I really hope they allow us to see energy

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Quote:
Originally Posted by Zexion
Do you think randomly guessing if it pays off or not using Energy Surge constitutes skill? "Wow, I am skilled, I have no idea if this Energy Surge will actually do something useful!"

_Zexion
Its not totally random guessing. Its you paying attention to your target and what he is doing. THAT is the skill of using skills that target energy. Lord, just think how easy it would be if you could see the enemies energy bar The wanna-be mesmers would come crawling out of the woodwork. As it is now, the mesmers I know are great at what they do because they pay attention to whats happening in the battle and what their target is doing.

just saying that seeing everything your enemy does=boring and no skill

Riplox

Riplox

Krytan Explorer

Join Date: Apr 2005

North Carolina

Shrophire Protectors [Lion]

W/

I have to agree with you on that part. And so I'd like to change my statement posted earlier. Only party members should have their energy displayed. Makes more sense.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

I don't get why people say it would "be too easy" seeing your enemy's energy bar. It would cut both ways, so it would be totally balanced.

What it would do would add another level of strategic depth to Guild Wars. Having to "guess" at an enemy's available energy obviously does not add any strategic depth at all - just the opposite, in fact - it takes away from strategic depth by leaving everything to random chance (clearly not what Guild Wars is supposed to be about).

I think many players are simply afraid of themselves not being able to handle an enemy team that targets their character because it has no energy. That fear is not a justifiable reason to keep that feature out of the game in my view.

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

Displaying enemy energy would bring balance changes into the game, making certain skills more powerful/useful. If only ally energy was displayed, tho, it would make gameplay more convenient, without revealing any new information that would unbalance things (you CAN know your allies' energy already, but they need to CTRL+click their bar. Implementind the ally energy bar would just streamline things)

Quozz

Frost Gate Guardian

Join Date: Dec 2005

Prodigy Exiles (PE)

Mo/E

Quote:
Originally Posted by Navaros
I don't get why people say it would "be too easy" seeing your enemy's energy bar. It would cut both ways, so it would be totally balanced.

I agree that it would cut both ways, however, the value of seeing an opponent's energy level differs by class. An andrenal warrior would have a distinct advantage as his energy bar would be virtually meaningless. As an example, if a warrior arrives on the scene and targets my mesmer, if he is smart he is not going to attack single handed without support. However if he sees my energy level is low he will attack and be at an advantage. He shouldn't know my energy level automatically without having observed my actions or been told of them by a teammate.

What it would do would add another level of strategic depth to Guild Wars. Having to "guess" at an enemy's available energy obviously does not add any strategic depth at all - just the opposite, in fact - it takes away from strategic depth by leaving everything to random chance (clearly not what Guild Wars is supposed to be about).

Completely disagree with this. Little strategy involved in being handed a vital piece of enemy intel on a silver platter. The real strategy as it exists now is for players to pay attention to what their opponents are doing on the battlefield so an intelligent decision can be made on when to strike someone. Also in game communication adds to the strategy and intel as well. There is nothing random about noting what skills your opponent is using and also knowing the details behind those skills (energy used, recharge, etc...).

I think many players are simply afraid of themselves not being able to handle an enemy team that targets their character because it has no energy. That fear is not a justifiable reason to keep that feature out of the game in my view.
Afraid of being targeted because I am low on energy? Your darn right! A good team does that now without the crutch of an energy line. Why should mediocre play be rewarded with this type of easy info. Know your skills, pay attention to what is going on around you, and communicate with the rest of your team. Don't ask Anet to make it easy for you.

/signed for energy levels for allied players
/not signed for energy levels for opposing players

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Snowman
/Signed

But im curious as to why you post this suggestion in the Nightfall Forum, and not the suggestions forum, Do you think they might implement it as a Nightfall only feature, like material storage?..
That is the idea, we can hope A.net see this. Its a suggestion, for something to be added in Nightfall, which lets face it is LONG overdue.

Quote:
Originally Posted by Maiyn
Luna, where has you guild leader been lately?
On holiday for 3 weeks

Kaldor Meshekal

Kaldor Meshekal

Frost Gate Guardian

Join Date: Apr 2005

England

Rt/N

/signed for allied Energy bars

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Disappointed that this wasn't added in the massive UI update.

A.net have never said one way or another if they will be ever adding this feature in

bam23

Lion's Arch Merchant

Join Date: Feb 2006

/signed for ally energy bars

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Quote:
Originally Posted by wren e
Should also take this one step further and have it for foes as well, be nice to know that the target has energy to take using e-drain or how low it is after you e surge them
That would be cheating.

