I really hope they allow us to see energy
RTSFirebat
I really hope this gets added in this game.
Been over a year and we are still unable to view the energy levels of our allies and team mates... its really annoying.
Sure you can ping and stuff, but why your unable to see each other health but not energy I don't know.
Really hope its being implemented this time round
Been over a year and we are still unable to view the energy levels of our allies and team mates... its really annoying.
Sure you can ping and stuff, but why your unable to see each other health but not energy I don't know.
Really hope its being implemented this time round
Brianna
i was thinking about this the other day, maybe it will happen.
Paperfly
The GUI's cluttered enough as it is... And that's after I've stripped everything extraneous out of it!
Not keen on the idea, in other words.
Not keen on the idea, in other words.
woeye
RTSFirebat, I definitely agree with you. Though I doubt that it would stop tanks from running ahead. Even in WoW where everyone could see the energie (or mana) bar of the healers tanks often do not care. I guess it has to do with adrenaline. Warriors do not want to loose their adrenaline and therefore run as quickly as possible for the next bunch of monsters
Slainster
\agreed although you can ping it, how many people look at the chat in the heat of battle.. it would be nice to have a visual referance
Solar_Takfar
You wouldn't need to clutter the bar, just add a slim blue line under the red life bar, just a couple pixels tall, that would be enough to give an idea of how much energy the given player has...
woeye
Isn't the health bar (wasn't it red for foes and green for allies?) only visible for allies near you? The health bar in the party window is always visible however.
Seissor
i think yes, add it so you can see it but of course...make it toggleable. (sp)
woeye
Yup, choice is always a good thing
Salemo
an idea of how the energy bar should look like:
a small blue line under the health like mentioned before.
a small blue line under the health like mentioned before.
Solar_Takfar
Exactly what I had in mind, Salemo.
Helll is for Heroes
mmm maybe a little thicker.
i do hope to see htis, good addition to see whos being completely shutdown
i do hope to see htis, good addition to see whos being completely shutdown
Sheol
id prefer it if the blue line took up a little more of the red bar.
/signed
/signed
boenan
/sign
every other MMO-party-based whatever has a blue-line indicator of mana for party members...
I also would like to see the same blue bar just under the health bar when you target an ally as well
it's subtle, but helpful:
every other MMO-party-based whatever has a blue-line indicator of mana for party members...
I also would like to see the same blue bar just under the health bar when you target an ally as well
it's subtle, but helpful:
wren e
Should also take this one step further and have it for foes as well, be nice to know that the target has energy to take using e-drain or how low it is after you e surge them
Omega X
/signed
ITs long overdue.
ITs long overdue.
Ari Shiningstar
People don't even pay attention to their own red bars half the time...do you really think they will pay attention to energy? When you try to alert them you are low on energy, they usually ping theirs back to you, then rush in anyway.
unholy guardian
well people supplying energy would pay attention, it just would be helpful for those who want it and could be able to be turned off for those who don't like it.
Zexion
Quote:
Originally Posted by Ari Shiningstar
People don't even pay attention to their own red bars half the time...do you really think they will pay attention to energy? When you try to alert them you are low on energy, they usually ping theirs back to you, then rush in anyway.
|
Just because a few jerks won't use it in PvE doesn't mean a lot of people can't put use to it in PvP.
/signed
_Zexion
sinican
Quote:
Originally Posted by Salemo
an idea of how the energy bar should look like:
a small blue line under the health like mentioned before. |
also the blue needs to be much softer on the eyes...
Quote:
Originally Posted by Ari Shiningstar
People don't even pay attention to their own red bars half the time...do you really think they will pay attention to energy? When you try to alert them you are low on energy, they usually ping theirs back to you, then rush in anyway.
|
batteries would also find interest in energy bars...
you sir have stated "your" opinion... not the majorities nor is it fact...
