Highlights of Gaile Visit Re: Nightfall

levac

levac

Ascalonian Squire

Join Date: Jul 2006

The Forgotten Returned

Rather than writing that all out myself I'd thought I'd post this here for all to read.

Quote:
Originally Posted by Scutilla on GWOnline
Gaile came to Shing Jea Monastery this evening to talk about character slots, among other things. Here're some of the highlights. (I wasn't there for the whole thing, and she was still talking when I left, so feel free to post anything I missed.)
  • Character slots are coming "VERY soon". Players will be able to purchase up to 26 character slots on top of what they recieve for merging chapters. They will be purchasable in-game. Slots are $9.99 each in the U.S. (no word on Europe cost), are purchased with a CC (I assume it's credit card and not candy cane...) and are permanent regardless of what chapters you buy/merge.
  • No additional character slots for the upcoming PvP Preview weekend. (The usual "most people who want to participate will already have a PvP slot" explanation.) Remember to take items off Nightfall chars before the weekend ends, since they will be locked until release.
  • Reconnects, saved skill sets: On the to-do list, no time frame.
  • Selling storage options for RL money, in-game voice chat, game cards for purchasing character slots, raising gold limit in trade window: Good ideas.
  • Merchant buybacks, SF-sized free updates: Probably not.
  • Alternative access to Elite Missions, Assassin/Ritualist content in Nightfall: Will have to ask.
  • Gaile's going to stop making her Triple Chocolate Brownies of Death if the dev team doesn't add a use for gems one of these days :wink:
  • Gaile's Nightfall profession pick: The Paragon, because she likes their outfits.
  • No news on Nightfall, it's a little early to start talking specifics.
  • Nightfall will not have a monthly fee, it will probably be similar in price to Factions and Prophecies.
  • We WILL get character slots with Nightfall- 4 if unlinked, 2 if linked, same as Factions.
  • Nightfall is "Specifically designed to appeal to RPGers." Factions had a significant focus on PvP, so Nightfall will have a significant focus on PvE :grin: That said, there will be a new PvP game mechanic that will blow the socks off PvPers (see the mention of Hero vs. Hero battles, here).
  • Random fact: ANet had BBQ yesterday.
  • Random Gaile quote of the day: "Please, please, don't uppercase. The eyes, they burn! "
It's all sounding great but it does seem to be that the assassins/ritualists will have no additional skills in this, or unlikely to from the conversation.

Slainster

Slainster

Wilds Pathfinder

Join Date: Feb 2006

oooo 26 character slots

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Random Gaile quote of the day: "Please, please, don't uppercase. The eyes, they burn! "

I'll try to use that one on people who currently trade spam in general chat, but it wont work.

OMG... they had a barbeque... im hungry.... its frteezing down here

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Quote:
Nightfall is "Specifically designed to appeal to RPGers." Factions had a significant focus on PvP, so Nightfall will have a significant focus on PvE
If they admitted that before Factions was released there might have been a lot less pissed off players around (who also might not have bought it). Anyway, at least now there's official confirmation of what many already suspected.

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

Sigh. The alternat access to elite missions was promised aaaaaaaaaaaages ago, and still isn't out? (I'm not there in the game yet, but it's still terrible that they haven't fixed that.)

greenchylde

Frost Gate Guardian

Join Date: May 2006

CT

Heroes Etc

E/Mo

omg it all sounds soooo juicy!!!

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by mqstout
Sigh. The alternat access to elite missions was promised aaaaaaaaaaaages ago, ...
Was it? I don't think so. Got a link?

Dauntless

Dauntless

Lion's Arch Merchant

Join Date: Jun 2005

Mo/

"Character slots are coming "VERY soon"."
"No additional character slots for the upcoming PvP Preview weekend"

Hmm...

If this means we will get character slots shortly AFTER the event it seems this is a very poor marketing strategy for Anet. They would be wise to release the slots with the event start. The only reason I think they won't is because of Gaile's information which said there will be no additional slots for the event. Lets hope I'm wrong.

Pillz_veritas

Krytan Explorer

Join Date: Jun 2005

Fun Loving Gamers

R/Mo

Quote:
Originally Posted by Dauntless
"Character slots are coming "VERY soon"."
"No additional character slots for the upcoming PvP Preview weekend"

Hmm...

