ANet: Get rid of the "locked door" concept in Nightfall
Pandora's box
I think its time to clear a little misunderstanding:
The locked gates were not implemented to stop runners. That's just a minor side effect. The locked gates are there because there is too little content after it to call Factions a full seized game. Its the huge missions to unlock the gates that add the content to make the game last longer...
And that is what we dont want anymore! New chapters should be *much* bigger, meaning larger maps with the possibillity to wander to the next town rather than the need to complete 6 missions to enter a small explorable map. Because if that is the policy we can skip all maps as well and just stick to a huge marketplace where you can enter 30 missions... But than I'm out!
The locked gates were not implemented to stop runners. That's just a minor side effect. The locked gates are there because there is too little content after it to call Factions a full seized game. Its the huge missions to unlock the gates that add the content to make the game last longer...
And that is what we dont want anymore! New chapters should be *much* bigger, meaning larger maps with the possibillity to wander to the next town rather than the need to complete 6 missions to enter a small explorable map. Because if that is the policy we can skip all maps as well and just stick to a huge marketplace where you can enter 30 missions... But than I'm out!
Across The Battle
Quote:
Originally Posted by Da Cebuano
Just set it up like in the first game, prophecies pve rocks.
|
The gate idea does not stop noobs; They just join random pugs to get through the game. (Trust me, I did that )
The gates prohibit replayablity; I have 4 characters, I got my first through Cantha about a month after it was released. I have dreaded redoing those same boring quests over and over with the other characters, so my ranger and elementalist aren't exploring much of cantha
I agree that the solution should probably be having gates account based, excluding certain places. Raisu for example should be locked. Maybe Eternal Grove and Gyala too.
The locked gate idea probably would have worked better if there was more content to the game instead of just talk to this guy heres 3k xp and a skillpoint.
Offtopic: And get rid of babysitting missions/quests while your at it, god those are annoying.
elsalamandra
In my opinion Gals and Guys,
PvP is the most influencing thing here.
I explain.
Factions as it relates to PvE is utterly a complete flop.
Half the missions then Tyria.
Lots of stupid 'baby-sitting' quests.
Challenge missions sucking big time.
Story line sucking even more.
The locked gate sucks even more. If it was implemented to deter running, then the one(s) who devised this should have thgought better. There are many other things that could have been done to deter running like what they are doing in some areas of tyria now.
Then lets focus on the ;befriending the luxon and kurzik quests.
Man 10k of factions to move onto next mission.
If your guild is a luxon, u can get 10k in ab, no problems, but when u want to do the other side, spend countless hours doing quests that on average just give you 400 faction, or go to aspenwood or quarry and get the famous phrase 'no opposing party has joined, restarting timer'.
The of course we have the so called elite mission areas, the deep and the warren.
12 man team, spend 3 to four hours (if u dont have quitters) getting crappy drops in the majority of instances.
Elite skills:
this is a totally unfair system.
Factions only players cannot get some of he tyrian elites.
I have no problem with that as i expanded my account, but nevertheless, it still sucks.
Skills:
Tyria's system is the best way to get your skill inventory without having to do every single quest you come along your way to get money.
Money LOL. They nerf farming in the name of fixing. So how can u get money if you cannot farm.
Fow & UW:
I have read a few articles on other sites and the main theme has been that anet have wanted to 'divorce' tyria and cantha'. A good example of this was the materials slot only available in cantha.
So why the hell have fow and uw available in cantha.
They should have made 2 totally new elite areas with the same principal as fow and uw.
I think that factions was totally rushed to achieve a deadline which when achieved has dissapointed many faithful guild wars players.
The assisin char leaves a lot to be desired and the ritualist has ony had success for PvP, particularly in IWAY teams.
Minion Master:
Nerfed or should I say fixed to max 10 minions.
I could be here until tomorrow and I appologise if I went off topic but I think all are connected.
Nightfall, I am afraid to say, does not look appealing at the moment, unless there are some dramatic things there, I wont be adding it to my account for the moment.
All for now ...........
PvP is the most influencing thing here.
I explain.
Factions as it relates to PvE is utterly a complete flop.
