I really hope they allow us to see energy

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

I really hope this gets added in this game.

Been over a year and we are still unable to view the energy levels of our allies and team mates... its really annoying.

Sure you can ping and stuff, but why your unable to see each other health but not energy I don't know.

Really hope its being implemented this time round

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

i was thinking about this the other day, maybe it will happen.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

The GUI's cluttered enough as it is... And that's after I've stripped everything extraneous out of it!

Not keen on the idea, in other words.

woeye

Ascalonian Squire

Join Date: Jul 2006

Munich, Germany

The Chaos Theorie

Mo/

RTSFirebat, I definitely agree with you. Though I doubt that it would stop tanks from running ahead. Even in WoW where everyone could see the energie (or mana) bar of the healers tanks often do not care. I guess it has to do with adrenaline. Warriors do not want to loose their adrenaline and therefore run as quickly as possible for the next bunch of monsters

Slainster

Slainster

Wilds Pathfinder

Join Date: Feb 2006

\agreed although you can ping it, how many people look at the chat in the heat of battle.. it would be nice to have a visual referance

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

You wouldn't need to clutter the bar, just add a slim blue line under the red life bar, just a couple pixels tall, that would be enough to give an idea of how much energy the given player has...

woeye

Ascalonian Squire

Join Date: Jul 2006

Munich, Germany

The Chaos Theorie

Mo/

Isn't the health bar (wasn't it red for foes and green for allies?) only visible for allies near you? The health bar in the party window is always visible however.

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

i think yes, add it so you can see it but of course...make it toggleable. (sp)

woeye

Ascalonian Squire

Join Date: Jul 2006

Munich, Germany

The Chaos Theorie

Mo/

Yup, choice is always a good thing

Salemo

Ascalonian Squire

Join Date: Dec 2005

The Council of Demigods

W/N

an idea of how the energy bar should look like:




a small blue line under the health like mentioned before.

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

Exactly what I had in mind, Salemo.

Helll is for Heroes

Helll is for Heroes

Lion's Arch Merchant

Join Date: Dec 2005

True Cinema

W/

mmm maybe a little thicker.

i do hope to see htis, good addition to see whos being completely shutdown

Sheol

Sheol

Frost Gate Guardian

Join Date: Nov 2005

涼宮ハルヒ主義 [SOS団]

W/

id prefer it if the blue line took up a little more of the red bar.

/signed

boenan

boenan

Ascalonian Squire

Join Date: Jul 2006

Boston Area (Originally Arkansas)

R/

/sign

every other MMO-party-based whatever has a blue-line indicator of mana for party members...

I also would like to see the same blue bar just under the health bar when you target an ally as well

it's subtle, but helpful:

wren e

Academy Page

Join Date: Sep 2005

Xen of Onslaught

Should also take this one step further and have it for foes as well, be nice to know that the target has energy to take using e-drain or how low it is after you e surge them

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

/signed

ITs long overdue.

Ari Shiningstar

Ascalonian Squire

Join Date: Jun 2006

JHEA

Mo/Me

People don't even pay attention to their own red bars half the time...do you really think they will pay attention to energy? When you try to alert them you are low on energy, they usually ping theirs back to you, then rush in anyway.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

well people supplying energy would pay attention, it just would be helpful for those who want it and could be able to be turned off for those who don't like it.

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

Quote:
Originally Posted by Ari Shiningstar
People don't even pay attention to their own red bars half the time...do you really think they will pay attention to energy? When you try to alert them you are low on energy, they usually ping theirs back to you, then rush in anyway.
Right, because it will of course only be implemented in PvE. And even if they did implement it in PvP, it wouldn't be useful at all.
Just because a few jerks won't use it in PvE doesn't mean a lot of people can't put use to it in PvP.

/signed

_Zexion

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Quote:
Originally Posted by Salemo
an idea of how the energy bar should look like:




a small blue line under the health like mentioned before.
the bar could be thicker say half and half... the health bar doesnt need to be that big and i believe the only reason the health bar is that thick to begin with is because of our names being in them...

also the blue needs to be much softer on the eyes...