If this means we will get character slots shortly AFTER the event it seems this is a very poor marketing strategy for Anet. They would be wise to release the slots with the event start. The only reason I think they won't is because of Gaile's information which said there will be no additional slots for the event. Lets hope I'm wrong.

Gaile ment no character slots SPECIFICALLY for this event, it has been a request by the community for a while now, to have a slot special for these types of events so they can participate when they use every single character slot they have.

Takeko Nakano

Takeko Nakano

Wilds Pathfinder

Join Date: Aug 2005

Great Britain

W/P

Quote:
Originally Posted by greenchylde
omg it all sounds soooo juicy!!!
That's what people said about Factions! I hope our hopes aren't dashed a second time.

Dauntless

Dauntless

Lion's Arch Merchant

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Pillz_veritas
Gaile ment no character slots SPECIFICALLY for this event, it has been a request by the community for a while now, to have a slot special for these types of events so they can participate when they use every single character slot they have.
Right, I know that. I was only saying that I hope they release the purchaseable slots with or before the event.

I'd hate to have to delete my new ele at HzH just to try out the new classes.

gamemagus

gamemagus

Frost Gate Guardian

Join Date: May 2005

Isle of Meditation

Xen of Onslaught

Mo/Me

Score! Finally a semi-official announcement about character slots! Cookies for Gaile Gray and levac, thanks for the summary!

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Xenrath
If they admitted that before Factions was released there might have been a lot less pissed off players around (who also might not have bought it). Anyway, at least now there's official confirmation of what many already suspected.
I thought it seemed pretty obvious from the PVE preview weekend that Alliance Battle was really the star of Factions.

Fate

Fate

Elite Guru

Join Date: Feb 2005

New England, USA

Shadow Knights [SK]

Mo/Me

Quote:
Originally Posted by mqstout
Sigh. The alternat access to elite missions was promised aaaaaaaaaaaages ago, and still isn't out? (I'm not there in the game yet, but it's still terrible that they haven't fixed that.)
I agree with this other guy before, got a link on that promise? I recall no such thing.


Not like it was ever that hard for any Kurzick to get a free ferry from oOo when they held house and EoE now. Donno what things are like on the Luxon side.

Duly Thankful

Academy Page

Join Date: Aug 2005

Oh well. Guess I will wait for the PvE preview then. No way am I going to kill off one of my lvl 20 characters just to be able to do a weekend preview of Nightfall. A pity, I would have enjoyed a romp around a PvP event when it is full of noobs (like me), watching all the dedicated PvP'ers turn purple because I didn't bring the latest and hottest build.

How long before all the wannabe Dervishes and Paragons are slaughtered by core profession characters brought over specifically to be able to crow about how l33t they are? 12 hours? 24 hours? No longer than that, I bet!

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Duly Thankful
Oh well. Guess I will wait for the PvE preview then. No way am I going to kill off one of my lvl 20 characters just to be able to do a weekend preview of Nightfall. A pity, I would have enjoyed a romp around a PvP event when it is full of noobs (like me), watching all the dedicated PvP'ers turn purple because I didn't bring the latest and hottest build.

How long before all the wannabe Dervishes and Paragons are slaughtered by core profession characters brought over specifically to be able to crow about how l33t they are? 12 hours? 24 hours? No longer than that, I bet!
All a pvper has to look at are the Paragon and Dervish pre-made templates.

Look at how they work. Build a counter build. Jump into RA and kill all of them because they are new at their classes.

fun fun fun.

vinegrower

vinegrower

Wilds Pathfinder

Join Date: Jan 2006

Song of the Forsaken

E/

Quote:
Originally Posted by Slainster
oooo 26 character slots
Keep in mind that those 26 slots are in ADDITION to the slots that you get from chapters. So if you have the first three chapters, you will have 34 slots. So you could take the 6 core professions and have every primary/secondary combonation (i.e. 5 warriors and 5 elementalists and 5 monks, etc.) and still have 4 slots, one for each of the expansion professions. Who needs to reroll, just switch characters, lol

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Nightfall is "Specifically designed to appeal to RPGers." Factions had a significant focus on PvP, so Nightfall will have a significant focus on PvE :grin: That said, there will be a new PvP game mechanic that will blow the socks off PvPers (see the mention of Hero vs. Hero battles, here).
To cry for.
Hero vs Hero won't blow the socks of any pvp player.

