the Dishonor system. As this suggestion seems to be more PvE-focused, this thread is no longer closed.

miss_d_evil

Ascalonian Squire

Join Date: Feb 2008

Perhaps there could be an option of adding a hero if someone leaves

vandevere

Frost Gate Guardian

Join Date: Aug 2007

The Great State of Denial

W/Mo

I'm all for something replacing a leaver. I don't care if it's a Hero, a Henchy, or even the ability to replace a leaver with another player.

All these years people have been proposing all sorts of ideas to "Fix" pugs. Most of these suggested "Fixes" have come in the form of nerfs to one skill or another.

But, the thing that will truly FIX pugs has never been done.

What's my greatest fear when I Pug in an Elite area? That someone indispensable to the group-a Monk, maybe?-will leave, thereby dooming the group to failure.

Fixing THAT would be the single greatest fix to Pugs ever.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by vandevere View Post
But, the thing that will truly FIX pugs has never been done.
Putting a link to PvX on the announcement panel, along with a message, "This isn't WoW, stop playing as though it is"?

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

/signed but only if the henchmen is standard and doesn't copy player's skills, other way it would be like having a full hero party

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Thread Necro strikes again.

/unsigned

Yes, leavers can cause problems, but HOW would you replace them? So, for example, if you have a Monk on your team, and it leaves, do you get a Monk? Makes sense, but what about if you have a Ritualist leave? Was it running a spirit build, a Restoration healer build, a Spirit's Strength melee build, a spell casting nuker build, or something else? And RA already replaces people, so that leaves the spots where team build is more important and used. I just don't see this as being an easy fix, and getting a crappy AI hench to replace a player may make things worse than playing short a person, or of starting over.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

clone exploit issues=a great way for friends to join as discorders and then leave and you get discord replacements. No thanks.

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

Yes because a henchy could totally do pools/mtns/pits/planes/wastes/chamber/EMo

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Or you could just play with alliance members...

/notsigned

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

meh, u lose someone in PvE, start over again. nothing in this game takes more than an hour and half to complete anymore, and that is pushing it.

cruzer

Ascalonian Squire

Join Date: May 2006

Canada

Snow

/signed for Bhaaltazar's suggestion

This is a great idea imo ... would at least give you some chance of finishing whatever you started.

Neith

Neith

Krytan Explorer

Join Date: Jun 2008

Texas

One in Guild Wars

R/

/unsigned. as much as i truly hate leavers and wish we could replace them. i've noticed a lot of disconnects lately, not only with myself but with other party members. And at times we've been able to get them reconnected. Not cool if we know the party member can reconnect but if they are copied then there is no longer an open spot where they used to be. I would sign this if the solution was that once the party member's bar is greyed out, it drops off and we can add a hero in their place. but even then that is probably not the best solution.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

/signed.

I would say that if someone leaves/disconnect, a menu should popup (for the team leader, maybe?) that enable the remaining players to select skills to make a customized henchie on the spot.

What would be better though is that they should let people from outside join in to help finish the mission, in return for some unique reward for helping but no "completion" of the mission or any end chest rewards. It would be nice if they do something like this for GW2...GW1 is already way too old to waste resource on something like this.

Quote:
Originally Posted by Neith View Post
/unsigned. as much as i truly hate leavers and wish we could replace them. i've noticed a lot of disconnects lately, not only with myself but with other party members. And at times we've been able to get them reconnected. Not cool if we know the party member can reconnect but if they are copied then there is no longer an open spot where they used to be. I would sign this if the solution was that once the party member's bar is greyed out, it drops off and we can add a hero in their place. but even then that is probably not the best solution.
Can't they just make it so that if someone reconnects then the player replaces the AI copy again?

BoxOfCox

BoxOfCox

Frost Gate Guardian

Join Date: Nov 2009

CA

Wars

Quote:
Originally Posted by Neith View Post
/unsigned. as much as i truly hate leavers and wish we could replace them. i've noticed a lot of disconnects lately, not only with myself but with other party members. And at times we've been able to get them reconnected. Not cool if we know the party member can reconnect but if they are copied then there is no longer an open spot where they used to be. I would sign this if the solution was that once the party member's bar is greyed out, it drops off and we can add a hero in their place. but even then that is probably not the best solution.
OP is talking about people who actually left, not merely disconnected. When someone has literally hit the [X] button on the top right of their screen or D/C'd for so long the server kicked them out, they're not coming back.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Waste of time. People DC, People have to quit and do something else, its natural and it happens. If someone leaves r party restart the mission or just keep going. Is one person going to make the rest fail? Probably not unless it was a monk or your only damage. If a mesmer or ele dc's the team is fine and dandy.....

Basically, this would require a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing lot of work and would benefit a small amount of people.

/not signed

miss_d_evil

Ascalonian Squire

Join Date: Feb 2008

well, we were doing urgoz hardmode got to the penultimate room and the bonder left, fairly vital and after nearly 2 hours of playing it was difficult to get the motivation to just restart. Just the option of anyone on the team or the team leader being able to add a hero would have probably let us carry on.

/signed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

In any place where the loss of a single character would be really important, henchmen wouldn't make much of a difference.