Half the missions then Tyria.
Lots of stupid 'baby-sitting' quests.
Challenge missions sucking big time.
Story line sucking even more.
The locked gate sucks even more. If it was implemented to deter running, then the one(s) who devised this should have thgought better. There are many other things that could have been done to deter running like what they are doing in some areas of tyria now.
Then lets focus on the ;befriending the luxon and kurzik quests.
Man 10k of factions to move onto next mission.
If your guild is a luxon, u can get 10k in ab, no problems, but when u want to do the other side, spend countless hours doing quests that on average just give you 400 faction, or go to aspenwood or quarry and get the famous phrase 'no opposing party has joined, restarting timer'.
The of course we have the so called elite mission areas, the deep and the warren.
12 man team, spend 3 to four hours (if u dont have quitters) getting crappy drops in the majority of instances.
Elite skills:
this is a totally unfair system.
Factions only players cannot get some of he tyrian elites.
I have no problem with that as i expanded my account, but nevertheless, it still sucks.
Skills:
Tyria's system is the best way to get your skill inventory without having to do every single quest you come along your way to get money.
Money LOL. They nerf farming in the name of fixing. So how can u get money if you cannot farm.
Fow & UW:
I have read a few articles on other sites and the main theme has been that anet have wanted to 'divorce' tyria and cantha'. A good example of this was the materials slot only available in cantha.
So why the hell have fow and uw available in cantha.
They should have made 2 totally new elite areas with the same principal as fow and uw.
I think that factions was totally rushed to achieve a deadline which when achieved has dissapointed many faithful guild wars players.
The assisin char leaves a lot to be desired and the ritualist has ony had success for PvP, particularly in IWAY teams.
Minion Master:
Nerfed or should I say fixed to max 10 minions.
I could be here until tomorrow and I appologise if I went off topic but I think all are connected.
Nightfall, I am afraid to say, does not look appealing at the moment, unless there are some dramatic things there, I wont be adding it to my account for the moment.
All for now ...........
Mr Crapsicle
To reset the OP - I completely agree that it is quite tedious to have take X # of chars through the entire story arc just to have access to to each individual town/outpost/mission area after doing so on at least one, but given the lack of content in Factions, I hardly see it as a major issue.I do believe that if one has done every quest, every mission on one char, they should have the ability to access each town/outpost/mission area on additional chars that are on that account. That would be a nice reward for actually playing the game all the way through as intended. I wonder how many of us complaining here can actually say they have done this ? Not I, and I have 5 chars that who have been awarded ammulets and have every openable spot unlocked.
As far as locked doors being a deterrent to runners, and those who would be run of lower levels goes; you could fart in a paper bag in Cantha and reach level 20. I think there may actually be a quest that gives 10K exp, 1000g and 15 skill points for doing so.Seriously, if the goal is to force players to learn how to play their chars that mark has been missed. I'm more inclined to view it as a distraction.
Forced content is great it if it serves a purpose other than validating the cost of the game instead of distracting its' players from the reality that it is not very good. Bring on Nightfall !
As far as locked doors being a deterrent to runners, and those who would be run of lower levels goes; you could fart in a paper bag in Cantha and reach level 20. I think there may actually be a quest that gives 10K exp, 1000g and 15 skill points for doing so.Seriously, if the goal is to force players to learn how to play their chars that mark has been missed. I'm more inclined to view it as a distraction.
Forced content is great it if it serves a purpose other than validating the cost of the game instead of distracting its' players from the reality that it is not very good. Bring on Nightfall !
Tuoba Hturt Eht
I vote "Yes" to remove the locked gates concept in Nightfall.
I myself find it extremely frusfrating, the first time when I bumped into these locked gates in Cantha.
Back then, I had trouble getting past Vizunah Square (Foreign Quarter), because the Local Quarter team had level 14 Henchies instead of Level 20.
I finally reached Nahpui Quarter with Henchies when, to my dissapointment, I discovered that I am unable to get past the gate.
/Signed to remove locked gates concept of any sorts in Nightfall
I myself find it extremely frusfrating, the first time when I bumped into these locked gates in Cantha.
