ANet: Get rid of the "locked door" concept in Nightfall

WasAGuest

Desert Nomad

Join Date: Jan 2006

The locked gates really hurt the exploration side of Factions for me as well. In a act of boredom I deleted my assassin and made yet another ranger. I got all the way to VSquare forgot it wasn't henchable without a monk; failed it... remembered why I hated it; began wandering around and dead ended everywhere. I've done all the quests (again...) and ended up heading back to Tyria where I could enjoy myself.
See, since henchies are so dumb and PuGs have become the nightmares that nightmares have when they dream of games like WoW; and most of my guildies find Factions a cespool of boredom; I have little to do in the game but explore, farm or stand around and watch trade spam in all chat if I try to play in Factions. Since exploration is dead thanks to the gates and farming is like watching paint dry I am left with standing around watching trade spam and seeing fools pay 100+xEctos for something or play in Tyria. The alternate RL option is to go outside and be sucked dry by mosquitoes...
In sum, the locked gates have aided in the halt of fun in Cantha for me; though I've taken 6 total characters through to Shiro (one deleted for the new ranger).

A solution to the arguments above: Make it so merchants further into the game do not speak/sell/buy from you till all previous missions are complete. Make it so a mission does not activate or allow access untill you have completed all previous ones. - This allows exploration while continues the need for story movement.
If the reason for locked gates was because Cantha was too small; well, that's something Anet needs to address and not something the player base should suffer for.

shinrinningu

shinrinningu

Frost Gate Guardian

Join Date: Nov 2005

Behind you

I was exiled

R/Me

/signed

I don't want to grind my way through with every character. Even if there is a reward at the end for completing the game, the reward itself does not make up for the time we did not want to waste to go through the game multiple times (especially the same way). IMO, the locked gates were just to make the game seem longer which it is not. In fact, someone should start a petition to get ANET to kill the "errand boy" quests that sends us back and forth ridiculously. I doubt having running/runners in the game takes back any fun in it. Compared to Factions, Prophecies was more or as equally enjoyable (IMO, definitely more).

I'd change my mind if ANET can actually come up with a grand story for once and make the quests non-linear.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

We need to remember that ANet has to test different things out atleast once. Consider Factions a sort of test for new concepts. This way ANet knows what ones not to retry. Not forgetting that its the same dev team that did chapter one we have working on Nightfall. Personally your lack of faith in ANet isn't constructive at all. So stop complaining and do something useful apart from whinging.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Maybe some kind of compromise? Reduce the amount of locked doors but keep some of them. And make runnable places a nightmare for solo or dual runners. Moving speed reduction FTW!

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Quote:
Originally Posted by Zakarr
Maybe some kind of compromise? Reduce the amount of locked doors but keep some of them. And make runnable places a nightmare for solo or dual runners. Moving speed reduction FTW!
so how is it runnable then ? Triple runner ftw? Actually dual assassin runners could do like anything if they used shadow form and a mesmer secondary

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Quote:
Originally Posted by unholy guardian
so how is it runnable then ? Triple runner ftw? Actually dual assassin runners could do like anything if they used shadow form and a mesmer secondary
People have to fight for their shortcut. It would require some work but is still faster than following the storyline.

Shadow form protects only against attacks and spells. AoE, shadow stepping and touch skills still work. Shadow step + chilblains would be a nice suprise, signet skills or lots of traps on the way.

SaGGGan

SaGGGan

Krytan Explorer

Join Date: Mar 2006

what's that??!

/signed

I've brought 4 characters through factios now, and have another 4 waiting.

It's getting really annoying, to play the same stupid mission for 6 times...

After completing the factions campaign with one character, alle doors in kaineng, the echovald forest an the jade sea should be opend except for the gate to raisu palace, for this gate you should hav e to complete the unwaking waters mission.

shinrinningu

shinrinningu

Frost Gate Guardian

Join Date: Nov 2005

Behind you

I was exiled

R/Me

Quote:
Originally Posted by NinjaKai
We need to remember that ANet has to test different things out atleast once. Consider Factions a sort of test for new concepts. This way ANet knows what ones not to retry. Not forgetting that its the same dev team that did chapter one we have working on Nightfall. Personally your lack of faith in ANet isn't constructive at all. So stop complaining and do something useful apart from whinging.
If we don't "whing" (I like to call it "voicing our opinion"), how would ANET know if we like some of the things they do or not?