Quote:
Originally Posted by Ari Shiningstar
People don't even pay attention to their own red bars half the time...do you really think they will pay attention to energy? When you try to alert them you are low on energy, they usually ping theirs back to you, then rush in anyway.
yea a warrior may not be watching everyone elses health bar but the healers sure do... just as a healer would love the idea of being able to tell when the other healer is low on energy so he/she can pick up the slack...

batteries would also find interest in energy bars...

you sir have stated "your" opinion... not the majorities nor is it fact...

Not to mention from the game description on gamestop for nightfall with custamizable and controlable henchies being able to see their energy is a major plus... heck for that mater even having the engergy bars viewable on henchies now would be extremely advantageous

Sakashi

Sakashi

Ascalonian Squire

Join Date: Sep 2005

United Kingdom

[VII] The Midgar Zolem

E/Mo

/signed thingy

I remember seeing this suggested around a few times. Suprised it still hasn't been added.
It would be pretty damn handy for knowing when your monks are low on energy and it's time to start backing off. Also nice for blood ritual and blood of power necromancers.

Urban_Nomad

Frost Gate Guardian

Join Date: May 2006

3rd Era

R/Me

I think the blue would have to be brighter than the one in the picture, and take up a few more pixels in height, but it should definitely be added. I think Mesmers especially would like this.

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

/long overdue

Riplox

Riplox

Krytan Explorer

Join Date: Apr 2005

North Carolina

Shrophire Protectors [Lion]

W/

/signed
This idea should have been implemented at the game's infancy.
It should be for allies and enemies alike and throughout all areas of PVE and PVP.

Genetic

Ascalonian Squire

Join Date: Nov 2005

The Adrenaline Engine [GO]

Another possible option would be a simple little fraction in the bottom corner of each health bar to display current energy / total energy.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by wren e
Should also take this one step further and have it for foes as well, be nice to know that the target has energy to take using e-drain or how low it is after you e surge them
Nah, there is no need to be able to see enemies energy, no reason to. But it would be nice if they did. But not for PvP.

Quote:
Originally Posted by Ari Shiningstar
People don't even pay attention to their own red bars half the time...do you really think they will pay attention to energy? When you try to alert them you are low on energy, they usually ping theirs back to you, then rush in anyway.
Because a lot of people have their team chat turned off, or worse often pay no attention to the chat window.

There is no reason for this feature to not be implemented.

Relambrien

Relambrien

Wilds Pathfinder

Join Date: Jan 2006

Delaware, USA

Error Seven Operators [Call]

W/

/signed

Not being able to see energy is a big problem, and the "lines" shown before would be great, except they could be bigger, perhaps to the bottom of the character name.

Mr.Deflok

Mr.Deflok

Frost Gate Guardian

Join Date: Apr 2006

Wellington, New Zealand

Guardians of Dragon Temple

E/Me

This is a fantastic idea! Signed! It's always the simple ideas which are the best.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

/Signed

This would make an actual blood battery even comparable to the cultist henchmen, hes got a sixth sense that we obviously don't have.

This would also make for a very depressing realization when grouping with pug monks and how poorly they manage energy.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Who cares about allies and team mates - I wanna see the energy of enemies. So that you know when and if to use energy draining skills on them or not.

Adding it for only allies and team mates would be a huge mistake.

You should be able to see everyone's energy.

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

I really dont understand some people. Its a good idea, even if you dont like it, what do you lose by agreeing with it. Its a general improvement of the game.

/signed

Maiyn

Maiyn

Lion's Arch Merchant

Join Date: May 2005

Canada

I Excentrix I [PuNK]

Yes please.

/signed

Luna, where has you guild leader been lately?

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

/Signed

But im curious as to why you post this suggestion in the Nightfall Forum, and not the suggestions forum, Do you think they might implement it as a Nightfall only feature, like material storage?..

boenan

boenan

Ascalonian Squire

Join Date: Jul 2006

Boston Area (Originally Arkansas)

R/

Quote:
Originally Posted by wren e
Should also take this one step further and have it for foes as well, be nice to know that the target has energy to take using e-drain or how low it is after you e surge them
Quote:
Originally Posted by Navaros
Who cares about allies and team mates - I wanna see the energy of enemies. So that you know when and if to use energy draining skills on them or not.

Adding it for only allies and team mates would be a huge mistake.