Back then, I had trouble getting past Vizunah Square (Foreign Quarter), because the Local Quarter team had level 14 Henchies instead of Level 20.
I finally reached Nahpui Quarter with Henchies when, to my dissapointment, I discovered that I am unable to get past the gate.
/Signed to remove locked gates concept of any sorts in Nightfall
Rent
Quote:
Originally Posted by elsalamandra
Then lets focus on the ;befriending the luxon and kurzik quests.
Man 10k of factions to move onto next mission. If your guild is a luxon, u can get 10k in ab, no problems, but when u want to do the other side, spend countless hours doing quests that on average just give you 400 faction, or go to aspenwood or quarry and get the famous phrase 'no opposing party has joined, restarting timer'. |
Quote:
The of course we have the so called elite mission areas, the deep and the warren. 12 man team, spend 3 to four hours (if u dont have quitters) getting crappy drops in the majority of instances. |
Quote:
Elite skills: this is a totally unfair system. Factions only players cannot get some of he tyrian elites. I have no problem with that as i expanded my account, but nevertheless, it still sucks. |
Uhhhh
You're joking, right?
Quote:
The assisin char leaves a lot to be desired and the ritualist has ony had success for PvP, particularly in IWAY teams. |
Quote:
Minion Master: Nerfed or should I say fixed to max 10 minions. |
Sir Mad
Woo my "You don't like the game, don't play it" post seems to be the most quoted here - no need to comment it I guess, everybody has already said what there is to say, pro or con.
I just would like to say something about the "exploration" argument (locked gates = bad because you can't explore). Locked gates are not the problem here. The problem is that Cantha is way smaller than Tyria, and that it's basically 1 map, 1 mission, 1 map, 1 mission, when it's 3 maps for 1 mission in Tyria or so (sry I haven't counted, that's just a guess). I would definitely vote for more stuff to explore, but not for unlocked gates.
I just would like to say something about the "exploration" argument (locked gates = bad because you can't explore). Locked gates are not the problem here. The problem is that Cantha is way smaller than Tyria, and that it's basically 1 map, 1 mission, 1 map, 1 mission, when it's 3 maps for 1 mission in Tyria or so (sry I haven't counted, that's just a guess). I would definitely vote for more stuff to explore, but not for unlocked gates.
Riceboi
/SIGNED
Please make the gameplay like Prophecies!
Please make the gameplay like Prophecies!
Solar_Takfar
I find it funny that some people think playing quests for a second time is "boring", but they want to skip parts of the game plot and missions in order to FARM, of all things.
BowLad21
I would rather be rid of the linear story line. I want my ranger through the city, to cap some ranger elites, but linear storylines are so terrible, I can barely stand to log him on.
Family Draconis
when people suggest things like this, they are one of two things: either too lazy to go through the whole game more than once, or their just complaining about something they cant get done. i know from personal experience that a lot of missions are hard to get through and that a lot of outposts are difficult to reach, but to make even the most remote and useless outpost accessable to any character on an account once another has been there is just absolutely rediculous. it completely defeats the purpose of the role playing aspect of the game. in short, NO RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING WAY SHOULD THEY GET RID OF THE "LOCKED DOOR" CONCEPT!!!!!!
/anti-signed
/anti-signed
BenO_Under
Quote:
Originally Posted by Mr Crapsicle
I think there may actually be a quest that gives 10K exp, 1000g and 15 skill points for doing so.!
|
Thallandor
/Signed
For those that like locked doors: go smell the roses outside the instance on your own time, dont expect others to suffer to your idealism.
when you have 6+2 toons to play through the content, it not funny anymore.
For those that like locked doors: go smell the roses outside the instance on your own time, dont expect others to suffer to your idealism.
when you have 6+2 toons to play through the content, it not funny anymore.