SaGGGan

SaGGGan

Krytan Explorer

Join Date: Mar 2006

what's that??!

sry, server is very slow today

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

/Signed

Quote:
Originally Posted by Sir Mad
/NOT SIGNED

If you don't wanna play the game, don't play it.
I hate closed doors just because I want to PLAY!

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Lord knows I've said this a million times before... How about:

On your first character everything is locked out. No runs, just a bunch of closed off portals.
On your other characters you can make your way to any place any of your other characters have previously been to or unlocked.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

ooh ooh how about you can only have one character because the point of all the other characters would be nil because they can beat the game in one second because they don't have to anything, oh and how about after we beat the game we get the uber leetzors power that let's us make the game how we want it because dev's suxxorz bad.
/endsarcasm
and shin, there is voicing your opinion then there is saying something 500 times and not even giving an idea of how to umm FIX IT. Whining= "I don't like this anet suxxorz" voicing an opinion/constructive criticism= "Idon't like this, here is my idea for fixing it."

also, whining can also be wanting something to be changed when it can't be changed or when it would destroy the purpose of something. taking the gates would make the game way to easy, taking away the challenge. challenge=what a game is for..

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Zap/remove the gates after your first character unlocks them. It still screws over first-time explorers but at least I dont have to do Napuhi quarter over and over and over just to be able to get out of the city. If level 1 people at Ember Light really bother you - then dont invite them. Go with your guild or henchies or friends. theres plenty of level 20's that dont know how to play the game either (powerleveling anyone?).

One of the really nice things about propecies was there was only 2 missions you had to do to get areas, and 5 to be a full character.

shinrinningu

shinrinningu

Frost Gate Guardian

Join Date: Nov 2005

Behind you

I was exiled

R/Me

Quote:
Originally Posted by Kijik Oni Hanryuu
ooh ooh how about you can only have one character because the point of all the other characters would be nil because they can beat the game in one second because they don't have to anything, oh and how about after we beat the game we get the uber leetzors power that let's us make the game how we want it because dev's suxxorz bad.
/endsarcasm
and shin, there is voicing your opinion then there is saying something 500 times and not even giving an idea of how to umm FIX IT. Whining= "I don't like this anet suxxorz" voicing an opinion/constructive criticism= "Idon't like this, here is my idea for fixing it."

also, whining can also be wanting something to be changed when it can't be changed or when it would destroy the purpose of something. taking the gates would make the game way to easy, taking away the challenge. challenge=what a game is for..
Wow, big exaggeration in some of your words. 500 times? Whoo. Challenge? In GW's PvE in its current state? Uh, sure... I'll buy that. I'd like to clarify that voicing an opinion and suggesting an idea are two different things. Is there something wrong with voicing an opinion on an element in the game and not giving an idea to fix it? No. It just would show that we are not content with it and if the majority of people share that discontentment, maybe it would be enough to drive a change in some of the way things work in the game.

You're just putting my words out of context. I did not mention anything about how "Anet suxx0rz" or whatever negative l33t speak you threw in nor did I show any disapproval of Anet or its dev teams. I only showed disapproval on certain elements of the game and how Anet runs it. That is also what most of the other players are doing in this thread. Chill, man.

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

Quote:
Originally Posted by WasAGuest
I got all the way to VSquare forgot it wasn't henchable without a monk; failed it...
Wrong. Unless you mean you don't even bring a monk hench.