This saddens me. I hope the skills are worthy of pvp, else this chapter will be disappointing for me.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Tetris L
Was it? I don't think so. Got a link?
Yup, hre's the link

Or, here's a quote:

"Hey, all,

Just a word that we hear you, and are currently working on solutions to this concern. I don't have specifics yet -- the design team is meeting to discuss various options and you know how super-secretive they are! But there will be an alternative means for players to access Elite Missions.

Do remember the devs will devise, discuss, and then test this new means of access. They'll amend, if necessary, or roll out if all is found to be good to go. Basically, nothing is easy, or simple, when you want to do it right. So give us a month or two to finalize this system, and we'll share more with you as it becomes available!

Thanks for your thoughts. To those of you who expressed your concerns so constructively and with such support, an extra-special thanks!

http://www.guildwarsguru.com/forum/s...032505&page=11" - Gaile Grey

Been several months and not a word.

Dyeane

Dyeane

Frost Gate Guardian

Join Date: Dec 2005

Siege Turtles [ST]

That elite mission comment annoys me as well. Those of us who were in TC worked hard and saw that as a great achievement well worth the headaches.. Im hoping that doesnt mean theres a possibility that its not happening.

I've heard different messages about the current alliance ferrying, and while its nice when alliances do ferry, I'd like to see the alternate access in the future..

Jugalator

Site Contributor

Join Date: Feb 2005

Sweden

The Amazon Basin [AB]

Quote:
Originally Posted by Takeko Nakano
That's what people said about Factions! I hope our hopes aren't dashed a second time.
Maybe few are like me, but I thought Factions was acceptable in size for a stand-alone expansion. Sure, smaller area, but much more densely packed outposts, and many new interesting game features to not make it too much of a rehash. My biggest beefs in it are basically the limited Elite missions (which was their point, but a point I don't agree with) and some other design problems like alliance battles not giving Balthazar faction and Challenge Missions seemingly not attractive enough.

But content-wise I think it was pretty good. Maybe not that great for PvE, but it was a big push for alternate PvP modes. I just wish they'd do one of those more sizable patches that were released during Prophecies that fixed up some design flaws.

If Nightfall will have a focus on PvE, I think that sounds interesting, and I wonder how the custom henchs will be assuming that isn't a false rumor. If done right, they could be very nice for PvE immersion and characters to grow "attached" to a bit like how it was in the Baldur's Gate games.

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

Quote:
Originally Posted by mqstout
Sigh. The alternat access to elite missions was promised aaaaaaaaaaaages ago, and still isn't out? (I'm not there in the game yet, but it's still terrible that they haven't fixed that.)
It wasn't promised ages ago. In fact they said they liked the way it was, but knew there was a popular demand for it and would reevaluate the system. That kind of thing can take many months.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

According to Gaile Gray:

Quote:
Nightfall is "Specifically designed to appeal to RPGers." Factions had a significant focus on PvP, so Nightfall will have a significant focus on PvE :grin: That said, there will be a new PvP game mechanic that will blow the socks off PvPers (see the mention of Hero vs. Hero battles, here).
WOW. Talk about moronic. No wonder they're losing in sales to WoW. These "stand alone" games have no focus.

What did PvP get in Factions that PvP did not? 4 New random comp arenas and 4 new guild halls. All of which require no purchase of Guild Wars: Factions.

Now you're probably thinking "Allience Battles". However, you do allience battles by treking through PvE missions to join a fictional PvE allience. You win allience faction which can be used for controlling PvE towns, which give you PvE missions and a reduction in price of PvE items or you can use the PvE faction to buy PvE amber/jadeite to craft PvE armor.

Random 8v8: Only accessible by PvE characters. Again, it gives PvE rewards.

What pisses me off most, though, is that Factions was advertised as a game that would seemlessly blend PvP and PvE, favoring neither. Now all of a sudden after they get their sales off Factions was PvP?

Puh-lease.... If Factions-quality chapters is what's in store for the PvP crowd, why even bother purchasing new chapters? For new skills only? Why don't they just make a "PvP Edition" of each chapter, where you purchase only the ability to unlock the new skills/weapons/proffesions on PvP characters at a redused price? $30 perhaps?



What concerns me most is that Factions was A.Net's idea of a PvP based game, so what can we expect from Nightfalls? Even LESS PvP content? Is that even possible?