Riceboi
Quote:
Originally Posted by Thallandor
/Signed
For those that like locked doors: go smell the roses outside the instance on your own time, dont expect others to suffer to your idealism. when you have 6+2 toons to play through the content, it not funny anymore. |
sassoonssamson
its a big pain for every character to do the same trhings over and over again
with nightfall i want to play all of the following characters in PVE
Dervish
Warrior
Monk
Assassin
I think max i will be able to play with 2 of them and left no time to try PVP or GVG
there should be some way wherin if one charcter finishes the entire story line the other should get auto access atleast to some areas
with nightfall i want to play all of the following characters in PVE
Dervish
Warrior
Monk
Assassin
I think max i will be able to play with 2 of them and left no time to try PVP or GVG
there should be some way wherin if one charcter finishes the entire story line the other should get auto access atleast to some areas
sassoonssamson
Quote:
Originally Posted by Riceboi
/SIGNED
Please make the gameplay like Prophecies! |
WhiteZombie
Quote:
Originally Posted by unholy guardian
why would you get the run if you aren't playing it? People play their own way, we don't tell you how to play, do we?
|
its also in place to protect the reward system for finishing the game. if you could run and complete factions in ~3 or 4 missions, itd kinda make the end game reward fairly redundant eh?
Xenrath
Quote:
Originally Posted by Family Draconis
when people suggest things like this, they are one of two things: either too lazy to go through the whole game more than once, or their just complaining about something they cant get done. i know from personal experience that a lot of missions are hard to get through and that a lot of outposts are difficult to reach, but to make even the most remote and useless outpost accessable to any character on an account once another has been there is just absolutely rediculous. it completely defeats the purpose of the role playing aspect of the game. in short, NO RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING WAY SHOULD THEY GET RID OF THE "LOCKED DOOR" CONCEPT!!!!!!
/anti-signed |
The fact is the locked gates are there to artificially increase the length of a woefully inadequate PvE campaign. What took months of interesting gameplay and exploration in Tyria can be done in only a few days in Cantha (even with the gate system). It just doesn't compare.
Nightfall: make it more like Prophecies PvE, that had enough substance it even had entire areas where you'd normally have no reason to go at all (no quests even lead to them)
Sir Mad
Quote:
Originally Posted by Xenrath
Nonsense! If it was so difficult, how come I could get 100% Canthan Grandmaster in only a few days play, using mostly henchies? That's neither lazy or being incapable. I've now almost 3 characters through Cantha. Now with my (newish Tyrian born ranger) and the interest in doing various quests again is rapidly diminishing towards zero.
The fact is the locked gates are there to artificially increase the length of a woefully inadequate PvE campaign. What took months of interesting gameplay and exploration in Tyria can be done in only a few days in Cantha (even with the gate system). It just doesn't compare. Nightfall: make it more like Prophecies PvE, that had enough substance it even had entire areas where you'd normally have no reason to go at all (no quests even lead to them) |
Quote:
Originally Posted by sassoonssamson
its a big pain for every character to do the same trhings over and over again
with nightfall i want to play all of the following characters in PVE Dervish Warrior Monk Assassin I think max i will be able to play with 2 of them and left no time to try PVP or GVG |
Quote:
Originally Posted by Thallandor
/Signed
For those that like locked doors: go smell the roses outside the instance on your own time, dont expect others to suffer to your idealism. when you have 6+2 toons to play through the content, it not funny anymore. |
You're speaking as if the game was a pain for you - it reminds the guys of my old alliance who were like "we gotta work to keep Cavalon". If that's how you see the game, that's fine, but you should ask yourself why you play it then. If you don't enjoy it, you don't have to play it 24/7: have a break and come back...
On a side note, as most of the people here I guess, I do have 6 toons - nothing special about that.
Tetris L
/NOT SIGNED
The main purpose of the locked doors is to stop RUNNING. Good riddance, ANet! If somebody wants to go to a location, he should get there himself.
I wouldn't mind unlocked doors if ANet change the fact that the whole party is teleported to the new location as soon as one party member crosses the portal. Only those party members that are within radar range should be teleported. The rest of the party should be left behind. That would be even more effective to stop running.
The main purpose of the locked doors is to stop RUNNING. Good riddance, ANet! If somebody wants to go to a location, he should get there himself.
I wouldn't mind unlocked doors if ANet change the fact that the whole party is teleported to the new location as soon as one party member crosses the portal. Only those party members that are within radar range should be teleported. The rest of the party should be left behind. That would be even more effective to stop running.