@OP.. /signed

I'm on my fourth character now..its painful to have to do these damn missions again. I'm sure by Nightfall solo running will be impossible anyway.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Vermilion
Wrong. Unless you mean you don't even bring a monk hench.
No I had a monk henchie, but they never seem to heal Togo or Mhenlo for me. Thus they drop dead... apparently it's just me then. But it is cause to want to skip that mission completely and not being able to is further cause to desire removing the locked gates; so I can at least keep exploring and "doing something" rather than sit in town like a fool spamming "lfg" or "Glf"... too me, that's not fun... PuGs are not fun either though... so lately the whole game is going down hill... /sigh

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

Quote:
Originally Posted by WasAGuest
No I had a monk henchie, but they never seem to heal Togo or Mhenlo for me. Thus they drop dead... apparently it's just me then. But it is cause to want to skip that mission completely and not being able to is further cause to desire removing the locked gates; so I can at least keep exploring and "doing something" rather than sit in town like a fool spamming "lfg" or "Glf"... too me, that's not fun... PuGs are not fun either though... so lately the whole game is going down hill... /sigh
Ill agree that exploring is great fun sometimes..definately a change of pace from other PvE activities. And I've done VizSquare 3 times already, so Im with you on not wanting to do it again.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Locked doors kept you playing, running to places kept your progress in the game go faster. Either way, depends on the player.

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

/signed

I don't like it when I'm told I can't go somewhere just because I have not completed a quest. Especially when I have done it before. I can understand how they had to have the locked gate at Raisu since it was so close to the begining of the game. But when I have to wait for Togo to go through killing all the lvl1 mobs around him just to get into minister chos estate or when I can't continue exploration just because I haven't completed a mission it starts to get quite bothersome. :[

some_dude_91

Frost Gate Guardian

Join Date: Jun 2006

woo

LOD

W/

/signed

boo locked gates!

Does-it-Matter

Krytan Explorer

Join Date: Dec 2005

N/

Simply put, I love the locked gates. They're one of my favorite features of Factions.

I got so sick when I'd try and do a mission in the desert, and there are more people (significantly) looking for a runner, than doing the actual mission.

Although it might have been my fourth or fifth character through there, for others, it might be their first. That from a "fair play" stance is a big motivator for me to keep it as is.

That, and frankly, I hate the spam of "LFR" so damn much.

Play the game, replay the game, replay and replay. No more "level less than 18s" running around in high-end areas. Learn your character.

JiggyFly

JiggyFly

Lion's Arch Merchant

Join Date: Jan 2006

So-Cal

Forsaken Wanderers [FW]

Mo/

I'm kind of torn on this issue. On the one hand I liked being to skip through missions that I had already played 3+ times, and didn't feel like alot of the runs ruined the game because of how difficult they were so not just anyone could run them (Drokanrs, Granite, etc..). On the other hand, you started to see people getting run through ascalon, then to beacons, then to Droknars, then to Sanctum Cay, etc.. for what? just to be at the end?

I guess I'd like to see a middle of the road route, possibly allow paths to be open only with longer more difficult multi-zone runs, but not open enough to allow players to skip through the entierity of the game in a couple of hours. Maybe even something like gate guards that would charge a small fee "to get by" to players who had already pased that point in the game on another character, but who would deny entrance to players who had not.

*shrugs*

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

I like the locked gates, but I think in many ways Factions was too restrictive. The areas your characters were restricted to until they had done mission X were too small. I don't want to be forced to do missions simply to get into a new area for exploration and screenshots

If there were locked gates at certain points (I agree with the one in Raisu palace), appropriate points, in the storyline while allowing nice big areas for exploration, it would be nice.

logan90

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Splatter Mcnasty
I'm wondering if you even read my post...I'm not saying that the locks should be removed all together, I'm saying that they should unlock for your account AFTER you have completed the storyline all the way through at least once...Doing it that way will ensure that players know what to expect in the missions.

Guildwars is NOT about your character's level, it is about how you play your character and the skills you choose to use. A low level character can do just as well as a high level character.
Actually, I DID read your post. Just because you have completed the game on a warrior(example), it does not mean you know how to play a mesmer well. By playing through the storyline you gain experience and try different skill combos. If the gates unlocked then you could just go straight from Kaineng City to Raisu Palace. Also, a low level character can NOT do as well as a high level character. A level 3 cannot max out a single attribute to 16 can it? A level 20 with 200 attribute points would be more effective than any other level. The reason the gates are so good is that after a point all you get are level 20 players. Its a shame that point doesnt come before Nahpui Quarter. Maybe a few gates later on in the game could be unlocked, but not the ones before everyone reaches level 20.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

I think the anti runner guys and the ones suggesting "play it again sam" either must be incredibly patient or are making a massive assumption that those who get runs have never even played the game once.