Not to mention from the game description on gamestop for nightfall with custamizable and controlable henchies being able to see their energy is a major plus... heck for that mater even having the engergy bars viewable on henchies now would be extremely advantageous
Sakashi
/signed thingy
I remember seeing this suggested around a few times. Suprised it still hasn't been added.
It would be pretty damn handy for knowing when your monks are low on energy and it's time to start backing off. Also nice for blood ritual and blood of power necromancers.
I remember seeing this suggested around a few times. Suprised it still hasn't been added.
It would be pretty damn handy for knowing when your monks are low on energy and it's time to start backing off. Also nice for blood ritual and blood of power necromancers.
Urban_Nomad
I think the blue would have to be brighter than the one in the picture, and take up a few more pixels in height, but it should definitely be added. I think Mesmers especially would like this.
Caleb
/long overdue
Riplox
/signed
This idea should have been implemented at the game's infancy.
It should be for allies and enemies alike and throughout all areas of PVE and PVP.
This idea should have been implemented at the game's infancy.
It should be for allies and enemies alike and throughout all areas of PVE and PVP.
Genetic
Another possible option would be a simple little fraction in the bottom corner of each health bar to display current energy / total energy.
RTSFirebat
Quote:
Originally Posted by wren e
Should also take this one step further and have it for foes as well, be nice to know that the target has energy to take using e-drain or how low it is after you e surge them
|
Quote:
Originally Posted by Ari Shiningstar
People don't even pay attention to their own red bars half the time...do you really think they will pay attention to energy? When you try to alert them you are low on energy, they usually ping theirs back to you, then rush in anyway.
|
There is no reason for this feature to not be implemented.
Relambrien
/signed
Not being able to see energy is a big problem, and the "lines" shown before would be great, except they could be bigger, perhaps to the bottom of the character name.
Not being able to see energy is a big problem, and the "lines" shown before would be great, except they could be bigger, perhaps to the bottom of the character name.
Mr.Deflok
This is a fantastic idea! Signed! It's always the simple ideas which are the best.
TadaceAce
/Signed
This would make an actual blood battery even comparable to the cultist henchmen, hes got a sixth sense that we obviously don't have.
This would also make for a very depressing realization when grouping with pug monks and how poorly they manage energy.
This would make an actual blood battery even comparable to the cultist henchmen, hes got a sixth sense that we obviously don't have.
This would also make for a very depressing realization when grouping with pug monks and how poorly they manage energy.
Navaros
Who cares about allies and team mates - I wanna see the energy of enemies. So that you know when and if to use energy draining skills on them or not.
Adding it for only allies and team mates would be a huge mistake.
You should be able to see everyone's energy.
Adding it for only allies and team mates would be a huge mistake.
You should be able to see everyone's energy.
Raziel665
I really dont understand some people. Its a good idea, even if you dont like it, what do you lose by agreeing with it. Its a general improvement of the game.
/signed
/signed
Maiyn
Yes please.
/signed
Luna, where has you guild leader been lately?
/signed
Luna, where has you guild leader been lately?
Snowman
/Signed
But im curious as to why you post this suggestion in the Nightfall Forum, and not the suggestions forum, Do you think they might implement it as a Nightfall only feature, like material storage?..
But im curious as to why you post this suggestion in the Nightfall Forum, and not the suggestions forum, Do you think they might implement it as a Nightfall only feature, like material storage?..
boenan
Quote:
Originally Posted by wren e
Should also take this one step further and have it for foes as well, be nice to know that the target has energy to take using e-drain or how low it is after you e surge them
|
Quote:
Originally Posted by Navaros
Who cares about allies and team mates - I wanna see the energy of enemies. So that you know when and if to use energy draining skills on them or not.
Adding it for only allies and team mates would be a huge mistake. You should be able to see everyone's energy. |
it would make skills like Mind Burn, Mind Freeze, etc (where the level of your energy relative to your foes comes into play) almost too easy to use.. and it would only aid mesmers and other shut-down units by keeping them from expending too much mana to stop their caster foes.
in no other RPG has the mana level of your foes been revealed out-right unless you had a scope or a reconaissance skill of some sort.
it would be nice, but highly impractical and horribly thought-out.
it's by-far more practical to display your allies' energy levels, but more luxury than necessity to show your enemies.