WhiteZombie
Quote:
Originally Posted by Tetris L
The main purpose of the locked doors is to stop RUNNING.
|
in factions, there is far less "wasted space" than in prophecies. it eliminated the need for running, except in very isolated incidents.
N8DOGG
I didn't mind the locked doors till I went out exploring and hit a dead end. I didn't mind even working through the story line to get the doors open, what I do mind is that I don't want to do all of the missions all 6 times!!!
I got ran in prophecies, but that was also on my 2nd,3rd,4th Character. Now that I have 6 I really don't want to HAVE to do all of the missions again. Oh and add Night Fall 8 toons through all of it, I don't think so. I haven't touch my Rit in such a long time, and i killed my Sin a while back. Add 2 more classes that I will use breifly and then go back to my original characters.
If the gates were put there to "add more time" of playing, Anet doesn't have to do that with me, I'm on almost every day. If anything having an open world I would bring all 6 character through all of the land and then do missions that I wanted to complete.
/signed,/signed,/signed,/signed,/signed,/signed,/signed,/signed
(for all 8 characters that I want to play, and want to explore with)
I got ran in prophecies, but that was also on my 2nd,3rd,4th Character. Now that I have 6 I really don't want to HAVE to do all of the missions again. Oh and add Night Fall 8 toons through all of it, I don't think so. I haven't touch my Rit in such a long time, and i killed my Sin a while back. Add 2 more classes that I will use breifly and then go back to my original characters.
If the gates were put there to "add more time" of playing, Anet doesn't have to do that with me, I'm on almost every day. If anything having an open world I would bring all 6 character through all of the land and then do missions that I wanted to complete.
/signed,/signed,/signed,/signed,/signed,/signed,/signed,/signed
(for all 8 characters that I want to play, and want to explore with)
Cid
/signed
My Assassin still hasnt got past Arbostone. Weeks hes been camped there lfp/g. Locked doors were never a bad idea but when you get a combination of things there beyond agrovating.
My Assassin still hasnt got past Arbostone. Weeks hes been camped there lfp/g. Locked doors were never a bad idea but when you get a combination of things there beyond agrovating.
Koolman
/NOT SIGNED...
there is no need for runners and IMO they ruin the game... period... I'm glad there are no runners in factions!
there is no need for runners and IMO they ruin the game... period... I'm glad there are no runners in factions!
beanerman_99
Quote:
Originally Posted by N8DOGG
I didn't mind the locked doors till I went out exploring and hit a dead end. I didn't mind even working through the story line to get the doors open, what I do mind is that I don't want to do all of the missions all 6 times!!!
I got ran in prophecies, but that was also on my 2nd,3rd,4th Character. Now that I have 6 I really don't want to HAVE to do all of the missions again. Oh and add Night Fall 8 toons through all of it, I don't think so. I haven't touch my Rit in such a long time, and i killed my Sin a while back. Add 2 more classes that I will use breifly and then go back to my original characters. If the gates were put there to "add more time" of playing, Anet doesn't have to do that with me, I'm on almost every day. If anything having an open world I would bring all 6 character through all of the land and then do missions that I wanted to complete. /signed,/signed,/signed,/signed,/signed,/signed,/signed,/signed (for all 8 characters that I want to play, and want to explore with) |
Yes, I will play through the whole game at least 2 times. But the thought of having to drag ALL my characters through this makes me want to cry. Heck, I am having a hard time getting the motivation to even take a second character through factions.
Runners are filling a niche that players want/need so they do not have to go through every single mission with every character they create. I see no problem with this what-so-ever. If you do not want to run your character then that is your choice. Factions is fun, but fun enough to play through 6 frickin time? No way.
monkey grip
leave the gates, stop whining
runners suck, the game should get harder and less accesible to peopl who aren't going to take the time to work to an area, and to the ones that say they beat the game already with one char. then leave it at that.
pick one char to unlock the content, use it to get stuff for you pvp chars.
and then BAM, it eliminates the complainers that use "Grind Wars". It's only called that to you becasue you insist on takeing 5 chars through the game together.
runners suck, the game should get harder and less accesible to peopl who aren't going to take the time to work to an area, and to the ones that say they beat the game already with one char. then leave it at that.
pick one char to unlock the content, use it to get stuff for you pvp chars.
and then BAM, it eliminates the complainers that use "Grind Wars". It's only called that to you becasue you insist on takeing 5 chars through the game together.
salamanca
Mark me as begging for removal of this sort of thing. In fact, I'm waiting on nightfall to be released before buying to see if it will be a locked game.