In fact I'd wager the majority of people who get run have in fact completed the game (either chapter) at least once and just don't want the hassle of being forced to replay various bits over and over again to get to the parts they enjoy.

How many times must someone be forced to play again? Especially given Factions has hardly lent itself well to parties (just working my monk through it now, almost all done with henches from lack of real players anywhere. That's not exactly interesting or fun for me, play online game with bots.. big woop!)

One time? Agreed. Twice? Well, possibly... Three? Four? Five? Six? No thanks. I think the ones who get run through on their first ever play of the game are most likely to be in the minority, and rubbish players will get through anyway being carried by groups that fight their way through. So that argument is moot.

To further hammer the point home: later missions still have the useless/not very good players (when you do finally get a human team) even despite the anti runner aspect of Factions so... it's had no effect.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Hate to break it to you, but having locked gates does nothing for levels - I've seen level 16 at Tannakanai Temple and beyond. the longer the game is around, the more people will take shortcuts, just like in prophecies.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

The farthest you can get in the game without doing missions is Arborstone. Whether or not you would be able to skip the first few missions permenantly I don't know. The closed gate can't not be bypassed in certain circumstances.

Silent Coyote

Silent Coyote

Frost Gate Guardian

Join Date: Nov 2005

UK

E/N

Locked gates should be account based and not character based. You have to complete every mission at least once on your first play through, but after that they become unlocked for all subsequent characters.

I have 6 character, it feels like a grind just getting them through factions so I can get to more interesting things. The reason I liked Guild Wars in the first place is the amount of player freedom it gave you to do what you like, with factions it seems they took all of that away.

The only complaint against changing locked gates (to suggestion mentioned in first paragraph) seems to be "So I don’t have to put up with runners spamming" I find that extremely selfish, that a large proportion of players can no longer play the game in the way they enjoy just because it’s a minor inconvenience to you. Maybe they should remove the ability to trade to so we don't have to put up with all the "WTS" spam?

xXa1

xXa1

Frost Gate Guardian

Join Date: Mar 2006

keep the locked doors

i like it. it filters out noobs and lazy bums. people should work harder in order to progress in the game. otherwise, go play the sims.

pixel.summoner

pixel.summoner

Frost Gate Guardian

Join Date: Jan 2006

Near Seattle, Wa.

Order of the Shining Lion

N/

Quote:
Originally Posted by natuxatu
I loved the locked doors. Please keep them A.Net! It's so nice to hear all these runners for x amount of money and no one looking for a party just runners. So yeah i hope they stay.
I agree.
Initially this is just another boohoo topic really. 'Oh noez I can't run or throw together a bunch of chars instantly cause I have to do the song and dance.' I hope they stay. It was a smart idea to add them. Additionally, there's already a few runners here and there as it is, so it's not like the locked door situation ceased some of the speed-up process. Last I checked this is isn't Let's-See-How-Lazy-I-Can-Be Wars.

nazgul55

Ascalonian Squire

Join Date: Dec 2005

i personally hated the locked doors and thety stopped me from exploring, and im tired of people saying that you MUST work for the exploration rewards in factions, gw is a game i can work at home i dont want too, though in a game. i think that the locked gates should be non existent in nightfall, and instead have barriers like in tyria (sanctum to desert and thunderhead to fire islands), yet still keep end game reward, which you should only get if you beat all the missions and primary quests.

Anakin The Paladin

Anakin The Paladin

Academy Page

Join Date: Jun 2006

CA,USA

I love and hate this new concept.I hate it because it takes me alot longer to beat the game,but I love it because it made me feel more pride after I beat it.Factions should also be harder to beat because there is an end-game reward worth a pretty penny.

As for being in Nightfall,I think it should be there in certain spots where really neccassary.

Da Cebuano

Da Cebuano

Desert Nomad

Join Date: May 2005

Virginia born in Cebu

Jelly Toast[jT]

W/

Just set it up like in the first game, prophecies pve rocks.