Zexion
beonan, I disagree. First off, Mind Burn. How do you know the max energy of the enemy? Say you are a W/E with Mind Burn, however unlikely it may sound. Your energy bar is full. You use it on an elementalist with only 1/4 energybar. "He is gonna be hurt so bad" you think. Well, guess what. 1/4 of 100 is 25. More than the measly 20 energy you have. So as long as it is a bar, and not a number, that is fine.
And in GW, you have always been able to see the same info of the enemy, as of your allies. You can see their health, as with allies, their conditions/hexes/enchants. Targeting an ally gives out the same info as targeting an enemy. So why limit this energy bar to allies only?
_Zexion
And in GW, you have always been able to see the same info of the enemy, as of your allies. You can see their health, as with allies, their conditions/hexes/enchants. Targeting an ally gives out the same info as targeting an enemy. So why limit this energy bar to allies only?
_Zexion
beanerman_99
Quote:
Originally Posted by boenan
i completely disagree with these statements.
it would make skills like Mind Burn, Mind Freeze, etc (where the level of your energy relative to your foes comes into play) almost too easy to use.. and it would only aid mesmers and other shut-down units by keeping them from expending too much mana to stop their caster foes. in no other RPG has the mana level of your foes been revealed out-right unless you had a scope or a reconaissance skill of some sort. it would be nice, but highly impractical and horribly thought-out. it's by-far more practical to display your allies' energy levels, but more luxury than necessity to show your enemies. |
Seeing allies energy=signed
seeing enemies=NOT signed
Zexion
Do you think randomly guessing if it pays off or not using Energy Surge constitutes skill? "Wow, I am skilled, I have no idea if this Energy Surge will actually do something useful!"
_Zexion
_Zexion
Snowman
An Idea would maybe to have it class specific, mesmers and necro's can enemy energy levels when they target them oO
Maybe melee classes cant see any party members energy, but ele's, rits and rangers can?
They could add a whole new depth to the classes this way
Maybe melee classes cant see any party members energy, but ele's, rits and rangers can?
They could add a whole new depth to the classes this way
Wee Raby
i think this is a gd idea that Anet should have brought in 2 the game awhile bk.. BUT i dont like the sound of knowing ur enemys Energy thats makes it 2 easy maybe a few skills that let u see ur enemys energy level would b better!
PS. for all those who keep saying make the blue line thicker or lighter.. he was just giving an EXAMPLE or what it might look like nothing more.. lol
PS. for all those who keep saying make the blue line thicker or lighter.. he was just giving an EXAMPLE or what it might look like nothing more.. lol
boenan
Quote:
Originally Posted by Zexion
beonan, I disagree. First off, Mind Burn. How do you know the max energy of the enemy? Say you are a W/E with Mind Burn, however unlikely it may sound. Your energy bar is full. You use it on an elementalist with only 1/4 energybar. "He is gonna be hurt so bad" you think. Well, guess what. 1/4 of 100 is 25. More than the measly 20 energy you have. So as long as it is a bar, and not a number, that is fine.
And in GW, you have always been able to see the same info of the enemy, as of your allies. You can see their health, as with allies, their conditions/hexes/enchants. Targeting an ally gives out the same info as targeting an enemy. So why limit this energy bar to allies only? _Zexion |
Now, I do admit it would be nice to watch energy degenerative effects or see energy spikes in foes, and I see where having this information displayed would be advantageous. But wouldn't it change the game-play dramatically?
You don't see conditions/hexes/enchants on all foes in area, only your target.
I was implying that the energy status bar be visible on your allies at all times.
Perhaps a compromise in opinion by saying it would be nice to be able to see the energy level of your targetted foe... and the status of your allies energy levels at all times.