I play the game not to PVP and not to complete the goofy missions but to wander around and see what I can find in the corners and figure out ways to get around solo. I like soloing.
Factions... can't be done. The moment you hit Vizunah Square, you need to be in a group just to keep the other team in the game. Then you have to pray the other team is competant enough to survive with no real help from you. I have not gotten a character past that mission yet. That's what, 70% of factions I have never seen because I can't luck into a decent team pairing.
Honestly, I gave up on it. found other stuff to do back in Prophecies and lost interest in continuing to buy games where I'm forced to PUG.
I play the game not to PVP and not to complete the goofy missions but to wander around and see what I can find in the corners and figure out ways to get around solo. I like soloing.
Factions... can't be done. The moment you hit Vizunah Square, you need to be in a group just to keep the other team in the game. Then you have to pray the other team is competant enough to survive with no real help from you. I have not gotten a character past that mission yet. That's what, 70% of factions I have never seen because I can't luck into a decent team pairing.
Honestly, I gave up on it. found other stuff to do back in Prophecies and lost interest in continuing to buy games where I'm forced to PUG.
Retribution X
Quote:
Originally Posted by monkey grip
leave the gates, stop whining
runners suck, the game should get harder and less accesible to peopl who aren't going to take the time to work to an area, and to the ones that say they beat the game already with one char. then leave it at that. pick one char to unlock the content, use it to get stuff for you pvp chars. and then BAM, it eliminates the complainers that use "Grind Wars". It's only called that to you becasue you insist on takeing 5 chars through the game together. |
I rarely PvP. I don't even PvP in the events. I PvE. The locked gates suck.
Mercury Angel
I support the return to the non-linear play of Prophecies.
On my first character, I got lost, and wandered my way with hench past a few missions in the Jungle. I went back and did them later, but it was still fun that I got to choose to play the way I wanted.
On my second character, I played through from start to finish.
On my third character, I skipped a few missions here and there.
On my next two characters, I skipped most of the missions. <_<
I have never hired a professional runner.
My playstyle affects nobody else, and I don't see why I should be limited because someone else says so, rather than valid concerns from the game design end.
If human players bother you, sorry, but there's no quality control in the game. Even people that play through the game entirely can not understand a thing about it. Especially to the end of PvP. However, I don't think I've ever seen a PvP'er arguing for the removal of PvE because of W/Mo's that come into the arenas with Mending and Healing Hands, wearing armor and weapons that distinguish them as PvE players.
There are always hench, and trying failed missions again, weaning out the poorer players.
Dictacting a certain playstyle isn't going to provide a definite increase in quality, and that's the truth.
On my first character, I got lost, and wandered my way with hench past a few missions in the Jungle. I went back and did them later, but it was still fun that I got to choose to play the way I wanted.
On my second character, I played through from start to finish.
On my third character, I skipped a few missions here and there.
On my next two characters, I skipped most of the missions. <_<
I have never hired a professional runner.
My playstyle affects nobody else, and I don't see why I should be limited because someone else says so, rather than valid concerns from the game design end.
If human players bother you, sorry, but there's no quality control in the game. Even people that play through the game entirely can not understand a thing about it. Especially to the end of PvP. However, I don't think I've ever seen a PvP'er arguing for the removal of PvE because of W/Mo's that come into the arenas with Mending and Healing Hands, wearing armor and weapons that distinguish them as PvE players.
There are always hench, and trying failed missions again, weaning out the poorer players.
Dictacting a certain playstyle isn't going to provide a definite increase in quality, and that's the truth.