You should be able to see everyone's energy.
i completely disagree with these statements.
it would make skills like Mind Burn, Mind Freeze, etc (where the level of your energy relative to your foes comes into play) almost too easy to use.. and it would only aid mesmers and other shut-down units by keeping them from expending too much mana to stop their caster foes.
in no other RPG has the mana level of your foes been revealed out-right unless you had a scope or a reconaissance skill of some sort.

it would be nice, but highly impractical and horribly thought-out.
it's by-far more practical to display your allies' energy levels, but more luxury than necessity to show your enemies.

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

beonan, I disagree. First off, Mind Burn. How do you know the max energy of the enemy? Say you are a W/E with Mind Burn, however unlikely it may sound. Your energy bar is full. You use it on an elementalist with only 1/4 energybar. "He is gonna be hurt so bad" you think. Well, guess what. 1/4 of 100 is 25. More than the measly 20 energy you have. So as long as it is a bar, and not a number, that is fine.

And in GW, you have always been able to see the same info of the enemy, as of your allies. You can see their health, as with allies, their conditions/hexes/enchants. Targeting an ally gives out the same info as targeting an enemy. So why limit this energy bar to allies only?

_Zexion

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Quote:
Originally Posted by boenan
i completely disagree with these statements.
it would make skills like Mind Burn, Mind Freeze, etc (where the level of your energy relative to your foes comes into play) almost too easy to use.. and it would only aid mesmers and other shut-down units by keeping them from expending too much mana to stop their caster foes.
in no other RPG has the mana level of your foes been revealed out-right unless you had a scope or a reconaissance skill of some sort.

it would be nice, but highly impractical and horribly thought-out.
it's by-far more practical to display your allies' energy levels, but more luxury than necessity to show your enemies.
100% agreed. To see the enemies energy would make PvP boring in probably a matter of a few weeks. NOT seeing their energy is where players "skills" come in.

Seeing allies energy=signed
seeing enemies=NOT signed

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

Do you think randomly guessing if it pays off or not using Energy Surge constitutes skill? "Wow, I am skilled, I have no idea if this Energy Surge will actually do something useful!"

_Zexion

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

An Idea would maybe to have it class specific, mesmers and necro's can enemy energy levels when they target them oO

Maybe melee classes cant see any party members energy, but ele's, rits and rangers can?

They could add a whole new depth to the classes this way

Wee Raby

Wee Raby

Pre-Searing Cadet

Join Date: Jun 2006

Scotland

Guards Of The Granite Citadel [GGC]

i think this is a gd idea that Anet should have brought in 2 the game awhile bk.. BUT i dont like the sound of knowing ur enemys Energy thats makes it 2 easy maybe a few skills that let u see ur enemys energy level would b better!

PS. for all those who keep saying make the blue line thicker or lighter.. he was just giving an EXAMPLE or what it might look like nothing more.. lol

boenan

boenan

Ascalonian Squire

Join Date: Jul 2006

Boston Area (Originally Arkansas)

R/

Quote:
Originally Posted by Zexion
beonan, I disagree. First off, Mind Burn. How do you know the max energy of the enemy? Say you are a W/E with Mind Burn, however unlikely it may sound. Your energy bar is full. You use it on an elementalist with only 1/4 energybar. "He is gonna be hurt so bad" you think. Well, guess what. 1/4 of 100 is 25. More than the measly 20 energy you have. So as long as it is a bar, and not a number, that is fine.

And in GW, you have always been able to see the same info of the enemy, as of your allies. You can see their health, as with allies, their conditions/hexes/enchants. Targeting an ally gives out the same info as targeting an enemy. So why limit this energy bar to allies only?

_Zexion
I agree, Zex, about Mind Burn. It's still a gamble and requires some acute decision making. What about skills that take effect when your energy hits 0? Spirit Shackles, for example... you wouldn't have to cast it until they were @ 25% or lower which takes all of the gamble out of the use of the spell. Then surging or draining would provide the energy 0.

Now, I do admit it would be nice to watch energy degenerative effects or see energy spikes in foes, and I see where having this information displayed would be advantageous. But wouldn't it change the game-play dramatically?

You don't see conditions/hexes/enchants on all foes in area, only your target.
I was implying that the energy status bar be visible on your allies at all times.
Perhaps a compromise in opinion by saying it would be nice to be able to see the energy level of your targetted foe... and the status of your allies energy levels at all times.