The locked gates really hurt the exploration side of Factions for me as well. In a act of boredom I deleted my assassin and made yet another ranger. I got all the way to VSquare forgot it wasn't henchable without a monk; failed it... remembered why I hated it; began wandering around and dead ended everywhere. I've done all the quests (again...) and ended up heading back to Tyria where I could enjoy myself.
See, since henchies are so dumb and PuGs have become the nightmares that nightmares have when they dream of games like WoW; and most of my guildies find Factions a cespool of boredom; I have little to do in the game but explore, farm or stand around and watch trade spam in all chat if I try to play in Factions. Since exploration is dead thanks to the gates and farming is like watching paint dry I am left with standing around watching trade spam and seeing fools pay 100+xEctos for something or play in Tyria. The alternate RL option is to go outside and be sucked dry by mosquitoes...
In sum, the locked gates have aided in the halt of fun in Cantha for me; though I've taken 6 total characters through to Shiro (one deleted for the new ranger).
A solution to the arguments above: Make it so merchants further into the game do not speak/sell/buy from you till all previous missions are complete. Make it so a mission does not activate or allow access untill you have completed all previous ones. - This allows exploration while continues the need for story movement.
If the reason for locked gates was because Cantha was too small; well, that's something Anet needs to address and not something the player base should suffer for.
W