Tomcat01
i think the locked doors are a good idea, too many ppl wanna take shortcuts and not play the game (ie being run to ember light at lvl2). Anet wanna make sure we experience everything they put into the game, and work to gain access to towns and outposts. keep it :P
Zehnchu
Actually you can go from the Kaineng Center all the way to Tanglewood Copse with out running into a locked gate.
Anything is better then seeing “lvl2 lfg to beat shiro”
Anything is better then seeing “lvl2 lfg to beat shiro”
Beat_Go_Stick
Quote:
Originally Posted by xXa1
keep the locked doors
i like it. it filters out noobs and lazy bums. people should work harder in order to progress in the game. otherwise, go play the sims. |
Quote:
Originally Posted by Family Draconis
when people suggest things like this, they are one of two things: either too lazy to go through the whole game more than once, or their just complaining about something they cant get done. i know from personal experience that a lot of missions are hard to get through and that a lot of outposts are difficult to reach, but to make even the most remote and useless outpost accessable to any character on an account once another has been there is just absolutely rediculous. it completely defeats the purpose of the role playing aspect of the game. in short, NO RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING WAY SHOULD THEY GET RID OF THE "LOCKED DOOR" CONCEPT!!!!!!
/anti-signed |
In tyria, my Assassin has only had to redo 3-4 missions...which is good since I've done them all at least 7 times. It's not that I don't want to do the missions in Cantha, I just don't want to do them in order. I don't feel like doing Nahpui, for example, because I hated that stupid mission. So 3 of my characters will not pass that point. If I could run to the next mission, my characters would all be past there and moving on to make the latter missions more populated but because I can't skip that ONE MISSION, all my characters are stuck there.
I'm not lazy, I just don't want to be annoyed while playing Guild Wars. I don't think that's too much to ask for or unreasonable reasoning on my part. The locked gates have completely halted my gameplay at Nahpui.....and I think it's a shame.
Quote:
Originally Posted by monkey grip
leave the gates, stop whining
runners suck, the game should get harder and less accesible to peopl who aren't going to take the time to work to an area, and to the ones that say they beat the game already with one char. then leave it at that. pick one char to unlock the content, use it to get stuff for you pvp chars. and then BAM, it eliminates the complainers that use "Grind Wars". It's only called that to you becasue you insist on takeing 5 chars through the game together. |
Praetor
/Notsigned
There wasn't any locked doors in Tyria. But they were implemented in Cantha. Clearly a.net is intentionally preventing people from rushing the campaign. To some degree, getting runs is cheating. Not a serious form of cheating, but still subverting the normal progress.
There wasn't any locked doors in Tyria. But they were implemented in Cantha. Clearly a.net is intentionally preventing people from rushing the campaign. To some degree, getting runs is cheating. Not a serious form of cheating, but still subverting the normal progress.
monkey grip
For the record I don't PvP, maybe once a week for an hour but i spend my time playing PvE with the same char I started in prophecies.
The writing is on the wall, the point of the game is not to take all your chars that you started in prophecies and take them through every chapter that comes out. With the way they are planning expansions, do you honestly think you are going to be able to keep all your characters on the same level chapterwise?
Believe me, I would love to keep my 4 chars i started in Tyria up to snuff with my Main char, but its not gonna happen. And the reason its not going to happen is because of not being able to run through the missions.
If you love PvE so much, why would you care that you have to do the missions over again?
BTW: I am not trolling, I am adding to the other opinions that are saying "Keep the gates." if i was trolling i wouldn't have written more than one line. ;-)
The writing is on the wall, the point of the game is not to take all your chars that you started in prophecies and take them through every chapter that comes out. With the way they are planning expansions, do you honestly think you are going to be able to keep all your characters on the same level chapterwise?
Believe me, I would love to keep my 4 chars i started in Tyria up to snuff with my Main char, but its not gonna happen. And the reason its not going to happen is because of not being able to run through the missions.
If you love PvE so much, why would you care that you have to do the missions over again?
BTW: I am not trolling, I am adding to the other opinions that are saying "Keep the gates." if i was trolling i wouldn't have written more than one line. ;-)
Dougal Kronik
/signed
Get rid of the locked gates and let players choose how they want to play the game!
Some play for fun - and locked gates do not add any fun!