Sparrow

Ascalonian Squire

Join Date: Dec 2005

[CBE]

Locked gates were good for me because it made my guildies get bored with Factions PvE almost immediately, and start doing PvP much more. I enjoyed Prophecies PvE but PvP is where my heart truly is.

Of course it was very painful for many of us, myself included, to realize how repetitive and grind-filled Factions PvE was. We were all looking forward to the new PvE. Yet it was a letdown in many ways. It wasn't merely the locked gates. There are many run-around-endlessly quests in Factions. The locked gates merely force you to do these quests. This hinders replay since many people couldn't face the thought of doing all of those quests and missions again with another character. And these were people who were very hardcore PvEers in Ch. 1, with multiple accounts and many chars. So instead of playing PvE they started to PvP in earnest.

However the downside to this is that some of them are saying they won't even bother buying Nightfall. Because why buy a game that is boring and you don't want to play more than once? Of course to remain competitive in PvP I will be getting Nightfall, and I want my guildies to be able to play the new classes in PvP as well. But for my guildies the choice is not as clear cut. If I play through it and it turns out that they made the PvE fun and exciting then I am sure I will be able to persuade them to buy it. Otherwise, I doubt they will bother at all.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

/not signed

Arenanet, although they've said they don't dislike running, would rather you have to earn your cool armor instead of having a friend run you there. They want all characters from that campaign to be "belanaced" with each other. No low level characters should have high end armor or elite skills.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

lol shin, I WAS exaggerating, mainly to mirror how the whiners act, as a sort of slap to the face anyway, I also did the leet speak because it is a little bit more funny, and my message was not directed at you it was a most general statement about the whining population that sems to infest these forums which you had (hopefully only temporarily) thrown yourself into. Have a nice day

Traveller

Traveller

Wilds Pathfinder

Join Date: Jul 2005

Finland

League of Extraordinary Explorers [LOST] (my one man guild)

Me/

I'm all for removing the gates, mainly because the exploration. There's no areas in Factions that were there just really the sake of finding them. Now, some people say, "It's not GW, if you want to explore PvE world, play some other game." But it's just not true - the exploration factor was there in GW: Prophecies. And I loved it, love to find the weird out-of-place outposts and areas with little to do with the actual game progress.

And come Factions, the game area got more "dense" and got filled with mobs. Can't say I appreciated that. Here's to hoping for some more exploration and larger map area without the "density" in Nightfall: signed, I guess.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Quote:
Originally Posted by Traveller
the exploration factor was there in GW: Prophecies. And I loved it, love to find the weird out-of-place outposts and areas with little to do with the actual game progress.
And find cool bosses like Rotscale!

Sol Deathgard

Lion's Arch Merchant

Join Date: Dec 2005

Shadows of the Dragon

W/N

Quote:
Originally Posted by sheepysheepy
think its pve where they faulter, they have had a huge impact in pvp certainly gvg, where've u been :|
he probably was one of those people that rushed through the game in a week, complained that it sucked cause it wasn't a prophoices clone or a WoW clone, then didn't play anymore.

Sai of Winter

Sai of Winter

Jungle Guide

Join Date: Aug 2005

[ale]

Mo/

Quote:
Originally Posted by Kijik Oni Hanryuu
lol shin, I WAS exaggerating, mainly to mirror how the whiners act, as a sort of slap to the face anyway, I also did the leet speak because it is a little bit more funny, and my message was not directed at you it was a most general statement about the whining population that sems to infest these forums which you had (hopefully only temporarily) thrown yourself into. Have a nice day
Please, stop with the comments about "whiners." Seriously. Some of the people here have very strong opinions or legitimate complaints and are not whining as you see it. Sure there are some complaints with people who whine, but there are a majority that are solid complaints. If you been here long enough, this place is populated with hardcore players who have the spine to tell what is wrong or right about the game. It has always been that way and they were never afraid to express it. They never whine like babies. Most of the changes in the game were caused by the people in this forum because they weren't scared to give the hard-hitting answers. Some good, some bad, depending on the person. If you can't take the strong opinions of some players, maybe this is not the place for you.