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Gaile Gray
No additional character slots for the upcoming PvP Preview weekend. (The usual "most people who want to participate will already have a PvP slot" explanation.) Remember to take items off Nightfall chars before the weekend ends, since they will be locked until release.
So in other words, its a half assed preview? What about the keys for preview accounts? Is that NOT going to be the case?

I'm not deleting a character to preview this. They can either offer up keys or piss off.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

Quote:
Originally Posted by Takeko Nakano
That's what people said about Factions! I hope our hopes aren't dashed a second time.

speak for yourself. if its half as cool as factions, itll still be totally awesome.

i was not disappointed in factions at all- perfect in my eyes.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Omega X
So in other words, its a half assed preview? What about the keys for preview accounts? Is that NOT going to be the case?

I'm not deleting a character to preview this. They can either offer up keys or piss off.
use your regular character to see the sights and see how you do against the new professions.

otherwise start pissing as no guest/event accounts.

wait til tomorrow when more people realize they are not getting temp accounts and it will be ........................

Chuba

Chuba

Lion's Arch Merchant

Join Date: Aug 2005

Finland

New Dragons [NDR]

Quote:
Originally Posted by BigTru
What concerns me most is that Factions was A.Net's idea of a PvP based game, so what can we expect from Nightfalls? Even LESS PvP content? Is that even possible?
I wouldn't call two new character classes and a bunch of new skills as "no new PvP content"

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
I wouldn't call two new character classes and a bunch of new skills as "no new PvP content"
I meant content exclusive to PvP. You know how only PvE players can do missions/elite missions/challenge missions/quests? How they get new pets/armor skins/weapons? That's all PvE exclusive content.

Sai of Winter

Sai of Winter

Jungle Guide

Join Date: Aug 2005

[ale]

Mo/

Quote:
Players will be able to purchase up to 26 character slots
Holy crap! That is a pretty high limit to purchase optional character slots. They said the limit would be ten...sure did changed their minds. O_O!


I find nothing wrong with it, just surprised.

0mar

Frost Gate Guardian

Join Date: Jul 2006

Quote:
Originally Posted by Chuba
I wouldn't call two new character classes and a bunch of new skills as "no new PvP content"
It's part of the PvE experience as well. You can make a new Ri or a new A anytime you want, it's not restricted to PvP.

As other people have said, PvP got very little new content other than the new classes. AB are not PvP. It's PvE. You are fighting for PvE awards with PvE characters in a PvE fiction.

Thekonflikt

Pre-Searing Cadet

Join Date: Apr 2006

"Reconnects, saved skill sets: On the to-do list, no time frame."

The main reason people are quiting this game and its on the to-do list? Good game Anet get a clue.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by 0mar
It's part of the PvE experience as well. You can make a new Ri or a new A anytime you want, it's not restricted to PvP.

As other people have said, PvP got very little new content other than the new classes. AB are not PvP. It's PvE. You are fighting for PvE awards with PvE characters in a PvE fiction.
Maybe..you shoudl learn what PvE and PvP means. ABs are very much PvP....you are a player...playing against...other players...

I think ABs are addicting. I enjoy them a lot ^__^ There was the change to Halls...the introduction of two new classes. I mean, how much more can you really do with PvP?

Thekonflikt: I wasn't aware those were the main reason people were quitting GW. O_o What world of GW do you live in? Mostly I thought it was the lack of original PvE content, and then the nerfing of skills to an excess that most people complain about...

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by TGgold
I mean, how much more can you really do with PvP?
Add new PvP arenas with PvP rewards beyond faction (Think Rank and Guild Rank) that aren't random like ABs. One's where you can actually form organized groups.

There are many differant kinds of PvP modes that can be implemented (1-on-1s, free for alls, a PvP style akin to FFXI's ballista, PvMvP), new Heroe's Accent maps, etc, etc.

Relambrien

Relambrien

Wilds Pathfinder

Join Date: Jan 2006

Delaware, USA

Error Seven Operators [Call]

W/

A note to everyone worrying about the PvP and PvE content of Nightfall...

As far as I know, there are two different ANet development teams. One that worked on Prophecies and one that worked on Factions. Based on the fact that Nightfall's been in production for a while now, I would assume that the Prophecies team is working on it. Now here's a quick rundown of the PvP-aspects of Prophecies and Factions. This also includes how PvP influences PvE.