To all those that are against this idea - Are the locked gates adding to your enjoyment of your gaming experience?
Get rid of the locked gates and let players choose how they want to play the game!
Some play for fun - and locked gates do not add any fun!
To all those that are against this idea - Are the locked gates adding to your enjoyment of your gaming experience?
Blinxx
I agree. Guild Wars Prophecies was linear as it was, Factions was just worse. I can't deal with linear RPGs.
As it gets rather boring and irritating completing the same missions for the third or fourth time. =)
Quote:
Originally Posted by monkey grip
If you love PvE so much, why would you care that you have to do the missions over again?
|
samifly
One thing I just thought of - running makes PvE better, not worse.
Its alot more enjoyable to do a mission, like in jungle nowdays, because, well everyone skipped them, and people arent totally bored of them yet.
All the missions are far more enjoyable because there are very few that you are forced to do over, and over, and over again.
So you can come back and do them at your own pace, not worrying about having to do it over, or worring that if you dont complete this mission, you wont be able to move on, and be stuck in this area only. This is a good thing, which is why I see -alot- of people in prophecies.
Its alot more enjoyable to do a mission, like in jungle nowdays, because, well everyone skipped them, and people arent totally bored of them yet.
All the missions are far more enjoyable because there are very few that you are forced to do over, and over, and over again.
So you can come back and do them at your own pace, not worrying about having to do it over, or worring that if you dont complete this mission, you wont be able to move on, and be stuck in this area only. This is a good thing, which is why I see -alot- of people in prophecies.
Beat_Go_Stick
Quote:
Originally Posted by monkey grip
If you love PvE so much, why would you care that you have to do the missions over again?
|
*shrug* I guess it just comes down to this:
1) I could just stop playing and wait until I'm so bored that I'm willing to do a mission I hate for the 3rd, 4th, 5th, etc. time and be that much less enthusiastic about playing Guild Wars in the future.
or
2) I could skip the mission I don't like and continue playing Guild Wars, having fun in a non-linear fashion, doing quests/missions as I see fit, and looking forward to more chapters which will only add additional freedom to my gameplay, not hinder it further by stream-lining my characters into a "do this, now do this, now do this" role that reminds me of a corridor crawling 1st person shooter.
Quote:
Originally Posted by monkey grip
BTW: I am not trolling, I am adding to the other opinions that are saying "Keep the gates." if i was trolling i wouldn't have written more than one line. ;-)
|
Badger2
What irritates me more than locked gates (locked gates are very irritating) are those stupid fed-ex quests where you have to go back through an area that you just cleaned out only to have everything respawn and you have to clean it out again.
Please, please, please get rid of the locked gates and the so called fed-ex quests in any and all future chapters of GW.
*kicks dead horse one more time*
Please, please, please get rid of the locked gates and the so called fed-ex quests in any and all future chapters of GW.
*kicks dead horse one more time*
Anubis_3121
hey fyi, not all doors are locked, the only doors that ive encountered that were locked were the missions, and the ones requiring primary quests.
um, so running places, isnt an extinct practice even in factions. for example, i do a 6 stop run, while that doesnt go to any missions, it goes to all of the luxon places between zos shivros channel and gyala hatchery, while it doesnt include gyala, it goes to the next closest outpost.
NEWAY, my input on the locked doors is somewhat neutral, however, the idea that certain doors get locked is a nice one. but one change that would make it better is if by finishing most missions, you go to the next mission right away. not another post, that requires, in some cases, an extensive primary quest that requires more than your average 5-10 minute completion.
so its a choosy situation, but locks on certain places is nice
um, so running places, isnt an extinct practice even in factions. for example, i do a 6 stop run, while that doesnt go to any missions, it goes to all of the luxon places between zos shivros channel and gyala hatchery, while it doesnt include gyala, it goes to the next closest outpost.
NEWAY, my input on the locked doors is somewhat neutral, however, the idea that certain doors get locked is a nice one. but one change that would make it better is if by finishing most missions, you go to the next mission right away. not another post, that requires, in some cases, an extensive primary quest that requires more than your average 5-10 minute completion.
so its a choosy situation, but locks on certain places is nice