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

/signed

castanaveras

castanaveras

Wilds Pathfinder

Join Date: Aug 2005

/signed

I want this more than an auction house!

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Using edenial skills is not a crapshoot; you just have to know your target's energy regen, and what the energy cost of the skills are that he can use. It's not that hard to get a rhythm down that keeps most enemies below the threshold where they can use skills. It does take practice and skill, and you have to focus on one target near-exclusively.

Kruzing Low

Kruzing Low

Frost Gate Guardian

Join Date: Jun 2006

yeh, i like this idea

Wyldchild777

Wyldchild777

Academy Page

Join Date: Sep 2005

State of Confusion

Lords Of The Dragons Dine [LORD]

Mo/Me

Greetings,

I'll throw what support I can give to this. However, it needs to be for party members and allies only. I agree with the sentiment that it would make the mesmer's job way to easy to know the enemies energy (aka - when to cast Mind Wrack and so on).

I might give in to some indicator of the relative energy of an enemy, along the following lines: When an enemy enchants, unless you had the caster targetted at the time, you don't know what enchantment was used. All you know, via a yellow up arrow, is that they enchanted. Something like this for energy would be acceptable to me. Somewhere in between no info and a precise percentage, ala energy bar, would be acceptable for enemies.

I'm not sure how this would be implemented or indicated, but then again, that's why the people at ANet are receiving their paycheck and I'm not . Figuring stuff like this out is what they do.

One final note - If this gets implemented, it needs to be a universal update, not linked to any chapter like the storage thing was.

In summary:
/signed for party and ally members
/conditionally signed for enemies - if given the above condition

Merry meet, merry met, merry meet again,
Wyldchild777

Ari Shiningstar

Ascalonian Squire

Join Date: Jun 2006

JHEA

Mo/Me

I'm not a "sir" but anyway my point is, that it will help the people that pay attention when you let them know, and won't make any differance to the people that don't, whether they can see it or not. Personally it would be nice, just saying it won't change things as much as you think.

Ari Shiningstar

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

Quote:
Originally Posted by RTSFirebat
That is the idea, we can hope A.net see this. Its a suggestion, for something to be added in Nightfall, which lets face it is LONG overdue.
I agree 100% (on being able to see party members energy anyway) - My question is though, are you suggesting it be a feature available to only nightfall buyers? - if so, I cant help but feel we go back to the 'core features should be free' argument.

Although, hehe, if they did add it as a Nightfall only feature then they are SURE to guarantee its success..

er.. even though I think most GW Players will buy it regardless of what arenanet do to spruce it up xD

(except for miserable old doctor dooms )

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Quote:
Originally Posted by Solar_Takfar
You wouldn't need to clutter the bar, just add a slim blue line under the red life bar, just a couple pixels tall, that would be enough to give an idea of how much energy the given player has...
/signed.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by beanerman_99
100% agreed. To see the enemies energy would make PvP boring in probably a matter of a few weeks. NOT seeing their energy is where players "skills" come in.

Seeing allies energy=signed
seeing enemies=NOT signed
/agreed

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

It's called team work. If you're so much of a lazy ass that you can't even Ctrl+click your energy bar when you're in need of BR or BiP, then I guess you shouldn't get it. Seriously it's an epidemic.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Kai Nui
It's called team work. If you're so much of a lazy ass that you can't even Ctrl+click your energy bar when you're in need of BR or BiP, then I guess you shouldn't get it. Seriously it's an epidemic.
... this isn't an issue of teamwork.

During the hate of battle a lot of people miss chat pings, or don't have time to do them. Being able to see a HUD display of them would therefore be helpful.

Your comments are crude. While some people are to lazy, that doesn't mean everyone is.

Quote:
Originally Posted by Snowman
I agree 100% (on being able to see party members energy anyway) - My question is though, are you suggesting it be a feature available to only nightfall buyers? - if so, I cant help but feel we go back to the 'core features should be free' argument.

Although, hehe, if they did add it as a Nightfall only feature then they are SURE to guarantee its success..

er.. even though I think most GW Players will buy it regardless of what arenanet do to spruce it up xD

(except for miserable old doctor dooms )
Nah I didn't mean it to be a Nightfall only feature, but if it was Nightfall only I'm sure no one would really mind in the long term.

No I'm sure if they implemented this idea, it would be for everyone.

Come on a.net, sort it out!

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Here is my suggestion. It is almost same as earlier ones. Added minion window too.

http://koti.mbnet.fi/laqnix/new_ui.jpg

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Zakarr
Here is my suggestion. It is almost same as earlier ones. Added minion window too.

Hey thanks, that is a perfect example of how it should look.

Come on A.net, at least it be nice if a dev commented on this idea one way or another.