Prophecies:
Since it was the first campaign, it introduced all but one type of PvP we have so far. This includes RA, TA, HA, and GvG. However, the only part of where PvP affected PvE was the Underworld and Fissure of Woe. However, I have heard an UNCONFIRMED rumor that drops are better when a region has favor. I have no idea how old this rumor is or any validity it may or may not have.

Factions:
This game introduced Alliance Battles, which are a PvP element. PvP stands for Player Versus Player, in other words, any game mode where you fight against other human players. Thus, Alliance Battles are without a doubt PvP.You do not need to have stepped foot in Cantha to join them, all you need is a Factions account key and a guild that's been allied with either side. Then just go to the AB through your guild hall. Fort Aspenwood and the Jade Quarry are PvP too, though they do require having done certain PvE things.
The game also integrated PvP and PvE much more. Alliance Battles affect town control, and town control depends on Kurzick/Luxon faction, which can be gained either in AB or PvE. Elite missions, which are PvE-based, can be accessed by being "ferried" by the alliance controlling the town, which got faction by doing PvP, and some PvE as well.

Thus, expect Nightfall's PvP:PvE ratio to be similar to that of Prophecies. There will be new PvP modes, of course, but the Prophecies team specializes in PvE, and keeping it separate from PvP.

Some things I would really like to see...

BigTru's suggestion of free-for-alls is nice, though I'm unfamiliar with the FFXI ballista thing he mentioned.

I would personally HATE to see 1v1's being added. Bring an interrupt mesmer and you have an advantage against most casters. The system would rely too much on luck, and not enough on player skill. Random Arenas suffers from the same problem, in that a team with a monk gains an inherent advantage.

Another thing would be getting faction with other gods by performing certain things in PvP, like using a certain type of skill, (maybe +1 Dwayna faction for using a Monk skill, idk) and then tailor specific rewards to the classes they represent. Maybe armor, skills, runes, idk.

I think the PvP is fine though, except more maps are always nice. You have most aspects covered already, high-level organized fights, smaller organized fights (TA), random fights (RA), larger-scale strategical battles (AB)...The only things I could think of are adding in a free-for-all and a VERY large-scale battle, like 30v30 or so.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Loviatar
wait til tomorrow when more people realize they are not getting temp accounts and it will be ........................
Yeah, just another policy that they will double back on. If they don't want to make it an effort for everyone to check it out, then its not worth my time either.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

26 slots O.O

How many warriors and necros do I need! One for every chapter

Skids

Skids

Frost Gate Guardian

Join Date: Jul 2006

UK FTW

R/Mo

Quote:
Originally Posted by Xenrath
If they admitted that before Factions was released there might have been a lot less pissed off players around (who also might not have bought it). Anyway, at least now there's official confirmation of what many already suspected.
Quoted for truth

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Hmm maybe now I'll make a few more 55's. So when the anti-farm code switches in... poof switch to the next.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

wow,I wonder if WoW has the flood of conspiracy theorists and pessimists that GW does? personally any addition they make I am happy with. 26 cahr slots....ZOMGWTFBBQ that's alot of slots, I only wanted like, one, for a PvE slot, since just about every chapter will have a class that I will very likely not be able to play, and even that doesn't matter if they make 2 slots per chap, considering I will never ever try a mesmer or a monk I can't handle so much micro management, I am too focused on slaughtering people *evil grin* I do pray that they make game cardsforslots tho.... I have ah ard enough time askingmy mom for a packof gum, much less to let me use her credit card O.O, reconnects, I just now figured out what they mean, and they would be nice to have but I'm in no rush, good things come to those who wait. Uber PvE in nightfall WOOOOOOOOOT! Finally us PvE'ers get more stuff that we can lord over the PvPers who think they are so 1337 with their rank emotes. Gaileasking about Sin/Ritcontent WOOT My sin will be able to keep up with the core elitists, maybe..

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Relambrien
However, I have heard an UNCONFIRMED rumor that drops are better when a region has favor. I have no idea how old this rumor is or any validity it may or may not have.
That is nothing but a rumor and as old as dirt. Having the favour provides access to the Underworld and Fissure of Woe, it has nothing to do with drops, and doesn't effect the drop rate anywhere in the world which has the favour.

The rest of your points I agree with all round.